
Tebati |

Tebati's expression curdles with distaste as she surveys the wicked little devils. This is no clean race. She might have expected the colonials to punish more than the losers' honor and pride. For all their proud talk about how much better they were than their devil-worshipping homeland, the Sargavans still have no compunction about summoning such creatures for their own entertainment.
Turning her back quite deliberately on the cages, she glances back at the Mwangi, trying to catch his eye to offer him a nod of respect. A Kalabuta. Their pride has suffered greatly at the hands of the colonials, she understands, and it would mean a great deal for their people if he were publicly to defeat the foreigners. She sends a quick prayer to Shimye-Magalla to bolster his speed and keep the devils from his heels. Two Mwangi across the finish line, she wills. Him and me.

DM Alexander Kilcoyne |

To make this easier to run via PbP i'm going to assume you run at every round you are able to (up to your Con score) and then you can start making constitution checks (+ endurance bonus) to keep running. I will move it back into rounds whenever you are near an opponent or an opponent nears you or when you are nearing a section of difficult terrain and i'll endeavour to describe everything in roughly five round periods. Sound ok?
A soldier salutes the six of you as he raises the Sargavan flag up into the air with one hand and puts a whistle to his lips with the other. It is at this critical moment that the half-orc to your right suddenly throws a small stone he was carrying in his hand between the colonial and the halfling.
1d20 - 1 ⇒ (8) - 1 = 7 VS AC 5 (Success)
With a deafening bang, the stone hits the ground, potentially affecting all of the participants except the half-elf and half-orc. The Mwangi, Colonial and Halfling are all left reeling from the thunderous sound, and miss the whistle blow due to being deafened.
Mwangi- 1d20 + 2 ⇒ (10) + 2 = 12 VS DC15 (fail)
Colonial- 1d20 + 2 ⇒ (8) + 2 = 10 (fail)
Halfling- 1d20 + 0 ⇒ (7) + 0 = 7 (fail)
Tebati please make a DC15 fortitude save or be deafened for 1 hour. If you pass, feel free to roll initiative as you will hear the whistle and act in the surprise round.

Ansha |

After the three contestants for the morning trials depart, Ansha starts drawing cards from her fortune-teller's deck. "And now, we wait..."
She turns over the first card and places it on the table in the middle of the tent, revealing a well-illustrated, colorful drawing of a woman toiling over a bubbling cauldron: a witch.

DM Alexander Kilcoyne |

I know I said surprise round but essentially I meant you don't act in the first round.
Tebati is also deafened by the thunderstone and misses the whistle to go.
1d20 + 6 ⇒ (14) + 6 = 20 Half-Orc Initiative
1d20 + 1 ⇒ (11) + 1 = 12 Half-Elf Initiative
1d20 + 3 ⇒ (6) + 3 = 9
Init Order-
Dastardly Half-Orc- 20
Half-Elf- 12
Gaavs (still in cage)- 9
The dastardly half-orc laughs in triumph as he takes advantage of the confusion he has wrought to dash forward, drawing a bag from his pouch as he moves thirty feet. He turns to hurl the bag at the half-elf with canny accuracy, the bag hitting the man's feet and bursting apart, causing him to become stuck to the floor. The half-elf immediately panics, desperate to free himself before the devils are released. With a mighty heave he frees himself of the bag. The relief is palpable within his eyes, and the disappointment obvious in the half-orc's.
1d20 + 1 ⇒ (20) + 1 = 21 Hit VS Touch AC, no pesky soft cover this time...
1d20 - 1 ⇒ (4) - 1 = 3 Reflex Save (Fail)
1d20 + 3 ⇒ (17) + 3 = 20 Strength check (Success)
The bad news- your initiative roll that I need now is at -4 Tebati. The good news is, so are your other three competitors.

DM Alexander Kilcoyne |

Tebati-
Mwangi- 1d20 - 2 ⇒ (19) - 2 = 17
Halfling- 1d20 - 2 ⇒ (16) - 2 = 14
Colonial- 1d20 - 1 ⇒ (1) - 1 = 0
Race Initiative-
Dastardly Half-Orc- 20
Mwangi- 17
Halfling- 14
Half-Elf- 12
Gaavs (still in cage)- 9
Tebati- 2
Colonial- 1
The half-orc begins to take advantage of his tricks and sprints ahead 120 feet (150 feet total)- his antics met with a mixture of outrage and admiration from the crowd. The young Mwangi races after him with astonishing speed, overtaking him (180 feet total). The halfling attempts to cast a spell, gesturing and speaking arcane sylabylls. To the halfling's relief, he manages to cast the spell without missing a word and he begins to move forward with magically enhanced speed, getting 50 feet ahead.
He is attempting to cast Expeditious Retreat.
1d100 ⇒ 60 1-20 fails
The burly half-elf chases after him, moving 60 feet and slamming his shoulder into the small aventurer as he passes and knocking him to the floor.
1d20 + 6 ⇒ (11) + 6 = 17 Overrun (Success)
Over to Tebati.
Picklebeard and Qhude-
The official casts from another scroll, placing the same enchantment upon Qhude.
1d8 + 3 ⇒ (3) + 3 = 6
He then goes on to explain the fight protocol.
When the portcullis gates open, there will be two small stone square blocks on your side of the arena. Take position on those, draw your weapons and wait for the whistle. Once the whistle blows, the gates will slam shut until the combat is over. Remember, anything is permitted; victory and pleasing the crowd are the goal. Are you ready?
Everyone Else
A soldier enters your tent, saluting and asking-
The events are just about to start- do you want to watch? The crowd shouldn't give you much hassle now they have something to focus on.
If you take him up on it specify which event your going to (you can split up if you wish).

Qhude |

"I understand Fundi, and am ready" Qhude states with a nod at the official. He then takes his amulet in his right hand and gives it a kiss with eyes closed. I step forward father, chin up and eyes open
Fundi = teacher
Opening his eyes he turns to Picklebeard giving him a friendly clout on the back "Come little one, let us see if you fight as well as you drink" baring his teeth in a predatory grimace.
HP at 20/14, Current Effects: aid +1 morale to attack rolls and saves vs fear

Tebati |

Gasping and shaking her head against the ringing in her ears, Tebati silently berates herself. She had just told herself to expect treachery from the half-orc and was still caught off guard. Now she will be unable to hear the little devils coming after her. Looking ahead, she sees the halfling knocked to the ground by the half-elf. There's another one to stay away from, she tells herself. Is there anyone here who intends only to run? In the strange, silent world where she can see the shouts and cheers of the crowd but not hear them, she begins her race.
She can run 160 feet; she will veer toward the side of the track her fellow Mwangi is running in to put as much space between herself and the half-orc as possible.
As she runs past the prone halfling, she shoots him a sympathetic glance. Welcome to Sargava, small one.
Run round 1; AC 12

DM Alexander Kilcoyne |

The colonial gathers his wits and chases after the group, running in long, skillful strides. He is running a short distance behind Tebati, having made 150 feet.
Race Initiative, R2-
Dastardly Half-Orc (150 feet, joint 3rd place, 1 round ran)- 20
Mwangi (180 feet, 1st place, 1 round ran)- 17
Halfling (50 feet, prone, 5th place)- 14
Half-Elf (60 feet, 4th place)- 12
Gaavs (still in cage)- 9
Tebati (160 feet, 2nd place, 1 round ran)- 2
Colonial- 1 (150 feet, joint 3rd place, 1 round ran)
The half-orc continues to sprint, moving a steady 120 feet. The Mwangi's long legs continue to send him ahead of the group, moving a further 180. The halfling gets up to his feet and moves 50 feet, shooting hateful glances at the half-elf ahead of him. The half-elf breaks into a full run, seeing as everyone else has also done so, moving 120 feet. Behind Tebati, the colonial continues to sprint as well.
Tebati can I assume you continue to sprint unless one of the others does something nefarious? At 1000 feet the terrain will change so i'll do a few rounds in narrative until the Mwangi reaches it.

DM Alexander Kilcoyne |

Race Initiative, End of R5-
Dastardly Half-Orc (630 feet, joint 5th place, 5 round ran)- 20
Mwangi (900 feet, 1st place, 5 round ran)- 17
Halfling (700 feet, 4th place, 3 round ran)- 14
Half-Elf (540 feet, 6th place, 4 round ran)- 12
Gaavs (still in cage)- 9
Tebati (800 feet, 2nd place, 5 round ran)- 2
Colonial (750 feet, 3rd place, 5 round ran)- 1
Over the course of the next twenty seconds, each participant runs furiously- the halfling quickest of all but a good distance behind everyone else to start. The half-orc and half-elf are simply not as fast as everyone else and begin to fall behind, apparently relying on outlasting the rest of you to win. Tebati runs at a strong pace and maintains second place behind her fellow Mwangi, ever so slightly gaining ground on the fit colonial a short distance behind her. The halfling is slowly catching both of you up- but up ahead you can see a 100 foot stretch of mud replacing the track, 1000 feet into the race.
Round 6-
The half-orc continues to sprint for all he is worth, desperate to stay ahead of last place. The Mwangi slows down his pace to a jog, moving 90 feet and ending up a short distance from the muddy ground (ten feet). The halfling continues to sprint for all he is worth, ending up 100 feet from the mud. The half-elf continues to keep pace behind the half-orc, enjoying the use of his ears to listen out for when the devils might be released. Tebati...
I assume Agile Feet will come in handy here.

Tebati |

I assume Agile Feet will come in handy here.
Yup, free action to activate. The movement rules say you can't run in difficult terrain, but since the ability negates difficult terrain, I assume she shouldn't have to break stride.
Tebati sees the mud ahead and repeats in her head the mantra the shamaness taught her. Shimye-Magalla, make my feet like the storm which sweeps across land and sea, plain and jungle, rock and mud alike, unslowed and unabated.

DM Alexander Kilcoyne |

DM Alexander Kilcoyne wrote:I assume Agile Feet will come in handy here.Yup, free action to activate. The movement rules say you can't run in difficult terrain, but since the ability negates difficult terrain, I assume she shouldn't have to break stride.
Yup, pretty much.
The colonial continues to run, showing no signs of slowing down just yet.
End of R6
Dastardly Half-Orc (750 feet, 4th place, 6 round ran)- 20
Mwangi (990 feet, 1st place, 5 round ran)- 17
Halfling (900 feet, joint 3rd place, 4 round ran)- 14
Half-Elf (660 feet, 5th place, 5 round ran)- 12
Gaavs (still in cage)- 9
Tebati (960 feet, 2nd place, 6 round ran)- 2
Colonial (900 feet, joint 3rd place, 6 round ran)- 1
R7-
The half-orc and half-elf continue to sprint at their dogged pace, while the Mwangi is slowed significantly by the mud, moving 40 feet through it at a struggling jog. The halfling also slows to a jog and reaches the mud, pulling out a wand from inside his coat pocket as he moves. To the crowd's astonishment, Tebati's feet seem completely unaffected by the deep mud as she takes the lead, sprinting over the mud as easily as solid ground. The colonial runs to the edge of the mud and leaps for all he is worth, landing an impressive 15 feet leap into the mud. While he lacks Tebati's seamless grace, he seems to be having less trouble moving through it than the Zenj ahead of him.
1d20 + 8 ⇒ (7) + 8 = 15 Acrobatics
Having cleared the mud, Tebati estimates that she is about 1/3 of the way through the race.
End of R7
Dastardly Half-Orc (870 feet, joint 5th place, 7 round ran)- 20
Mwangi (1000/1000 feet, 40/100 feet, 2nd place, 5 round ran)- 17
Halfling (1000/1000 feet, 4th place, 4 round ran)- 14
Half-Elf (780 feet, 6th place, 6 round ran)- 12
Gaavs (still in cage)- 9
Tebati (1000/1000 feet, 100/100 feet, 20/1000 feet, 1st place, 7 round ran)- 2
Colonial (1000 feet, 15/100 feet, 3rd place, 7 round ran)- 1
R8-
The half-orc and half-elf continue to maintain their sprint, the former reaching within ten feet of the mud. With great effort, the Mwangi moves another 45 feet through the mud, almost through to the other side. The halfling casts a spell from his wand and almost seems to glide over the mud, moving over 50 feet of it with ease. Tebati continues to run, gaining a significant lead on the others. The colonial moves nimbly over the mud, choosing the best spots to apply his weight and moving 40 feet through it.
End of R8
Dastardly Half-Orc (990 feet, joint 5th place, 8 round ran)- 20
Mwangi (1000/1000 feet, 95/100 feet, 2nd place, 5 round ran)- 17
Halfling (1000/1000 feet, 50/100 feet 4th place, 4 round ran)- 14
Half-Elf (900 feet, 6th place, 7 round ran)- 12
Gaavs (still in cage)- 9
Tebati (1000/1000 feet, 100/100 feet, 180/1000 feet, 1st place, 8 round ran)- 2
Colonial (1000 feet, 55/100 feet, 3rd place, 7 round ran)- 1
Any change in strategy from Tebati or run non-stop? You have four more rounds of running before constitution checks to avoid becoming fatigued will be required.

Tebati |

Unable to hear the audible cues that would warn her how close the others are, Tebati risks a glance over her shoulder. The half-elf and half-orc have still not made it to the mud, she smiles to see. The Kalabuta will soon be free of it and catching up to her again. Good for him. She turns her gaze back ahead. There is still a long way to go, too long for her to keep up this pace without Shimye-Magalla's special intervention. Still, every amount of distance she can keep between herself and the back of the pack will protect her when the devils are released.
She wonders, though.... Just because the colonials have evil planned for the hindmost doesn't mean they don't have an unpleasant surprise waiting for the frontrunner as well. That would entertain the crowd, she thinks dryly. Especially in a race they had to presume the natives would have an advantage in. There might be danger in singling oneself out by taking too wide a lead. Perhaps she ought to slacken her pace and save her speed for a late break.
Perception 1d20 + 3 ⇒ (13) + 3 = 16 Does Tebati see any more visible obstacles coming up? She will step down to a double-move per round until someone passes her.

Picklebeard |

"Har! I hope you can fight better than you can grow a beard, boy!"
He also clouts Qhude on the back.
He looks to his shoulder where Verithrex is perched.
"Verithrex you be a good lizard now and go fer the eyes if anyun' gets too close ya hear?"
"For the Blackhammers!"
HP at 20/10, Current Effects: aid +1 morale to attack rolls and saves vs fear

Kieran Markavien |

After the three contestants for the morning trials depart, Ansha starts drawing cards from her fortune-teller's deck. "And now, we wait..."
She turns over the first card and places it on the table in the middle of the tent, revealing a well-illustrated, colorful drawing of a woman toiling over a bubbling cauldron: a witch.
Kieran steps a little closer to the elven mage to see what it is she is occupying herself with. "So, do the cards show good results for us in the Trials, Ansha? Perhaps a bright future further down the road, full of adventure and rewards, material and otherwise?"
He chuckles softly and watches the woman read the cards a little longer before approaching one of the guards. "Say, my good man, would you be so kind as to allow for me to watch the Trial of Combat? I am sure the race is also quite the spectacle, but duels and the like have always fascinated and intrigued me. Besides, this one promises to be quite interesting indeed: a fierce Mwangi warrior and a dwarven weaver of spells, and an odd one at that, standing side by side."
As an afterthought, he turns to the guard once more and adds, "You would not happen to be open to a friendly little wager now, would you?"

Ansha |

EDIT: Oops, I apparently did miss that part of the post. Edited her actions to reflect the change.
Ansha smiles cryptically at Kieran, flipping over the next card, a set of nine gem-encrusted mirrors. "The Witch in the Major Arcana and a Nine of Mirrors in the Minor. It seems that our friends in the morning trials will face many foes--each a reflection of themselves. Should they prevail, it will be because they have prevailed against their own inner demons, and they will be the stronger for it."
She smiles at the soldier who comes into their tent. "The events are just about to start- do you want to watch? The crowd shouldn't give you much hassle now they have something to focus on," he says.
Ansha glances at Kieran, carefully putting away her fortune-teller's deck again. "It seems that we won't be waiting so long, after all," she says to no one in particular. Looking between N'Bellocq and the soldier, she continues, "If you don't mind, I'll join you at the races, N'Bellocq. Gladiatorial affairs are not exactly my thing."

DM Alexander Kilcoyne |

Quoted from earlier, think you missed it Ansha-
Everyone Else
A soldier enters your tent, saluting and asking-
The events are just about to start- do you want to watch? The crowd shouldn't give you much hassle now they have something to focus on.
If you take him up on it specify which event your going to (you can split up if...

Jakob Mulle |

A soldier enters your tent, saluting and asking-
The events are just about to start- do you want to watch? The crowd shouldn't give you much hassle now they have something to focus on.
On theway to the dueling grounds. "Why would the crowds hassle us? Is there opposition to the trials? I mean opposition from folks other than the Freeman brotherhood."

DM Alexander Kilcoyne |

Sorry for the double posts- theres a bug with editing and until the Paizo staff actually get around to fixing it I don't trust edits much.
The guard replies to Jakob-
We've had rumours that the Freeman Brotherhood is looking to sabotage the event somehow. That and your all now instant celebrities. Everyone will want a piece of ye.
Meanwhile, inside the arena...
1. 1d8 + 3 ⇒ (3) + 3 = 6 13
2. 1d8 + 3 ⇒ (1) + 3 = 4 15
The portcullis opens on both sides of the arena and the crowd roars in approval as the four combatants step out. Finding their spots and readying their equipment, Qhude and Picklebeard are able to get a good look at their opposition. Two humans- both dressed in leather armour, one cradling a heavy crossbow in his arms with a buckler strapped to his arm and the other holding a longbow. They clearly have other weapons strapped to their waists, but it is hard to make out exactly what at this distance. There is no announcement, no fanfares, only the roar of the crowd as the portcullises slam shut and simultaneously, a whistle is blown.
Initiative rolls please.
Kieran and Jakob arrive just as the whistle is blown, given a good view by their armed escort.

Picklebeard |

1d20 + 2 ⇒ (10) + 2 = 12
Although focused, his mind does seem a bit distracted by the sights.
hmmmmph! Picklebeard wants to coordinate with Qhude, but the noise in the stadium is so loud. He wants to complain about the distance and the lack of cover.
They got bows, I got no cover, and I'm miles away from 'em.....right where I wann'em!

Qhude |

Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Qhude strides into the stadium confidently, standing on the white square with his head held high. Seeing that his opponents have disdained the use of hand to hand weapons puts a sneer on his face.
At the sound of the whistle, Qhude instantly drops into fighting stance. Seeing that the enemy is too far to charge before they can fire a shot, he instead approaches carefully.
Move forward to square I,-7 and take the total defence action for +4 AC. Assuming the first round is a full round

Picklebeard |

How tall is the square I am on? Could I use it as cover?
The dwarf's partner is visibly quicker at the start than himself. He spots Qhude preparing for the ranged barrage.
errr better do that meself!
Picklebeard will hop down the white stand and if possible use it as cover for the first round of shots/full defense. He knows his sleep spell takes a long time to cast and will save it for after the initial barrage. Hopefully they will react and converge on Qhude and Picklebeard could sleep both.
If the pillar provides no cover, the dwarfs plan of attack is to full-defense until Qhude converges and engages his target and then he'll sleep/disable the other.
Perception check to see if any target has those damnable elf ears and prove to be trouble for his sleep spells. 1d20 + 4 ⇒ (5) + 4 = 9

DM Alexander Kilcoyne |

Tebati-
Apologies, slight rules hiccup- when you can't run anymore you aren't fatigued, you just can't run again for the rest of the race; you can still double move.
End of R8
Dastardly Half-Orc (990 feet, 5th place, 8 round ran)- 20
Mwangi (1000/1000 feet, 95/100 feet, 2nd place, 5 round ran)- 17
Halfling (1000/1000 feet, 50/100 feet 4th place, 4 round ran)- 14
Half-Elf (900 feet, 6th place, 7 round ran)- 12
Gaavs (still in cage)- 9
Tebati (1000/1000 feet, 100/100 feet, 180/1000 feet, 1st place, 8 round ran)- 2
Colonial (1000 feet, 55/100 feet, 3rd place, 7 round ran)- 1
R9-
Dastardly Half-Orc (1000 feet, 25/100 feet, 5th place, 8 round ran)- 20
Mwangi (1000/1000 feet, 100/100 feet, 80/1000 feet, 3rd place, 5 round ran)- 17
Halfling (1000/1000 feet, 100/100 feet, 150/1000 feet 2nd place, 5 round ran)- 14
Half-Elf (1000 feet, 20/100 feet, 6th place, 8 round ran)- 12
Gaavs (still in cage)- 9
Tebati (1000/1000 feet, 100/100 feet, 340/1000 feet, 1st place, 9 round ran)- 2
Colonial (1000 feet, 95/100 feet, 4th place, 7 round ran)- 1
(Double moves and run for all)
R10-
Dastardly Half-Orc (1000 feet, 55/100 feet, 5th place, 8 round ran)- 20
Mwangi (1000/1000 feet, 100/100 feet, 260/1000 feet, 3rd place, 6 round ran)- 17
Halfling (1000/1000 feet, 100/100 feet, 350/1000 feet 2nd place, 6 round ran)- 14
Half-Elf (1000 feet, 50/100 feet, 6th place, 8 round ran)- 12
Gaavs (still in cage)- 9
Tebati (1000/1000 feet, 100/100 feet, 500/1000 feet, 1st place, 10 round ran)- 2
Colonial (1000 feet, 100/100 feet, 140/1000 feet 4th place, 8 round ran)- 1
(Double moves and run for all)
R11-
Dastardly Half-Orc (1000 feet, 85/100 feet, 8 round ran)- 20
Mwangi (1000/1000 feet, 100/100 feet, 440/1000 feet, 7 round ran)- 17
Halfling (1000/1000 feet, 100/100 feet, 370/1000 feet, 6 round ran)- 14
Half-Elf (1000 feet, 80/100 feet, 8 round ran)- 12
Gaavs (still in cage)- 9
Tebati (1000/1000 feet, 100/100 feet, 660/1000 feet, 11 round ran)- 2
Colonial (1000 feet, 100/100 feet, 290/1000 feet, 9 round ran)- 1
The half-elf and half-orc are still struggling in the mud, having no means to easily cross it other than slogging through. The Mwangi and Halfling are both gaining on Tebati but the halfling's spell wears off and he pauses to re-apply it. The colonial is still game, trailing a little behind the halfling. No one is showing signs that they have reached their running limit yet.
1d100 ⇒ 29 1-20 fail
R12-
Dastardly Half-Orc (1000 feet, 100/100 feet, 30/1000 feet, 8 round ran)- 20
Mwangi (1000/1000 feet, 100/100 feet, 800/1000 feet, 8 round ran)- 17
Halfling (1000/1000 feet, 100/100 feet, 570/1000 feet, 7 round ran)- 14
Half-Elf (1000 feet, 100/100 feet, 20/1000 feet, 8 round ran)- 12
Gaavs (no longer in cage)- 9
Tebati (1000/1000 feet, 100/100 feet, 920/1000 feet, 12 round ran)- 2
Colonial (1000 feet, 100/100 feet, 440/1000 feet, 10 round ran)- 1
The race continues as Tebati maintains her strong lead, the halfling and mwangi both gaining on her slowly over time with the colonial an ever present late race threat- Tebati is starting to feel the strain having ran continously throughout the race. It appears however, that all participants passing the first section of mud was some kind of signal- because at the rear of the race as the half-elf and half-orc finally get across, the two vicious devils appear out of thin air beside the half-elf. If Tebati was not deafened by the noise, she could have heard the expectant roar of the crowd and the half-elf's scream of terror at things only he could hear.
R13-
Seeing the half-elf being attacked so close behind him spurs the half-orc on; he sprints as fast as he can away from the threat. The Mwangi makes it to the mud, still sprinting whenever he can, the halfling following behind. The half-elf desperately sprints away from the two devils but they are ready for the move, jabbing out with their spears. One of the devils fumbles with the grip in his excitement to strie, but the second ones lunge is true, severely wounding the half-elf as he gets away, blood trailing from the wound in his abdomen. The crowd roar in approval at the blood shed, and the half-elf screams to the half-orc as he runs for help.
1d20 + 7 ⇒ (8) + 7 = 15 Hit
1d8 + 1 ⇒ (8) + 1 = 9
1d20 + 7 ⇒ (1) + 7 = 8 Miss
1d8 + 1 ⇒ (1) + 1 = 2
Tebati's up, having run 12 rounds and in 2nd place (before she acts).
R13 so far-
Dastardly Half-Orc (1000 feet, 100/100 feet, 160/1000 feet, 9 round ran)- 20
Mwangi (1000/1000 feet, 100/100 feet, 980/1000 feet, 9 round ran)- 17
Halfling (1000/1000 feet, 100/100 feet, 770/1000 feet, 8 round ran)- 14
Half-Elf (1000 feet, 100/100 feet, 150/1000 feet, 8 round ran)- 12
Gaavs (no longer in cage)- 9
Yet to Act-
Tebati (1000/1000 feet, 100/100 feet, 920/1000 feet, 12 round ran)- 2
Colonial (1000 feet, 100/100 feet, 440/1000 feet, 10 round ran)- 1
Qhude, Picklebeard
Both of your opponents are clearly human.
1d20 + 6 ⇒ (7) + 6 = 13 Crossbow wielder
1d20 + 1 ⇒ (16) + 1 = 17 Longbow wielder
Round 1 Initiative-
Qhude- 21
Longbow- 17
Crossbow- 13
Picklebeard- 12
Reacting first to the whistle blow, Qhude surges forward and readies himself to dodge any projectiles heading his way. Seeing him move towards them, both of his opponents fire, standing their ground. Qhude easily dodges the arrow, but before he has time to ready himself to dodge the bolt it has slammed into his shoulder, the excellent shot causing the crowd to 'oooooh' sympathetically.
1d20 + 3 ⇒ (10) + 3 = 13 Longbow (miss)
1d20 + 4 ⇒ (20) + 4 = 24 Crossbow (crit threat)
1d20 + 4 ⇒ (1) + 4 = 5 Unconfirmed
1d10 ⇒ 8 Damage
Heh. Btw I usually roll an abnormally large amount of nat 20's on PC's sorry! Picklebeard is up.

Qhude |

HP at 12/14, Current Effects: aid +1 morale to attack rolls and saves vs fear
Body rolling backwards with the blow to his left shoulder, Qhude straightens as blood begins to weep from the opened wound around the shaft that remains lodged in his flesh. So much for the sorcery of the colonials he thinks with disdain.
Within the back of his mind a slow fire is kindled, embers starting to burn hotter and hotter.

Qhude |

Round 2:
A menacing smile crosses Qhude's face as he starts to sprint across the sand in silence. As he nears the fighter he leaps into the air left side forward, launching off his right foot. He whoops at the top of his lungs "Hyaa" as he brings the cestus forward in a sweeping sidelong arc, seeking to break the fighter's skull.
Charging power attack: 1d20 + 4 + 2 + 1 ⇒ (18) + 4 + 2 + 1 = 25 for 1d4 + 6 ⇒ (2) + 6 = 8
Charge on the fighter in K,8. Description of jump is purely theatrical.

Tebati |

Due to the half-orc's dastardly trick, Tebati is actually in a better position than she would be if she could be distracted by the cries of the unfortunate half-elf. In her silent world, she is able to focus entirely on the track before her. Feeling her muscles screaming and lungs threatening to burst, she sees the Kalabuta edge past her. He will have to slow down to navigate the mud, though, as he did before; this is a good time to take a rest and save whatever reserves of endurance she might still find within her for after the hazard. She breaks stride slightly, loping on long legs, as she approaches the mud.
One double move should take her to the mud; she will take two more across the hazard using Agile Feet, assuming it's another 100 foot section, before trying to run again and making her first Con check.

DM Alexander Kilcoyne |

Round 2:
A menacing smile crosses Qhude's face as he starts to sprint across the sand in silence. As he nears the fighter he leaps into the air left side forward, launching off his right foot. He whoops at the top of his lungs "Hyaa" as he brings the cestus forward in a sweeping sidelong arc, seeking to break the fighter's skull.
Charging power attack: 1d20+4+2+1 for 1d4+6
Charge on the fighter in K,8. Description of jump is purely theatrical.
In the Arena-
Qhude's fist slams into the crossbow wielder's head, knocking him a step back and sending teeth flying into the sand. Blood gushing from the wound, the man spits blood and eyes you warily.
A'll guht yer fer tha! he promises, his new mouth struggling with the words.
Ge' the sshpel slinger! he cries, glancing at his companion. As ordered, the archer takes careful aim, eyes on Picklebeard and arrow nocked as he slowly advances across the arena (30 feet). At the exact moment, Verithrex snarls at the archer, teeth bared; distracting him and causing him to release the arrow early with a cry of alarm. It sails into the crowd behind Picklebeard, a cry of shock coming from the crowd; who begin booing the easily startled archer.
1d20 + 3 ⇒ (1) + 3 = 4 Miss
Meanwhile, the two wounded combatants circle each other warily, the crossbow dropped to the ground and a cutlass drawn in its place. The pirate/smuggler swings for Qhude several times, eventually faking a slash to the left and lunging instead. The move is faster than Qhude can easily dodge but he manages to sidestep enough for the blade to glance off his studded leather. The buccaneer grins at the narrow escape, apparently sensing an advantage.
1d20 + 5 ⇒ (9) + 5 = 14 Narrow miss
Picklebeard's sleep spell finishes casting (1 round cast time) and he has another set of actions too.
Outside on the race track-
R13 Continued-
Dastardly Half-Orc (1000 feet, 100/100 feet, 160/1000 feet, 9 round ran)- 20
Mwangi (1000/1000 feet, 100/100 feet, 980/1000 feet, 9 round ran)- 17
Halfling (1000/1000 feet, 100/100 feet, 770/1000 feet, 8 round ran)- 14
Half-Elf (1000 feet, 100/100 feet, 150/1000 feet, 8 round ran)- 12
Gaavs (no longer in cage)- 9
Tebati (1000/1000 feet, 100/100 feet, 1000/1000 feet, 0/100 feet 12 round ran)- 2
Colonial (1000 feet, 100/100 feet, 650/1000 feet, 10 round ran)- 1
The two Gaavs appear swifter than the half-elf and swiftly chase him, their very movements treacherous and cunning. They each fly alongside their prey, one in front and one behind, ready to lunge once more with their spears. A good distance ahead, Tebati has reached the mud, passing the Mwangi just after she herself was passed. He waves his longspear at her threateningly, not attacking but sending a clear message- "come too close to me and I will attack".
With only the two of you up front theres enough space to stay out of his reach.
The colonial, enjoying a great deal of distance from the other competitors, seems content to slow down to a jog and only moves sixty feet.
R14
Dastardly Half-Orc (1000 feet, 100/100 feet, 280/1000 feet, 10 round ran)- 20
Mwangi (1000/1000 feet, 100/100 feet, 1000/1000 feet, 35/100 feet, 9 round ran)- 17
Halfling (1000/1000 feet, 100/100 feet, 970/1000 feet, 9 round ran)- 14
Half-Elf (dying)
Gaavs (no longer in cage)- 9
Tebati (1000/1000 feet, 100/100 feet, 1000/1000 feet, 80/100 feet 12 round ran)- 2
Colonial (1000 feet, 100/100 feet, 800/1000 feet, 11 round ran)- 1
The half-orc ignores the pleas for help and keeps running- the crowd goes deathly silent as the devils bring down the half-elf as he tries to run, the first stabbing him in the back and the second landing upon the fallen man, preparing to ram its spear through his heart. The Mwangi's furious pace slows down as he crosses the mud, getting about a third of the way across. The halfling has run at breakneck speed and almost reached the mud, showing no signs of slowing down for the difficult terrain. Tebati takes the lead once again, whispering the mantras of Shimye-Magalla to allow no terrain to slow her passage, and the colonial breaks into a run once more.
1d20 + 7 ⇒ (5) + 7 = 12 Hit
1d8 + 1 ⇒ (7) + 1 = 8
R15
Dastardly Half-Orc (1000 feet, 100/100 feet, 400/1000 feet, 11 round ran)- 20
Mwangi (1000/1000 feet, 100/100 feet, 1000/1000 feet, 80/100 feet, 9 round ran)- 17
Halfling (1000/1000 feet, 100/100 feet, 1000/1000 feet, 100/100 feet, 70/1000 feet 10 round ran)- 14
Half-Elf (dead!)
Gaavs (no longer in cage)- 9
Tebati (1000/1000 feet, 100/100 feet, 1000/1000 feet, 100/100 feet, 60/1000 feet, 12 round ran)- 2
Colonial (1000 feet, 100/100 feet, 950/1000 feet, 12 round ran)- 1
The grim silence of the crowd continues, and shrieks of horror can now be heard as the devils raise their spears in unison, plunging them through the half-elf's chest. The half-orc and colonial keep running, as does the halfling, overtaking both Tebati and the Mwangi as he sprints across the mud and well into the final 1000 feet stretch. The Mwangi has not yet crossed the mud, but Tebati has and has only just been overtaken by the halfling's magically enhanced sprint.
3d8 + 3 ⇒ (5, 6, 4) + 3 = 18
3d8 + 3 ⇒ (2, 3, 2) + 3 = 10
Go Tebati! Con check at DC10 to keep running, DC rising by 1 each round you continue trying to run. A failure means that is your last run action this race.
I usually provide a map for every combat round, but I don't have Maptools and my maps at work. I'll get one up for round three.