D0 Hollow's Last Hope #2

Game Master Fedorian Silverleaf

This is the 2nd Group for D0 Hollow's Last Hope.


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In a little while i will go over some stuff i guess you could call them "house rules" or whatever, just some game play mechanics that I find make things go faster and makes it more fun for all involved.


s GM i will be responsible for:
#1 Rolling initiative when combat begins, I will roll for everyone and monsters, so we don't get held up waiting for someone to make thier moves, how i will work combat is like this, after initiative is rolled i will group everyone into two groups, those that roll higher than the moster will be in group one, those that roll lower than the monster will be group two for example i will post:

Initiative:
player 1
player 2
player 3
Monster
player 4
player 5
Player 6

Players 1,2,3 can go in whatever order you post in, i will then make the monsters actions, then players 4,5,6 can go in whatever order they post (so if you have a move you want to make first, it pays to be active)

#2 Any Player that goes longer than 24 hours without making a move, I will bot that player for that round (lets try to not have that happen..lol)

#3 I will let players know when i need them to make any kind of a check, however if you know that a check is needed feel free to add it in your post without me asking for it, im OK with that.

#4 I wont be giving out individual XP after each encounter, and if you are all ok with it I will just let you know when it is time to level up your players. I will though be awarding GP and other awards for encounters as appropriate.

#5 It will be my job to provide a fun and fair game, However i am in no way a master GM, and i can and probably will make mistakes, if you feel i have made an error in anything, please let me know in a civilized manner and i will do my best to correct it..lol

Players:
#1 Players will be responsible for making all of their attack rolls, and damage rolls applying any modifiers that are appropriate, as well as when i ask for any kind of roll it will be up to you to add your appropriate modifiers to the rolls, when you do an attack roll, go ahead and add your damage roll as well, even if your not sure you hit, that way i have it right there if you do, and we don't waste a lot of time waiting for another post just for a damage roll. example:

Player 1 makes an attack with his short sword
Attack Roll: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

#2 It will be up to you how you decide to split up loot and who gets what, and to track what you take, I find that if there is a disagreement on who gets what, that it is best settled with a 1d20 roll, whoever gets highest gets the loot, I like how its done in WoW myself, with Need rolls taking precedent over Greed rolls, but it will be totally up to you as to how you handle it.

#3 When your character levels, it will up to you to adjust all of its stats and abilities and update your character sheets, and as you get loot and GP or buy equipment it will be up to you to keep track of those as well.

#4 Players will be responsible for playing fair, and making sure that you have fun!!


a couple other things while im on the subject of rules and stuff, these are like my "house rules":

1: I don't worry about encumbrance as far as I'm concerned you will all move at full speed regardless of how much you are carrying. However as we go over rough terrain, I usually just say you go half speed, unless you have the favored terrain feat or anything else that keeps you from being slowed by terrain.

2. I don't keep track of time, so if you have spells that have a 1 minute casting time, i usually say those become 1 round casting time, meaning you start that spell on your turn and you cast it the beginning of you next turn before you make that turns actions. Periodically i will say that you guys all camped and rested, at that point the spell users can prepare their spells and everyone can heal back to full health (lots less dying that way)

3.I don't use Combat maneuvers a lot in my home games, I will allow them here, but it may take me a bit to figure out how they work and how i want them to be rolled etc etc,same goes with attacks of opportunity, I don't use them in home games, and probably wont use them here, but if someone wants to help me with how they work, i will consider them. Concentration Checks however will be made if a caster is attacked while casting a spell.

anyway thats all I can think of at the moment, if anyone has anything they would like to add or discuss, please feel free to speak up

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Sounds like an effective way to do pbp in my opinion.

As for attacks of opportunity (since they have saved me once or twice in the past in my limited home games.
Essentially
-Everyone gets one attack of opportunity per round. (unless they have a feat or something)
- certain actions provoke attacks of opportunity if they are within reach - i.e. character makign the attack cannot move.

list of things provoking attacks of opportunity scroll down to actions in combat

http://paizo.com/pathfinderRPG/prd/combat.html#_attacks-of-opportunity-spel lcasting


Thanks Cold eyes, i will check it out..=}

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

So for individual perception checks and things that only the individual person would know...
are you going to put a spoiler box and only that character should look

or how do you do that.


yes, i will do a spoiler, it will be on the honor system that you dont look at what your not suppose to it will look like this:

Cold Eyes:
only you should read this

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Sounds good.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

I don't know how to get my info to appear under my name like in Cold Eyes' post above...sorry...and I am willing to use a different char here if u picked Bedlam in RotRL. Thx GM! Let me know who u want me to post here.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

LOL...nevermind it does it for you....wow...I am learning!


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

checking in as well

gathering my you tube links for my songs...

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

where you put `male dwarf ranger`i think he wants your basics of yuor stat block too.

just type it all into that one box


Yes its in where your stats go on the left side of the screen after "male dwarf ranger 1 type : HP (current/Max)| AC | T | FF | CMD |CMB |Fort | Ref Will | Init | Perc | Sense Motive

with your applicable states in each, Bedlam you were choosen over at RotRL, but its ok if you want to use him here, its not a PFS game, after i see what we have ill let you know if we are lacking something and if i want you to change.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

anything you need GM and thank you for the RotRL chance....I am off Sunday so let me know...it may be confusing to play the same character or even if I should play both. Let me know what you think...


Bedlam, we need someone with healing abilities, so maybe if you wanted to do a cleric or something here, that would round out the party, but we also don't have a skill monkey if you do that..so if you wanted to do your same ranger, but make him an elf or something and give him a new name you could also do that, just a thought..anyway if we don't have a healer, i can always do some divine intervention..lol


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

ok...I will make something tonight, but I would rather stay the trapper type....I am not a cleric-lover....lol...thinking 1/2 elf rogue to keep things simple...maybe some UMD for wands and scrolls later on...i'll be working on it....would you rather I go simple rogue class or Alchemist Crypt breaker? I like either one, but never actually played an Alchemist.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

I am a paladin after all, i will be able to lay hands on - and i am probably gunna take the extra lay on hands when i get this next feat. given some wands and some potions and stuff our healing will hopefully be okay

sooooo lets start!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

True...we DO have a Paladin among us. I 'believe' he is capable in the healing arts.

Also GM, if you don't know this site is extremely helpful if you want to find almost anything you need quickly.

Go to [www.d20pfsrd.com[/url].

I think I copied it correctly...lol


Ahh, yes..I have the pfsrd bookmarked, and just about every single pathfinder pdf on my computer and im steadily building my actual print library as well, I am mostly familiar with the rogue,fighter,barbarian and monk since those are what I play as a charecters, but my kids play a cleric and wizard as well so i know them a little as well, but I did forget that paladins have healing abilities, so looks like we are good..=} tomorrow when i get home from work i will start us off, so look for it between 1:30 and 2..barring another crazy day like today..lol


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

So I am currently drawing up a 1/2 Elf Crypt Breaker Alchemists. If you rather I play a rogue let me know. Both have Trapfinding so it will be covered. I've never played an Alchemist before and I have wanted to give it a try. Let me know. I will post it soon....


I think your ranger will be just fine, stick with him for now ..=}


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Ok...playing Bedlam in both campaigns....thanks!


Male Wood Elf Monk AC 16 Passive Perception 13

When do we start?


Thus afternoon when I get home from work, just checking in in my phone right now! ..lol


Bedlam, I just realized there may be a conflict if you use the same character when it comes to xp and Leveling, in RotRL you will be going from level 1 and gaiNing levels, this one is only for level 1, not sure how long it will take to level in RotRL, but to be safe, can you create the same ranger only with a different alias just so we don't have to worry about it?


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

same character stats just a different pic? or different name too?


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

ok GM....is this good?

hmmm...I will just need to remember to switch me self...hehe.

This is Hey! Anybody got a phonebooth?

whatever that is....but it seems to work for that Superman fella.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

HA!
bedlam the second? clever.
Also Gm did you say we wont level up in this campaign?


That works, game will be coming soon, i am home now and getting ready to start!


Game on!


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Awesomeness....and thanks...but he does feel 'torn'.....hehe

Bedlam raises a bushy eyebrow Hey I heard that!

great now I am hearing voices in my head and it feels as if I have a splitting headache.


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

I don't want to get too far ahead of the others, but this is fun Cold Eyes. (and he isn't so much friendly but startled at your appearance that he is just sticking to the basics of conversation....lol! Having fun already....

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

HA! i get ya,
and yeah thois is fun!


Sorry guys something is messed up with my internet, I can only access via my phone and if course wonderful At&t.. is closed and I can't get anywhere till tomorrow morNing, so unfortunately I will be offline tonight...I hate At&t..


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

I soon will have everyone convinced we are in Sandpoint

**evil grin**

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

LOL! nice,
i think my character is gunna start calling you ferrywarden, and maybe just warden for short. ... or ferry.. your call


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

what ever you like he will probably just call you cold


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Are we still waiting on another person? I thought this had 4 players? I will be at work this week until 7pm eastern (except Tuesday), but I will be posting as soon as I get home. Thx guys....

I keep forgetting to change avatars....lol.....go thing there is edit!

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

I think there are two more?
Rikkil our sorc. and morzul the monk?


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

I think we are waiting on the other dwarf (monk)

Morzul I think


yes we are waiting on rikki and morzul i beleive


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

No problem....I'll be back on around 8pm Monday....

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

Checking in ready to roll. GM just so there is no confusion I ran one live session with this character which is why I have a little extra gp and some upgraded gear. Nothing extreme still basic lvl 1 stuff.


no problem..=}


Male Ratfolk Sorcerer (Arcane [Sage]) 1

Hello, sorry for the wait.


Its all good, just thought you might have decided to not play is all..=}


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

will be a bit busy tonight and to let everyonne know I will be almost offline from 7-4 till 7-17 you can just assume Fulito follows without contributing much. not to worry though I usually play characters that are behind the rest of the group.


Im thinking about trying maptools out for this quest, is anyone opposed?..and more importantly has anyone ever used it before?


Male Wood Elf Monk AC 16 Passive Perception 13

Not opposed, have not used it


OK, you will have to either download it from RPTOOLS or weblaunch from RPtools you want versions 1.3.b89, if you download it, the luncher file doesnt work you have to double click directly on the maptools1.3.b89 file that is in the directory, Id suggest to just web launch it unless you want it to make your own maps..Ive never used it before, but would love to see how it works, anyway once your into it, you go to file and click "join server" look for RotRL and Beyond, put your name in,check "Join as a player" and the password id "RotRL"..i will leave it up for awhile tonight just to test it out, it has chat as well as some other cool things, but i think we will just use it for maps and character movment..IF we can get it to work. If not we will just stick with Google Drive.

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