
Alric Dres |

Round 2
HP 9/9
AC 10/10(flat)/10(touch)
Alric will move up as close to the entrance of the room as he can as he starts to play a combat tune on his lute, filling the souls of his allies with strength and inspiring them.
[ooc]Using Inspire Courage, which will stack with bless as it is now a competence bonus. +1 to hit and damage.
7 rounds remaining

Rahn the White Eyes |

Stagger-stepping forward, Rahn gets between his friends and the savage little beasties. He drops behind his shield and wards off any blow, half-crouched and tucked in too tight to really respond to the little blighters, merely taking up their space and blocking lines of fire.
Move up to C50, full defensive.

Emelia Agrudilius |

Attack: 1d20 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9 (Favored Enemy and Bless)
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
10 foot move to B57 - shooting Goblin D
Emelia pulls the bowstring back again, leveling it on the next goblin. She steps forward to get a better shot and takes aim. She curses as the string slips slightly, the arrow flying short of her target.

DM Ankoku DaiShogun |

Weird, i cannot update map, cannot edit it only view it. But i'm the owner
While all of the fugitives advance, the imperial girl throws another arrows which harmlessly hit the rocky floor.
Gabrielle only follows the others as they charge the goblins.
Would update immediatly, but need to edit the map, dunno what is happening.Will try again in the morning

DM Ankoku DaiShogun |

round 3
from this round the giant rats add to the encounter at initiative 1d20 + 3 ⇒ (3) + 3 = 6
Goblins A-E
Zesaste Torath
Alric Dres
Goblins boss
Rahn White Eyes
Birard Mene
Giant Rats A-C
Gabrielle Cacheux
Emelia Agrudilius
Goblin D fires at Zoraste 1d20 + 4 ⇒ (2) + 4 = 6 but he ends up dropping his arrow at his feet
Goblin A fires at Zoraste 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 and scores a lucky shot ; piercing damage on Zoraste 1d4 ⇒ 1
Goblin D fires at Zoraste 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15 and his arrow brushes the dunmer's hair.It then drops at Rahn's feet.
Goblin B is attacked by the rats he just released, and since he hadn't prepared any weapon he is in serious troubles.
None of the goblins move
Zoraste to act
map update

Zesaste Torath |

Its Zesaste not Zoraste :P, you always spell it right in init column.
Perception check as free action to spot any other lurking goblins-
1d20 + 1 ⇒ (1) + 1 = 2 Never mind...
Wincing as an arrow pierces his ankle, Zesaste charges Goblin D, hefting his blade in both hands and attacking with a brutal downward slash that cuts deeply into the Goblin before him.
1d20 + 5 + 2 + 1 + 1 + 1 ⇒ (16) + 5 + 2 + 1 + 1 + 1 = 26 Base + charge + bless + inspire+ enhancement
1d8 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13 Base two handed + enhancement + inspire

Rahn the White Eyes |

Rahn continues his forward shuffle, guarding his friends by providing extremely annoying cover and trying to get up close to the Dunmer before he's turned into a pin cushion. "Cowards! Dogs! Close with a Nord and meet an honorable death! You'll have your mate's sphincter for a hat by day's end!"
They're too bloody far away for a good charge, and the Dunmer's in my way! *LOL* Full defense, and six squares straight forward, to C44.

Birard Mene |

AC 11 / HP 10 / Bless: 8 r
Time to hasten the wounded goblin to the realm of Arkay. moving up to D45 and attacking the downed gobline
Dagger: 1d20 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6 Base + Bless + Inspire
Damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 Base + Inspire
May Arkay take you to his realm

Emelia Agrudilius |

It's a little early, I'm just heading out for the rest of the day. Here's Em's actions at the end of the round.
Attack on Goblin C: 1d20 + 4 + 2 + 1 + 1 ⇒ (11) + 4 + 2 + 1 + 1 = 19 (Base, Favored Enemy, Inspire Courage, Bless)
Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Standard to shoot, move to B52.
Emelia moves into the rock and rubble, her feet firm as she takes aim on the next goblin advancing towards them.

DM Ankoku DaiShogun |

The rats attack goblin B tearing apart his flesh and exposing ribs and guts.The goblin is still standing, but terribly wounded.
Gabrielle keeps advancing toward the enemy caster double move
Emelia shoots another enemy, her arrow pierces deeply in the goblin stomach, leaving the creature trembling in shock.

DM Ankoku DaiShogun |

Goblin C fires at Emelia 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22 confirm critical 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16 piercing damage 3d4 ⇒ (4, 4, 2) = 10 and hits the girl right in the middle of her chest, the arrow landing very close to her heart doesn't move-attack action,end of round
Goblin A fires at Zesaste 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13 but hits the body of his dead fellow.doesn't move-attack action,end of round
Goblin B runs from the rats, then hurries to change from bow to shortsword
move action-change weapon,end of round
Zesaste Torath next

Zesaste Torath |

Can't see the map from this computer (i'm not at home) so heres my action, normal attack if i'm threatened or there are no charges available.
Now finally committed to melee, Zesaste rushes another goblin, trying to run it through with his blade wielded in both hands.
1d20 + 5 + 2 + 1 + 1 ⇒ (5) + 5 + 2 + 1 + 1 = 14
1d8 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12

DM Ankoku DaiShogun |

Can't see the map from this computer (i'm not at home) so heres my action, normal attack if i'm threatened or there are no charges available.
Now finally committed to melee, Zesaste rushes another goblin, trying to run it through with his blade wielded in both hands.
1d20+5+2+1+1
1d8+6+1+1
You can barely reach Goblin C (the one who just almost killed Emelia) with a charge, he is on the limit of a charge range. With the +2 from the charge you will hit and coupe the grace him, but will be at -2 AC for the rest of the round, and exposed to the flame throwing spell of the shaman

Birard Mene |

Since, I can't see the map, but based our position we are on the map, B52 vs. D45, Emelia should be more then a move action away from me
Seeing Emelia staggered by that arrow both fills me with dread and with hope. I have seen good men feld by hits like that. Unfortunately she is just out side of my reach to help her, "Emelia, if you can walk, I need you to come closer so I can heal you."

DM Ankoku DaiShogun |

Since, I can't see the map, but based our position we are on the map, B52 vs. D45, Emelia should be more then a move action away from me
Seeing Emelia staggered by that arrow both fills me with dread and with hope. I have seen good men feld by hits like that. Unfortunately she is just out side of my reach to help her, "Emelia, if you can walk, I need you to come closer so I can heal you."
Sorry, forgot to update map
Birard, if you move 20' to C48 Emelia will be in reach of a positive energy channel.She is still in positive ,just barely
Emelia Agrudilius |

Birard is able to get to C51 for a touch spell in a move action if that's your goal. I got excited... I realize I'm out of turn, sorry!
Emelia gasps as she's hit, here eyes wide for the briefest of moments as she stares at the arrow protruding from her body. She grits her teeth and shoots again, pulling the bowstring farther than intended.
I will move closer if needed to Birard, though she still takes her attack on the shaman.
Attack: 1d20 + 4 + 2 + 1 + 1 - 2 ⇒ (18) + 4 + 2 + 1 + 1 - 2 = 24 (Base, Favored Enemy, Bless, Inspire Courage, range increment penalty)
Damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Rahn the White Eyes |

"Damnit! Their arrows are cutting us apart! Get behind me! Use cover unless you need a clear shot! Let them spend their arrows against this Imperial steel!" Trying to race ahead to keep his comrades from being picked apart, the Nord warrior rushes past the Dunmer to get up beside the bow-armed goblin (C) and threaten the little twerp with the spikes of that razor-edged defensive weapon. Sadly, this opens him up to rushing and swarming by the skeevers and the rest of the goblins, since his hurried forward motion prevents him from fully defending himself.
Double move up to C32... AC back down to 14. HP: 12/12

DM Ankoku DaiShogun |

Alric is missing, maybe due to the thanksgiving? To keep the game going i'll assume he uses another round of inspire courage and eventually moves to stay in hearing range of the party
Rhan,Zesaste and the rats all have to exceed their movement limits to get in contact with the enemy.Zesaste have to be careful not to trip over a couple of corpses goblin A was standing behind. The giant rats all rushes to reach and surround goblin B.
One of the goblin suceeds at striking Emelia with a arrow right in her chest almost dropping her,the young ranger in pain fires in response and out of rage hits the shaman. Her arrow strikes true between the eyes and the goblin caster goes down, just a second after hurling the flames, which she had created, to Rahn White Eyes.
range touch attack with penalty for firing with an ally in melee 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
fire damage on Rahn 1d6 + 1 ⇒ (4) + 1 = 5
The nord is engulfed by fire.
Gabrielle was right behind Emelia and immediatly gave the imperial girl some magic healing Cure light wounds on Emelia 1d8 + 1 ⇒ (2) + 1 = 3

DM Ankoku DaiShogun |

round 5
map updtae
Goblins A-E
Zesaste Torath
Alric Dres
Goblins boss
Rahn White Eyes
Birard Mene
Giant Rats A-C
Gabrielle Cacheux
Emelia Agrudilius

DM Ankoku DaiShogun |

Goblin B attacks in melee one rat and misses.
Goblin A changes to shortsword free action-drops bow,move action-takes shortsword-standard action-attacks Zesaste and swings to the dunmer threatening him 1d20 + 2 ⇒ (17) + 2 = 19 stabbing the left thigh piercing damage on Zesaste 1d4 ⇒ 3
Goblin C changes to shortsword free action-drops bow,move action-takes shortsword-standard action-attacks Rahn White Eyes and swings to the burning nord 1d20 + 2 ⇒ (2) + 2 = 4 hitting the shield.
Goblins are done,Zesaste turn

Zesaste Torath |

Bleeding from two leg wounds, Zesaste retaliates with a brutal counter attack that beheads his goblin adversary, moving into melee with another Goblin if possible.
1d20 + 8 ⇒ (20) + 8 = 28 Crit threat
1d8 + 8 ⇒ (1) + 8 = 9
1d20 + 8 ⇒ (18) + 8 = 26 x3 crit confirm
2d8 + 16 ⇒ (2, 6) + 16 = 24
Attack as standard action then move to closest Goblin, flanking if possible with Rahn.

DM Ankoku DaiShogun |

AC 11 / HP 10 / Bless: 8 r
Okay, somehow I missed my action last turn. I was going to move to Emelia and cast Cure Light WoundsCure Light Wounds: 1d8 +1
I also didn't notice, sorry.If you want you can count this action as it took place in the last round, and act in this round as normally

Emelia Agrudilius |

For the end of the round...
Emelia breathes a sigh of relief feeling her wounds close at the hands for Birard and Gabrielle. She moves up, taking small steps to ensure her safety (to C46). She takes another shot at the shaman.
Attack: 1d20 + 4 + 2 + 1 + 1 ⇒ (15) + 4 + 2 + 1 + 1 = 23 (Base, Favored Enemy, Inspire Courage, Bless)
Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

DM Ankoku DaiShogun |

The shaman tries to drag hersel behind the low wall, but she is half unconsciuos and really slow in movements.
Emelia,remember that the shaman acts before you so she'll eventually begin to look for cover,but moves at half speed now,and even with penalties for range and cover you will strike the shaman all the same,so not going to reckon them.The goblin boss goes in negatives and is at minus four rounds to death
Rahn White Eyes next

Rahn the White Eyes |

HP: 12/7, AC 14
Finally taking his chance to lash out, Rahn strikes with a lunge with that spiked shield, but the goblin undercuts him, the foul little thing nearly taking a piece out of his knee and forcing him to draw back again. All that power, all the reach of those long arms, a huge metal circle bristling with dagger-sharp points, and he can't even wound a goblin. ... Must be those scars, right? Half a minute into the fight and the big man has yet to draw blood, huffing in annoyed anger and trying to back the thing onto the Dunmer's curved blade. Add to that crackling uncomfortably after being seared by fire, and you have one -cranky- northern gentleman.
Attack: 1d20 + 5 + 1 + 2 + 1 ⇒ (4) + 5 + 1 + 2 + 1 = 13 vs AC (Base, + Bardsong, + Flanking + Bless)
Full attack: missed. End of Turn.

DM Ankoku DaiShogun |

Round 6
Goblins A-E
Zesaste Torath
Alric Dres
Goblins boss
Rahn White Eyes
Birard Mene
Giant Rats A-C
Gabrielle Cacheux
Emelia Agrudilius
The last remaining goblin is surrounded by Rahn and Zesaste, and badly wounded.The little humanoid cowers, shouting something with disturbing voice.He isn't doing anything else, end of turn
Zesaste Torath next

DM Ankoku DaiShogun |

Now that i looked the map, the fight is pretty much over.Only one goblin left and with only 2HP, and he cannot move without giving AoO to Rahn and Zesaste.The shaman is at -6 (stabilization roll 1d20 + 1 - 6 ⇒ (5) + 1 - 6 = 0) and keeps bleeding, so she is at minus 6 rounds to death.Only the rats must be dealt with

DM Ankoku DaiShogun |

With all the goblins dead or bleeding on the ground, the party look at the rats feasting upon the body of a goblin.
The prisoners have the clear impression that the rodents aren't exactly friendly to them, they simply found an easier prey, or took revenge on the creatures tormenting them.
Next to the winners, some corpses piled: there has been another battle here most likely, as the bodies lying here are goblins,one argonian and another human,maybe a breton or an imperial, hard to say with all those wounds, missing body parts and blood.
The argonian and the human are still wearing their (tattered and blood-soaked) clothes and are clad in armors.
One light and one medium set of armor that have seen better days and could surely use some cleaning and repairing, but they are whole.Just adding descriptive text, the in game stats are unaffected
Other items are hidden among the corpses, mostly damaged tools or rusty and unusable weapons, but the party on the run finds also two small bottles 2x Cure Light Wounds potions.
In the shaman "rooms" there is another better looking set of medium armor, a similar bottle 1x Cure Light Wounds potion, three scrolls druid scrolls Produce Flames,Summon Nature's Ally I,Cure Light Wounds and a pair of amethyst stones.
You found 3 set of armors, one light and two medium.Feel free to adapt them to the best for who is going to take them.But remember you still have to deal with the rats before looting