City of Strangers (Inactive)

Game Master Nebten


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Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

Aldous casts detect magic.

Spellcraft 1d20 + 10 ⇒ (12) + 10 = 22 if necessary.


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

"The Iridian Fold," Garuneh says with a nod. "They are a mystery even to us Vudrani. One in veils from head to foot, the other in armor and chains, seemingly giving orders to the veiled one. Always men. I do rather wonder about their business," he says with a sly smile. He frowns after a moment.

"How they came to die here is a second mystery."


Female Human

Easy money they are undead just waiting for unaware adventurers.

Dark Archive

Aldous:
You detect no magic within the room.


male Halfling Oracle 3

"Maybe they were the last people the church hired to look for Svil?"


Female Human

Elzabeth shrugs. Maybe. Shall we continue West?


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

"Their business is their own, and always inscrutable. I doubt they would do such a thing. West it is."


male Halfling Oracle 3

Gunder nods and follows the others westwards, turning around and looking back at the dead iridian fold a couple of times.

Dark Archive

Traveling west, the hallway turns south. After 20' there are stairs that descend 10' feet. Walking down these stairs are stairs that continue to descend to the west, they look like they end at a pair of doors. To the south, there are a set of stairs that ascend.


Female Human

So let us examine these doors.

Elizabeth will examine them.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19 +1 for traps.

Dark Archive

Elizabeth walks down a set of stairs, reaches a landing, then walks down another set of stairs into the shadows and ends at a pair of bronze double doors. She looks over the doors carefully.

Elizabeth:
The doors do not appear to be locked or trapped.


Female Human

Elizabeth waves everyone up to her. when they approach, she reports The doors appear unlocked and untrapped. Who wishes to head in first?


M Halfling Order of the Dragon Gendarme Cavalier 1

"I will take a look, m'lady."

Durnolf nudges the door open about a foot and guides Ruckus in a few steps.

Durnolf's Perception: 1d20 - 1 ⇒ (1) - 1 = 0
Ruckus's Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Dark Archive

Durnolf:
You nudge the door open. Through the doorway, a huge room opens up before him. It is hard to see details due to lack of light, but it appears very familiar . . .


"Just becareful, Durnolf."


M Halfling Order of the Dragon Gendarme Cavalier 1

"Nothing to worry about here, we've been through before.


Female Human

Well let us head south then.


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

" Lead the way."

Dark Archive

The party travels up the short flight up steps then down a long hallway. The hall ends in an alcove then turns east. Dirt and rubble surround a hole in the south-west wall of this alcove. Within, a rough-hewn tunnel leads off into darkness. Two picks and a shovel lie on the floor in front of the hole.


Female Human

Can anyone see in the dark and look into the hole?


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

Aldous casts dancing lights then steps back.

"Better?"

Dark Archive

It appears to be a rough-hewn tunnel that leads even further into the darkness. Halflings would have no problem traveling through the tunnel, where as in some areas elves and humans would have to slow their pace.


"Sorry, I can't see in the dark."


Female Human

Let us try east, we'd be all cramped in there and if there is a monster inside we would be sitting ducks.

Dark Archive

Looking to the east, the hall ends after 30' at a set of wooden double doors. Laid into the wall on the south is a single wooden door and to the north is a hallway.


Female Human

Elizabeth will examine the door to the sount.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13+1 vs. traps.

Dark Archive

Elizabeth:
The door does not appear to be trapped nor does it have a lock.


Female Human

Door looks okay. Who goes in first, if we are going in?


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

"Heavy hitters first," says Garuneh to Durnolf and Tina with a smile.

sorry, afk this weekend. I see storm tossed trees haven't blocked our way yet.


M Halfling Order of the Dragon Gendarme Cavalier 1

Durnolf nods, steps up, and opens the door.

Dark Archive

Durnolf attempts to open the door, but is unable to do so. It appears something is barring the door.


M Halfling Order of the Dragon Gendarme Cavalier 1

Durnolf nods, steps up, and opens the door with his hammer.

1d10 + 6 ⇒ (2) + 6 = 8


"Should we break it down or look for another way in?"


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

"After that hit, it's probably best we simply bash our way in. Who knows what's preparing for us on the other side."

Aldous will prepare to cast Silent Image of a calm, empty tunnel right in front of Durnolf if anything seems overly hostile when the door comes down.


Female Human

Elizabeth stands ready.

Dark Archive

The wooden door takes the brunt of the hammer's slam. A slat appears to have cracked. Nothing else occurs.

Aldous readies himself behind Durnolf while Elizabeth stand ready beside the door.


Female Human

Grab your hammer in both hands and slam it with great force into your goal!


M Halfling Order of the Dragon Gendarme Cavalier 1

Aye milady, that's generally how it works."

Durnolf does that until the door deigns to open.


Female Human

/innduendo.

I could always lend my aid by gripping the hard shaft and guiding it.

Dark Archive

o.O

1d10 + 6 ⇒ (5) + 6 = 11
1d10 + 6 ⇒ (4) + 6 = 10
1d10 + 6 ⇒ (7) + 6 = 13

After three more swings, the door is smashed open. Biers of solid gold encrusted with glittering gems lie against the walls of this 10' by 25' chamber. Golden candelabras stand nearby, empty of candles, and the walls depict a glorious afterlife filled with riches and luxury, painted in bright pigments and gold leaf.


Female Human

Why hello there! Looks like we might be able to retire early!


Super Awesome Vudrani Druid 3
Stats:
Init +2 Per + 10| AC 14/12/12 HP 26/28 | F +4/R +3/W +7 | CMB +2 CMD 14 | Surge +7 7/7

"Watch out for angry invisible nagas!" Garuneh calls out, then suddenly regretting any further reference to snake like objects.


Male Elf Diviner 5 Init +12 | AC 18, T13, FF 15 | HP 33/33 | Fort +4, Ref +6, Will +6 | Longbow +6, 1d8+2 |

"Don't touch anything! This is too good to be true."

Aldous casts dancing lights, followed by detect magic.

1d20 + 8 ⇒ (20) + 8 = 28 Spellcraft, if necessary. (+2 if identifying items)

Dark Archive

The dancing lights causes the gold and gems to sparkle with an illumination that would make most dwarves stop in their cups, if only for a moment.

Aldous:
You detect no magic other then your dancing lights.


"Never trust a silver platter."


Female Human

Guarded by traps up the wazoo and ready to hand us our heads if we touchy? No doubt. Shall we have a look anyways?


"Wine Not.
Though I think it should be a vote."


Female Human

Let us head in.

Elizabeth just checks the entryway for anything like a trap.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21+1 for traps.

Dark Archive

Elizabeth:
You do not detect any traps in the entryway.


Female Human

Looks safe.

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