
GM Chyro |

Hello everyone.
Can everyone provide me the essential data, as well as a job roll, if able.
I'm looking at a post rate of 1 a/day minimum, anything more is nice.
One in the weekend would be nice, but not mandatory.
Looking forward to running this one.

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Player Name: Zin Z'arin
Character: Brady Torquatus
PFS number: 192785-8
Faction: The Exchange
Day Job: TBD at end of scenario
Brady is currently in a scenario, but we are expected to finish in time for the Outpost kickoff date of 5 March.
Can you open the Gameplay thread for a dot-and-delete so that this game appears on my Campaigns tab? Thanks!

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Taken from another Outpost game:
Player Name: Knight of Rust
Character Name: Darren Lars
Class and Levels: Mutagen Warrior Fighter 3
PFS#: 50826-6
Faction: Sovereign Court
Day Jobs:None
Any Funky Abilities that GM should know off?:Thunder and Fang allows TWF with an Earthbreaker and Klar.
Any tactics, in event of botting: Get in close and try to get as many full attacks off as possible.
Perception Bonus: +1
I'm looking forward to playing!

GM Chyro |
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Hold on, 1-H wielding an earthbreaker?
Holy hell. :D

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Player Name: Sedoriku
Character Name: Faliana Galina
Class and Levels: Medium (Relic Channeler) 2/Brawler 1
PFS#: 108507-02
Faction: Sovereign Court
Day Jobs: Perform (Dance): 1d20 + 7 ⇒ (18) + 7 = 25
Any Funky Abilities that GM should know off?: The medium class abilities; they can be complicated.
Faliana is in the same game as Brady, and will hopefully be finishing soon!

GM Chyro |

So i've noticed. Three of you are together for this one again.

GM Chyro |

If, like Darren, someone has particular tactics in case of botting, feel free to mention.

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Your Name: Matthais777
Character Name: Mr. Monty
PFS# 176948-8
Faction: Grand Lodge
Class Levels: Unchained Monk (Sage Counselor) Level 3
Day Job: Profession Counselor: 1d20 + 8 ⇒ (1) + 8 = 9
Funky things: Monty uses snake style to avoid the first attack in any given turn by using his sense motive roll as AC, he also trips things a lot.
Botting Instructions: Try to flank then trip up two legged opponents. Non-two legged opponents, flurry to try and do as much damage as possible.
Monty and the crew have some unresolved issues with the blakros museum, so let's see if this brings closure or more trauma!

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If she can, Faliana likes to take a move action to martially flex into vicious stomp if Monty is tripping, Phalanx Formation if she is behind people or weapon focus if there's nothing better to be doing. Otherwise it's pretty much pokey-pokey...
I'm not certain if it'd be good or bad to see a

GM Chyro |

Well... the two times i ran Mists of Mwangi, 2 people fell to the vargouille's affliction, but didn't become one themselves. :3
One had aptly been dubbed Cthulhathan, a version to his actual name, since he's got a tentaclebeard, ears and baldness.

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I just realized that I gave the wrong number for Faliana! She is my -03 NOT my -02. I forgot about the alchemist I haven't played in a while.

GM Chyro |

What mission are you guys currently playing?

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Beyond Azlant Ridge... We are currently...

GM Chyro |

You with an escape artist of 46 bonus... lol.
Meanwhile, my team is trying not to get eaten by a huge monster in To Scale the Dragon.
:)
It 1-hit KO'ed the 2nd tank.
Granted, it was a confirmed crit.

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Player Name: Erich D
Character: Armik
Class/Level: Planar Oracle of Battle 3
Race: Demon Spawn Tiefling
PFS number: 90808-15
Faction: Grand Lodge
Progression: Normal
Day Job: None

GM Chyro |

Welcome.
I was almost getting worried. ^^

GM Chyro |

I'm reading you three's current fight.
That's a tight spot, pardon my pun.

GM Chyro |

Almost time.
A link to the map has been added under my header and in game description.
You have access to move your own tokens.

GM Chyro |

Guys, is there any particular marching order you wish to keep?

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Armik is fine behind, in the second rank. He'll do his share of fighting but I want to be close enough to heal someone if needed.

GM Chyro |

Would the following be ok?
Darren, Brady, Monty(?), Armik, Faliana(?)

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Good for Armik. I'll hang back a bit with all the melee types..

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I'm thinking about stripping Faliana of her armor so it might not be a bad idea for her to be in the back.

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I'm sure I know the answer, but is the statue's sword a part of it's body or can it be removed?
I clearly didn't give Darren the attention he deserved when I made him; he was a GM baby before this.

GM Chyro |

It's part of the statue itself, unfortunately.

GM Chyro |

This fight should wrap up in 1 or 2 rounds, i reckon.

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Is this a supernatural calm that just mellows you out and you don't want to attack things? Just wondering the mechanical effects of this.

GM Chyro |

Indeed Faliana Darren, you just feel the anger ebb away and feel as calm as possible.

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First steroids and then this? Dude's going to have a drug problem, isn't he

GM Chyro |
1 person marked this as a favorite. |

Isn't that up to you? :D
If it's of any comfort, a brawler alongside whom i play, is an archetype with access to mutagen. He too, smokes weeds to gain his powers.

GM Chyro |

I'll get the next post in this afternoon.

GM Chyro |

Monty, if you've survived a monstrous snake demon, you can get out of this.

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Sorry, I got distracted last night part way through posting on my games and lost track of time and then desperately needed to go to bed.

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Wait, she takes two rounds of cold damage? Can Monty not get her free in time? Cause she is dead other wise, and I'm not sure I can bring her back.
After reading back though, could she have still taken a five foot step after the mold expanded? It would still be her turn and being staggared does not preclude a free action. (I misread it initially as knocking her out clean before she could react.)

GM Chyro |

Twice, yes.
Any creature that gets too close takes 3d6 nl cold.
Such, when you took that action, which seemed specifically done for expanding it, you'd find yourself in a turn near it, taking the 3d6.
I was under the impression you were aware and taking the ensuing risk, using the draw and throw flask as your round, as per your post.
:o
Gtg, my break's over. :/

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Had no idea that that would happen. I thought I could burn it away. If I had known I would have thrown a step back in there first as the range penalty would still make only a 1 miss. But she could not react to the thing expanding then I take it?