Chillblame's iron gods game
(Inactive)
Game Master
chillblame
The torch is reignited, but what is next for our heroes
Fort Map
river battle
Genni
Robot Nurse
Fires of creation round up
HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2
Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits
Home sick today. I'll get a post up tomorrow. Sorry guys.
Female Orc
Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4
Conditional bombing won't be a habit, promise -- since I expect this beastie will really and truly compel us to retreat to rest/level. :) I just don't want to slow things up by asking/waiting in absence of map.
Female Orc
Don't worry, I don't mind conditional actions in moderation. And in free form it is sometimes needed.
Google drawings is not cooperating at the moment re the map.
Oh and happy new year all.
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2
I jope every had a great new year's eve.
Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1
Ayla Noya Aiba wrote: Round 2
Ayla uses Fevor on Criek Prisil
[dice=Heal]1d6
"I've got a fever and the only cure is more Criek Prisil!"
-Ronald of Queens-
Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1
Subtracting rations and water for today. Prrrobably going to try and open the tavern for lunch and ask someone to hunt down those water crystals again. I assume we have a single person who might be best at selling loot? I've also assumed it is not Valia.
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Female Orc
Oh you're probably not that bad
"I sold all our gear for these magic beans. Isn't that great"
Lol
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Are we keeping track of loot? I only see the silver discs on the spreadsheet.
Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1
5 cards, the silver discs
two dead gremlins
and
Quoth Chilly "you find a wand under a pile of refuse (ichy stuff too)
DC 16: (still unidentified I believe)
a MW silver dagger
A pouch containing two vials of antitoxin, one holy water (brigh), a flask of acid and 25gp
the body of a human wearing MW studded leather "
Edit- Updated Loot sheet.
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
I believe Ayla identified the wand as cure light wounds 25 charges
HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2
I did find the wand and id it.
Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1
Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1
Looking back over everything, I just want to say, Valia SMASH
Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4
I don't think there's anything on the loot sheet that I want to call dibs on; I would like some cash to pick up another splash weapon or two.
From prior discussion, the silver discs are worth 10gp each in their current, "uncharged" state, but we also know there's a more valuable "charged" state. (but not how to get them there?)
I'd suggest we liquidate some for supply needs, but also hold a few for later if we don't need cash now?
Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
I'm pretty sure we have collective gold left over as well, but I can't recall how great the sum was.
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Anody mooched off everyone else so nothing much from him :). Seems restorative items would be a good idea though. Let's see what kind of rewards we get from the town council if anything
Female Orc
Sorry please forgive the delay, moving house then net problems have been resolved.
i will continue later today. Please note what you want to buy in the discussion.
Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1
I'll pick up some water crystals before we depart tomorrow. Personal use, really; the bags don't hold too much.
If the rest of the gang is okay with dropping the gold, I'll buy a set for each of us.
Does anyone want to get a scroll of water blessings?
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Does Val even want to re-open? She might be like. "I just want to live off my inheritance money" hah.
AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3
I'm okay with not re-supplying...I kind of think we don't even need to bother with rations as we'll be retreating to Torch due to the 'Water Breathing Timer' (famous last words!!!)
Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits
I'm too lazy to Google. Never heard of water crystals or water blessing. Please explain :)
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Another 2 GP for the party from the gremlin bounty! Can someone add that to the loot sheet?
I think you mean Air Crystals Valia? Those are pretty expensive.
HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2
I think consumable magic item purchases should be limited.
If we get free castings of water breath each day then we won't need to spend the cash on consumables.
Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1
Be Prepared.
Valia wants to spend his share of the loot on water/air crystals.
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Well let's go to the casino and see what's up there. I don't think we know how much we have to spend. For one thing how many of the silver discs do we want to sell?
Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1
If we sell just five disks, I can afford the crystals and have funds left over.
If a means of charging is discovered, we should be able to purchase the same quantity or even more back, then dramatically increase their value.
Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits
I agree we check out the casino. Sorry I've been silent in town. I'm trying to play up the silent android angle and I also feel like he wouldn't be very materialistic, so he probably won't do any shopping or claim any gear unless someone actually points out to him directly that it would be an upgrade for him.
But I guess that'll have to wait until it is made clear to the rest of the group that Ardash is actually an android. Until then he is content with the treasure going towards the benefit of the group and its members.
Female Orc
Some notes
Silver discs are often used as a alternative currency in Numeria. They are relatively common.
Each of you has one 10gp gambling chip. This resembles a wooden silver disc.
Silver hall, for all its and its owner's rep is known as a place to have fun. It is also a good place for information.
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Better to go to the casino before we decide how to spend the money. How much is one uncharged silver disc worth?
Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1
Chilly, is reopening the Foundry and hoping Baine's old friends come by out of the question?
Did the old coot even have any friends? I was thinking it would be a kind of tribute to the old man. "Keep the place open. That's what Khonnir would have wanted." Sort of thing.
If I'm off target, let me know.
Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4
Yeah, I had thought there was gear I need/wanted, but looking over, I think I'm actually pretty set.
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Female Orc
Khonnir had many friends, and was well liked around town. His only enemies, and this was non violent, was garmen in silver hall, who he saw as a bad influence, and some of the metal smiths who disliked the high fees they have to pay to work here. Not his fault (it's the technic league "taxes" that cause that) but bad feelings have resulted.
As to opening the bar...
Lets put it this way. Val is against a memorial as she hopes he is still alive. She would rather have a welcome back celebration. The foundary should stay closed, except as a base of operation for the party, until then.
She could be persuaded by a high diplomacy roll, say DC25, but she would still be reluctant. Even so it would have to be the next day
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Hi Chillblame. Could you deactivate 'Azih' and 'Jenya' from the characters list? They're aliases of mine that I posted with by mistake and are cluttering up the players list.
Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits
Ditto for Varknarnost Kettlewidget.
HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2
same for Alkaid Ingrid Bridgette Aiba.
Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits
Does anyone object to Ardash taking the chain shirt before we move on?
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Anody is fine with it. And with Criek taking the tools as well.
AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3
Sharae is fine with Ardash taking the armour...and Criek taking the Thieves Tools...
HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2
Ayla is also fine with Ardash taking the armour
Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits
Great! Profile has been updated. Also, going to wait until the results of that spectacular disable device roll before posting actions for Ardash.
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Female Orc
Ha, this scene could be one of those safety videos, don't use small metal objects on live electrical equipment
lol
Female Orc
Little note.
Without the technologist feat (see technology guide, should be on the prd) using disabled device on high tech is considered untrained. Which means you cannot succeed on anything higher that DC 10 difficulty.
Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1
"Knowing is half the battle - GI JOE"
Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4
chillblame wrote: Little note.
Without the technologist feat (see technology guide, should be on the prd) using disabled device on high tech is considered untrained. Which means you cannot succeed on anything higher that DC 10 difficulty.
I thought it was something like that, but couldn't quickly find the reference.
Regardless, Criek didn't know that. But now he does. :)
p.s. er, sorry about the killer robot thing, everybody...
Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1
Hey, can I get a ruling? Are we on the inside or outside of the biolock? (Outside with robot) (inside with desert) I'm a little confused, because everyone on the map is on the inside side, but it seems like you guys are talking from the outside.
Female Orc
You are in with the robot. The biolock has not opened yet.
Btw, sorry for the delay, but i wont be able to post for a few hours. Net issues, I'm on a phone right now and my maps are on my computer. Should right again in twelve hours. Sorry again
Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17
Can you really quickly tell us the initiative order and how far away the robot is? Maybe we can take a bunch of actions for you to respond to when you get access to your computer again.
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