BrOp's "Cult of the Ebon Destroyers" (PFS) (Inactive)

Game Master Branding Opportunity


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Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60
Aquila Audax wrote:
"I can wildshape into an animal with scent and do it myself!"

"Well I suppose that works too", the big Ulfen says with a bit of surprise.

Ursus holds the earring out so that the tiny-man-turned-lizard can get a good whiff and hopefully lead the party to the ear it was once attached to.


It's going to take two pretty high Survival checks to get this done. The first to pick up the scent trail, and the other to follow it.

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
GM BrOp - PFS wrote:
It's going to take two pretty high Survival checks to get this done. The first to pick up the scent trail, and the other to follow it.

With guidance and Deadeye's lore:

Survival1d20 + 26 ⇒ (17) + 26 = 43
Survival1d20 + 26 ⇒ (8) + 26 = 34

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Well as we saw a moment ago Aquila's survival check taking 10 is 36 with a Guidance and that Lore spell. Farouq and Ursus can both auto-aid (assuming we can do so without having Scent as well) getting him up to 40. Is that enough?

Although lacking the keen senses of a beast Ursus does what he can to help the lizard-beast to follow the trail.

Edit:
Oops. Too late.


Aquila Audax wrote:

Aquila, I can't find this spell or ability.

It's in Faiths of Purity

It's not on your character sheet's spell list. I'll give you this one as a freebie, but you need to keep a current list of memorized spells, either in your character profile or sent to me via email. Otherwise I will hold you to the memorized spells on the character sheet you sent me.


Yeah, those Survival checks definitely were high enough, although only those with the scent special ability are able to assist (i.e. none of you, since the lion can't assist). Luckily Aquila's rolls were high enough to follow a scent trail over two days old, and in this case it's been less than 24 hours.With the dinosaur leading the way, your group makes its way through the twisting streets of Niswan. You thought that people got out of your way quickly when they saw the lion, but Aquila's new form almost induces panic. They've never seen a creature such as this, and after a few minutes you think you all now know the Vudrani word for "dragon".

After about a half-hour of tracking (Aquila, please deduct this from your daily total) you come to what seems to be the end of the trail. It's an abandoned cesspit under a derelict warehouse in the Surakport district of town. Even though the smells here are overpowering to those of you without keen smell, the transformed Aquila finds the severed head of a middle-aged Vudrani woman under a wooden plank among heaps of other offal and garbage. Judging from the fact that the head is still wearing the matching earring you found in the shop, you're guessing that this must be Vitusa. Turning over your grizzly find, you see that her soft tissue has been burned out by acid, the signature trademark of the cult of Dhalavei.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

"Blood and ashes!", the Ulfen curses at the gruesome discovery. "We are on the right track".

"You did well Aquila", he commends the dinosaur, not entirely sure if the beast can fully understand his words. "Now we need to find whoever dropped that here", he says indicating the severed head.

"This area of town isn't heavily traveled. Maybe we can find some usable tracks nearby".

Survival to Track

1d20 + 15 ⇒ (14) + 15 = 29

"Someone see if there are some workers or beggars near. Anyone traveling these parts would stand out and was hopefully seen coming this way", the big warrior suggests.


Ursus the Breaker wrote:


"This area of town isn't heavily traveled. Maybe we can find some usable tracks nearby".

Survival to Track

1d20+15

Luckily the ground of this abandoned cesspit is soft and muddy from recent rains. Ursus quickly finds unusual tracks, which seem to be the only ones around. They are definitely not human in origin, as the bare feet which made them are too long and end in claws. Crouching down to get a better look at these unusual prints, Ursus surmises that the creature who made them was either walking backwards, or had backward-facing feet.

Knowledge rolls anyone? I won't tell you which ones are required, as that might give the creature away.

The Exchange

Daxter will ask around if anyone saw anything unusual.

Diplomacy check(to gather information)

1d20 + 14 ⇒ (1) + 14 = 15

Daxter will also go through his encyclopedia-like brain to determine what kind of creature this is

Knowledge check(I have all of them)

1d20 + 14 ⇒ (10) + 14 = 24


Daxter wrote:

Daxter will ask around if anyone saw anything unusual.

Diplomacy check(to gather information)

1d20 + 14

Daxter will also go through his encyclopedia-like brain to determine what kind of creature this is

Knowledge check(I have all of them)

1d20 + 14

Just an FYI, a Diplomacy (gather information) check takes 1d4 hours to complete. Do you still want to do it?

Daxter racks his brain as to what kind of creature might leave such a track, but doesn't reach any definite conclusions.

Also, just a reminder that none of you have actually searched the area yet. The head was found thanks to Aquila's groundbreaking Survival check.

Sovereign Court

Male Half-Orc Fighter/1
GM BrOp - PFS wrote:
Aquila finds the severed head of a middle-aged Vudrani woman under a wooden plank among heaps of other offal and garbage.

"Well this is just unpleasant."

Montesquieu aids Daxter in looking over the tracks.

Knowledge (any) [Take 10]+10=20

...He will also search the area

Perception: 1d20 + 9 ⇒ (1) + 9 = 10


Montesquieu wrote:

Montesquieu aids Daxter in looking over the tracks.

Knowledge (any) [Take 10]+10=20

Montesquieu can't make heads of tails of these tracks either. They don't resemble anything he's ever seen, although the creature is definitely roughly humanoid in shape and size and walks on two legs.

The Exchange

(Its still early, so spending an hour or 2(or 4) would not be out of the question)

"I cannot identify this creature. This is unsettling. In any event someone should look around here, there may be more clues."

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Seeing the unnatural tracks Ursus growls something in Skald and then quickly canvases the area.

Perception
Take 10: 22

"Whatever left those tracks is near. We shouldn't waste any time".

The Exchange

"Perhaps you are right, the people here probably would not know anything in any case. We should follow the leads we have."


Ursus the Breaker wrote:

Seeing the unnatural tracks Ursus growls something in Skald and then quickly canvases the area.

Perception
Take 10: 22

"Whatever left those tracks is near. We shouldn't waste any time".

The tracks leading to and from the Vudrani woman's head are obviously fresh. There are other, similar tracks in the area, though, that are at least a couple of days old. They seem to have been left by the same creature that brought the incense merchant's head here. The older tracks are almost completely obliterated by recent rains, and become unreadable within 50 yards of the cesspit.

Looking around among the filth and the garbage, Ursus discovers the decaying remains of human limbs and bodies. They look to be anywhere from several days to several weeks old, and look like they have been heavily gnawed upon. The teeth marks on them are probably not those of any local scavenger found in the city, being to large and serrated.

Just when he thinks he's had about enough of this carnage, the Ulfen finds a damaged falchion among the debris. Looking at it carefully, he can tell that the blade broke in half, probably when it hit something hard.

Appraise checks, especially if you have any ranks in Craft (any weapon).

The Exchange

Appraise check
1d20 + 19 ⇒ (14) + 19 = 33


Daxter wrote:

Appraise check

1d20 + 19

Daxter's knowledge of weapons from this part of Golarion is not the best, but it looks to him that this weapon was made either here in Jalmeray or possibly in Vudra. He points to a mark under the handle of the hilt made by the forger. None of you have seen this particular mark before.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Ursus listens to the wizard's theories on the weapon's origins with a blank stare.

"Aquila, can you pick up the scent of whatever backward-footed devil left those tracks and chewed on those bones?"


Ursus the Breaker wrote:
"Aquila, can you pick up the scent of whatever backward-footed devil left those tracks and chewed on those bones?"

I'm going to say that this is impossible. The scent is too faint, even for the dinosaur's heightened senses.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Fair enough. I was wondering how far you'd let us get with the whole scent trick.

"Damn, it looks like we are not going to be able to track this thing straight to the cult", Ursus growls looking around again.

"We have a few leads at least. We could see if any of the locals saw who, or what, has been coming by here and dropping off these remains. We can try to learn more about whatever this thing is", he continues indicating the strange footprints and gnawed human bones. "Or we could see if someone knows more about where that blade came from - maybe Agni would know", the warrior explains.

The Exchange

"I think maybe this blade may hold more information than we can gleam right now. Maybe we should see serah Agni."

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
GM BrOp - PFS wrote:
Aquila Audax wrote:

Aquila, I can't find this spell or ability.

It's in Faiths of Purity

It's not on your character sheet's spell list. I'll give you this one as a freebie, but you need to keep a current list of memorized spells, either in your character profile or sent to me via email. Otherwise I will hold you to the memorized spells on the character sheet you sent me.

I posted this change in this post, but I'll put it in the character profile. I'll also leave some slots empty so they can be filled later.


Aquila Audax wrote:
I posted this change in this post, but I'll put it in the character profile. I'll also leave some slots empty so they can be filled later.

Oops, I missed that part of the post, sorry.


Daxter wrote:
"I think maybe this blade may hold more information than we can gleam right now. Maybe we should see serah Agni."

You actually don't know where Agni and the rest of the Pandisar family live, although such a prominent noble family should be easy-enough to track down.

I'm guessing from your previous posts that you changed your mind about asking the people who live near the cesspit about any strange comings and going?

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60
GM BrOp - PFS wrote:
I'm guessing from your previous posts that you changed your mind about asking the people who live near the cesspit about any strange comings and going?

At the time it seemed like we were hot on the tracks of our quarry and spending hours looking for even more leads would be a waste of time, but since that trail went cold, talking to the locals now would be a good idea.


Would the rest of the party like to do anything while Daxter is beating the bushes?

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

Aquila will switch back to 'halfling' and search around some more.

Are there any birds around? As Aquila could ask them for information...

Perception 1d20 + 24 ⇒ (19) + 24 = 43

Scarab Sages

male human Lion shaman 3 | AC 18 T 12 FF 16 | HP 27/27 | F +5 R +3 W +5 | Init + 4 | Perception +6

Farouq will help and search around, if he can make out anything around, as tracks, items, whatsover.

Perception 1d20 + 16 ⇒ (16) + 16 = 32
Survival 1d20 + 16 ⇒ (18) + 16 = 34


Aquila Audax wrote:

Aquila will switch back to 'halfling' and search around some more.

Are there any birds around? As Aquila could ask them for information...

Perception 1d20+24

There are birds in the area.


Farouq wrote:

Farouq will help and search around, if he can make out anything around, as tracks, items, whatsover.

Perception 1d20+16
Survival 1d20+16

Farouq looks around, but doesn't find anything else that he think might prove useful.

Scarab Sages

male human Lion shaman 3 | AC 18 T 12 FF 16 | HP 27/27 | F +5 R +3 W +5 | Init + 4 | Perception +6

Looking at Aquila Farouq asks him "Did you find any other leads? Maybe we should try other [places, we still have to follow some strings. We haven't spoken to Lord Mahindra the rumormonger, or Pravezak, the Thakur's spiritual advisor yet."

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Farouq wrote:
Looking at Aquila Farouq asks him "Did you find any other leads? Maybe we should try other [places, we still have to follow some strings. We haven't spoken to Lord Mahindra the rumormonger, or Pravezak, the Thakur's spiritual advisor yet."

"Nope, haven't found anything yet. It might be a good idea to follow our solid leads first and chase wild geese later. I guess the chance people or birds would have seen anything and want to talk to us about it is very small. Let's not give the cult any more time to do their evil and try not to waste precious time."

"Let's go to Lord Mahindra. Rumormongers always seem to be a solid lead. Costly, but solid..."

Sovereign Court

Male Half-Orc Fighter/1
Aquila Audax wrote:


"Let's go to Lord Mahindra. Rumormongers always seem to be a solid lead. Costly, but solid..."

"My kind of people."

Scarab Sages

male human Lion shaman 3 | AC 18 T 12 FF 16 | HP 27/27 | F +5 R +3 W +5 | Init + 4 | Perception +6

Farouq raises an eyebrow, "really, and then shifting through the rumours and filtering out the truth, don't know." He shrugs, "but at least a lead, so let's go."

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

"None of the other leads we were given have been able to tell us anything actually useful. We should follow the trails that we have found ourselves".

"Aquila, can you see what the birds have seen like you suggested while Daxter is questioning the locals? I doubt they miss much".

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

"Aquila, can you see what the birds have seen like you suggested while Daxter is questioning the locals? I doubt they miss much.

"Problem is that birds that are up now were probably asleep then and the other way around"

Aquila pauses and thinks...

"I could try to find a nocternal bird and wake him up, but I don't knwo how helpful he or she would be"

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60
Aquila Audax wrote:

"Problem is that birds that are up now were probably asleep then and the other way around"

Aquila pauses and thinks...

"I could try to find a nocternal bird and wake him up, but I don't knwo how helpful he or she would be"

"Well I didn't think you could turn into a lizard and track a dead woman's perfume either", the big Ulfen says with a laugh.

"Give it a shot little guy".

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.

Ok, I'll try

To determine what birds might have been active during the time the head was deposited. knowledge nature (+guidance)1d20 + 6 ⇒ (16) + 6 = 22

Find the spot were the bird is sleeping. Survival1d20 + 25 ⇒ (9) + 25 = 34

With speak with animals (using eagleshaman ability to speak with birds), try to ask for information. Diplomacy 1d20 + 15 ⇒ (2) + 15 = 17or Handle animal (birds) 1d20 + 11 ⇒ (17) + 11 = 28


Aquila Audax wrote:

Ok, I'll try

To determine what birds might have been active during the time the head was deposited. knowledge nature (+guidance)1d20+6

Find the spot were the bird is sleeping. Survival1d20+25

With speak with animals (using eagleshaman ability to speak with birds), try to ask for information. Diplomacy 1d20+15or Handle animal (birds) 1d20+11

Aquila looks around for a bit, but eventually finds some birds which might have been up at night. Activating his totem, Aquila "speaks" to the animals (actually a series of whistles).

Aquila:
The birds relate that they have seen a creature stalking about the smelly house lately. They have seen him multiple times and know that he is not a human. He seems to appear in two different shapes, one human and one ... not human. That's as specific as the small bird can get. Please deduct one minute from your totem transformation for the day.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Alex, were you waiting on Daxter to roll gather info checks?


Ursus the Breaker wrote:
Alex, were you waiting on Daxter to roll gather info checks?

No, he's rolled that already. It's just that a Gather Info check takes 1d4 hours to perform, while Aquila's checks only take a few minutes, so I wanted to resolve that first.


Daxter wrote:

Daxter will ask around if anyone saw anything unusual.

Diplomacy check(to gather information)

1d20 + 14

Daxter asks the poorest of the poor which make up this part of Niswan about goings on at the abandoned cesspit. He senses that they are afraid of it and avoid it if at all possible, but can't get any clear indication as to what scares them. The only thing he hears is that "angry spirits haunt this place". Note that this takes 2 hours to complete, so there is time for other people to do stuff.

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
GM BrOp - PFS wrote:
Activating his totem, Aquila "speaks" to the animals (actually a series of whistles).

"A little bird told me that a creature has been stalking about the smelly house lately. It saw him more than once and it's not a human. It seems to appear in two different shapes, one human and one ... not human"

"It was a longshot, but I guess it payed off! Now we know it's some kind of shapeshifter, anything ring a bell?"

Does this additional bit of info make it possible for Daxter or Montesquieu to reroll their knowledge checks?

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
Aquila Audax wrote:
Activating his totem, Aquila "speaks" to the animals (actually a series of whistles).

The bird seems to be talking about a "him". Can the bird tell me if the thing in human form is indeed male?

Liberty's Edge

Male Halfling Eagle Shaman 11 | HP: 69/69 | AC: 22 | T: 20 | FF: 12 | CMD: 24 | Fort: +15 | Ref: +11 | Will: +22 | Init: +2 (+4*) | Perc: +30 | Sense Motive: +14 | Speed: 30 ft.
GM BrOp - PFS wrote:
The tracks leading to and from the Vudrani woman's head are obviously fresh.

I'm not sure if we can or cannot track these?


Aquila Audax wrote:
Aquila Audax wrote:
Activating his totem, Aquila "speaks" to the animals (actually a series of whistles).
The bird seems to be talking about a "him". Can the bird tell me if the thing in human form is indeed male?

Birds don't really have a good idea how to tell male and female humans apart, so "him" may have been an unintentional translation.

Also, as I mentioned above, the tracks become horribly muddled as soon as they leave the relatively untouched area around the cesspit house. There are just too many people traveling through these streets every day.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

"Nice work Aquila. Knowing that we are dealing with a shapechanger helps a great deal", says the Ulfen.

"I think that's all we are going to be able to learn here for now. Perhaps now would be a good time to see that information peddler".


Aquila Audax wrote:

Does this additional bit of info make it possible for Daxter or Montesquieu to reroll their knowledge checks?

It's definitely one of these: aranea, barghest, bralani azata, doppelganger, faceless stalker, ogre mage, rakshasa, wererat, werewolf, imentesh protean, keketar protean, lamia matriarch, naunet protean, voidworm protean, ghul, werebear, impundulu, wereboar, weretiger.


Ursus the Breaker wrote:
"I think that's all we are going to be able to learn here for now. Perhaps now would be a good time to see that information peddler".

Do you want to wait for Daxter to be done?

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