And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

*cough*


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'll take that as a no.

You march into town, unprepared and without stealth...

1d100 ⇒ 57

Which building do you enter?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

I suppose we'll start at the closest one and move through bit-by-bit.

"Jones, could I trouble you for some Acute Senses?"


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

The Long lasting Buffs of Bloodhound, Mutagen and See Invis, other that that no. Darius would sniff aroud for any scents of Jezeldans.

Darius sighs, still less talkative from his ordeal, he looks around. " For a pack of Jezeldans to come through here.. it is much too quiet. "

Is there a map or numbering of buildings?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Mutagen, Barkskin, Heroism, and Alchemical Allocation->Elixir of Vision before we enter the town. Give Enlarge Person and Acute Senses to Sledge.

"Perhaps we are walking into a trap."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yep, on Roll20.

Also I'm not going to be able to post much this weekend, so if I don't update, it's because I'm either doing yard work for a friend or watching fireworks.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Cool; Lets do F10

" A trap is no trap if you realize it exists, the enemy on either side realize we are here. "


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Is roll20 working well for y'all?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Yeah pretty much, is there an issue?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

The editor isn't loading right. I'm fine with doing whatever the party does, though I may be unsure on position.

Sledge drinks acute senses, loads the enlarge extract into his wrist-sheath, and pauses for a super-listen.

1d20 + 21 + 20 ⇒ (18) + 21 + 20 = 59

"Woah... Darius, I think I can hear your blood flowing. Crazy."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

As you approach the town, the Prince's Wolves break off from you.

"We're going to do a little investigating of our own. Maybe see if we can fortify a place in case we need to spend the night."

----------------------------------------

On the southern outskirts of town stands a moderately sizedbuilding with a stone foundation and wooden frame, its pine-shingled roof topped with a captain’s tower. A row of broken, dust-covered windows faces the street, the remaining glass yellowed with age.

Upon approaching the building you are greeted by a woman wearing black robes and wielding a scythe, and two grossly misshapen creatures that look like a ghoul, a troll, and some kind of canine entered into an unholy union.

The woman gives you a thin lipped smile.

"Finally. I was beginning to think this patrol detail would never turn anything up."

"You four picked the wrong place to go sight-seeing."

4d20 ⇒ (6, 19, 11, 20) = 56

3d20 ⇒ (8, 1, 7) = 16

Initiative Order:

Jones (25)
Zin (25)
Sledge (16)
Darius (15)
Curate (14)
Thingy (11)
Thingy (5)


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones drinks Shield and moves toward the woman.

I'm guessing it's Arcana to identify the Thingies. Though Nature and Religion have the same bonus.
Kn. Arcana: 1d20 + 19 + 1d6 + 2 ⇒ (20) + 19 + (3) + 2 = 44


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Delay until after Zin. Let her fireball the crowd before moving in. I'll finish up the Scythe Woman with a pummelcharge and then the Thingys should be relatively simple.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

These are Menadoran Festrogs.

They are undead creatures not unlike ghasts in some senses. They run slowly on two legs, but quite swiftly on four.

They are covered in diseased pustules which burst of they are hit with a slashing or piercing natural attack, light weapon, or one-handed weapon and spray the attacker with a sickening fluid that carries Filth Fever.

Their bite allows them to feed on the flesh of enemies, giving them temporary HP and possibly tripping the foe.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

So a whole bunch of Nope

Darius readies action to Whip one.

Powerful Undead Bane Grimoire Whipping: 1d20 + 13 ⇒ (7) + 13 = 20
Powerful Undead Bane Grimoire Whipping Damage: 1d3 + 13 + 2d6 ⇒ (3) + 13 + (5, 3) = 24


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge sprints up to the woman and delivers a blindingly fast punch.

1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
1d8 + 20 ⇒ (8) + 20 = 28

1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
1d8 + 17 ⇒ (4) + 17 = 21

1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
1d8 + 17 ⇒ (1) + 17 = 18

Map's not loading for me - if that would provoke from the Festrogs, I might PAWNCH them instead.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Firefly

Fireball DC21 Reflex: 10d6 ⇒ (4, 4, 2, 2, 6, 4, 2, 5, 3, 1) = 33

Burning: 1d4 ⇒ 2

Center Burst, hit as many as possible.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

3d20 ⇒ (19, 18, 2) = 39

The Curate, between Sledge's punches and Zin's quick fireball, is left smoking n the ground.

Both of the Festrogs roar in pain, and charge at Sledge.

Bite: 1d20 + 9 ⇒ (14) + 9 = 23

Bite: 1d20 + 9 ⇒ (14) + 9 = 23

Bite 1 Trip: 1d20 + 11 ⇒ (19) + 11 = 30

Damage: 2d6 + 10 ⇒ (2, 3) + 10 = 15

The Festrogs charge in to flank, and the first knocks Sledge to the ground, where both can begin ripping at his flesh, their burns healing slightly.

Sledge, take 15 damage and you are Prone.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Quick question are they actually Charging, or just moving? If they charge into flanking positions, wouldn't atleast one have to take an AoO?

And then if they did, not both would be able to benefit from the flank, as one couldn't delay their attack as charge is part of the attack, so the first one has to miss his flank bonus.

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

What..?


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
Darius Ral'algul wrote:
What..?

I haven't looked at the map since I'm at work, but in general I imagine if the charge is something like.

M M

Sl

The they have to be cross corner from each other or direct opposites. Since charge is only in a straight line, one would have to end up behind Sledge in the charge, which is possible, it just depends on their spacing.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well, technically speaking only one gets to Charge (the only way Sledge would be able to charge at the Curate is if he ends up adjacent to a Festrog), and I didn't apply the bonus to-hit anyway, so let's just say the one moved to flank.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

You go to all the frickin' effort of boosting CMD versus various maneuvers, and they just roll 19s...

Swift action to grab monkey style, free action to change my active styles to dragon and monkey.

Sledge slams the Festrog that charged him.

1d20 + 11 ⇒ (5) + 11 = 16
1d8 + 20 ⇒ (8) + 20 = 28

1d20 + 11 ⇒ (18) + 11 = 29
1d8 + 17 ⇒ (8) + 17 = 25

1d20 + 6 ⇒ (9) + 6 = 15
1d8 + 17 ⇒ (4) + 17 = 21


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones draws his shortbow and fires an Undead Bane arrow at one of the Festrogs.

1d20 + 14 ⇒ (9) + 14 = 23
1d6 + 2d6 + 2 ⇒ (3) + (5, 6) + 2 = 16


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Both of the Festrogs explode into gore.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones searches the Curate.


Whispering Way Curate Loot:

-+1 Breastplate
-+1 Scythe
-Pearl of Power I
-450 gp in Onyxes
-Silver dust (25 gp)
-Silver holy symbol of Urgathoa
-Spell component pouch


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge searches the room for any secrets.

Perception: 1d20 + 41 ⇒ (13) + 41 = 54


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There appears to be nothing of particular interest in this place, though it once appeared to be a tavern, all the alcohol has long since turned to vinegar, and the furniture is rotted through and collapses into sawdust at a touch.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Let's keep moving."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius shrugs slightly annoyed. " The Whispering Way are here now where are the Jezeldans.. I guess its time to hunt "


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Where to next?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Lets go round robin.. Whatever is west of here


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

There's F7 north and F11 east. I say we do F7 next.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You startle another person in robes (a man this time), and two skeletons as you enter, interrupting their scavenging of the place, which appears to be a butcher shop from all the bloody hooks, animal bones, and rusty knives and saws laying around.

Another Festrog is oblivious to you as it feeds on a human female's corpse.

This Curate does not deign to address you, merely readying his weapon.

4d20 ⇒ (14, 13, 9, 11) = 47

4d20 ⇒ (14, 14, 8, 4) = 40

Initiative Order:

Darius (23)
Skeleton (20)
Jones (19)
Zin (16)
Curate (16)
Sledge (14)
Skeleton (12)
Festrog (8)

Darius?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius move forward Grimoire lancing forth and whipping the Curate across the face!

Powerful Human Bane Grimoire Whipping: 1d20 + 13 ⇒ (8) + 13 = 21
Powerful Human Bane Grimoire Whipping Damage: 1d3 + 13 + 2d6 ⇒ (2) + 13 + (1, 3) = 19


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Darius whip rips into the Curate, eliciting a whimper of pain!

The skeleton moves in, gripping its longsword and swinging it with surprising speed and force, and no little skill while covering itself with its shield.

Attack 1: 1d20 + 11 ⇒ (9) + 11 = 20

Attack 2: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 11 ⇒ (1) + 11 = 12

Confirm?: 1d20 + 6 ⇒ (8) + 6 = 14

"You have made a grave mistake, mortal.

Intimidate: 1d20 + 10 ⇒ (2) + 10 = 12

Darius take 14 damage.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones flanks the skeleton attacking Darius and impales it.

Studied Undead Bane Poke: 1d20 + 20 ⇒ (13) + 20 = 33
1d6 + 13 + 2d6 ⇒ (3) + 13 + (2, 1) = 19


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jones skewers the skeleton...what good that does him. It seems pretty well damaged despite the inefficient bone crushing weapon.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Grave mistake... ? Really? Are you just a pathetic wisecracking children's tale villain now?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Come over here and I'll show you."


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

"Damn it Jones, where am I going to place a fireball now that you've gone there?"

Z sighs and brushes her arms, "Time for a new trick." she says as her fires congeal around her hands before she raises a hand into the air and snaps her fingers, suddenly spreading the flames to each of her allies own arms as well.

"I, Zin'Retatarianna Mor, The Witch of Flames, commands the cursed fire that harrows me to aid my allies!"

Cast Blessing of Fervor

[ ] Encounter Not Rekt.

[X] Encounter Rekt.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I choose the AC and To hit Bonus now


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Eenie, meenie, miney, moe: 1d4 ⇒ 3

"Hold still." the Curate calls to Sledge.

Sledge make me a Will save, DC 17, or be Paralyzed.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Will: 1d12 + 8 ⇒ (9) + 8 = 17

1d20 + 8 ⇒ (3) + 8 = 11


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sledge stiffens and finds himself unable to move.

Sledge gets skipped and it's...Skeleton time!

The second skeleton steps in and repeats what the first did.

Attack 1: 1d20 + 13 ⇒ (19) + 13 = 32

Attack 2: 1d20 + 8 ⇒ (15) + 8 = 23

Confirm?: 1d20 + 13 ⇒ (20) + 13 = 33

Damage: 3d8 + 33 ⇒ (4, 6, 2) + 33 = 45

The skeleton slashes once, FOR MASSIVE DAMAGE, and then comes back for a vicious follow-up slice.

Intimidate: 1d20 + 10 ⇒ (4) + 10 = 14
Intimidate: 1d20 + 10 ⇒ (4) + 10 = 14

"Was that hit hard enough to rattle your bones? I sure hope so."

It slowly turns its head to look at the paralyzed Sledge and chatters its teeth at him.

Darius, take 45 damage.

The Curate whistles, and the Festrog looks up from its meal. It cocks its head and runs to the nearest enemy: Jones.

Attack: 1d20 + 11 ⇒ (2) + 11 = 13

But misses its bite on the nimble Investigator.

Darius, you're up.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

My AC is currently 25 so only one hit. So damage is reduced by 13 I see

Darius growls at the Skeleton behind him, " You wont be talking big when you and your FRIEND are used for my bread! Don't think I'm ignoring you either Necromancer! "

Darius sends Grimoire out to Lash at the Curate Twice more before its Glow fades and instead grows on Darius' vicious bite as he assaults the skeleton between him and Jones. This sensation somehow familiar.

Picked extra attack

Powerful Human Bane Grimoire Whipping: 1d20 + 13 ⇒ (20) + 13 = 33
Powerful Human Bane Grimoire Whipping Damage: 1d3 + 13 + 2d6 ⇒ (1) + 13 + (5, 5) = 24

Powerful Human Bane Grimoire Whipping: 1d20 + 13 ⇒ (10) + 13 = 23
Powerful Human Bane Grimoire Whipping Damage: 1d3 + 13 + 2d6 ⇒ (1) + 13 + (2, 6) = 22

Flanking Powerful Undead Bane Mutagen Bite: 1d20 + 8 ⇒ (10) + 8 = 18
Flanking Powerful Undead Bane Mutagen Bite Damage: 1d8 + 7 + 2d6 ⇒ (1) + 7 + (2, 5) = 15

Flanking Powerful Mutagen Claw: 1d20 + 6 ⇒ (12) + 6 = 18
Flanking Powerful Mutagen Claw Damage: 1d6 + 5 ⇒ (2) + 5 = 7

5ft Step

Confirm Powerful Human Bane Grimoire Whipping: 1d20 + 13 ⇒ (5) + 13 = 18
Confirm Powerful Human Bane Grimoire Whipping Damage: 1d3 + 13 ⇒ (2) + 13 = 15


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah, thought it was 23.

The Curate drops to the floor, screaming in pain, but the Skeleton's armor deflects the Bite and Claw of Darius.

"Nice try."

It turns around to fight the man who poked him so hard.

"I should snap that rapier like a toothpick when I've killed you."

2d20 ⇒ (11, 18) = 29

Your AC is 26 right now, right Jones?

The skeleton manages to slam Jones once.

Damage: 1d8 + 11 ⇒ (7) + 11 = 18

Intimidate: 1d20 + 10 ⇒ (15) + 10 = 25

"You're boned, kid."

The skeleton's mastery of puns gets to Jones, throwing him off his game.

Take 18 damage, and you're Shaken. Ignore that if your AC is higher than 27. And you're up.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Mutagen makes it 23 standard , I forgot to change the statline there but Fervor gave me an extra +2


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Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

My AC is 30, with Mutagen, Barkskin, and Shield. I assume it has been less than 8 minutes since the last encounter, which is when I Shielded.

"Your asinine wordplay isn't humerus in the slightest."

Jones powderizes the skeleton.
Taking an extra attack from Fervor.

RATTLE ME BONES: 1d20 + 20 ⇒ (10) + 20 = 30
1d6 + 13 + 2d6 ⇒ (6) + 13 + (5, 5) = 29

RATTLE ME BONES: 1d20 + 20 ⇒ (20) + 20 = 40
1d6 + 13 + 2d6 ⇒ (5) + 13 + (6, 6) = 30

CONFIRM ME BONES: 1d20 + 20 ⇒ (8) + 20 = 28
1d6 + 13 + 2d6 ⇒ (3) + 13 + (3, 2) = 21

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