| StephNyan |
In his usual terse manner, Venture-Captain Ambrus Valsin requested an audience in his office. He wasted no words once the last invitee had closed he door.
“Some of you may know a novice named Derris Jerval. Last night I gave him an important message to deliver to an associate of the Society, a Varisian businessman in the Docks named Guaril Karela. I received word this afternoon that the package never arrived. I need you to look into it."
“My initial inquiries lead me to believe Jerval entered the sewers mere yards from the Grand Lodge’s walls. I’m worried for his safety down there and annoyed that he wasn’t able to get the message to Karela. I need you to go after him. If he’s well, slap some sense into him and ensure he delivers the message. If he’s been injured or gotten himself killed, recover the message and make sure it gets to Guaril Karela at the Pickled Imp, a curiosity shop located in the Docks—and get it there soon. I’m counting on you, Pathfinders.”
| Allyph Yssal |
Allyph shakes her head and sighs. "Seriously, Jeffrey?"
| Lyssa Kail |
Lyssa has an even darker look in her face.
I feel like punching these morons...
"Let's get going," Lyssa says with rolling eyes, "Unless you feel like standing here all day long..."
Arval Beyondune
|
Arval stands up to leave "I'd rather stay here then go to the sewers, but lets leave. Anything noteworthy we need to know before we leave?"
| StephNyan |
"There are some creatures in the sewers," the Venture-Captain replies to Arval. "Mainly kobolds in these parts."
After exchanging some more evil glares the party decides to move on. It's easy enough to find the sewer entrance where Jerval supposedly entered, and the party descends into the sewers.
Inside the sewers
A set of muddy bootprints that match Jerval’s lead through the winding tunnels, following a small rivulet of stagnant runoff in a solid stone passage. The flow ends at the intersection with a perpendicular tunnel filled with a mass of filthy water and mud. The footprints continue in the mud to the east.
Jeffrey_Warren
|
"Wait a second," Jeffrey says, motioning the others to stop. He looks around for any traps the party might walk into.
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
| Allyph Yssal |
Allyps helps Jeffrey look for traps.
Perception, aid another: 1d20 + 9 ⇒ (2) + 9 = 11
| StephNyan |
| Lyssa Kail |
"Hah, too obvious!" Lyssa says, who didn't notice the trap until Jeffrey and Allyph pointed it out for her.
Lyssa moves a few feet back, then jumps over the trip wire.
Acrobatics: 1d20 + 2 ⇒ (3) + 2 = 5 Barely made it...
| Allyph Yssal |
Arval Beyondune
|
Jeffrey_Warren
|
| StephNyan |
When Jeffrey trips the wire kobolds emerge from every single sewer pipe in the room Arval's in.
Arval: 1d20 + 6 ⇒ (20) + 6 = 26
Jeffrey: 1d20 + 3 ⇒ (17) + 3 = 20
Lyssa: 1d20 + 2 ⇒ (5) + 2 = 7
Kobold 1: 1d20 + 1 ⇒ (8) + 1 = 9
Kobold 2: 1d20 + 1 ⇒ (15) + 1 = 16
Kobold 3: 1d20 + 1 ⇒ (9) + 1 = 10
Kobold 4: 1d20 + 1 ⇒ (1) + 1 = 2
Turn progression:
Arval
Jeffrey
Kobold 2
Kobold 3
Allyph
Kobold 1
Lyssa
Kobold 4
Arval and Jeffrey are up.
Arval Beyondune
|
Arval pulls out his bastard sword and attacks kobold 1 with a 2-handed strike.
attackroll: 1d20 + 1 + 3 ⇒ (7) + 1 + 3 = 11
damageroll: 1d10 + 4 ⇒ (6) + 4 = 10
current AC 17
Jeffrey_Warren
|
Jeffrey charges kobold 1, drawing his bastard sword while charging. "I'll help you Arval, my smelly friend!"
Two-handed swing, charge: 1d20 + 1 + 4 + 2 ⇒ (12) + 1 + 4 + 2 = 19 Damage: 1d10 + 6 ⇒ (4) + 6 = 10
Current AC 17
| StephNyan |
Arval turns toward kobold 1 and attacks the creature with a two-handed strike, but misses. Jeffrey then charges into kobold 1 and completely slaughters it.
Kobold 2 take a 5-foot step (free action) so Arval's within reach of his spear. The kobold tries to stab (standard action) Arval, but instead stabs the air 5 feet from Arval's head.
Stab: 1d20 + 1 ⇒ (2) + 1 = 3 Damage: 1d6 - 1 ⇒ (1) - 1 = 0
Kobold 3 also moves in on Arval with a 5-foot step. The kobold tries to stab the fighter, but this attack also misses Arval.
Stab: 1d20 + 1 ⇒ (10) + 1 = 11 Damage: 1d6 - 1 ⇒ (5) - 1 = 4
Turn progression:
Arval
Jeffrey
Kobold 2
Kobold 3
Allyph
Kobold 1
Lyssa
Kobold 4
Allyph and Lyssa are up.
| Allyph Yssal |
"Jeffrey, what have you done?!" Allyph moves in front of Lyssa (5-foot step: free action) so she has a clear shot at kobold 4, the only kobold that's not yet involved in the melee fight.
Allyph draws a dagger with one hand (move action), and points the index finger of her other hand at kobold 4. From the tip of her index finger Allyph shoots a ray a lightning (standard action) at the kobold.
Touch attack: Elemental Ray (Air): 1d20 + 2 ⇒ (15) + 2 = 17 Electricity damage: 1d6 ⇒ 1
| Lyssa Kail |
Lyssa moves past Allyph, circles the pit trap, and ends up in front of kobold 2 (move action). "Take this, ugly creature!" she shouts, and launches a Flurry of Blows (standard action) at the kobold.
Unarmed strike 1: 1d20 - 1 + 3 - 2 ⇒ (18) - 1 + 3 - 2 = 18 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Unarmed strike 2: 1d20 - 1 + 3 - 2 ⇒ (5) - 1 + 3 - 2 = 5 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
| StephNyan |
Allyph shoots an elemental ray at kobold 4. The kobold takes the hit, but it doesn't deal much damage.
Shouting out her frustration Lyssa moves in front of kobold 2. Her first unarmed strike drops the kobold, after which Lyssa's second attack hits only the air.
Kobold 4 stabs at Arval with his spear, dealing minor damage when he hits Arval in his leg.
Stab: 1d20 + 1 ⇒ (17) + 1 = 18 Damage: 1d6 - 1 ⇒ (1) - 1 = 0 Minimum damage when you hit your target is 1.
Turn progression:
Arval 9/10 HP
Jeffrey
Kobold 2
Kobold 3
Allyph
Lyssa
Kobold 4 -1 HP
Arval and Jeffrey are up again.
Jeffrey_Warren
|
Jeffrey moves up to kobold 4, drawing his shield as he moves. Once in front of the kobold, Jeffrey swings his sword at it.
Swing sword: 1d20 + 1 + 4 ⇒ (16) + 1 + 4 = 21 Damage: 1d10 + 4 ⇒ (6) + 4 = 10
AC back to normal: 21
Arval Beyondune
|
Arval shouts in fury and pulls out his shield, now wieling the bastard sword singlehanded.
AC = 19
Health 9/10
Arval heads in for the kill on kobold 3.
attackroll: 1d20 + 1 + 3 ⇒ (15) + 1 + 3 = 19 damageroll: 1d10 + 3 ⇒ (5) + 3 = 8
| StephNyan |
| Lyssa Kail |
Arval Beyondune
|
Arval make some grumpled noises about sewer rats, looks up and accepts the potion with a grateful nod. He moves on through the sewer.
| StephNyan |
When Arval moves onto the next room he sees a large amount of kobolds. In the back of the room is one that looks different, perhaps the leader.
Arval: 1d20 + 6 ⇒ (20) + 6 = 26
Jeffrey: 1d20 + 3 ⇒ (17) + 3 = 20
Lyssa: 1d20 + 2 ⇒ (6) + 2 = 8
Kobold 1: 1d20 + 1 ⇒ (7) + 1 = 8
Kobold 2: 1d20 + 1 ⇒ (8) + 1 = 9
Kobold 3: 1d20 + 1 ⇒ (4) + 1 = 5
Kobold 4: 1d20 + 1 ⇒ (6) + 1 = 7
Kobold 5: 1d20 + 1 ⇒ (1) + 1 = 2
Kobold 6: 1d20 + 1 ⇒ (7) + 1 = 8
Kobold 7: 1d20 + 1 ⇒ (20) + 1 = 21
Kobold 8: 1d20 + 1 ⇒ (15) + 1 = 16
Kobold Chief: 1d20 + 5 ⇒ (3) + 5 = 8
Turn Progression:
Arval 9/10 HP
Kobold 7
Jeffrey
Allyph
Kobold 2
Lyssa
Kobold 1
Kobold 3
Kobold 4
Kobold 5
Kobold 6
Kobold 8
Kobold Chief
Arval's up first.
Arval Beyondune
|
"For crying out loud!"Arval raises his sword to attack kobold 4.
attackroll: 1d20 + 1 + 3 ⇒ (15) + 1 + 3 = 19 damageroll: 1d10 + 3 ⇒ (2) + 3 = 5
| StephNyan |
Arval drops kobold 4 with a swift slash of his sword.
Kobold 7 takes out his sling and throws a rock at Arval. The rock misses Arval, and hits the ceiling instead.
Sling: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d3 - 1 ⇒ (1) - 1 = 0
Turn Progression:
Arval 9/10 HP
Kobold 7
Jeffrey
Allyph
Kobold 2
Lyssa
Kobold 1
Kobold 3
Kobold 4
Kobold 5
Kobold 6
Kobold 8
Kobold Chief
Jeffrey and Allyph are up.
| Allyph Yssal |
Allyph moves up behind Arval and raises a hand over his shoulder. "Bedtime," she says and mutters a sleep spell that envelops all kobolds except kobold 1. Will DC 15 to resist
| StephNyan |
Kobold 3: 1d20 - 1 ⇒ (6) - 1 = 5
Kobold 5: 1d20 - 1 ⇒ (16) - 1 = 15
Kobold 6: 1d20 - 1 ⇒ (10) - 1 = 9
Kobold 7: 1d20 - 1 ⇒ (16) - 1 = 15
Kobold 8: 1d20 - 1 ⇒ (4) - 1 = 3
Kobold Chief: 1d20 + 0 ⇒ (2) + 0 = 2
Kobold 5 and kobold 7 resist the spell. Every other kobold that was in the spell's radius falls asleep.
Turn Progression:
Arval 9/10 HP
Kobold 7
Jeffrey
Allyph
Kobold 2 (Asleep)
Lyssa
Kobold 1
Kobold 3 (Asleep)
Kobold 5
Kobold 6 (Asleep)
Kobold 8 (Asleep)
Kobold Chief (Asleep)
Jeffrey and Lyssa are up.
Jeffrey_Warren
|
| Lyssa Kail |
"Nice on, Allyph!" Lyssa moves past the others and delivers a flurry of blows to kobold 7.
Uppercut!: 1d20 - 1 + 3 - 2 ⇒ (7) - 1 + 3 - 2 = 7 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
In your face!: 1d20 - 1 + 3 - 2 ⇒ (4) - 1 + 3 - 2 = 4 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
| StephNyan |
Jeffrey moves to a position behind Allyph, and Lyssa moves in front of Arval. Despite Lyssa's eagerness to take kobold 7 down, both her attacks miss target.
Kobold 1 takes a 5-foot step toward Lyssa and stabs at her with his spear. Kobold 5, already next to Lyssa, does the same.
Kobold 1: Stab: 1d20 + 1 ⇒ (13) + 1 = 14 Damage: 1d6 - 1 ⇒ (1) - 1 = 0
Kobold 5: Stab: 1d20 + 1 ⇒ (7) + 1 = 8 Damage: 1d6 - 1 ⇒ (6) - 1 = 5
Both kobolds miss Lyssa, who deftly dodges the spears.
Turn Progression:
Arval 9/10 HP
Kobold 7
Jeffrey
Allyph
Kobold 2 (Asleep)
Lyssa
Kobold 1
Kobold 3 (Asleep)
Kobold 5
Kobold 6 (Asleep)
Kobold 8 (Asleep)
Kobold Chief (Asleep)
Arval's up again.
Arval Beyondune
|
Arval looks relieved at all the sleeping kobolds.
There are a lot but the sleepy little buggers dont stand a chance like this
Arval attacks kobold 1.
"DIE!"
attackroll: 1d20 + 1 + 3 ⇒ (17) + 1 + 3 = 21 damageroll: 1d10 + 3 ⇒ (7) + 3 = 10
| StephNyan |
Kobold 1 dies at Arval's command.
Kobold 7 drops his sling and takes his spear. With it he stabs at Lyssa, but his attack goes wide.
Stab: 1d20 + 1 ⇒ (1) + 1 = 2 Damage: 1d6 - 1 ⇒ (4) - 1 = 3
Turn Progression:
Arval 9/10 HP
Kobold 7
Jeffrey
Allyph
Kobold 2 (Asleep)
Lyssa
Kobold 3 (Asleep)
Kobold 5
Kobold 6 (Asleep)
Kobold 8 (Asleep)
Kobold Chief (Asleep)
Jeffrey, Allyph and Lyssa are up.
Jeffrey_Warren
|
Jeffrey moves past his ally and ends up next to kobold 5. (Taking an AoO from kobold 7 as I move past him.)
"BOOYAH!" Jeffrey shouts as he swings his sword at kobold 5.
Swing sword: 1d20 + 1 + 4 ⇒ (12) + 1 + 4 = 17 Damage: 1d10 + 4 ⇒ (7) + 4 = 11
| Allyph Yssal |
Allyph shoots a ray of electricity at kobold 7, and hits the ceiling instead. "Whoops!"
Touch attack: Elemental Ray (Air): 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1 Electricity damage: 1d6 ⇒ 4
| Lyssa Kail |
"Watch and learn!" Lyssa shouts, ignoring the fact both of her previous attacks missed. She throws an uppercut at kobold 7, then follows it up with a roundhouse kick.
Uppercut: 1d20 - 1 + 3 - 2 ⇒ (12) - 1 + 3 - 2 = 12 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Roundhouse kick: 1d20 - 1 + 3 - 2 ⇒ (20) - 1 + 3 - 2 = 20 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Confirm Crit: Roundhouse kick: 1d20 - 1 + 3 - 2 ⇒ (10) - 1 + 3 - 2 = 10 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
| StephNyan |
Kobold 7: AoO: 1d20 + 1 ⇒ (13) + 1 = 14 Damage: 1d6 - 1 ⇒ (6) - 1 = 5
Jeffrey moves past his comrades and kobold 7, provoking an attack of opportunity from the latter. Kobold 7's attack, however, misses Jeffrey.
With a swing from his sword Jeffrey takes kobold 5 down. Allyph hits the ceiling with a ray of electricity. Lyssa misses her uppercut, but her roundhouse kick drops kobold 7.
All that remains in front of the party is a bunch of sleeping kobolds.
Combat's over.
Jeffrey_Warren
|
As he now has the time Jeffrey puts away his shield, then walks up to every kobold and delivers a coup de grace to each.
On kobold 2:Two-handed coup de grace: 2d10 + 6 + 6 ⇒ (9, 6) + 6 + 6 = 27
On kobold 3:Two-handed coup de grace: 2d10 + 6 + 6 ⇒ (3, 2) + 6 + 6 = 17
On kobold 6:Two-handed coup de grace: 2d10 + 6 + 6 ⇒ (9, 3) + 6 + 6 = 24
On kobold 8:Two-handed coup de grace: 2d10 + 6 + 6 ⇒ (3, 9) + 6 + 6 = 24
On kobold Chief:Two-handed coup de grace: 2d10 + 6 + 6 ⇒ (9, 4) + 6 + 6 = 25
If the damage doesn't kill them: Fort DC 10 + Damage dealt, or die.
| StephNyan |
Arval Beyondune
|
Arval swipes the sweat from his fore head and says; "well thats over, now on with the business."
Arval does an perception check for loot and an survival check for Jerval's footprints.
Perceptioncheck: 1d20 + 1 ⇒ (4) + 1 = 5
Survivalcheck: 1d20 + 5 ⇒ (5) + 5 = 10
| StephNyan |
Each kobold wore hide armor and had both a spear and sling. Every kobolds has 10 sling bullets on him, except for the kobold who shot one. He has 9 on him.
The kobold chief has studded leather, a masterwork spear, and also a sling with 10 bullets.
Among the items carried by the kobolds Arval finds a decorated bag of various items including a wayfinder, a Medium breastplate, a Medium heavy mace, and a book-sized bundle wrapped in paper and sealed with the Glyph of the Open Road. The party easily identify these as a Pathfinder’s possessions and may glean they belonged to the late Derris Jerval. The wrapped package contains a book of traditional Varisian recipes and cannot be opened without breaking the seal.
| Allyph Yssal |
"Seems like Derris didn't make it... Poor man..."
Arval Beyondune
|
"Oh no, it is the kobold chief! Everyone Watch out!"
Arval moves towards the kobold chief poised for the attack.
attackroll: 1d20 + 1 + 3 ⇒ (11) + 1 + 3 = 15
damageroll: 1d10 + 3 ⇒ (5) + 3 = 8