Altheria

Game Master SyrioForel

Battle Map


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Male goblin Alchemist
HP & AC:
| HP-10 | AC 15 Touch 15 FF 11
Saves:
| Fort 4 Ref 6 Will 2

Agroob follows sjust behind the second to last person. Itching for an excuse to blow something up he looks eagerly for the cultist's.

Perception: 1d20 + 1 ⇒ (10) + 1 = 11


Otaku Soccer Player 4; Procrastinator 15

Andross thinks about saying something to GnixGnox, but decides against it. He follows Agroob down the ladder, wrinkling his nose at the smell.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval follows his companions into the Bilge

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Blood... we must be getting close. Or the meat stores are near by.


M Human Braavosi Swashbuckler 6, Duelist 10

GnixGnox’s lantern illuminates the bilge of the ship, showing it to be a cramped space 4’ tall at its tallest point. As you drop down into the bilge, the chanting becomes completely clear, the soothing voice contrasting to the stench of the bilge.

Knowledge Religion or History DC 15:
These are prayers to Sheliak (See Campaign Info for more)

Knowledge Religion DC 25:
This is a commonly used chant for when a storm is coming. The worshippers would ask Sheliak to not unleash her wrath today, and calm the upcoming storm.

The dark silhouette of a hooded figure flickers across the walls in tandem with the lamp, which reveals a single person to be slumped against the side of the mast. Blood clouds the water red around the figure.

Please state what you do for each action. Talking no longer takes an action. Roll stealth checks.


Male Ragebred Barbarian (inactive)

stealth: 1d20 + 1 ⇒ (16) + 1 = 17
Not bad for a big lug!


male Human Hunter 1. Hp 10. Init 3. AC 15. Fort 5. Ref 4. Will 2. Perception + 6.

Tholl Stealth: 1d20 + 8 ⇒ (1) + 8 = 9

Tholl activates his darkvision.

From hell's heart I stab at thee RNG!


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

stealth: 1d20 + 3 ⇒ (15) + 3 = 18


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Stealth: 1d20 + 3 ⇒ (10) + 3 = 13


If there's a place for Gnixgnox to hang the lantern above the water line, he'll do so. Then, he'll turn to the hooded silhouette.

"That's enough out of you and your smelly water goblin words! FIGHT ME!"

Cavalier challenge - swift action

I've asked in the discussion thread if we can charge down here. If we can, I'll use a standard action to use the cavalier's Tactician ability to give everyone Distracting Charge for 3 rounds. If we can't charge, Gnixgnox will start advancing towards the figure.


Male goblin Alchemist
HP & AC:
| HP-10 | AC 15 Touch 15 FF 11
Saves:
| Fort 4 Ref 6 Will 2

stealth: 1d20 + 8 ⇒ (17) + 8 = 25

Knowledge religion: 1d20 + 4 ⇒ (6) + 4 = 10


M Human Braavosi Swashbuckler 6, Duelist 10

Battle Map

Gnixgnox will be able to charge, all of you gain the Distracting Charge for 3 rounds.

The chanting stops, and the hooded figure unsteadily gets to it’s feet as GnixGnox issues his challenge. Filthy blood pours out of each of his wrists to mix with the filthy water below. Two sharp knives gleam in the lamplight. Two stunning azure eyes peer out of the hood and focus on GnixGnox.

The wind abovedecks picks up.

Andross sees the cultist stand and spits out:

Seize this defilier! He plans to put us in Sheliak’s clutches and ruin all us all!

Andross begins praying.

All of you feel empowered. +1 on attack rolls and saving throws.

Spellcraft or Knowledge Religion 12:
Andross casted Bless on all of you.


male Human Hunter 1. Hp 10. Init 3. AC 15. Fort 5. Ref 4. Will 2. Perception + 6.

Tholl init: 1d20 + 3 ⇒ (5) + 3 = 8


Initiative: 1d20 + 2 ⇒ (12) + 2 = 14

And just to clarify, since everyone has the feat, anyone who charges grants everyone else a +2 attack. The bonus doesn't stack, of course, but it should increase the duration.


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

I think we are using our prior initiatives guys, i'm not sure though

initiative: 1d20 + 3 ⇒ (9) + 3 = 12

Crossbow: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 ⇒ 3


His face contorted into a snarl, Gnixgnox charges the robed figure.

Attack with battleaxe... Attaxe?: 1d20 + 3 + 2 + 1 ⇒ (17) + 3 + 2 + 1 = 23
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

His AC is down 2 this round because of the charge, and an additional 2 for the entire battle because he's holding the lantern instead of the shield. If there are any other attacker's that's another -2 vs. them because of the cavalier challenge. Oh boy.


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Male goblin Alchemist
HP & AC:
| HP-10 | AC 15 Touch 15 FF 11
Saves:
| Fort 4 Ref 6 Will 2

Agroob cackles with glee at the silly lone cultist right before bursting into song.

"AGROOB IS HERE AND GOING TO TRY!
BLOW YOU UP AND NEVER DIE!
MAKE THINGS GO BOOM AND YOU BE DEAD!
THEIR GOES ROLLING YOU DUMB HEAD!"

Just one guy Eh?


male Human Hunter 1. Hp 10. Init 3. AC 15. Fort 5. Ref 4. Will 2. Perception + 6.

Tholl moves up and attacks. attack: 1d20 + 1 ⇒ (15) + 1 = 16 Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

That's a lot of blood this guy can't be good

Air Blast: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 5 ⇒ (6) + 5 = 11


Male Ragebred Barbarian (inactive)

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Hanzir goes into a rage and attacks the cultist:
heavy pick, 2 handed: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 7 ⇒ (6) + 7 = 13
(bless, enraged)


M Human Braavosi Swashbuckler 6, Duelist 10

In order to get a better view of combat, I recommend checking out the Battle Map

Above Decks, the storm has nearly hit, and the ship is rocking from side to side.

GnixGnox charges the cultist, his attaxe cutting through the cloak and creating a gash across the cultist’s chest. The cultist sways to the left as a rush of air and a bolt fly by. Tholl’s strike slashes where his head would have been but misses. Hanzir’s pick, coming from behind, crashes into the cultist knee.

Suddenly, the bilgewater starts boiling. Two humanoid bodies of water rise from the filth.

One of them hurls a chunk of what you hope is mud at Agroob.

Yuck: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Roll a fortitude save DC 10 to prevent sickening if the attack hits.

Another smothers Hanzir from behind.

Yuck: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Roll a fortitude save DC 10 to prevent sickening if the attack hits.

One knife strikes at Gnixgnox’s lantern.

Disarm: 1d20 + 6 ⇒ (10) + 6 = 16

The lantern falls to the ground, and the room goes dark.

The other strikes at Hanzir.

Knife: 1d20 + 6 ⇒ (20) + 6 = 26

Damage: 2d6 + 2 ⇒ (5, 2) + 2 = 9

Room is dark. Everyone take your actions, don't worry about initiative.


Male goblin Alchemist
HP & AC:
| HP-10 | AC 15 Touch 15 FF 11
Saves:
| Fort 4 Ref 6 Will 2

"NO WANT TO BLOW UP OINKY MAN? BETTER MOVE!

Agroob begins hacking up a loogie.

Ready action throw a bomb in hanziers square when he moves.


"Rude!", Gnixgnox declares when the lantern falls.

Now gripping his axe two-handed, he swings...

Concealment; 1 hits, 2 misses: 1d2 ⇒ 1
Attaxe: 1d20 + 3 ⇒ (6) + 3 = 9

...but despite having a sense of where the cultist is, he misses.


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

Aya cast's Dancing Lights, they shed light like torches or lantern's

Allow me Aya Takes a hand off her Crossbow, She snaps her fingers, four purplish balls of light hover circling around her finger. The light's begin hovering around the main combat area near the cultist.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

This has just turned from alluring mystery to blood soaked nightmare. Grunval says to himself.

Grunval targets a filth humanoid and hurls wind at it.
Air Blast Attack: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d6 + 5 ⇒ (3) + 5 = 8


male Human Hunter 1. Hp 10. Init 3. AC 15. Fort 5. Ref 4. Will 2. Perception + 6.

Tholl growls deep in his throat and swings again. attack: 1d20 + 1 ⇒ (10) + 1 = 11 Missing by even more.


Male Ragebred Barbarian (inactive)

Fortitude: 1d20 + 7 ⇒ (9) + 7 = 16 (boar shape and rage)

Ignoring the humanoid that hit him (for now),
Hanzir howls and tries to hit the cultist with his pick again
now that Aya has provided some light again:
heavy pick, 2 handed: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d6 + 7 ⇒ (5) + 7 = 12
(bless, enraged)


M Human Braavosi Swashbuckler 6, Duelist 10

In order to get a better view of combat, I recommend checking out the Battle Map

The room lights up again with Aya’s magic, but everyone still misses their targets.

The cultist continues to move about, striking first at Hanzir:

Knife: 1d20 + 6 ⇒ (7) + 6 = 13

Damage: 2d6 + 2 ⇒ (5, 6) + 2 = 13

The other strikes at Gnixgnox.

Knife: 1d20 + 6 ⇒ (8) + 6 = 14

Damage: 2d6 + 2 ⇒ (4, 5) + 2 = 11

The bilgewater bodies continue to strike.

One of them hurls another chunk of what you hope is mud at Agroob.

What you hope is mud: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Roll a fortitude save DC 10 to prevent sickening if the attack hits.

The other smothers Hanzir from behind.

Yuck: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Roll a fortitude save DC 10 to prevent sickening if the attack hits.

Perception DC 20:
You see a glimmer of light reveal the cultists face. The cultist is Alayne.


Perception: 1d20 + 7 ⇒ (4) + 7 = 11

As the cultist's knife scrapes harmlessly across Gnixgnox's armor, the gnome chuckles and swings again.

Attaxe: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

"I should have brought Chunks. He'd have chewed you up, by now."


Male Ragebred Barbarian (inactive)

Hanzir collapses from the cultit's blow
I didn't expect a knife to do nearly that much damage!
Oh well.

Fortitude, to stabalize: 1d20 + 5 ⇒ (20) + 5 = 25 (Beast shape still)


male Human Hunter 1. Hp 10. Init 3. AC 15. Fort 5. Ref 4. Will 2. Perception + 6.

On his initiative Tholl moves over to Hanzir and casts Cure light wounds on him Cure light: 1d8 + 1 ⇒ (5) + 1 = 6


Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4

with thing's lit up finally Aya resumes firing her crossbow at the cultist

attack: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 ⇒ 3


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Grunval tries again to hit the mud humanoid only paces in front of him.

Air Blast: 1d20 + 2 ⇒ (3) + 2 = 5Damage: 1d6 + 5 ⇒ (2) + 5 = 7

I appear to be good at hitting air with air.

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