| Grunval Dugenhal |
Grunval follows his companions into the Bilge
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Blood... we must be getting close. Or the meat stores are near by.
| SyrioForel |
GnixGnox’s lantern illuminates the bilge of the ship, showing it to be a cramped space 4’ tall at its tallest point. As you drop down into the bilge, the chanting becomes completely clear, the soothing voice contrasting to the stench of the bilge.
The dark silhouette of a hooded figure flickers across the walls in tandem with the lamp, which reveals a single person to be slumped against the side of the mast. Blood clouds the water red around the figure.
Please state what you do for each action. Talking no longer takes an action. Roll stealth checks.
| Grunval Dugenhal |
Stealth: 1d20 + 3 ⇒ (10) + 3 = 13
| Gnixgnox Arrig |
If there's a place for Gnixgnox to hang the lantern above the water line, he'll do so. Then, he'll turn to the hooded silhouette.
"That's enough out of you and your smelly water goblin words! FIGHT ME!"
Cavalier challenge - swift action
I've asked in the discussion thread if we can charge down here. If we can, I'll use a standard action to use the cavalier's Tactician ability to give everyone Distracting Charge for 3 rounds. If we can't charge, Gnixgnox will start advancing towards the figure.
| SyrioForel |
Gnixgnox will be able to charge, all of you gain the Distracting Charge for 3 rounds.
The chanting stops, and the hooded figure unsteadily gets to it’s feet as GnixGnox issues his challenge. Filthy blood pours out of each of his wrists to mix with the filthy water below. Two sharp knives gleam in the lamplight. Two stunning azure eyes peer out of the hood and focus on GnixGnox.
The wind abovedecks picks up.
Andross sees the cultist stand and spits out:
Seize this defilier! He plans to put us in Sheliak’s clutches and ruin all us all!
Andross begins praying.
All of you feel empowered. +1 on attack rolls and saving throws.
| Gnixgnox Arrig |
His face contorted into a snarl, Gnixgnox charges the robed figure.
Attack with battleaxe... Attaxe?: 1d20 + 3 + 2 + 1 ⇒ (17) + 3 + 2 + 1 = 23
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
His AC is down 2 this round because of the charge, and an additional 2 for the entire battle because he's holding the lantern instead of the shield. If there are any other attacker's that's another -2 vs. them because of the cavalier challenge. Oh boy.
| Agroob |
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Agroob cackles with glee at the silly lone cultist right before bursting into song.
"AGROOB IS HERE AND GOING TO TRY!
BLOW YOU UP AND NEVER DIE!
MAKE THINGS GO BOOM AND YOU BE DEAD!
THEIR GOES ROLLING YOU DUMB HEAD!"
Just one guy Eh?
| Grunval Dugenhal |
Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
That's a lot of blood this guy can't be good
Air Blast: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
| SyrioForel |
In order to get a better view of combat, I recommend checking out the Battle Map
Above Decks, the storm has nearly hit, and the ship is rocking from side to side.
GnixGnox charges the cultist, his attaxe cutting through the cloak and creating a gash across the cultist’s chest. The cultist sways to the left as a rush of air and a bolt fly by. Tholl’s strike slashes where his head would have been but misses. Hanzir’s pick, coming from behind, crashes into the cultist knee.
Suddenly, the bilgewater starts boiling. Two humanoid bodies of water rise from the filth.
One of them hurls a chunk of what you hope is mud at Agroob.
Yuck: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Roll a fortitude save DC 10 to prevent sickening if the attack hits.
Another smothers Hanzir from behind.
Yuck: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Roll a fortitude save DC 10 to prevent sickening if the attack hits.
One knife strikes at Gnixgnox’s lantern.
Disarm: 1d20 + 6 ⇒ (10) + 6 = 16
The lantern falls to the ground, and the room goes dark.
The other strikes at Hanzir.
Knife: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d6 + 2 ⇒ (5, 2) + 2 = 9
Room is dark. Everyone take your actions, don't worry about initiative.
| Aya_Daijaen |
Aya cast's Dancing Lights, they shed light like torches or lantern's
Allow me Aya Takes a hand off her Crossbow, She snaps her fingers, four purplish balls of light hover circling around her finger. The light's begin hovering around the main combat area near the cultist.
| Grunval Dugenhal |
This has just turned from alluring mystery to blood soaked nightmare. Grunval says to himself.
Grunval targets a filth humanoid and hurls wind at it.
Air Blast Attack: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d6 + 5 ⇒ (3) + 5 = 8
| Hanzir Majjal |
Fortitude: 1d20 + 7 ⇒ (9) + 7 = 16 (boar shape and rage)
Ignoring the humanoid that hit him (for now),
Hanzir howls and tries to hit the cultist with his pick again
now that Aya has provided some light again:
heavy pick, 2 handed: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d6 + 7 ⇒ (5) + 7 = 12
(bless, enraged)
| SyrioForel |
In order to get a better view of combat, I recommend checking out the Battle Map
The room lights up again with Aya’s magic, but everyone still misses their targets.
The cultist continues to move about, striking first at Hanzir:
Knife: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 2d6 + 2 ⇒ (5, 6) + 2 = 13
The other strikes at Gnixgnox.
Knife: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d6 + 2 ⇒ (4, 5) + 2 = 11
The bilgewater bodies continue to strike.
One of them hurls another chunk of what you hope is mud at Agroob.
What you hope is mud: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Roll a fortitude save DC 10 to prevent sickening if the attack hits.
The other smothers Hanzir from behind.
Yuck: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Roll a fortitude save DC 10 to prevent sickening if the attack hits.
| Grunval Dugenhal |
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Grunval tries again to hit the mud humanoid only paces in front of him.
Air Blast: 1d20 + 2 ⇒ (3) + 2 = 5Damage: 1d6 + 5 ⇒ (2) + 5 = 7
I appear to be good at hitting air with air.