A Coven's Vengeance (Inactive)

Game Master Nikolaus de'Shade

[dice=Alyssa]d20+6[/dice]
[dice=Betha]d20+3[/dice]
[dice=Jordanna]d20+4[/dice]

Rebellion Points: 37
Day: 13
Hellfire Compact Maps

Initiative:


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Female Changeling Cleric/Antipaladin (Dread Vanguard) 3 I HP 30/30 I AC 18 [T12 FF 16] I Fort +5 Ref +8 Will +9 I Init +2 I Perception +9, Darkvision I Channel 6/day I Touch of Corruption 7/day

I have Create Water as a spell - would that allow me to control any fire to ensure that it generates mostly smoke? I don't want to vandalise the building (OK, Alyssa does, but she's moderated by her sisters to some extent) but in the absence of silver weaponry we definitely do not want to fight a werecreature on anything like even terms


Not that you know about the were of course...

Yes, create water would be enough to keep the fire within limits. If you missed a round or two though, say, fighting for your life then it might get more out of control though...


Female Changeling Cleric/Antipaladin (Dread Vanguard) 3 I HP 30/30 I AC 18 [T12 FF 16] I Fort +5 Ref +8 Will +9 I Init +2 I Perception +9, Darkvision I Channel 6/day I Touch of Corruption 7/day

In the absence of anything better to do, Alyssa will ready an action to remove the ladder once Betha has returned. Whatever is up there can jump down or starve


The wereboar takes a slow step towards the trapdoor, sniffing, then another and suddenly launches a great sweep with its tusks!

Gore: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d8 + 6 ⇒ (1) + 6 = 7

The tusks miss as Betha throws herself to one side - that blow would have disembowelled her if it landed! Worse - the creature seems to know where she is!

Coven Up!


Jordanna retrieves a bomb and readies to throw it when she has a clear shot at an enemy.

Bomb (Touch AC): 1d20 + 3 ⇒ (10) + 3 = 13
Fire Damage: 1d6 + 4 ⇒ (4) + 4 = 8

5 splash damage, Reflex DC 15 for half.


Game Ended

Betha slashes at the creature, breaking the spell of invisibility.

Katana Attack: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 invisibility
Katana Damage: 1d8 ⇒ 7
Sneak Attack Damage: 1d6 ⇒ 1

Not wanting to continue one-on-one with an angry wereboar, she steps to the open trapdoor and drops through it.

Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12 to avoid AOO

Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18 DC 15 - to avoid the first 10' damage

assuming she's still conscious ...

Betha looks from the ground where she lay. "There's a wereboar up there. Who invited him to the party?"


Female Changeling Cleric/Antipaladin (Dread Vanguard) 3 I HP 30/30 I AC 18 [T12 FF 16] I Fort +5 Ref +8 Will +9 I Init +2 I Perception +9, Darkvision I Channel 6/day I Touch of Corruption 7/day

Alyssa looks mildly interested in the news. "I don't know, dearie. But I know a way to keep him up there."

Taking a moment to study the ladder, she kicks it several times quite hard, aiming to smash it.

Don't know if studied target works on objects - let's find out (yay science!)

Str check to break ladder: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21

That's enough to smash through a door, so it should do the trick


Betha slashes out, leaving a thin cut in the wereboar's flesh. The boar gores forward again as she leaps for the trapdoor and Alyssa wrenches the ladder apart behind her. The weakened rungs at the top snap easily and the old woman is nearly toppled by the long, unbalanced weight.

AAO: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Falling Damage: 1d6 ⇒ 1

Betha crashes into the floor, a bleeding, unconscious wreck as Jordanna lobs her bomb upwards! There is a snarl from above and the wereboar comes crashing down through the trapdoor, nearly hitting Betha's unconscious form!

Falling: 2d6 ⇒ (2, 3) = 5

"Murderers!" It snorts, glaring at the coven with its beady eyes!

Coven Up! Wereboar is in the square next to Betha, so someone could heal Betha without provoking an AAO, but Betha standing up would.

Betha: -6.
Foe: ? -3

Knowledge Nature checks for information about the creature.


Female Changeling Cleric/Antipaladin (Dread Vanguard) 3 I HP 30/30 I AC 18 [T12 FF 16] I Fort +5 Ref +8 Will +9 I Init +2 I Perception +9, Darkvision I Channel 6/day I Touch of Corruption 7/day

"You say that like it's a bad thing, dearie," Alyssa calmly observes as she steps back and heals her unconscious companion.

Move action: study target; standard action: CLW; 5 ft step

CLW: 1d8 + 2 ⇒ (2) + 2 = 4

, Presumably the boar is also prone after that fall?


Jordanna casts color spray on the lycanthrope.

Will DC 15


Game Ended

And to reflect the fallibility of an old mind, I totally forgot that Betha can use feather fall as a Ninja ability. :/

Betha hops to her feet ...

Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24 to avoid AOO

... and then slashes at the creature with her katana.

Katana Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Katana Damage: 1d8 ⇒ 6


Will: 1d20 + 2 ⇒ (3) + 2 = 5 Phew!

Jordanna bathes the wereboar in blindingly bright colours and the creature topples with a mighty thud!

Betha, I'm happy to take your damage rolls as a CGD, meaning 12 damage and a DC24 save to not die. Unless you want to try and keep it alive?

1d4 ⇒ 2

Combat Over since you have time to secure/kill the boar - if no-one does then it may start again! :P


I say "live and let die." Kill the piggie and we'll have bacon later. :)

With the threat neutralized, Jordanna takes the time to search through the tower's ground floor. She leaves the exploration of the roof to her more nimble sisters.


Game Ended

No, Betha is quite happy to finish off the brutish foe. :)

Betha is quite willing to take to the second floor to see what may be sequestered away up there. If we can find a replacement ladder, of course.


Fort: 1d20 + 7 ⇒ (3) + 7 = 10

Betha draws her sword cleanly across the creatures throat and it gurgles out its lifeblood, monstrous features receding. Moments later the body of Agatha Claggan is left on the tower floor, face still twisted into a snarl of fear and rage.

The upstairs of the tower is much like the lower floor, a jumble of old crates, decaying tarpaulins and other objects of little use. Alyssa and Jordanna however, find that the chest thrown at them contains a masterwork light crossbow and a bag of holding (type I) containing six flasks of alchemist’s fire and a thunderstone.

Gatehouse cleared and potential traitor nest dealt with!


"Hmph. The bartender's wife. I knew she was a fat sow, but I didn't think that was literal."

Jordanna looks at the items in the chest appreciatively.

I could use all of those, if nobody else wants them.


Game Ended

"Stupid woman," she says when Agatha reverts to her human form. "She should have known she was in a losing position and acted accordingly. So what do we do with the body?"

Betha looks over the contents of the chest dismissively.

"Nothing there I want."


Female Changeling Cleric/Antipaladin (Dread Vanguard) 3 I HP 30/30 I AC 18 [T12 FF 16] I Fort +5 Ref +8 Will +9 I Init +2 I Perception +9, Darkvision I Channel 6/day I Touch of Corruption 7/day

home again home again jiggity jig. Sorry for delay in posting

Alyssa looks with interest at the chest of items. The crossbow's of no interest, but the fire on the other hand...

suggest we all take 2 flasks of the fire. Crossbow and thunderstone for whoever wants them.

She turns back to the hobgoblin, who apparently didn't want to get his hands dirty in a fight. "Very well, since we're paying you, dearie, disposing of this body so that nobody ever finds it is your job."

She looks at Betha. "Was this the only thing up in the loft, dearie? You know I don't like surprises." She taps the girl with her wand. "There you go, a minute or so and you'll be right as rain."

Wand of Infernal Healing gives Fast Healing 1 for 10 rounds, or 10 hit points in 1 minute


Zigar nods, pulls out a wicked looking knife and begins sizing the body up. The coven take their leave with their new gear in tow.

Arriving back at the jail-house another guest appears. Razelago. His bloated body hovering above the table he speaks.

"I looked in on your guest. Why exactly have you arrested one of the town gatekeepers?"


"He and his wife were plotting to steal weapons in the armory to use against the Baron. We took care of them and their piggy ally."


Razelago looks delighted, but tuts disapprovingly none the less. "Rebellion and sedition. How dreadful." He shakes his head, the bloated flies abdomen shaking as he does so. "The Archbaron is most concerned about the recent spate of lawlessness so he believes it is important to set an example that such behaviour cannot, and will not, be tolerated. He is announcing a public execution, two days from now."

Razelago glances back to the cells. "That one will do nicely. The Archbarons men will construct a suitable scaffold if you specify what you want. Oh and"

He hovers closer, his voice dropping to an unctuous whisper. "Lets avoid any more... escapes shall we? I've not said anything abut the first one - bu if there's no-one to execute on the day..." You'll be up there instead. hangs in the air as he vanishes from sight.


Game Ended

"No need to worry on our account," Betha says smoothly. "There will be someone to hang."

She turns to look at her sisters.

"We'll need to have someone available as the 'understudy' if something happens to that guy," she says with a gesture towards the old man.


"I'm certain we can find some other troublemaker to make an example out of," Jordanna agrees.


Female Changeling Cleric/Antipaladin (Dread Vanguard) 3 I HP 30/30 I AC 18 [T12 FF 16] I Fort +5 Ref +8 Will +9 I Init +2 I Perception +9, Darkvision I Channel 6/day I Touch of Corruption 7/day

Alyssa nods, although she's mentally sizing the impudent devil-messenger up for a coffin; or whatever it is that fiends are buried in. Nasty, Lawful things, getting in the way and acting so self-important.

She brightens up at the mention of a public execution: "Just the one, though, is it dearie? I'm sure we could round up some more troublemakers. Even if they don't know they're causing trouble. That's the worst sort of troublemaker. Shouldn't be allowed."


"More scaffolds can be arranged for lawful executions." Razelago replies to Alyssa just as he vanishes.

With their winged devil overseer on his way the coven has time on their hands, much of the day has been lost to assorted mayhem causing but an hour or two of light remains.

Anyone got things to do? I'll move on tomorrow morning (GMT) if no-one chimes in otherwise.


Female Changeling Cleric/Antipaladin (Dread Vanguard) 3 I HP 30/30 I AC 18 [T12 FF 16] I Fort +5 Ref +8 Will +9 I Init +2 I Perception +9, Darkvision I Channel 6/day I Touch of Corruption 7/day

Alyssa grumbles a bit to herself after the fiend has disappeared. "Trust a devil to take all the fun out of a public execution..."

Good to go!


"Don't worry, sister. One day, we'll give that devil his due."

Also good.


The night passes quietly and the coven returns next morning to the jail from Ash House (which I think is where you're all still sleeping?).

J Per: 1d20 + 7 ⇒ (20) + 7 = 27
A Per: 1d20 + 9 ⇒ (4) + 9 = 13
B per: 1d20 + 7 ⇒ (9) + 7 = 16

Jordanna flings out an arm to halt her sisters as they approach. The ground in front of the jailhouse is heavily trodden and Jordanna's sharp eyes can see scratches around the jailhouse lock - someone has been attempting something during the night...


Jordanna growls angrily. "I'm beginning to think we'd be better off sleeping here instead of the Ash House. So many troublemakers trying to break our prisoners out!"

She looks more closely to try to determine what happened. She also opens the door to check on the old gatekeeper.


Jordanna's best guess, which Betha's greater expertise in the matter confirms, is that someone tried (inexpertly) to pick the door lock. Alyssa meanwhile is able to establish from the tracks that there were two people involved, although they seemed to wear extremely similar boots.

Once the door in unlocked the coven find Dent 'safe' in his cell. The old man barely reacts to their presence and seems entirely defeated.


"Any chance we could follow these tracks to their source and find the culprits?" Jordanna asks her elder sister.


Female Changeling Cleric/Antipaladin (Dread Vanguard) 3 I HP 30/30 I AC 18 [T12 FF 16] I Fort +5 Ref +8 Will +9 I Init +2 I Perception +9, Darkvision I Channel 6/day I Touch of Corruption 7/day

I sort of thought we were taking it for granted that after the last escape we were staying in the jail! Alyssa will definitely be there from now on. Plus our pet hobgoblin, of course. Mustn't forget about our meat shield!

Survival, track: 1d20 + 9 ⇒ (16) + 9 = 25

Alyssa sighs at the sight - both at another attempt at escape, and the clumsiness of it. "Dearie, dearie me. Let's see who's been doing things they shouldn't have."


Game Ended

"Yes, let's follow the tracks," Betha says smiling. "Perhaps we'll have a pair of 'understudies' that we can put on stage with the main performer."


The tracks head across the town square and then veer off into a side street - clearly in an attempt to confuse any pursuit. Sadly for the attempted rescuers Alyssa has been at this game a long time and she follows the trail through back streets, across yards and even into a pig sty, before eventually emerging at the small cemetary gate behind the church of Iomedae...


Jordanna eyes the church with a gleam in her eye. "So, what do you say, sisters? Is this enough probable cause to perform a thorough 'search' of the church?"


Knw Local, DC12:
Sword-Knight Allamar has twin sons names Loran and Locar. The boys are devout Iomedeans and have always chafed at the restrictions their faith faces in Cheliax.


Game Ended

Knowledge (local): 1d20 + 7 ⇒ (20) + 7 = 27

Betha looks at the footprints again.

"Loran and Locar," she says with a grin. "Allamar's sons. That's who this was. Yes, let's pay them a visit."


Female Changeling Cleric/Antipaladin (Dread Vanguard) 3 I HP 30/30 I AC 18 [T12 FF 16] I Fort +5 Ref +8 Will +9 I Init +2 I Perception +9, Darkvision I Channel 6/day I Touch of Corruption 7/day

Alyssa nods. "Maybe that's two more for the execution. And their mother too, if they resist arrest."

Bring it!


Game Ended

"Shall we head 'round to the front door? Or shall we knock here?" Betha questions with anticipation.


"Dealer's choice," Jordanna says. She casts mage armor on herself in anticipation of a fight.


The coven enters by the main door, since the back door is obviously well locked. The church nave is not huge but is neatly furnished and well lit, with a large stained glass window depicting the Twelve Acts sending streams of coloured light all across the room.

A few moments after they enter, Sword-Knight Allamar emerges from a side door and moves half-way down the nave to meet the coven.

"Greetings Ladies. Have you come to pray for the Inheritor's forgiveness?"


Game Ended

"Actually, we've come to speak to your sons. Would you ask them to come out, please?" Betha says. Her voice lacks its normal honeyed tones and is all business.


"And what do you want, witch?!" Comes a voice from above. In the raised gallery that runs around the top of the nave two shadowed figures stand - glaring down.


Game Ended

"He says that as if it were an insult," Betha says to Jordanna. She smiles as she responds to the youth above. "You and your brother clumsily attempted to gain unlawful entry into our jail last night. No doubt to attempt to free the seditious traitor we have in custody there."

"I would recommend you come with us to answer some questions," she continues. "That would be the honorable thing to do. It would be such a disgrace to flout the law and morality in your mother's very own church. How embarrassing it would be for her."


Female Changeling Cleric/Antipaladin (Dread Vanguard) 3 I HP 30/30 I AC 18 [T12 FF 16] I Fort +5 Ref +8 Will +9 I Init +2 I Perception +9, Darkvision I Channel 6/day I Touch of Corruption 7/day

Alyssa nods. "Best for everyone if you do what you're told, boys. don't go trying to think for yourselves at this late stage of your lives. Could be the last thing you ever do."

Intimidate: 1d20 + 9 ⇒ (19) + 9 = 28


Loran and Locan shrink backwards under Alyssa's wrath but their mother is made of sterner stuff.

"These are serious allegations you make." She responds quietly. "You of course have proof? Witnesses? Anything that would hold up in a legal trial under Her Infernal Majistrix's justice?"

She's smiling slightly, seemingly confident that you don't.


Female Changeling Cleric/Antipaladin (Dread Vanguard) 3 I HP 30/30 I AC 18 [T12 FF 16] I Fort +5 Ref +8 Will +9 I Init +2 I Perception +9, Darkvision I Channel 6/day I Touch of Corruption 7/day

"After I've questioned them, dearie, they'll confess. Believe me. The trial will just be a formality after that."

Besides, she's sure that Betha's nice boyfriend can manufacture a useful witness or two if the price is right.

It's so easy when you're eeeeevil

"Or are you going to prevent the Archbaron's lawful representatives from questioning suspects?"

She smiles, almost hoping that the answer is yes - Alyssa has been waiting a long, long time to pay back the insults that the church of Iomedae heaped on her all those years ago.

Move action to study the priestess


"Of course not." The Sword-Knight replies. "My sons will be happy to attend a formal deposition in front of the town notary and another member of the town in good standing. Myself perhaps, or Doctor Rohelendi? And at this deposition you will present your evidence as to why my sons are suspects in the first place - since you apparently don't have any at this point. Thus justice will be served and the course of law prevails. The Inheritor teaches us that justice and righteousness go hand in hand." She bows her head momentarily and then looks up again. "When you have the deposition scheduled I will ensure my sons attend. Good day to you."

She clearly expects the coven to leave.


Female Changeling Cleric/Antipaladin (Dread Vanguard) 3 I HP 30/30 I AC 18 [T12 FF 16] I Fort +5 Ref +8 Will +9 I Init +2 I Perception +9, Darkvision I Channel 6/day I Touch of Corruption 7/day

"Shame on you, dearie. And shame on your sons." Alyssa's elderly body shakes with indignation - only some of which is feigned.

"Here - in this place, of all places - devoted to the Goddess of Truth and Righteousness - are your sons honestly going to deny, right now, that they went to the prison and tried to pick the locks? Did you really not teach them that lying is wrong? What sort of mother are you, anyway?"

"And are you going to shelter law-breakers within your church? I always knew her worshippers were false." She spits on the floor at the priestess' feet. "Thank you for confirming it, dearie. I feel better already."

I think we have enough to arrest them based on the evidence that led us here, at least - but I'll follow the lead of the others on this one. Alyssa's CE, but I'm not ;-)


What proof do you have? Some scratches on a door and you followed two pairs of boots to the churchyard... conclusive? Not entirely... :)

Couldn't make this too easy for you now could I? ;)

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