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Actually Kyra I think you may get a BotG instead we have three left and six turns to get through 4 banes at the waterfront (including the bandit to close) If one of them proves really tricky I would like the option of double blessing in our corner. Hopefully one of the barriers is of the shuffle or banish if undefeated variety. Even with a minus 2 or 3 on the check the bandit shouldn't be too difficult to defeat. We just need to make sure we can get to him.
My next turn will be at the waterfront
I think Lirianne should probably take a crack at closing the glassworks. Especially if her firearm powers are for characters at other locations. plus closing that now leaves us free to concentrate on the Waterfront
Any other thoughts?

Lirianne 1005 |

Lirianne flips Blessing of Torag. She gives her Scale Mail to Kyra and continues her exploration of the Glassworks.
She finds a Longbow +1 (weapon 1).
It's a Ranged 9 check. Do any of you guys want it? Otherwise I won't risk the check.

Kyra #274929-1002 |

Thanks, and I know Reta wanted a weapon 1. If you were planning on taking a weapon 1 then it might be good to try it because we only have acquried one weapon1 upgrade so far I think. I won't need a weapon 1 upgrade this round.
If you need a blessing I could offer one, but then we'd need to decide if it's worth putting my last blessing in your close check or having me close with my last blessing at a 94% success rate. Either way you could use both if needed unless you thought it'd be better to wait for me to close.

Lirianne 1005 |

Kyra, I'm taking your BotG for the Weapon 1 check to acquire.
Ranged 9: 2d10 + 3 ⇒ (6, 10) + 3 = 19 and Longbow +1 acquired. I can discard this to assist in combat checks in another location to add 1d4+1.
Attempt to close Glassworks, reveal Spyglass to add 1d6 Perception 6: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (6) = 16. Glassworks is closed.
Discards Arquebus, Spyglass, Shock Musket +1. Draws Master Gunner, Quartermaster, and Magic Leather Armor.
Ends turn.
Hand: Magic Leather Armor (non CD), Master Gunner, Quartermaster, Matchlock Hackbut, Longbow +1 (non CD),
Displayed:
Deck: 5 Discard: 8 Buried: 4
Notes: I can add 1d6 to a combat check in another location via my Matchlock, and add 1d4+1 via Longbow +1.
DEXTERITY d10 [x]+1 []+2 []+3 []+4
Ranged: Dexterity +2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d8 []+1 []+2 []+3
Craft: Intelligence +1
WISDOM d8 []+1 []+2 []+3
Perception: Wisdom +2
CHARISMA d6 []+1 []+2
Hand Size 5 [] 6
Light Armors Weapons
Powers:
When you play a card that has the Firearm trait, if you would bury ([x] or discard) ([] or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. ([] You may then recharge a card that has the Firearm trait from your discard pile.)

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Seoni flips the blessing of Gorum
she hands a BotG to Kyra and heads to the waterfront
Where the ceiling collapses on her
Collapsed Ceiling
Barrier B
Traits
Obstacle
Veteran
Elite
Check
Dexterity
Acrobatics
Constitution
Fortitude
8
Powers
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.
If undefeated, leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck.
Seoni is d6 wisdom and dexterity
2 blessings is 83pc
or marginally worse than Kyra with one blessing, two blessings on kyra is 98%
We have the turns to spare I'm inclined to risk the damage of a straight roll and keep blessings in hand and have Kyra clear next time
thoughts

Kyra #274929-1002 |

Probably safer to straight roll. The difficulty is 9 (veteran) so I think your success percentages are lower than you think. 2 blessings for you would be 74% which isn't terrible but I don't know if we could recover from burning two blessings for nothing. I believe I have no more blessings in my deck unless I healed myself next turn and then used my blessing to explore.

MorkXII |

Kyra has her Pearl of Wisdom, which gives her a d10 on any one non-combat check as well. Basically, Seoni is the worst character to be dealing with this barrier. :)
I probably agree with the plan to have Seoni fail the check and pass to Kyra, although with only a few turns left, it gets a little risky.

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con dc4: 1d6 ⇒ 6
Seoni is caught in the collapsed ceiling but doesn’t take any damage
Ends turn
Hand: Sihedron medallion, Surgeon, Bastard Sword +1, Frost Ray, Blessing of the gods 3, Blessing of the gods 2,
Displayed: Blessing of the gods 4 ( Kyra ),
Deck: 7 Discard: 5 Buried: 1
Notes: Use blessings on villain, henchmen, closing locations and lingeing barriers only recharge blessing of pharasma if you can
DEXTERITY d6 []+1 []+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d8 []+1 []+2 []+3
Knowledge: Intelligence +2
WISDOM d6 []+1 []+2
CHARISMA d12 [X]+1 []+2 []+3 []+4
Arcane: Charisma +2
Diplomacy: Charisma +1
Hand Size 6 [] 7
Powers:
For your combat check, you may discard a card to use your Arcane skill + 1d6 ([]+1) ([]+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 ([X] 4) to your check to acquire a boon that has the Magic trait.
Hmm might be the only time the surgeon gets used to explore
Blessings available

MorkXII |

During This Adventure:
During This Scenario: The difficulty of checks to acquire allies is increased by 5. When you encounter an ally, you may bury any number of cards; for each card buried, add 5 to your check to acquire that ally.
To win the scenario, close all of the locations.
Turn: 27 Kyra/redeux
Top of Blessing Discard Pile: Blessing of Calistria
Blessing B
Traits
Divine
Calistria
Check
Dexterity
4
OR
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Blessings Remaining: 3
Blessings Deck
Blessing 1
Traits
Divine
Lamashtu
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Basic
Check
None
0
Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
General Store
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:0
Closed
Item B
Traits
Accessory
Magic
Elite
Check
Constitution
Fortitude
5
Powers
Reveal this card to add 1 die to your Fortitude check.
Recharge this card to succeed at your Fortitude check.
The Rusty Dragon
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Kyra
Town Square
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Glassworks
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Lirianne
Waterfront
At This Location: When using a weapon, subtract 1 from each die rolled.
After your exploration, you may discard 2 card to explore again.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: On closing, all characters at this location discard a card.
M:1 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Located here: Reta, Seoni
Barrier B
Traits
Obstacle
Veteran
Elite
Check
Dexterity
Acrobatics
Constitution
Fortitude
8
Powers
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.
If undefeated, leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck.
Barrier B
Traits
Trap
Check
Wisdom
Perception
7
OR
Dexterity
Acrobatics
8
Powers
If defeated, you may immediately explore again.
If undefeated, each character at this location is dealt 1d4 Combat damage.
Monster 1
Traits
Undead
Elite
Check
Combat
10
Powers
The Attic Whisperer is immune to the Mental and Poison traits.
Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any.
Temple
At This Location: When you move or are moved here, discard a card.
Any character at another location may evade an encounter and move here, discarding 2 cards instead of the normal 1, then reset her hand and end her turn.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
One more turn each!!
Just a reminder that Seoni handed a Blessing of the Gods to Kyra at the beginning of her turn.
Available blessings:
Liranne - None
Kyra - Gods (x2), Gorum (x1)
Reta - None
Seoni - Gods(x2)

Kyra #274929-1002 |

Thanks for armor and blessing Lirianne and Seoni!
Hand: Scale Mail (from Lirianne), Pearl of Wisdom, Longsword, Fireblade, BoGorum, BoGods 5 (from Seoni),
Displayed:
Deck: 4 Discard: 12 Buried: 0
Notes:
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d6 []+1 []+2
WISDOM d10 [X]+1 []+2 []+3 []+4
Divine: Wisdom +2
Survival: Wisdom +1
CHARISMA d6 []+1 []+2
Hand Size 5
Light Armors Heavy Armors [X]Weapons
Powers:
Instead of your first exploration on a turn, you may reveal a card that has the Divine trait to choose a character at your location. Shuffle 1d4+1 ([]+2) random cards from his discard pile into his deck, then discard the card you revealed.
If your combat check has the Sword trait, add 2 ([] 4) and you may add the Magic trait ([] and/or Fire trait)
Kyra moves to Waterfront and takes a small break to heal herself.
heal: 1d4 + 1 ⇒ (3) + 1 = 4
Kyra heals 4 cards (in past I was rolling for these heals but I just realized there's a function for that in the spreadsheet
BoGods 2, BoGods 4, BoCaydenCailean 3, BoPharasma healed.
(pretty lucky, though 9 of 12 cards in discard were blessings lol).
Kyra Discards Fireblade for the heal
Kyra is now ready to help her teammates now that she has sat by hearing them scream for help for a bit.
discard BoGorum to explore
She encounters the collapsed ceiling barrier.
Kyra prays to the Gods and Calistra grants her strength...err...dexterity.
recharge Pearl of wisdom and discard BoGods 5 which acts as BoCalistra this turn due to discard pile--+2 die!!
Collapsed Ceiling Dc 9 dexterity: 3d10 ⇒ (2, 9, 10) = 21
Never in her life has she felt more agile
Collapsed Ceiling banished
Kyra has spent all her energy and must rest. She's so tired she drops her scale mail and longsword
reset hand and end turn
Hand: Chain Mail, BoPharasma, BoGods 4, BoCaydenCailean 3, BoGods 2,
Displayed:
Deck: 5 Discard: 13 Buried: 0
Notes: Use blessings at your own discretion, i'm out of turns and trust everyone's judgement :)

MorkXII |

During This Adventure:
During This Scenario: The difficulty of checks to acquire allies is increased by 5. When you encounter an ally, you may bury any number of cards; for each card buried, add 5 to your check to acquire that ally.
To win the scenario, close all of the locations.
Turn: 28 Reta/Redelia
Top of Blessing Discard Pile: Blessing of Lamashtu
Blessing 1
Traits
Divine
Lamashtu
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessings Remaining: 2
Blessings Deck
Blessing B
Traits
Divine
Desna
Check
Intelligence
Arcane
Divine
5
Powers
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Blessing B
Traits
Divine
Basic
Check
None
0
Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
General Store
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:0
Closed
Item B
Traits
Accessory
Magic
Elite
Check
Constitution
Fortitude
5
Powers
Reveal this card to add 1 die to your Fortitude check.
Recharge this card to succeed at your Fortitude check.
The Rusty Dragon
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Town Square
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Glassworks
At This Location: NO BOX
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Lirianne
Waterfront
At This Location: When using a weapon, subtract 1 from each die rolled.
After your exploration, you may discard 2 card to explore again.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: On closing, all characters at this location discard a card.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Located here: Reta, Seoni, Kyra
Barrier B
Traits
Trap
Check
Wisdom
Perception
7
OR
Dexterity
Acrobatics
8
Powers
If defeated, you may immediately explore again.
If undefeated, each character at this location is dealt 1d4 Combat damage.
Monster 1
Traits
Undead
Elite
Check
Combat
10
Powers
The Attic Whisperer is immune to the Mental and Poison traits.
Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any.
Temple
At This Location: When you move or are moved here, discard a card.
Any character at another location may evade an encounter and move here, discarding 2 cards instead of the normal 1, then reset her hand and end her turn.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Available blessings:
Liranne - None
Kyra - Gods (x2), Cayden Cailean (x1), Pharasma (x1)
Reta - None
Seoni - Gods(x2)

Reta by Redelia |
Reta explores the Waterfront, and finds another barrier. This one is a pit trap. Does she notice it before falling in?
(using one blessing from Kyra to almost guarantee success)
perception: 2d6 + 3 ⇒ (4, 5) + 3 = 12
Yep, she sees the trap and steps around it.
Then she gets to explore again (on the text of the trap), and finds an Attic Whisperer.
wisdom: 1d6 ⇒ 6
Seoni and Kyra need to make this check, and it could cause Kyra to discard a blessing, so I will make sure to not use up her last blessing
Reta uses her shock longbow +1, and asks Kyra to bury a BotG so she can get two extra dice.
3d10 + 1d8 + 3 - 4 ⇒ (4, 5, 1) + (3) + 3 - 4 = 12 The -4 was for location subtract 1 from each die
Reta defeats the attic whisperer.
I will try to close in another post to avoid too long a post.

Reta by Redelia |
Now Reta has to face a Bandit Henchman.
Reta recharges Spotol.
Then she uses her shock longbow again. She asks Seoni and Kyra to each discard a blessing.
3d10 + 1d8 + 3 - 4 ⇒ (2, 7, 5) + (6) + 3 - 4 = 19
The Bandit runs home crying to Mommy, and Reta begins her happy dance.
(discards dogslicer, though it doesn't actually matter)

MorkXII |

Development:
Our mayor, no matter how good her heart, can be … shortsighted,” says councilman Thelsikar, head of the mercantile guild. “She sees only the threats in front of her eyes. I can see a bit further.”
For the first time since you arrived in Sandpoint, you have a true ally. “These goblins you describe are worrisome,” the councilman says. “These mutations sound like the work of the cult of Lamashtu, a source of much trouble here in Sandpoint. I do not believe we can let this matter lie while we wait for a dragon to return.”
You agree, but remind the councilman that you do not know where the goblins live.
“Ah, but I might,” he says. “My sources say there has been prowling around Junk Beach at night. My friends, let us lay a trap.”

MorkXII |

REWARD
Each character chooses a type of boon other than loot and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade.
Everyone please pick one more card type to add to this massive list of acquired cards:
Weapon Bastard Sword +1 1
Weapon Longbow +1 1
Weapon Dart B
Weapon Scimitar B
Weapon Shock Longbow +1 B
Spell Enfeeble 1
Spell Frost Ray 1
Spell Aid B
Spell Detect Evil B
Spell Sleep B
Armor Magic Leather Armor B
Item Staff of Minor Healing 1
Item Wand of Force Missile 1
Item Boots of Elvenkind B
Item Potion of Healing B
Ally Aldern Foxglove 1
Ally Toad 1
Ally Sage B
Ally Soldier B
Blessing Blessing of Erastil B
Blessing Blessing of Gorum B
Blessing Blessing of Pharasma B
Blessing Blessing of the Gods B

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wisdom dc 4: 1d6 ⇒ 6
Yeah in your face Attic whisper and bandit
Good Job all! Looking to take spell 1 for Frost Ray Debating whether to make all my spells blasty or stick with some utility probably swapping out arcane armour at this stage

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Blessing for me
Was holding off my second pick until everyone else had made their 1st

MorkXII |

Blessing B
Traits
Divine
Basic
Check
None
0
Powers
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Reta by Redelia |
How much will it mess everyone up if Reta takes a blessing that only applies to her checks?
I am considering one of my upgrades being a blessing B, in which case I could replace a B and basic Blessing of the Gobs with B but not basic Blessing of Hadregash. It only applies to my checks, but if I also discard an ally, I can add 2 dice to any check. It will also often get recharged instead of discarded.

Kyra #274929-1002 |

Kyra would like the following upgrades -
Spell B would be my first choice (unless Seoni doesn't want the second Spell 1, in which i can take it. My Spell B (Find Traps) I want more than Spell 1 (Augury) but I'd take the Spell 1 now while it's available if it won't be claimed otherwise)
Weapon B would be my second choice (unless Lirianne and Reta don't take the last Weapon 1, in which case I'll take a Weapon 1)
To be clear here: I'm completely OK with the Spell B and Weapon B if you guys/gals want to take the Spell 1's and Weapon 1's, I'll only take the leftovers :)
And Reta, sometimes the best thing for the party is to be a little selfish. I don't know the exact card text of your blessing but I say go for it if you think that's your best choice. I have tons of blessings as is and in general I'm pretty willing to give them to someone else even if it means I might be left without any for my turn.

MorkXII |

Armor B
Traits
Heavy Armor
Magic
Elite
Check
Constitution
Fortitude
3
Powers
Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.

MorkXII |

Blessing of Hadredgash
Discard this card to add 1 die to any check by a character that has the Goblin trait.
Discard this card and an ally to add 2 dice to any check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.
So, it has a pretty good chance of letting you recharge it to explore. Sounds pretty great to me.

MorkXII |

I think this summarizes everyone's first picks:
Liranne - Ally 1, Weapon B
Krya - Weapon 1, Spell B
Reta - Weapon 1, Blessing B
Seoni - Spell 1, [upgrade 2]
That still leaves a Spell 1, Item 1 (x2), and an Ally 1 (and a whole mess of B cards). If Seoni doesn't want the second Spell 1, then Kyra could use it.

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Seoni's spell 1 options are (in my order of preference)
Frost Ray (as per the previous scenario)
Good Omen (bit like black spot but for acquire and close location checks i/o monsters)
Illuminate (add d8 to any ranged combat check)
So question is does Good Omen beat Augury in the party's selection of spells
Good omen
Magic
Arcane
Divine
Mental
Discard this card to add 1 plus the adventure deck number of the current scenario to any check to acquire or any check to close a location
After playing if you do not have the arcane or divine skill, banish it; otherwise succeed at an arcane or divine 8 check to recharge instead of discarding it
If I'm not taking two spells I would like ally 1 (there are 2 ally 1s) Taking Incanter for Guide

Kyra #274929-1002 |

Seoni, Take the second Spell 1 since it seems both Ally 1's are taken. Good Omen and Augury both provide good utility of different sorts to the party, but since you'll be taking the second spell 1 I'll get Find Traps which also provides good utility to the party.
Kyra will take
Weapon 1 - Morningstar +1 - Gives Melee+1d8+1 and discard for 1d4. Also can be played to use bludgeoning trait instead of piercing trait. It lacks the sword trait that Kyra has a power feat for, but wanting to make sure I have options for immunities and also because it is a better weapon than the Scimitars. Next round when I get my card feat I'll be getting another Longsword.
Spell B - Find Traps - two dice to any check to defeat against a barrier. recharge 8. This will be a keeper card for quite a while.
here's my new decklist:
Morningstar+1 Weapon 1
Longsword Weapon B
Cure Spell B
Find Traps Spell B
Fireblade Spell B
Chain Mail Armor B
Wooden Armor Armor B
Pearl of Wisdom Item B
Standard Bearer Ally B
BoGods 1 Blessing B
BoGods 2 Blessing B
BoGods 3 Blessing B
BoCaydenCailean 1 Blessing B
BoCaydenCailean 2 Blessing B
BoCaydenCailean 3 Blessing B