Detect Magic traits


Homebrew and House Rules

RPG Superstar Season 9 Top 16

This is accepting that Detect Magic is super common in Pathfinder (as it is a cantrip), and opening the doors to non-casters, or allowing casters to save an otherwise permanently occupied cantrip slot.

There's also a few fantasy series in which non-casters can detect magic due to some quirk.

These are all Magic traits.

Basic Training
Whether it was your first class before continuing into higher magical education, or your only class before dropping out, detecting and identifying spells is as simple as addition.
Spellcraft is always a class skill for you.
You can use Detect Magic as a Spell-Like Ability at will, with a caster level equal to your character level.

Magic Sense
Whether it's a 6th sense you were born with or an enhancement to an existing sense, the signs of magic are no different than footprints or a scent on the wind.
Survival is always a class skill for you.
You can use Detect Magic as a Supernatural Ability at will, with a caster level equal to your character level. You can use Survival in place of Spellcraft or Knowledge (Arcana) when trying to identify a spell being cast, or determine the school of magic (but not for magic item creation).

Aurasight
Everyone has an aura, and you're blessed/cursed to have the sight. In addition to guiding your social interaction, you can also sense when that aura is muddled by magic
Diplomacy is always a class skill for you.
You can sense magic on creatures that have an Intelligence score as if you were concentrating on Detect Magic for one round. If the creature speaks to you, you can identify any magical auras on the creature as if concentrating on Detect Magic for 3 rounds (but only one effect per round of dialogue), and you may use Diplomacy in place of Knowledge (Arcana) to identify those auras. This is an Extraordinary Ability, and does not require concentration.


Hey, neato. I'm totally stealing these.

RPG Superstar Season 9 Top 16

Why would you take the first one when the second one is better in every way?


For the price of a trait, I would have a 1/day limit, or I would say that the caster level stays at 1.


0 level spell that is so ubiquitious, i would just leave it at will as a trait.

RPG Superstar Season 9 Top 16

Cyrad: Because Spellcraft is a better skill than Survival, overall.

RPG Superstar Season 9 Top 16

Petty Alchemy wrote:
Cyrad: Because Spellcraft is a better skill than Survival, overall.

It says you can use Survival. Not that you have to. Even that aside, you cast detect magic as a supernatural ability, which is better than a spell-like ability in nearly all cases because it does not provoke attacks of opportunity and cannot be counterspelled.


Cyrad wrote:
Petty Alchemy wrote:
Cyrad: Because Spellcraft is a better skill than Survival, overall.
It says you can use Survival. Not that you have to. Even that aside, you cast detect magic as a supernatural ability, which is better than a spell-like ability in nearly all cases because it does not provoke attacks of opportunity and cannot be counterspelled.

but then doesn't count as having spells for arcane strike and prcs.

RPG Superstar Season 9 Top 16

Right, it's not a huge deal for Detect spells if they're Spell-like or Supernatural.

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