Inquisitor Archetype: Trade Solo Tactics / TW for Skill Feats


Homebrew and House Rules

Grand Lodge

Is the following Mechanic balanced / acceptable?

Inq Archetype:

Replace Solo Tactics & Teamwork Feats with...

Any Feats that give bonuses to Skill checks: Skill Focus, Alertness, Persuasive, Acrobatic, Athletic, Scholar, Deceitful, Stealthy, etc.

So at 3rd Lvl and every 3 levels thereafter you choose a "Skill Bonus" Feat instead of a TW Feat.


Probably. The Preacher archetype gives you the ability to reroll an attack roll, make an enemy reroll an attack roll against an ally, or add a +4 insight bonus to your AC/CMD as a free action. You get one daily use of this (any of the three options I listed) for giving up Solo Tactics, plus one per TW feat given up. Some bonuses to skills seems perfectly acceptable, as it lowers the charactes combat worthiness and therefore can be expected to impact PC / party survivability to some small degree.


Unless your game need really high skills it is not overpowered at all.


I think at worst it might look a little underpowered, but I don't see teamwork feats work well that often.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Inquisitor Archetype: Trade Solo Tactics / TW for Skill Feats All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules