Best Cleric List Battlefield Control Spells for an Oracle?


Advice

Dark Archive

I love the fluff of the Outer Rifts Oracle mystery and after looking at it I must say it has some good features for a battlefield controller-type character. However, the cleric list is rather lite on such spells and thus I am wondering what are the best battlefield control spells off the cleric list at each level? I know about some of the lower level ones but I am sure there is more out there and I also would like to know some of the better higher-level ones as well…So if anybody has suggestions for good battlefield control spells off the cleric list I’d love to here them.

Silver Crusade

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Assorted Cleric Battlefield Control Spells Levels 1st - 5th:

This list is not complete, it's just the obvious ones.

1st Level: Command (my favorite!), Cause Fear, Murderous Command, Summon Monster I
2nd Level: Darkness, Silence, Sound Burst, Summon Monster II
3rd Level: Archon's Aura, Daylight, Deeper Darkness, Magic Circle Against ... , Summon Monster III, Vision of Hell, Wind Wall
4th Level: Spiritual Ally, Aura of Doom, Summon Monster IV, Unholy Blight
5th Level: Fickle Winds, Summon Monster V, Symbol, Wall of Stone
6th Level and up is for later discovery


No stone shape?

I am dissappoint.


A Reach Weapon.


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With enlarge person and some horrifying debuff aura. Now you are the battlefield control.

Silver Crusade

Well, agreed. The OP only asked asked about Battlefield Control Spells, not Battlefield Control techniques. That said, I agree with you guys that reach & buffed is a very effective battlefield control technique.

Stone shape really only counts if you have time to prepare the battlefield in advance. If you do, Stoneshape counts triple.

Dark Archive

Command (flee, approach) and cause fear are particularly fun with a reach weapon in hand, and the ability to reposition yourself in some way (move action or 5 ft. step) to cause an affected target to provoke AoOs from multiple allies (in addition to yourself) when it flees (or approaches).

Burning disarm isn't your typical 'control' spell, but can be a useful way to shut down a weapon using creature with a low-ish Ref save for its CR, such as an ogre or giant.

Using the Extend Spell metamagic (from a Rod, preferably) on a sound burst is a fun potential 2 round stun on some foes as well.

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