Fail / Skip Recharge on purpose


Pathfinder Adventure Card Game General Discussion

Silver Crusade

I don't recall seeing this in the rules, and I'm assuming it's ok to do (at least my group has been playing it this way), that you can choose not to roll for a recharge check if you want to.

This is maily focused towards Lem after using Cure. If it gets recharged you have to wait to get access again. If you already have another spell in hand you can just "fail" and wait until next turn to get it back.

Anyone see any problem with that?


mickcatron wrote:

I don't recall seeing this in the rules, and I'm assuming it's ok to do (at least my group has been playing it this way), that you can choose not to roll for a recharge check if you want to.

This is maily focused towards Lem after using Cure. If it gets recharged you have to wait to get access again. If you already have another spell in hand you can just "fail" and wait until next turn to get it back.

Anyone see any problem with that?

Pg 15 of the rulebook says the following:

Quote:

Recharge: This explains circumstances under which you may recharge

the card—put it on the bottom of your deck—after playing it; it usually
appears on cards that you would otherwise be required to discard.

The use of the word "may" suggests to me that it is your choice whether to recharge a card or not when it has a "recharge" section underneath its "powers" section.

Silver Crusade

Thanks


I often think about that same question when I'm playing LEM and I know I'll need to use that cure spell again next turn.

Scarab Sages

We had the same question, and made the same assumption. It says "may", so we assume the recharge is not necessary. Our Lem made the same realization, he often wanted to keep Cure in his discard so he could swap some other spell he might not need with it. Same with the Spyglass item.

Liberty's Edge

I believe that is acorrect interpratation of the rules.

Paizo Employee Chief Technical Officer

Yep—"may" means you have the choice.

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