Dead Man's Dome without Caravan encounters


Jade Regent


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

My group will be arriving at Dead Man's Dome in our next session, but I'm not really sure how to run it, since I'm not using Caravan combat rules. Has anyone else encountered this same problem? Any advice? Should I simply run it as straight combat with a boatload of hoarfrost spirits and frostfallen creatures? I don't suppose with the advent of Rasputin Must Die! that anyone's created troop statblocks for a gang of undead? Should I stat the Dead Man up as a ghost fighter or samurai, or simply as a souped up Spiritual Ally?


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Never mind, found another thread suggesting waves of enemies bearing down on them. My party is pretty high powered, and they've got five pretty competent allies to help them, plus the Dead Man, who I will run more or less as a free Spiritual Ally spell, so the list I've made is equivalently powerful, running them through four encounters of increasing CR in rapid succession.

1st Wave (CR 9)--8 Hoarfrost Spirits
2nd Wave (CR 10)--6 Advanced Frost Wights
3rd (CR 11)--2 Cloud Giant Skeletons and 4 Frostfallen Bison
4th (CR 12)--A Cold Rider, mounted on a Frostfallen Mastodon, with two Huge Ice Elementals as backup.

The Exchange

I threw some Ice elementals with the spirits and wights.


I kept it simple, and went with the boatload of hoarfrost and frostfallen creatures.

And when I say boatload, I mean super tanker sized. I stopped counting the XPs after the first 120 monsters fell.

Having several clerics, oracle and a flaming Suishen fighter in the group made it that most of waves of 20 monsters couldn't even get close to the dome. Since most of the monsters were zombies (naturally staggered), the waves were pretty slow.

And then the Deadmen heroes (I had an extra) rose up and cleaned the rest.

We used minis from the "Zombies" boardgame, and the colored ones were the "elite" hoarfrost spirits or wights. Bigger minis were used for the frostfallen rhinos and mastodons.

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