| Matt Coles |
I have a cleric with the Healing Domain, and the Healers Blessing Domain Power. I also have the Craft Wand feat.
By my understanding, anytime I craft a wand, it is my choice as to what I put into it, so long as the abilities or spells are available to me.
So my question is, When I craft a Wand of Cure Moderate Wounds, can I make it Empowered, without incurring any additional cost, because I am able to cast that spell without with it being Empowered without increasing it's level? And after doing so, can players other than myself use that wand in it's Empowered state?
It has been suggested to me that only healing spells, including my Domain Spells, that I actually cast (out of my daily allotment) can be Empowered, and that any spells that I cast out of a wand cannot be Empowered, even though I am the original creator of that wand.
So who is right? And Why?
| Hendelbolaf |
This is probably going to be up to your DM but here is how I see it.
Healer’s Blessing is not the Empower Spell feat even though it replicates some parts of the feat. If it were Empower Spell, then it would also empower the damage done against undead but it specifically does not do so.
I cannot, however, find where it says that you cannot apply domain granted powers to an item that you craft. The domain power does say "all of your cure spells" and this could be interpreted that a crafted item is not a cure spell even though it replicates that spell.
Again, if I were the DM and without giving it too much consideration, I would probably rule that you cannot add it to your item. If you were able to persuade me then I could see myself allowing it but with you paying the extra cost for empowered cure spells in your wand. I do not think that it is justified to be able to make a wand at base cost with empowered spells in it.
| Skylancer4 |
Typically items are created and mimic the 'common' spell cast by an unexceptional caster. The spell functions the same across all wands so every wand is the same value and worth no matter who crafted it (even though it might be more 'expensive' for certain classes to make the same item, market price is usually set by the lowest possible price). The DC is set (unless you modify the spell with a heighten metamagic, and so raise the spell level) and would not take into consideration the creators actual stat modifier, it gets treated as if the caster as the minimum required stat to cast the spell IIRC. For wands that means 1st level being treated as a stat mod of 0, from an 11. For 2nd level it would be +1 so the DC is 13 (10+2+1). For 3rd level spells the DC would be 14 (10+3+1). Any adjustments to the Caster Level (choice of anything over the minium to cast the spell) or Level of the spell (meta feats) would influence the market price of the item and raise it, also raising the cost to make the item.
Just about all of this information is spread around the item creation rules but might not all be in the same place. Adding in certain class abilities that modify spells you cast isn't detailed in the crafting rules, the default assumption is least possible CL and level of the spell. This helps to maintain a certain balance and limit the required book keeping regarding where one item came from versus another.