| RumpinRufus |
I've seen some discussion that says incorporeal creatures are immune to crits, but I can't find where it says this in the rules. Am I missing something?
An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (minimum +1, even if the creature’s Charisma score does not normally provide a bonus).
An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.
An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.
An incorporeal creature moves silently and cannot be heard with Perception checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to its melee attacks, ranged attacks, and CMB. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
| alientude |
This is one of those rules that's well hidden because information is spread out over multiple areas.
http://paizo.com/pathfinderRPG/prd/additionalMonsters/creatureTypes.html#_i ncorporeal-subtype
An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.
One interesting aspect of this distinction is that an effect that makes you incorporeal does not make you immune to crits unless it also gives you the incorporeal subtype.
Kiinyan
|
Incorporeal critical immunity isn't 100%
EDIT: Ninja'd...twice
| Turin the Mad |
You left an important piece out:
Bolded shows what is missing - incorporeal critters cannot be critt'd by non ghost touch weapons.
Also
- elemental subtype:"Elemental Subtype: An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features. Immunity to bleed, paralysis, poison, sleep effects, and stunning. Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack."
- Stonelord - archetype capstone for dwarf paladins IIRC
- Worm that Walks - nasty monster template
- Oozes are "Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.", as per ooze creature type
Proteans are resistant to critical hits (50% fortification equivalence) while aeons are immune (instead of being 'not subject to') to critical hits.
EDIT: ninja'd