
Harrison |
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Greetings everyone!
After a long... long... oh-so-very long time working on this, I've finally finished a long-standing project of mine to completely update the Runemaster class from the World of Warcraft Tabletop Role Playing Game (pg 10 of the More Magic & Mayhem book).
I've broken the whole thing up into 5 different chapters, each touching on a different part of the inner workings of the class to best present it to new players. It's a doozey, though, coming it at a grand total of 32 pages for all of it. However, I had a blast converting this class and updating it to what I believe are balanced Pathfinder standards and I hope you enjoy it as well.
As always, feel free to give any critiques and if you have any questions, I will do my best to answer them. Enjoy!
Chapter 1 - The Runemaster: This section outlines the base class, detailing it's mechanical workings and class features.
Chapter 2 - Runic Arts: This section gives an in-depth explanation of how runic magic works.
Chapter 3 - Runic Patterns: This section outlines the different runic patterns that the Runemaster can learn runes from.
Chapter 4 - Rune Feats: This section presents a small collection of general feats that apply to runes and "Metarunic" feats to give your runes more power.
Chapter 5 - Runes: This section catalogs a complete list of all the runes within each runic pattern (a grand total of 77!) that the Runemaster can learn.
As a quick heads up, please excuse any spelling mistakes you find. I've tried to make as few as possible, but my wonderful proofreader has already found a few and I am correcting them as they are found. The PDFs will be updated to reflect the better spelling changes, but none of the content will change, so you're not missing anything.

Harrison |
1 person marked this as a favorite. |

Hey everyone!
I just wanted to pop in here to present an additional chapter I wrote up for the Runemaster class:
Chapter 6 - Runemaster Archetypes: This chapter contains the archetypes that are available to the Runemaster class.
Again, feel free to give any critiques and if you have any questions, I will do my best to answer them.
At the moment, I am especially open to any suggestions for Rune Feats to help add some diversity to the possible rune feat choices the players can take (as the Runemaster class adds quite a number of possible bonus feats, but only from the rune feat list; one possible option is to allow those bonus feats to come from both the combat and rune feat lists and I would greatly accept feedback for that idea as well).