Information request on Razmiran


Lost Omens Campaign Setting General Discussion


Hi all, can someone please tell me just what official releases from Paizo have covered Razmiran so far? All I really have is the Inner Sea World Guide and the Primer. I seem to recall something about a module set there -- is there anything else?

Dark Archive

The trilogy of modules Crypt of the Everflame, Masks of the Living God, and City of Golden Death aren't set in Razmiran directly, but Razmir's cult serves as the main antagonists. If I remember properly, the later two deal with Razmir's cult more than the first one, and the second one involves infiltrating a group working for Razmir.


Thank you, Lord Gadigan. It does seem odd that given how often Razmir's gang is mentioned in the books, that we almost never get any real information on how they operate or what Razmiran itself is like.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Inner Sea Magic also includes details on the Razmiran Priest, and a page on faking divine magic in general.


Question: what information is there on the region BEFORE Razmir showed up? What was it called? Why did it fall to Razmir? Et cetra.

Dark Archive

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It used to be a River Kingdom called the Duchy of Melcat. Razmir showed up in 4661, murdered a magistrate and absorbed some local trade guilds into an organization under him, pretending to get rid of them (as they had been problematic for the area). He built up a cult of personality until he had enough sway to control the whole kingdom save the capital. He headed to the capital, he demanded fealty from the duke three times, and the duke refused three times. He then brought down a cloud of ash and fire that left the city in ruins. Since that point, he has expanded the country five times, grabbing surrounding River Kingdoms and other local pieces of land.


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I built a character around the worship of Razmir, and I wanted to make sure that he could spout off an endless string of axioms, quotes, and trivia about his adopted nation and patron deity. As a result, I compiled all of the material published to date in a single document. The relevant texts are:

Inner Sea World Guide (lots)
Module - Masks of the Living God (lots)
Guide to the River Kingdoms (lots)
Faction Guide (lots)
Gods and Magic (a little)
Rule of Fear (a little)
Campaign Setting (lots, similar to ISWG)
Inner Sea Magic (a fair amount)
Seeker of Secrets (a little)
Elves of Golarion (a little)
Inner Sea Primer (a fair amount, similar to ISWG)


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Caepio_Alazario, thanks for that list, it is VASTLY appreciated.

And am I alone in feeling that the Church of Razmir is a Golarion-esque version of Scient --- I mean the Clams?


Oh, and one more thing, though this is more related to the Church of Razmir than the nation of Razmiran: does Razmir's gang allow oracles to join? Oracles get divine spells without (necessarily) worshiping a god, and as such it seems possible to me that some of them could end up working for Razmir.

Liberty's Edge

Eric Hinkle wrote:
Oh, and one more thing, though this is more related to the Church of Razmir than the nation of Razmiran: does Razmir's gang allow oracles to join? Oracles get divine spells without (necessarily) worshiping a god, and as such it seems possible to me that some of them could end up working for Razmir.

I'd guess that they'd be too useful to exclude (Full divine spellcasting!) but very distrusted within the church ("Where do their powers really come from? Who might they be working for?"), and thus excluded from the higher ranks.

That's just a guess, though.


Eric Hinkle wrote:
Oh, and one more thing, though this is more related to the Church of Razmir than the nation of Razmiran: does Razmir's gang allow oracles to join? Oracles get divine spells without (necessarily) worshiping a god, and as such it seems possible to me that some of them could end up working for Razmir.

I believe that Oracles, like Paladins, *are* expected to have a Patron in Golarion.. which is contrary to the non-setting-specifc APG rules, but is consistent with the Golarion setting.

Paizo Employee Creative Director

Urath DM wrote:
Eric Hinkle wrote:
Oh, and one more thing, though this is more related to the Church of Razmir than the nation of Razmiran: does Razmir's gang allow oracles to join? Oracles get divine spells without (necessarily) worshiping a god, and as such it seems possible to me that some of them could end up working for Razmir.
I believe that Oracles, like Paladins, *are* expected to have a Patron in Golarion.. which is contrary to the non-setting-specifc APG rules, but is consistent with the Golarion setting.

Actually... only clerics are expected to have deity patrons. There are many examples of paladins and oracles in Golarion who don't have deity patrons.

That doesn't mean oracles would be a good fit for Razmiran, though.


James Jacobs wrote:
Urath DM wrote:
Eric Hinkle wrote:
Oh, and one more thing, though this is more related to the Church of Razmir than the nation of Razmiran: does Razmir's gang allow oracles to join? Oracles get divine spells without (necessarily) worshiping a god, and as such it seems possible to me that some of them could end up working for Razmir.
I believe that Oracles, like Paladins, *are* expected to have a Patron in Golarion.. which is contrary to the non-setting-specifc APG rules, but is consistent with the Golarion setting.

Actually... only clerics are expected to have deity patrons. There are many examples of paladins and oracles in Golarion who don't have deity patrons.

That doesn't mean oracles would be a good fit for Razmiran, though.

Why, for the reasons Deadmanwalking gave?

And thanks for clarifying something about both paladins and oracles.


not only that but also because clerics would switch their deity to him and receive no powers from him thus exposing the lie.

paladins have to devote themselves to an idea, and although at the exterior the razmiran priests try to do good deeds to get others to support their cause, deep down razmir himself and his closest priests are evil, most likely doing evil rituals and techniques to achieve his immortality, but if the paladin found out not only would he oppose them but he would expose him.

i think its more of a fact that they dont want divine casters in the church because they dont want to be exposed due to the lack of divine casting seeing as how they mask arcane spells and use magical items to create false divine magic.

Dark Archive

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It's heavily implied that the church of Razmir brainwashes the hell out of people, so I wouldn't be surprised if they've got plenty of brainwashed adepts, rangers, etc. and a few oracles as well. You can be any alignment at all, and be an oracle, after all, and changing from CG to LE (after 're-education') isn't going to piss off 'Fire' the way it would piss off Desna.

Clerics and, IIRC, inquisitors, are expected to answer to someone, and having their devotions turned towards Razmir might mess with their ability to receive spells. (Although an Razmiran inquisitor sounds totally thematic, capturing 'heretics' and dragging them off to Thronestep to be reprogrammed into right-thinking little adherents! Take ranger as your class, call yourself an 'inquisitor' and be done with it!)

Paladins seem less likely to be actively recruited to join the faith, although I could see the faithful pointing any local non-affiliated Paladins at evil rivals of theirs, just to 'kill two birds with one vicious rumor.'

Currently, Bards, Clerics, Druids, Paladins, Rangers, NPC Adepts (theoretically more common than PC classes!), Alchemists, Inquisitors, Oracles and Witches have access to cure wounds spells. Infernal healing opens up healing options for Magus, Sorcerers, Summoners and Wizards.

That's fourteen classes.

If a Razmiri (or Rahadoumi) can't scare up a source of magical healing, it's not a problem with his country not having clerics, it's a problem with him not looking very hard.

Sovereign Court

Are there any other modules / APs, besides Price of Immortality, that feature the cult?


Set wrote:

It's heavily implied that the church of Razmir brainwashes the hell out of people, so I wouldn't be surprised if they've got plenty of brainwashed adepts, rangers, etc. and a few oracles as well. You can be any alignment at all, and be an oracle, after all, and changing from CG to LE (after 're-education') isn't going to piss off 'Fire' the way it would piss off Desna.

Clerics and, IIRC, inquisitors, are expected to answer to someone, and having their devotions turned towards Razmir might mess with their ability to receive spells. (Although an Razmiran inquisitor sounds totally thematic, capturing 'heretics' and dragging them off to Thronestep to be reprogrammed into right-thinking little adherents! Take ranger as your class, call yourself an 'inquisitor' and be done with it!)

Paladins seem less likely to be actively recruited to join the faith, although I could see the faithful pointing any local non-affiliated Paladins at evil rivals of theirs, just to 'kill two birds with one vicious rumor.'

Currently, Bards, Clerics, Druids, Paladins, Rangers, NPC Adepts (theoretically more common than PC classes!), Alchemists, Inquisitors, Oracles and Witches have access to cure wounds spells. Infernal healing opens up healing options for Magus, Sorcerers, Summoners and Wizards.

That's fourteen classes.

If a Razmiri (or Rahadoumi) can't scare up a source of magical healing, it's not a problem with his country not having clerics, it's a problem with him not looking very hard.

I hadn't thought about inquisitors of Razmir before, but I'm going to think long and hard about them now! I have a homebrew campaign set in the River Kingdoms and Razmir is actively trying to extend his kingdom into the area. Inquisitors sound like fun roleplay opportunities (not to mention good combat opponents). Thanks, Set!

Grand Lodge

Eric Hinkle wrote:
Hi all, can someone please tell me just what official releases from Paizo have covered Razmiran so far? All I really have is the Inner Sea World Guide and the Primer. I seem to recall something about a module set there -- is there anything else?

If you wait until next month, I hear Oprah is doing an "Are You Really A God?" interview.

Grand Lodge

Set wrote:


Currently, Bards, Clerics, Druids, Paladins, Rangers, NPC Adepts (theoretically more common than PC classes!), Alchemists, Inquisitors, Oracles and Witches have access to cure wounds spells. Infernal healing opens up healing options for Magus, Sorcerers, Summoners and Wizards.

That's fourteen classes.

If a Razmiri (or Rahadoumi) can't scare up a source of magical healing, it's not a problem with his country not having clerics, it's a problem with him not looking very hard.

Healing covers more than just repairing hit points. There's also condition and insanity removal as well as resurrection magic. A cure wounds wand is not "cleric on a stick".

Dark Archive

LazarX wrote:
Set wrote:

Currently, Bards, Clerics, Druids, Paladins, Rangers, NPC Adepts (theoretically more common than PC classes!), Alchemists, Inquisitors, Oracles and Witches have access to cure wounds spells. Infernal healing opens up healing options for Magus, Sorcerers, Summoners and Wizards.

That's fourteen classes.

If a Razmiri (or Rahadoumi) can't scare up a source of magical healing, it's not a problem with his country not having clerics, it's a problem with him not looking very hard.

Healing covers more than just repairing hit points. There's also condition and insanity removal as well as resurrection magic. A cure wounds wand is not "cleric on a stick".

I'm flattered as all hell that you follow me around from thread to thread that you've never bothered to post in before just to offer a rebuttal to anything I've posted, but gosh, couldn't you have picked something that wasn't seven months old?

Surely I've posted something more recently you can refute.

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