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Just a quick question here ... I want to make certain that I am not misreading something. I want to be careful -in advance- of table variance, especially if there's a PFS ruling on it.
In the description for the Overhand Chop ability it says that the fighter adds double their Strength modifier to their damage.
Now, this isn't *instead of* the normal 1 1/2 Strength bonus for swinging a two-handed weapon, right? It doesn't say anything to that effect in the ability, but, I think that it's a pretty groovy thing, so I figured it's gotta be too good to be true, right?
My fighter is about to have another stat bump at 8th level, and that will make him have a Strength of 22. (yes, sadly, he has a stat dump to get it). But, that would mean that he adds a +12 to his damage for every attack action? I know its only a single attack, but still. Seems to be a pretty good trade off if he's only making one attack anyway.

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The x2 Strength on damage rolls is in place of the x1.5. Since you can't gain a bonus from the same source twice, you can't add your Strength bonus to a damage roll and then add it again. You just get it once, with the highest multiplier available. This will, however, stack with Power Attack to give you another 50% of your Strength bonus added in, but your Strength bonus doesn't change. It's just a question of how much that bonus is multiplied.

Quandary |

Since you can't gain a bonus from the same source twice, you can't add your Strength bonus to a damage roll and then add it again.
I've seen some builds that gain DEX to damage twice, from different abilities/feats? Does this logic preclude those from working, or would those be considered different 'sources' since the abilities are different (while Over-Hand Chop/etc are just changing the multiplier for the default STR to DMG rule, not 'independently' adding STR to DMG...?)

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The x2 Strength on damage rolls is in place of the x1.5. Since you can't gain a bonus from the same source twice, you can't add your Strength bonus to a damage roll and then add it again.Thanks, Mark. I appreciate the clarification. That's precisely why I asked ... it seemed too good to be true.
I've seen some builds that gain DEX to damage twice, from different abilities/feats? Does this logic preclude those from working, or would those be considered different 'sources' since the abilities are different (while Over-Hand Chop/etc are just changing the multiplier for the default STR to DMG rule, not 'independently' adding STR to DMG...?)
This is exactly why I was asking, though I couldn't think of another example. Overhand Chop doesn't specify that it is "just changing the multiplier". Is there any chance tha tyou can offer an example? I would like to see/understand the way this clarification works across the board with other ability score bonuses.

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Mark Moreland wrote:The x2 Strength on damage rolls is in place of the x1.5. Since you can't gain a bonus from the same source twice, you can't add your Strength bonus to a damage roll and then add it again.Thanks, Mark. I appreciate the clarification. That's precisely why I asked ... it seemed too good to be true.
Quandry wrote:I've seen some builds that gain DEX to damage twice, from different abilities/feats? Does this logic preclude those from working, or would those be considered different 'sources' since the abilities are different (while Over-Hand Chop/etc are just changing the multiplier for the default STR to DMG rule, not 'independently' adding STR to DMG...?)This is exactly why I was asking, though I couldn't think of another example. Overhand Chop doesn't specify that it is "just changing the multiplier". Is there any chance that you can offer an example? I would like to see/understand the way this clarification works across the board with other ability score bonuses.
Does adding Str to your Damage roll a multiple of times due to a critical hit count? So you'd crit with an Overhand Chop with Power Attack and deal (weapon damage die) + (weapon damage die) + (Str * 2.5) + (Str * 2.5).