
Todd Stewart Contributor |

We've got Aasimar and Tiefling, and the Half-Celestial and Half-Fiend templates. We've got all four elements. We've got Sorcerer bloodlines for all of the above plus the Protean.
So how come there aren't any planetouched for the Lawful and Chaotic Outsiders? And why no Axiomite bloodline?
In lieu of having something like that, I once described a protean-blooded tiefling, Nisha Starweather. She showed up in print, but the bloodline details and some other stuff in that section got cut for brevity.
I don't see why they wouldn't each have bloodlines, though it might be considerably rare since they both tend to be less interested in the Material plane than some of the other planar races. And the Axiomites tend to send inevitables to do their work outside of Axis rather than go themselves. But I could see a lot of imentesh protean originated bloodlines, perhaps even a protean chorus dedicated to spreading the lines through whatever means appropriate: magical induction, the fun way, etc.

Razz |

We've got Aasimar and Tiefling, and the Half-Celestial and Half-Fiend templates. We've got all four elements. We've got Sorcerer bloodlines for all of the above plus the Protean.
So how come there aren't any planetouched for the Lawful and Chaotic Outsiders? And why no Axiomite bloodline?
I thought it was silly, too. Everyone forgets about the Law and Chaos axis. I hope an AP comes out that deals with those forces instead of always Good and Evil.
In the meantime, there's no reason you couldn't use the Zenythri from Monster Manual 2. The Chaond works best with the slaad-descended, but I don't see why one couldn't use it for Protean-touched.
There's a Dragon Magazine article that had 2 other versions of Law-touched and Chaos-touched races; the Axani (which I think would best fit one Law-touched than the Zenythri) and the Cansin, which fits the Chaos-touched-but-not-slaad-descended type race. That one would work better for a Protean-touched race.
Also, for clockwork descended (weird, I know, oh the wonders of magical breeding...) are called Mechanatrix I think, they're in the Fiend Folio. Good for Inevitable-touched or some other Lawful extraplanar construct type.

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Viktyr Korimir wrote:I thought it was silly, too. Everyone forgets about the Law and Chaos axis. I hope an AP comes out that deals with those forces instead of always Good and Evil.We've got Aasimar and Tiefling, and the Half-Celestial and Half-Fiend templates. We've got all four elements. We've got Sorcerer bloodlines for all of the above plus the Protean.
So how come there aren't any planetouched for the Lawful and Chaotic Outsiders? And why no Axiomite bloodline?
THIS
The 2nd ed. campaign "Rod of Seven Parts" had a chaos/law theme, but choas was shown as evil, law as good, which kind of defeats the point. I would LOVE an x-axis AP.

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Some ideas that came to me at the gym;
Warpling Characters
Warplings are defined by class levels – they do not possess racial Hit Dice. Warplings have the following racial traits.
* +2 to one attribute: Every day, a Warpling can choose to add a +2 racial bonus to a single attribute. Once this choice is made, it cannot be changed until the Warpling has rested for 8 hours, and chosen to re-allocate this bonus. This choice cannot be changed more than once in a single 24 hour period.
* Small or Medium: A Warpling can come from small stock (usually gnome or goblin) or medium stock (most commonly elven, human or orcish), and can be either Small or Medium sized. This choice is made when the character is created.
* Slow or Normal Speed: Warplings have a base speed of 20 ft. if Small or 30 ft. if Medium sized.
* Darkvision: Warplings can see in the dark up to 60 ft.
* Proteanic Resistances: Warplings have acid resistance 5, electricity resistance 5 and sonic resistance 5.
* Reactive Adaptation: Warplings have a +2 racial bonus to saving throws vs. polymorph effects and effects that would impede movement (such as hold person, solid fog, slow, or web)
* Ride the Wave: Warplings roll twice whenever subjected to a confusion or warpwave effect and can choose from either result.
* Skilled: Warplings gain a +2 racial bonus to Bluff, Disable Device and Escape Artist checks.
* Spell-like Ability: Warplings can use shatter once per day as a spell-like ability (caster level equals the warpling’s class level).
* Languages: Warplings begins play speaking Common and Protean. Warplings with high Intelligence scores can choose any of the following bonus languages: Abyssal, Aklo, Elvish, Gnomish, Goblinoid, Orcish and Sylvan.
Warplings are humanoids who are descended from those who have been tainted by exposure to the Maelstrom, or infected with a proteanic disease. Warplings are not always chaotic, but it is a natural tendency for them, and they are rarely lawful. Warplings resemble their parent species, but often have oddly distorted features, such as eyes of different sizes, hair that moves of its own volition, abnormal numbers of fingers or toes, or have multiple skin tones, often in extravagant swirling displays.
Maxim Characters
Maxim are defined by class levels – they do not possess racial Hit Dice. Maxim have the following racial traits.
* +2 Constitution: Maxim are sturdily built.
* Medium-sized: Maxim are Medium-sized.
* Normal Speed: Maxim have a base speed of 30 ft.
* Darkvision: Maxim can see in the dark up to 60 ft.
* Axiomite Resistances: Maxim have acid resistance 5, electricity resistance 5 and fire resistance 5.
* Coordinated Action: Maxim are highly effective working with others, and confer an additional +1 bonus when taking the Aid Other action, and receive an additional +1 bonus when they are the recipient of an Aid Other action. These bonuses stack, in the case of one maxim aiding another.
* Skilled: Maxim gain a +2 racial bonus to Craft, Heal and Linguistics checks.
* Resistant to Change: Maxim gain a +2 racial bonus to saving throws against disease and mind-affecting effects.
* Spell-like Ability: Maxim can use either cure light wounds or make whole once per day as a spell-like ability (caster level equals the maxim’s class level).
* Languages: Maxim begins play speaking Common and Protean. Maxim with high Intelligence scores can choose any of the following bonus languages: Celestial, Draconic, Dwarven, and Infernal.
Maxim are the result of some unknown experiment by the lawful outsiders of the Axis, and are usually, but not always, lawful in alignment. Maxim resemble perfectly formed humanoids, with sharp, angular features and frozen expressionless faces that lack signs of aging or emotion. They generally appear to have a mixture of elven and human features, but are often bearded, as well, with hair, skin and eyes of solid unblemished colors, lacking freckles or variegation.
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Notes: I don't love the name maxim (or even warpling, for that matter). It's a variation on 'axiom,' but the literal translation of axiom, 'worthy,' might be cooler.
I avoided the temptation to pick up the MM2, MM3, whatever or Fiend Folio and seeing what the 3.5 lawful and chaotic planetouched were like, although I have a sneaking suspicion that the chaotic planetouched also had shatter as an SLA. Eh. That's the most common Protean SLA, so it's in. (Lesser confusion might have been an option, except that it sucks so terribly hard...)