| Sowde Da'aro |
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Fiery Ki Fist (Combat)
By channeling your Ki energy, you sheathe your limbs in magical fire. Your unarmed strikes deal extra fire damage
Prerequisites: Dex 13, Wis 13, Improved Unarmed Strike, Fiery Ki Fist, Stunning Fist, Base Attack Bonus +8
Benefit: As a swift action, by spending 1 point from your ki pool, to surround your fists and feet in flame. For the rest of the round, you gain an extra 1d6 points of fire damage on your unarmed strikes.
Special: When you select this feat, you gain 1 extra Ki point. A monk can select Fiery Fist at 2nd lv as long as he has Stunning Fist.
Ki Ball (Combat)
You focus your ki into a ball of energy that you can hurl at an opponent.
Prerequisites: Dex 13, Wis 13, Improved Unarmed Strike, Fiery Ki Fist ,Stunning Fist, Base Attack Bonus +8
Benefit: you can expend two of your ki points as a move action to create an orb of raw ki energy. You can then throw the seething orb as a standard action with a range of 60 ft. This ranged attack deals damage equal to 3d6 + your Wis modifier, the ki orb is a force effect. If you fail to throw the orb before the end of your turn, it dissipates harmlessly.
Special: When you select this feat, you gain 1 extra Ki point. A monk can select Fiery Fist at 8th lv as long as he has Fiery Ki Fist.
Ki-o-ken (Combat)
You channel your ki energy into a cloak of flame that injures all who attempt to strike you, and you get added effects.
Prerequisites: Dex 15, Wis 15, Fiery Ki Fist, Imp. Unarmed Strike, base attack bonus +12, Ki pool +3
Benefit: As a swift action, you can expend 3 ki points to to cloak yourself in flame, Any creature that strikes you with a melee attack takes 1d6 points of fire damage. And get the effects of both the Haste and Rage spells. This affect lasts for 4+ con. Rounds. (+2 Str and +2 Con, +1 to will and ref saves, -0 to AC, double your speed (max +30) +1 attack per round). After which he is fatigued for a number of rounds equal to 2 times the number of rounds spent in Ki-o-ken.
Special: a monk can select Ki-O-Ken at 12th lv as long as he has Fiery Ki Defense.
Ki-o-ken X2 (Master Fiery Ki Defense) (Combat)
Your ki energy cloak of flame that has additional effects
Prerequisites: Dex 19, Wis 19, Fiery Ki Fist, Imp. Unarmed Strike, base attack bonus +16, Ki pool +8
Benefit: As Ki -o-ken (Improved Fiery Ki Defense), but you expend 8 ki points to cloak yourself in flame, and get the effects of both an improved Haste and Rage. This affect lasts for 8+ con. Rounds. (+4 Str and +4 Con, +2 to will and ref saves, +1 to AC, Quadruple your speed (max +120) +2 extra attacks per round). After which he is fatigued for a number of rounds equal to 4 times the number of rounds spent in Ki-o-ken.
Special: a monk can select Ki-O-Ken at 16th lv as long as he has Ki-o-ken (Improved Fiery Ki Defense).
Kamahamaha (Combat)
You use your Ki energy to produce a terrible blast of flame and force.
Prerequisites: : Dex 15, Wis 15, Fiery Ki Fist, Imp. Unarmed Strike, base attack bonus +12, Ki Blast, Ki pool +1
Benefit: As a standard action you expend all your remaining Ki pool to produce a blast of flame and force that dose Xd6 damage. X being the number of Ki points you have left for the day. This blast bullrushes with a Str bonus of X, X being the number of Ki points you have left for the day. This ranged attack.
Special: A monk can select Kamahamaha at 12th lv as long as he has Ki Ball.
Yes it is Dragon Ball Z.
and yes copywrite laws... but i am unoridganl cur, any ideas?
| Spes Magna Mark |
??? amulet of mighty fists??? you dont game much do you?
First rule when asking for feedback: Accept it without snark.
I agree with Pendagast. I don't like feat trees. Rather than feats, I think that some sort of Ki Warrior archetype with these feats as alternate class features would be much more attractive.
That aside, I had a hard time reading the feats due to the formatting and the numerous typos. Let's look more closely at just one:
Ki Ball (Combat)
You focus your ki into a ball of energy that you can hurl at an opponent.
Prerequisites: Dex 13, Wis 13, Improved Unarmed Strike, Fiery Ki Fist ,Stunning Fist, Base Attack Bonus +8
Benefit: you can expend two of your ki points as a move action to create an orb of raw ki energy. You can then throw the seething orb as a standard action with a range of 60 ft. This ranged attack deals damage equal to 3d6 + your Wis modifier, the ki orb is a force effect. If you fail to throw the orb before the end of your turn, it dissipates harmlessly.
Special: When you select this feat, you gain 1 extra Ki point. A monk can select Fiery Fist at 8th lv as long as he has Fiery Ki Fist.
At first glance, BAB +8 puts it available for a monk at 11th level. The exception under "Special" is easy to miss with a scan, and the qualifier for the exception doesn't make any sense. Fiery Ki Fist is a prerequisite, which means any monk that has Ki Ball will also have Fiery Ki Fist, which means all monks qualify for the feat at 8th level. There are also at least three typos in the text itself.
| Sowde Da'aro |
ok, i am properly chastized. Pendagast i am sorry for my comment. i was having a bad day and i took it out on you, sorry again.
thank you Spes Magna Mark, i now realize that my posting was permature and it needed some more work, i just wanted some, well, feedback on what i was working on.
now that you mention it, yes it would make a great monk class archetype.
well if it was made into an archetype, how would you do it?
oh, and i found out today that ki-o-ken is spelled Kaio-ken...
| Spes Magna Mark |
well if it was made into an archetype, how would you do it?
Well, I'm not quite sure. I've not studied the archetypes too closely yet. The gist is to decide what level the alternate class features come into play, and then make substitutions accordingly. So, since Kamahamaha requires BAB +12, for example, that's 16th-level for a monk. The only two class features at that level are ki pool (adamantine) and slow fall. Swapping out slow fall for an offensive ability doesn't seem to fit, but maybe exchanging ki abilities does.
| Sowde Da'aro |
ok i think i have it
Fiery Ki Fist @ 4th lv.- replaces Still mind (yes i know still mind is gained at 3rd lv, but its been done before in other archetypes...)
Ki Ball @ 7th lv.- replaces Wholeness of body
Kamahamaha @ 11th lv. replaces Diamond body
Kaio-ken(renamed) @ 13th lv. replaces Diamond soul
Kaio-ken X2(renamed) @ 17th lv. replaces Timeless body
and a new one as a capstone... the Spirit Bomb! @ 20th lv. replaces
Perfect self.
ummm... have you seen Dragon ball Z? not everyone has. (tho they should...)
i ask because i dont quite know how to Pathfinderize the spirit bomb...