YuenglingDragon |
10 people marked this as FAQ candidate. |
Break Enchantment reads:
This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is equal to the DC of the curse.
If the spell is one that cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower.
Feeblemind reads:
Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a -4 penalty on its saving throw.
So by the RAW of Feeblemind, Break Enchantment does not work. However, it is a 5th level spell that is not affected by Dispel so Break Enchantment would seem to work.
Is this a case of the specific overruling the general or an oversight?
FarmerBob |
So by the RAW of Feeblemind, Break Enchantment does not work. However, it is a 5th level spell that is not affected by Dispel so Break Enchantment would seem to work.
Is this a case of the specific overruling the general or an oversight?
Don't know the exact intentions, but the language for Feeblemind is pretty clear. It doesn't list Break Enchantment as a way to cure it. I would go with Feeblemind specifically overriding the general Break Enchantment text.
Oliver McShade |
Good Question.
So, did they forget to add Break Enchantment to the Feeblemind list.
Did they intentional leave it off the list.
Or was it an oversight due to Feeblemind being a long standing spell in the game, while Break Enchantment was only added in with D&D 3.0 and latter.
Have no clue, will wait for Official Response.