Chained Spirit

Zavac the Scarred's page

Organized Play Member. 120 posts (176 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


Full Name

Zavac the Scarred

Race

Half-Orc

Classes/Levels

Oracle 1

Gender

Male

Size

Medium; 5'5

Age

17

Alignment

Neutral Good

Deity

Sarenrae

Languages

Common, Orc, Draconic

Occupation

Wanderer

Strength 14
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 17

About Zavac the Scarred

Hit Points - 11
Favored Class - Oracle
Init +2
EXP - 200

DEFENSE:

AC 18 (17 w/out buckler), touch 12, flat-footed 16 (15 w/out buckler)
hp 11 (1d8+2con+1favored)
Fort +3, Ref +2, Will +2

OFFENSE:

Spd 20 ft.

Melee:
Flail, Heavy +2 (1d10+3/19-20/x3)
Dagger +2 (1d4+2/19-20/x2)
Unarmed Strike +2 (1d3+2/20/x2)

Ranged:
Crossbow, Light +2 (1d8/19-20/x2)
Dagger +2 (1d4/19-20/x2)

Oracle Spells Known (CL 1, +2 melee touch, +2 ranged touch):
1 (4/day) Cure Light Wounds; Sanctuary; Bless
0 (at will)Resistance; Stabilize; Detect Magic; Guidance

Channel Energy (positive) - 1d6/30ft radius/selective (4/day)


STATISTICS:

Str 14, Dex 14, Con 14, Int 12, Wis 10, Cha 17

Base Atk +0; CMB +2; CMD 13

Feats: Selective Channeling

Traits: Rostlander; Dangerously Curious

Languages: Common, Orc, Draconic

SQ: Mystery: Life, Curse: Wasting, Orisons, Revelation: Channel


GEAR:

Combat Gear: Bolts, Crossbow (10); Crossbow, Light; Flail, Heavy; Dagger; Buckler; Scale Mail

Other Gear: Rations, trail (per day) (5); Backpack; Blanket; Flint and steel; Spell Component Pouch; Belt Pouch

Coin: 3g, 5s

Encumbrance: 58lb - 58lb Light, 116lb medium, 175lb heavy

Story Gear: 15g, 25s, 30c; Cerdig's wedding band and note


SKILLS:

Diplomacy -4
Handle Animal +3
Heal +1
Intimidate +5
K. History +1
K. Nature +2
K. Planes +1
K. Religion +2
Perception +0
Sense Motive +0
Spellcraft +2
Survival +0
Use Magic Device +5

SPECIAL ABILITIES:

Half-Orc Alternate Racial Trait: Chain Fighter - Half-orcs with this racial trait are proficient with f lails and heavy f lails, and treat dire flails and spiked chains as martial weapons. This trait replaces the weapon familiarity racial trait.

Mystery - Life; Revelations:
1. Channel (Su) - You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.

Curse, Wasting: Your body is slowly rotting away. You take a –4 penalty on Charisma-based skill checks, except for Intimidate. You gain a +4 competence bonus on saves made against disease.

Cure Spells: In addition to the spells gained by oracles as they gain levels, each oracle also adds all of either the cure spells or the inflict spells to her list of spells known. These spells are added as soon as the oracle is capable of casting them.

Dangerously Curious: You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Rostlander: Your hardy nature grants you a +1 trait bonus on all Fortitude saves.


BACKGROUND:

Zavac grew up in a small human village along a river in a dense jungle, existing in relative peace despite the villagers' apprehension of his heritage. He is a quite boy, and was always quick to help the other villagers. The blood of Orcs still run through his blood, though, and one night not too long past, a blood rage overtook him. He ended up killing an entire family in the village, and was on the verge of being run out and left for the dinosaurs that roam the area. The resident Cleric, however, was given a vision from her goddess, Sarenrae. The goddess of redemption and healing had decided to pick young Zavec as an Oracle of Life, as he had always been a faithful follower. Great powers were thrust upon the boy, but there was a price. In order for him to redeem himself, Sarenrae set him a task to heal those who need him the most, and in return he would bear the scars of those he helps. His physical appearance has been severely altered, and is looked upon by all with a healthy fear, either due to his now gruesome appearance or out of respect to the power of Deities. Recently hailing from a year journey through Rostland, he now travels in search for redemption, one scar at a time.

PERSONALITY/APPEARANCE:

Zevac is young, only 17, but wise for his age. His recent hardships have curbed his youthful, care-free view on life, and this has almost turned him a bit bitter towards the world. He carefully weighs his words, but, as per his deal with Sarenrae, won't hesitate a moment to help one in need. Once warmed up, however, he proves to be quite agreeable, sometimes even letting his childish side show. His only pet peeve is injustice, and he is just as eager to rectify the situation with his words as he is with his flail. Usually it's his flail that wins, however, and that just adds another scar to the collection.

Physically, the only hints to his Orc ancestry are small “tusks” and a greenish tint of skin. He stands only 5'5, with sad yellow eyes and a hit of a black beard. His hair he keeps shaved, a personal preference as it tends to be untamable. His scars cover his body, and although they are a cause of mistrust or even fear from others, he bears them with a certain amount of pride. He wears scale mail under a simple, sleeveless white robe, exposed gauntlets and a large flail the only visible hints at his martial prowess.