Lem

Xond's page

24 posts. Alias of Darthrancor.


Full Name

Xond

Race

Halfling Solarian 1 | SP 0/8, HP 9/9, RP 4/4 | EAC 12, KAC 13, vs. Maneuver 21 ;+1 Solar Armor | Fort +4, Ref +2, Will +3;+2 v. Fear | Init +1 | Perception +6 |

Classes/Levels

Conditions: None | Stellar Attunement: Unattuned X

Gender

Male

Alignment

NG

About Xond

---===Statistics===---:

Xond
Male Halfling Mercenary Solarian 1
NG Small Humanoid (Halfling)
Init +1; Perception +6
-------------------------------=DEFENSE=-------------------------------
EAC: 12 {+1 Armor, +1 Dex} | KAC: 13 {+2 Armor, +1 Dex}
HP: 9/9
SP: 8/8
RP: 4
Fort: +4, {+2Base,+1Con,+1Racial}
Reflex: +2, {+0Base,+1Dex,+1Racial}
Will: +3,{+2Base,+0Wis,+1Racial}; +2 v. Fear
AC v. Combat Maneuvers: 21
-------------------------------=OFFENSE=-------------------------------
Speed: 30 ft.
Base Atk: +1;
Melee:+2{+1Base,+1Str}
Ranged:+2{+1Base,+1Dex}
Thrown:+2{+1Base,+1Str}

--Melee: Longsword +2 (1d8+1 S; - ; Analog)

--Ranged:Tactical Semi-Auto Pistol +2 (1d6P; - ; Analog) [9/9 | 1 | 30]

-------------------------------=STATISTICS=-------------------------------
Str: 12 (+1), Dex: 12 (+1), Con: 12 (+1), Int: 10 (+0), Wis: 11 (+0), Cha: 16 (+3)

----------------=Race Traits=-------------------
Halfling Luck: +1 v. all ST. +3 ST v. Fear instead.
Keen Senses: +2 Perception
Sneaky: +2 Stealth. Penalty for stealth while moving reduced by 5 and sniping by 10.
Sure-Footed: +2 Acrobatics and Athletics
--------------=Feats=-----------------
1st Level: Quick Draw
---------------=Skills=- (4 points; 4 class, 0 INT)---------------
**Acrobatics*(Dex)____+7{+1rank,+1Dex,+2Racial,+3Class}
**Athletics*(Str)____+8{+1rank,+1Str,+2Racial,+1Theme,+3Class}
**Bluff(Cha)____+3{+0rank,+3Cha}
**Diplomacy(Cha)____+3{+0rank,+3Cha}
Disguise (Cha)____+3{+0rank,+3Cha}
**Intimidate(Cha)____+3{+0rank,+3Cha}
**Perception(Wis)____+6{+1rank,+0Wis,+2Racial,+3Class}
Piloting*(Dex)____+1{+0rank,+1Dex}
**Stealth* (Dex)____+7{+1rank,+1Dex,+2Racial,+3Class}

ACP -0

*ACP applies to these skills
**In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-
Penalty for Stealth while moving and sniping reduced by 5 and 10 respectivly.
-=Languages=- Common, Halfling, Castrovelian

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
Skill Adept: Bluff and Culture are Class Skills.
Sloar Manifestation (Su): Solar Armor
-Move Action: +1 AC with Light or No Armor.
Stellar Mode (Su): At beginning of combat or when you begin a round unattuned, choose Graviton Mode, Photon Mode or Unattuned. Gain 1 point of attunement in that mode. On each round following, gain 1 point of attunement in that mode or lose all points of attunement and become unnattuned until the following round. When you reach 3 points of attunement you are Fully-attuned. Attunement ends when combat ends, you fall unconscious, or an effect ends attunement.
-Graviton Mode: +1 Ref ST when you are in Graviton mode.
-Photon Mode: +1 all Dmg rolls when you are in Photon mode.
Black Hole (Su): FRA, Fully-attuned Graviton Mode: Any number of creatures within 20 ft. make a DC 13 Fort ST. On fail are pulled 10 ft. closer. Ends Attunement.
Supernova (Su): Stda, Fully-attuned Photon Mode: All creatures make a DC 13 Ref ST. On a fail take 1d6/Lv. Fire Dmg. On success take half damage. Ends Attunement.

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
Second Skin L (250 cr)
Everyday Clothes L (1 cr)
Traveling Clothes L (1 cr)
Personal Commlink L (7 cr)
Longsword L (375 cr)
Tactical Semi-Auto Pistol L (260 cr)
Small Arm Ammo [30] L (40 cr)

-=Carrying Capacity=-
Unencumbered 0-6 Bulk Encumbered 7-12 Bulk Heavy 13+ Bulk
-=Current Load Carried=- 0 Bulk

-=Money=- 41 Cr

---===Background===---:

Xond was born in a halfling merchant caravan fleet to some of the "lower class" members who worked as security for the actual merchants. He had a simple upbringing traveling from planet to planet with his parents. Unfortunately, the fleet broke apart due to disagreements amongst the merchants, leaving Xond and his parents without home or work.
To make due they settled on Castroval and found whatever work they could find.
Xond followed his parents lead until he came of age when he felt the drive to strike out on his own. He signed on with the first mercenary band that would take him. It was during his time with the Crimson Petals that he discovered his abilities to channel the energies of The Cycle into a glowing nimbus that protects him. With practice, he came fully into his own as a Solarian.
After a particularly successful job, the Crimson Petals decided to part ways. Xond decided to head to Absolam Station, primarily to find work but also because he'd never been there before.

---===Appearance and Personality===---:

Eyes: Blue
Hair: Brown with a Bright Blue and Pink Stripe.
Skin: Light Tan
Height: 3 ft.
Weight: 34 lbs.

Xond has an upbeat attitude and keeps an even-tempered manner in civil company. In more informal company or in combat he becomes more vocal and boisterous.

(This is the gist of it. I'm not sure about specifics, I like to let them work themselves out in game.)