@GM: I love the way you just did the tokens for mirror image. I am so stealing that idea! Are orange and purple both on the ground, such that I can be adjacent to both at the same time?
Skug looks around at the swinging chains and dried blood, and listens to the excruciating moans, then claps Eadie on the back and grins at her, "You safe with Skug. Skug break chains."
Can anybody identify the tables/creatures? Do they have hardness? I have adamantine arrows if that will help destroy them. I also have a potion of cure serious wounds and a scroll of cure critical wounds.
@GM: Could I touch the wall next to me with stone shape and cause it to close the alcove, blocking off the other table?
Do the tables try to grab Eadie and Eglantine before my action triggers?
Skug may be a moron out of combat, but fighting is the one thing he knows well. If the actions played out the way I think they did, I'd assume the witch is drawing us into a trap. And I'm trying to kill her, not help her :-Þ
My interpretation has always been no. I wasn't limited to a standard action at the start of my turn. Along the same lines, I also count movement before and after a readied action for whether a PC can 5-ft. step.
Could we possibly color code the enemies? I can't tell who is who.
Singing horribly off key and grinning, Skug goes to play like it's recess and the creature in front of Oleander is the weak kid everybody picks on. "Skug kills quick. Brax kills fast. Skug bites deep. Brax hits hard."
Actions:
Free Rage
Full Round Full Attack
Free 5-ft. step (forward if I don't drop the enemy)
Skug rushes up the chains like a spider, then tries to somersault behind the enemy caster. "Skug kill now! Skug have fun!"
Actions:
Free Rage
Free Explorer boon
Move Movement
Standard Movement
SwiftQuick Runner's Shirt Move Movement
Free Draw a weapon
After haste and encumbrance, my speed should be 45 ft, giving me 135 ft. of movement this round. I'm going to fast climb 50 ft. (100 ft.)
then Acrobatics 15 ft. (30 ft.).
Skug nods at Eadie and begins climbing back down. Once on the ground, he helps Xichi put on the climber's kit, and demonstrates some simple techniques.
@Xichi: That's +4 with my aid and kit. Adding the knotted rope to that might let you succeed even on a 1.
Skug watches Eadie a moment, then slides into a harness and spikes and ties a long, knotted rope around his own waist. Once the fighter starts up a chain, Skug clambers onto the one next to hers. Take 10 Climb is 22. Rope is 50 ft. with knots.
If necessary, use a charge from my scroll of lesser restoration on Oleander.
I'm pretty much worthless at the moment. Can't roll a d20 to save an elf's life, and my only useful item or ability is a cloak of resistance +1. I'll happily throw that over Oleander's shoulders though, once we drag her back up.
I'm not sure "bold" is the right word, but half the fun of a character like Skug is risking his life on stupidity :-) Oh and his max Perception is 18, so he only finds traps by setting them off.
I'll be at a convention this weekend. If you need to bot Skug, just have him run into combat and bash/bash/bite. Don't worry about rage or any of his special abilities, I'll save that for later combats.
#34 Encounter at the Drowning Stones 7-11
#37 The Beggar's Pearl 1-7
#40 The Hall of Drunken Heroes 7-11
#50 Fortunes Blight 5-9
#2-03 Rebels Ransom 5-9
#2-16 The Flesh Collector 7-11
#2-25 You only die twice 5-9
Although the next scenario I run is going to be #6-98: Serprent's Rise, so anything else would have to wait until that finishes.
I can play:
Player:
#32 Drow of the Darklands Pyramind 7-11
#36 Echo of ht Everwar part 1 7-11
#38 No Plunder no Pay 7-11
#42 Echoes of the Everwar part 2 7-11
#44 Echoes part 3 7-11
#53 Echoes part 4 7-11
#2-10 Fury of the Fiend 7-11
#2-12 Below the Silver Tarn 7-11
#2-14 The Chasm of Screams 7-11
#2-18 The Forbidden Furnace 7-11
#2-26 - The Mantis's Prey 7-11
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
(821
posts)
Gralamin Urdathar
M Human Wizad (Diviner) 9 hp 65/65 Init +11 AC 12 (16 w/ mage armor), T 12, FF 11 (15 with mage armor) Fort +9 Ref +6 Will +11 Perception +15
(28
posts)
Inika
F Human Unchained Rogue (pirate) 1/vmc Gunslinger
(1
post)