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Naazza

DaWay's page

FullStarFullStar Pathfinder Society GM. 4,409 posts (7,635 including aliases). No reviews. No lists. 1 wishlist. 15 Pathfinder Society characters. 16 aliases.


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Shadow Lodge

Male

If everyone could post the following information:

Name/Handle
Character Name
PFS number
Faction
Day Job with Roll.

Shadow Lodge

Looks good. I will open up a discussion thread. If everyone so far could report there with their characters.

Shadow Lodge

Male

The Undying Empress merely sits there her leg crossed over inside the heavy robs kicking but never revealing any skin.

The Aspis Consortium agents approach Junchiro, their eyes glazed over as they raise their axes and bring them down on the Samurai.

1d20 + 8 + 4 ⇒ (11) + 8 + 4 = 231d8 + 3 + 4 ⇒ (5) + 3 + 4 = 12
1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 201d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14

initiatives
Junchiro 22
Ceric 19
Durriya 18
Ragnar 15
Aspis 14 (Attacking Junchiro)
Avweyen 6

Awveyen it was revealed to you in the wall of text from the Ratfolk druid.

Shadow Lodge

Yet another recruiting thread for a gameday 3 event. This is for the pbp for the beginning of the eyes of ten scenario arc. No restrictions other than legal Tier 12 characters and posting at least once a day.

Shadow Lodge

Should I go ahead and dot in gameplay or post in the discussion tab. I saw that there was a group there already but didnt want to make assumptions. BTW I just noticed that my character was level 9, hope that's not a problem.

Shadow Lodge

Male

Braziers burning with green flames keep this cavern well lit. In one corner, a fine carpet leads to an opulent throne. In the other, a curtain blocks off a portion of the cave. A ladder vanishes through a hole in the ceiling, the only visible means of egress. Not far from the ladder, chairs surround a modest table; one chair is larger and grander than the rest. A thick leather book and the remains of a meal sit atop the table. A number of clay jars stand against the wall.

You see Durriya sitting on the large, grand chair. She looks much larger than the other ratfolk (Medium sized). She wears thick flowing robes concealing much of her glorious form. When you enter she looks at you the two humans meeting her turn to you. There chain shirts clinging as they move upon seeing the wayfinders at your waist they draw their battle axes. One of them speaks, I thought we were going to have privacy

Durriya Init: 1d20 + 9 ⇒ (9) + 9 = 18
Aspis Init: 1d20 + 2 ⇒ (12) + 2 = 14

Shadow Lodge

I think I will play my Fighter 3/Wizard 1

Shadow Lodge

Both of you are welcome to join. I will open a discussion tab once I have one more person join. At least then with the help of a pregen we can be a legal table.

Shadow Lodge

Male

Yes you have but you said only if the deal with the empress falls through. She was asking you to make a decision. To me it appeared that you wished to wait and see which was not an option for her.

Its not that she has not allied with you, its just that she is not going to aid you in battle.

Shadow Lodge

it's probably going to be my tiefling brawler ( I would love to get my hands around a certain mustached halflings throat). But I have a couple in tier a swashbuckler sitting at 2 xp, a certain elf bomber if he finishes your other game relatively quickly, possibly a fresh half elf illusionist.

Shadow Lodge

I guess if it's my choice I will play the balchemist. I will have him updated and ready to play by the 1st. He just finished all of thornkeep.

Shadow Lodge

Male

I am Krella, and this, she pats the dire rat next to her, it closes its eyes as she scratches behind the ear, is Darkeyes. She pauses a moment to compose herself, sighs deeply and then says. Sad if you were willing to ally with me I would help you take out Durriya as for now I can only wish you the best against her and the 2 Emissaries from you consortium.

She changes back into a rat and heads for the herds where she and Darkeyes disappear.

Shadow Lodge

This is recruitment for PFS Gameday 3 play-by-post. I Will be running The Shackled Hut from the Reign of Winter Adventure Path. This is for Tier 5-7. I would like to see posts once a day and character MUST be PFS legal. Gameplay will start Nov. 1 officially though I more than likely wont be able to post until November 2 or 3.

Shadow Lodge

Interested have several able characters and would fill any role needed.

Shadow Lodge

I have GMed this before but would be more than interested in playing if you would have me.

Shadow Lodge

I have either a Monk 5/Fighter 3/Ninja 2/Warpriest 1 or a Barbarian 1/Alchemist 7 if you have the spots open.

Shadow Lodge

would like to join if you have a spot open up.

Shadow Lodge

I have a couple that could join, Egorian Academy Infernal Binder Wizard 3, Winter Witch 5, Sorcerer 1/Oracle 2, Fighter 2/Swashbuckler 1, or Fighter 3/Wizard 1

Shadow Lodge

Would like to join. Have a couple of free characters and would fill any needed role.

Shadow Lodge

Got two a hulk alchemist and a multiclassed monk.

Shadow Lodge

I got a couple characters within tier and would fill any role needed.

Shadow Lodge

I have several characters within tier and would fill any role needed.

Shadow Lodge

Male

Sweetie, siding against the B!@ch queen will be in your and our favor. She has long held sway over our land and it seems to me that you want to make an alliance with us ratfolk rather than the queen. You have proven that by trying to fight the dragon. If you take her out, I will be the next leader of my kind and I guarantee a fruitful relationship between our peoples as our people will no longer live in the squalor you saw on your travels here. She extends a padded limb to close the deal, Make your decision Durriya and the Aspis Consortium or myself and the ratfolk you were sent to make a deal with.

I feel as if you skipping so much of the lower level of the pagado dismissed a lot of the enmity you would have developed for Durriya

Shadow Lodge

Male

you guys are up.

Shadow Lodge

Male

The rat shapeshifts into a young ratling, the dire rat companion stays at her side. If you want to establish relations with my country mean, I would recommend not doing it through that tyrant the Undying empress.

history:
Nearly five centuries ago, in the year 4251 ar, ratfolk boiled forth from their Darklands kingdom of Diguo-Dashu and threatened Lung Wa. A dozen cities fell before imperial forces drove the rats back into their caves. To end their menace, the legendary arcanist Hao Jin ripped a great sphere of earth free from Nar-Voth, collapsing the ratfolk tunnels and leaving them trapped in their own realms in Sekamina. Hao Jin left the sphere half-submerged in the center of a great lake within her own personal pocket dimension. Much of the remaining ratfolk army was left stranded with the sphere, along with many other Darklands creatures.
In time, the ratfolk mastered their new environment and even prospered. They dubbed the stolen sphere of Nar-Voth Round Mountain, and claimed it as their home. In a chasm at its heart they built a great pagoda of quarried stone, half temple and half warren. Within they enshrined mementos of their life on Golarion and their glorious year of conquest in Lung Wa. Within her pocket dimension, Hao Jin collected countless other curiosities and wonders. In time she vanished from mortal affairs, yet her museum realm remained, reachable through the fabled the Hao Jin Tapestry, which was itself part of Hao Jin’s unparalleled collection. The creatures inside this pocket dimension survived and developed their own cultures and civilizations. Among the creatures trapped within the isolated demiplane—whisked away with the ruins and temples they lived in—was the rakshasa Durriya, who was trapped in the plane centuries before the rats of Round Mountain. She saw in the ratfolk ideal tools for her own ambition: to escape the tapestry and ultimately build a base of power and influence on the Material Plane. Disguised as one of the ratfolk’s own, Durriya proclaimed herself the chosen of the Tian rat goddess Lao Shu Po. She ensorcelled their warlord and proclaimed herself undying queen of the ratfolk of Round Mountain. Under Durriya’s leadership, the ratfolk rose to dominate much of the Hao Jin Tapestry, and their civilization is one of the most stable and influential in the entire realm. Now stylizing herself empress, the rakshasa schemes to escape the tapestry and spread her rule beyond its weave.

Shadow Lodge

Male

Just giving junchiro a chance to weigh in with his words.

Shadow Lodge

Male

Ordinary rats except for one who utters. I can speak.

Shadow Lodge

Male

Jokes. You want jokes well tell me if you...hey give it back. There seems to be a bit of a scuffle over the headset before a females voice comes over the line. This is Sarah. I will be taking over for a bit. Yes there are two packs on their way. Riley's and my pack should be there momentarily.

Shadow Lodge

Male

yes you can distinquish between the two being a eldritch society sorcerer.

Shadow Lodge

Male

As you descend further down first Awveyen can see, then the rest. Dozens if not hundreds of rats looking at you, starring at you. Most are normal but there are some dire in the crowd. They make no move on you, only stare at you.

Two rats in particular seem to be interested in the party, as Awveyen spots yet another secret door.

Shadow Lodge

Male

grouping the strength checks due to the sheer number.

dua-sanaras: 4d10 + 9 ⇒ (10, 9, 4, 7) + 9 = 39 19 success
elib: 5d10 + 11 ⇒ (8, 5, 2, 6, 5) + 11 = 37 21 success
gelgore: 2d10 + 5 ⇒ (9, 2) + 5 = 16 14 fail
vrykol: 2d10 + 5 ⇒ (3, 10) + 5 = 18 15 fail
zabuth: 7d10 + 14 ⇒ (7, 5, 4, 9, 5, 10, 5) + 14 = 59 29 success

The gelgore drops to the ground as well as the assaulting flurry above.

Shadow Lodge

Male

Martin only one round at a time. I have enough to keep track of without having to go back and forth.

Axel, or rather Pyre, begins to pound on the ceiling a rain of fire and concrete coalesces in a meteor striking everyone in the room. Unfortunately two allies are in the room at the moment. Eloise and Haze will have to make dodge rolls vs. Axel's attack of 20.

big group dodge: 4d10 + 9 ⇒ (2, 8, 2, 6) + 9 = 27 17 equals +1 damage, Axel will need to roll 7 dice for the damage being done.

Dua-Sanaras (12) Armor 1d10 ⇒ 3
Elib (2) Armor 2d10 ⇒ (3, 1) = 4
Gelgore (2) No Armor
Vrykol (5) Armor 1d10 ⇒ 2
Vrykol 1 (7 damage)
Zabuth (1) Armor 2d10 ⇒ (5, 9) = 14

EDIT: Axel if you would like you can take this damage roll
7d10 ⇒ (2, 10, 4, 8, 10, 9, 5) = 48

Martin's arcane blast focus on two of the Vrykol
Vrykol 1 dodge 4d10 + 12 ⇒ (7, 9, 1, 2) + 12 = 31 21
Vrykol 2 dodge 4d10 + 12 ⇒ (6, 9, 9, 8) + 12 = 44 30
...but misses both entirely not being able to cope with their erratic flight patterns.

Shadow Lodge

Male

Awyeven does indeed find a secret door on the right calf of the statue to the rat god. Ascending the passage that was clearly not meant for beings of your stature reveals a dead ratfolk with massive burns on its chest he carries mundane gear in addition to a potion of bull's strength, potion of CMW, +1 dwarf bane bolt, +1 human bane bolt, screaming bolt, 2 alchemist's fire, and a tanglefoot bag.

The other secret rooms contain nothing.

Assuming you want to go up the spiral staircase.

This chamber, finished in jet-black marble, stands atop the Pagoda of the Rat. Four diamond-shaped pillars and a larger round central column support the ceiling high above. A staircase winds down around the column to the floors below. Carved writing covers much of each of the smaller pillars. Barred windows in each direction open onto the dark cavern outside. Thousands of faceted crystals set into the dark stone ceiling shed faint light, mimicking stars in the canopy of the ebony night sky. Small tables and chairs sit beyond the pillars in three of the four corners of the room. The fourth corner holds a larger table holding a pair of maps and several tattered journals.

This chamber has a 30-foot-high ceiling. The crystal stars, while attractive and slightly luminescent, have no significant value. Together, they provide dim lighting in the chamber. The writing on the pillars records the lives of the generations of ratfolk who lived and died since Round Mountain was ripped free of Golarion. Only the bottom quarter of each pillar remains untouched.

survival 19:
about a day ago, both humans and ratfolk climbed the stairs into this room and circled halfway around the pillar, where their tracks end. They exited through a well-
hidden sliding stone panel set into the central pillar.

perception 25:
a well-
hidden sliding stone panel set into the central pillar. It sits 5 feet above the floor on the pillar and can be found with a successful DC 25 Perception check. Beyond the secret door, a 5-foot-wide shaft runs down the center of the pillar to a hidden cavern beneath the Pagoda of the Rat. The 150-foot descent is eased by a ladder built into the shaft.

Shadow Lodge

Male

Chronicle for Rats 1

Shadow Lodge

Male

Ratfolk is dead from the magic missile

Ragnar you are not able to find the secret floor.

Aweveyen:
You are correct. I was mistaken.

To retcon things for a minute, Awveyen's last arrow did hit which killed the ratfolk, the arrow never hit ceric, Ceric you still have your protection from evil spell.

You are now out of combat.

Shadow Lodge

Male

Leshawanna:
You notice what appears to be another murder of tagers, possibly two, converging on the warehouse.

Eloise damage rolls
1 2d10 ⇒ (3, 3) = 6
2 5d10 ⇒ (4, 10, 3, 9, 5) = 31
3 2d10 ⇒ (6, 4) = 10
4 2d10 ⇒ (7, 3) = 10
5 2d10 ⇒ (6, 8) = 14

dodge vs. Martin
4d10 + 9 ⇒ (7, 3, 5, 10) + 9 = 34 19
4d10 + 9 ⇒ (9, 3, 10, 8) + 9 = 39 36

4d10 + 9 ⇒ (3, 4, 2, 8) + 9 = 26 17
4d10 + 9 ⇒ (5, 8, 6, 1) + 9 = 29 17

Martin shots out with his tager weapons but only manages to catch air.

The flurry of torsos and wings between you and the dhohanoids emerges with Eloise bruised (damages 0, 26, 1, 8, 11) 46 damage total.

Riley Sommers pipes up over your comlinks So if two wrongs don't make a right, how many murders makes a right? he pauses for a moment, snorts Man, I am funny I chose the wrong career.

For ease of combat I am going to say that most of the attacks are not going to be able to get the angle on you.

Eloise I would seriously recommend a limit weapon, it looks like you are in some serious trouble.

attacks on Eloise
3d10 + 12 ⇒ (3, 3, 3) + 12 = 21 21 attack
3d10 + 12 ⇒ (8, 5, 8) + 12 = 33 28 attack
3d10 + 12 ⇒ (1, 5, 8) + 12 = 26 20 attack
3d10 + 12 ⇒ (10, 9, 7) + 12 = 38 22 attack
3d10 + 12 ⇒ (5, 2, 5) + 12 = 24 22 attack

EDIT forgot the retaliation from Eloise.
dodge: 4d10 + 12 ⇒ (2, 4, 6, 4) + 12 = 28 you get +1 damage, go ahead and include in your next post.
armor: 1d10 ⇒ 7

Shadow Lodge

Male

Total concealment inside the statue.

Shadow Lodge

Male

Junchiro in a deadly flurry of steel finishes the beast.

Awveyen takes aim with his bow and fires at the ratfolk in the statue.
0-50 bad, 51-100 good. miss chance: 1d100 ⇒ 50 and his shot bounces off an slit in the statue, clanking harmlessly to the ground.

Archer gets up and fires at Ceric once again. 1d20 + 10 ⇒ (9) + 10 = 191d6 ⇒ 3

Shadow Lodge

Dotting

Shadow Lodge

Male

In order for Ragnar to get the AoO he would have used a move action to get close enough. Reading your post it sounds like you just cast a spell. Would you like to retcom the action.

Destrachen 47
Archer 33

Shadow Lodge

Male

I can see your argument that he flat-footed as he had not acted in combat yet, so yes. I will concede that he was flat-footed.

Destratchan (45 damage)
Archer (13 damage)

still waiting for Ragnar before everyone can post once again.

Because I will be working for 9 hours tomorrow and travelling for 6, I am going to post the Destrachan next actions. As soon as Ragnar posts everyone may post their next rounds actions so that when I can answer on Sunday/Monday the ball will be in my court.

Destrachan attacks Junchiro
bite: 1d20 + 12 ⇒ (16) + 12 = 282d6 + 4 ⇒ (6, 1) + 4 = 11
claw: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 4 ⇒ (6) + 4 = 10
claw: 1d20 + 12 ⇒ (10) + 12 = 221d8 + 4 ⇒ (6) + 4 = 10

The archer attacks Ceric
1d20 + 10 ⇒ (17) + 10 = 271d6 ⇒ 2

Shadow Lodge

Male

Well that changes things a bit, Junchiro hits the Destrachan just meeting the AC.

Destrachan (25 damage)
Archer in total cover in the statue (13 damage)

It will stand. If you are in melee range (Junchiro, and possibly Ragnar) make your AoO's.

Shadow Lodge

Male

Axel you are all on the rooftop looking in from the skylight, which is why you weren't attack. Your options are to jump down, range attack or climb back down and go through the warehouse entrance.

Shadow Lodge

Male

dungeoneering 18:

Awveyen shoots at the beast, but barely misses his mark, distracted by the sheer size of the creature.

The beast lines his sites on the party and unleashes a horrific scream that seems to resonate deep within your bones. 8d6 ⇒ (6, 3, 4, 2, 6, 6, 6, 6) = 39 Reflex DC 19 halves damage. Meanwhile an archer from inside the statue of La Sha Po fires a crossbow bolt at Awveyen 1d20 + 10 ⇒ (7) + 10 = 171d6 ⇒ 4

Ceric ?

Junchiro moves up and attacks slashes short, his bones still recoperating from the blast.

Ragnar ?

Btw, Awveyen and Junchiro you missed the AC by 1 point. It is a large creature but only has a reach of 5 ft.

Shadow Lodge

Male

initiative: 1d10 ⇒ 7 initiative 15

tenacity dua-sanaras: 4d10 ⇒ (2, 4, 3, 3) = 12 total 18
tenacity dua-sanaras: 4d10 ⇒ (9, 4, 5, 6) = 24 total 24
tenacity dua-sanaras: 4d10 ⇒ (9, 4, 7, 6) = 26 total 18
tenacity dua-sanaras: 4d10 ⇒ (5, 8, 4, 9) = 26 total 18
tenacity dua-sanaras: 4d10 ⇒ (8, 7, 8, 9) = 32 total 35
tenacity dua-sanaras: 4d10 ⇒ (2, 5, 5, 2) = 14 total 19

Being a benevolent GM I am going to say that three dua-sanaras are affected by Eloises Gossomar bombs.

Martin fires (I can't find your post can you quote it with your damage.)
Dua-Sanaras dodge 3d10 ⇒ (1, 2, 1) = 4 and leaves himself wide open to attack. armor: 1d10 ⇒ 5

1-axel, 2- Haze, 3-Martin, 4- Sarah
Leshawanna I have not forgotten you but please feel free to post when you wish to take actions

Dua-Sanaras 1 holds
Dua-Sanaras 2 holds
Dua-Sanaras 3 holds
Dua-Sanaras 4 holds
Dua-Sanaras 5 holds
Dua-Sanaras 6 holds
Dua-Sanaras 7 loses actions
Dua-Sanaras 8 holds
Dua-Sanaras 9 loses actions
Dua-Sanaras 10 loses actions
Dua-Sanaras 11 holds
Dua-Sanaras 12 holds
Vrykol 1 take flight and attack Eloise 4d10 + 12 ⇒ (4, 7, 7, 6) + 12 = 36 26 attack roll dodge or block
Vrykol 2 take flight and attack Eloise 4d10 + 12 ⇒ (6, 8, 9, 7) + 12 = 42 42 attack roll dodge or block
Vrykol 3 take flight and attack Eloise 4d10 + 12 ⇒ (3, 5, 6, 4) + 12 = 30 30 attack roll dodge or block
Vrykol 4 take flight and attack Eloise 4d10 + 12 ⇒ (10, 2, 6, 7) + 12 = 37 22 attack roll dodge or block
Vrykol 5 take flight and attack Eloise 4d10 + 12 ⇒ (9, 7, 5, 2) + 12 = 35 21 attack roll dodge or block
Elib 1 move and leap for the warehouse shelves
Elib 2 move and leap for the warehouse shelves
Gelgore 1 move and start climbing
Gelgore 2 move and start climbing
Zabuth 1 attacks 1d4 ⇒ 4 with their occular blast 4d10 + 8 ⇒ (4, 2, 5, 3) + 8 = 22 martin roll dodge.

everyone may post actions.

Leshawanna roll observation.

Shadow Lodge

Male

Ascending the stairs to the last level, at about halfway up the spiral staircase one of those secret doors that Awveyen noticed opens up with a metal grinding sound echoing throughout the chamber has the cogs lift the door to release a hunched reptilian beast with an eyeless head dominated by a huge, circular mouth filled with sharp teeth.

initiative: 1d20 + 5 ⇒ (11) + 5 = 16

Shadow Lodge

Male

For those of you on the roof peering down into the skylight you can see a total of eight Dhohanoids (four Dua-Sanari, two Vrykols, an Elib and a Gelgore) joining another group of four (one Elib and three Vrykol). You see the small metal case amongst the detritus.

Those senses of yours are kicking in detecting even more Dhohanoids. Surely this has to be a Chrysalis Corporation warehouse. They move into site and you see a Zabuth, a Gelgore, and eight Dua-Sanari's.

As if the sheer number isn't enough they look up into your eyes.

Initiative please. For those of you counting, this is your group versus 22 Dhohanoids.

Shadow Lodge

Male

Awveyen on the sixth level you notice four more secret doors, as well as a door on the back leg of the statue of La Shu Po.

1d20 + 16 + 10 ⇒ (12) + 16 + 10 = 38
...and nothing else.

Shadow Lodge

Male

yes

Shadow Lodge

Male

In the interest of brevity, I am going to fast forward through a couple of levels, please feel free to retcon any actions.

Third Floor Warrens
A great sprawl of makeshift tents and ramshackle stone huts fill this square chamber, some homes built right on top of others. The air is thick with smoke and the miasma of urban life. In the center of each wall, a round barred window opens out onto Round Mountain. A spiral staircase circling a central pillar leads to the upper and lower levels of the pagoda.

Fourth Floor Warrens
Is similar to the last floor save that instead of 120 inhabitants it has 100.

Fifth Floor Warrens
Similar to the two previous levels, housing 85 inhabitants.

Sixth Floor (Out of Seven)
A statue occupies each arm of a great chamber shaped like a four-pointed star. In the center passes a pillar encircled by a spiral stair. The statue of an angry Tian woman stands to the north, her arms extended as though weaving a spell. To the east, a jackal-headed humanoid with a scarred belly raises her arms, one holding a sacrificial knife. In the south, an elderly ratfolk woman looks on sternly. The western alcove contains a butterfly-winged elven woman bearing a gracious expression. Beyond each statue a round barred window can be glimpsed.

Perception checks please.

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