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Naazza

DaWay's page

FullStarFullStar Pathfinder Society GM. 4,333 posts (7,396 including aliases). No reviews. No lists. 1 wishlist. 15 Pathfinder Society characters. 16 aliases.


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Shadow Lodge

Male

Ragnar your roll of 21 definately beats the DC 12. You take half damage which is soaked by the elemental resistance I believe.

Ceric Magics into better position on the dragon's back. I don't recall all of you having flight. Only Junchiro. Correct me if I am wrong. I will give you the benefit of doubt this round.

Awveyen misses with an arrow.

Ragnar hits with all his attacks.

The dragon activates it's frightful presence DC 20 WILL vs Fear. and withdraws from combat. taking safety on a rock wall almost 400 ft. away.

If no actions at stated it will burrow to safety and combat is over.

Junchiro you may change your actions if you wish.

Dragon 152 damage...so far.

Shadow Lodge

Male

init: 1d20 + 4 ⇒ (8) + 4 = 12

Ceric 21
Awveyen 15
Ragnar 13
Dragon 12
Junchiro 8

Ceric casts a spell
Avweyen pulls of an amazing shot. 67 damage (immune to fire)
Ragnar casts a spell
The dragon exhales at 1c2a3r4j 1d4 ⇒ 3 Ragnar. 12d6 ⇒ (5, 4, 4, 3, 3, 3, 1, 2, 1, 1, 4, 1) = 32 fire damage. Reflex 12 for half.
Junchiro closes in. But has to get past the reach of the creatures bite.
1d20 + 22 ⇒ (2) + 22 = 242d6 + 12 ⇒ (2, 1) + 12 = 15 and misses with his own attack distracted by the teeth of the large dragon.

You guys are up.
Xiangnuer (67 damage)

Shadow Lodge

Male

You seek to trick me! You accursed fleas! I will take what is mine off your corpses! the dragon says as she inhales deeply.

initiative time, go ahead and post actions with it and I will sort it out later. If my posts are brief over the weekend know that it is because I am posting from my phone.

Shadow Lodge

Male

I am waiting on you guys. If I don't hear anything by late this weekend the dragon will consider you to be stalling and attack.

Shadow Lodge

Male

With Martin putting his car in the ditch and effectively knocking himself out of the race.
I am assuming you are going to try and put the car back on the road and catch up through GPS on Sarah's car or something.

Sarah's confidence in driving only continues as she attempts to push the car off the road, however the superior reflexes of the other driver manages to turn the fish tail into an aid in taking the next turn continuing the chase across the bridge.
I recall the tie always goes to the defender and since you were trying to damage them it seems as if they were the defender even if they have the package.

Pilot rolls to weave through traffic across the I-90 bridge.
pilot: 2d10 ⇒ (5, 1) = 65+12 is a critical failure, I believe. Here's your chance to overtake them.

Shadow Lodge

Male

With Martin putting his car in the ditch and effectively knocking himself out of the race.
I am assuming you are going to try and put the car back on the road and catch up through GPS on Sarah's car or something.

Sarah's confidence in driving only continues as she attempts to push the car off the road, however the superior reflexes of the other driver manages to turn the fish tail into an aid in taking the next turn continuing the chase across the bridge.
I recall the tie always goes to the defender and since you were trying to damage them it seems as if they were the defender even if they have the package.

Pilot rolls to weave through traffic across the I-90 bridge.
pilot: 2d10 ⇒ (1, 4) = 5

Shadow Lodge

Male

Now that you are in the city where traffic can be manipulated via traffic lights you manage to keep pace and spot the car about a half a mile ahead of you breaking through Eastside weaving across the I-90 bridge into Mercer Island.

While you did not succeed the last test, consider it DM fiat because of Haze's work in hacking the systems. From now one Haze when I call for a pilot roll make a computer roll as you try to control traffic.

Pilot: 2d10 ⇒ (1, 5) = 6 5+12=17

Shadow Lodge

Male

What!?! You bring me no tribute and you do not bow in my presence? But you have such nice things on you. They would make excellent tribute. Such other disrespect can be forgiven. She takes a moment to pause and then addresses Junchiro with a snear I have no master. If you want to talk about rightful owners you are trespassing in my domain. I should have your head. Consider this a kindness in offering you a chance to pay a tariff after such transgressions.

[ooc]The dragon is looking for items/gold totalling 7,000 gp. BTW it's diplomacy DC 23 to improve the attitude to indifferent.

Shadow Lodge

Male

ultimately while I have no problem of you loaning him your shirt for the reroll it will be with his bonus not yours since it is not your reroll. More to come in a little bit.

Shadow Lodge

Male

Waiting for the other car to post. If this has not occurred in the next 24 hours or so I will take action for them.

Shadow Lodge

Male

And in a great burst the creature burst forth from the earth and takes flight. She takes a quick look at each one of you and then speaks, My, my, my. You certainly are different than the ratlings that scurry about. Tell me what tribute have you brought forth for the great Xiangnuer of the futsanglungs?

Shadow Lodge

Male

6 hours total, 1 hour since the last fight.

Shadow Lodge

Male

pilot: 2d10 ⇒ (10, 8) = 18 10 + 12 = 22

The Chrysalis Corporation operatives deftly maneuver out of the way. Some quick braking and then acceleration manages to move and miss all shots. Without any progress being made to slow the vehicle down. Leaving the Freeway traffic they head into downtown Seattle.

Drivers I am going to need a Pilot check in order to keep up.

2d10 ⇒ (10, 8) = 18 10 + 12 = 22
22 is your difficulty to keep up.

Shadow Lodge

Male

no documents on the dead aspis agent though you suspect that of Lialda Longsarrow, a former pathfinder who became Shadow Lodge before finding a home in the Aspis Consortium.

As you approach the edge of the landing and the massive stone steps the ground beneath begins to tremble softly; a rumbling sound slowly growing louder and more violent until the ground erupts in a shower of rock and debris.

You have 12 seconds (2 rounds) to make an preparations as whatever is coming to you burrows to the surface.

Knowledge Arcana 21:

Shadow Lodge

Male

At the center of Round Mountain is a great cavern nearly a half-mile across and 1,0000 feet tall. The governing ratfolk have built a massive, 7-story pagoda here, signifying this as their central seat of power. The Sundered Path enters this central cavern several hundred feet above the base of the pagoda and is only reachable by climbing the stairs that spiral along the cavern’s outer wall. Forty feet directly below the exit of the Sundered Path is a small perch carved into the wall.

The twisting tunnels of the Sundered Path give way to Round Mountain’s great central chasm. From the top of a large stone landing, a massive seven-story pagoda can be seen at the cavern’s center. Torches illuminate a set of worn steps, carved from bedrock and nearly ten feet wide, spiraling down the edge of the chasm toward the pagoda’s entrance hundreds of feet below.

Shadow Lodge

Male

Busy weekend. Will post more by Sunday night.

Shadow Lodge

Male

Posting from my phone and away at the in-laws. I will post more Sunday night but for now the gig was nice enough to wait for you to exhaust yourself by clearing the tunnel. No equipment of note.

Next week the final battle and hopefully part 2 of the game.

Shadow Lodge

Male

And that will finish it. Combat over.

Shadow Lodge

Male

yes

Shadow Lodge

Male

Opposed Pilot vs Sarah: 2d10 ⇒ (4, 7) = 11 7+12=19

Sarah closes in and manages to damage the rear quarter panel of the drivers side.

Haze begins hacking into W-DOT systems.

Alex's pot shot misses.

Martin follows suit and follows Sarah.

Eloise misses the tires as well.

The other two cars drop back and sandwich Sarah inbetween them. 2d10 ⇒ (3, 4) = 7 =17

You all see the signs for downtown Seattle and traffic is starting to get backed up due to the sheer amount of commuters.

Shadow Lodge

Male

Awveyen 23
Ragnar 13
Junchiro 9
Ceric 7
Gug 5

Awveyen backs away and focuses his magic.
Ragnar finished with his magics.
Junchiro takes a step forward on the large creature and unleashes a devastating combo. (78 Damage)
Ceric summons a flaming sphere. reflex: 1d20 + 6 ⇒ (2) + 6 = 8 and the creature is dazed (5 damage, dazed for 2 rounds)

You guys are up.

Shadow Lodge

Male

My best guesstimate is 5 hours between travelling a couple miles in the underdark and excavating the tunnel.

Shadow Lodge

Male
Rerednaw wrote:

Apologies wasn't sure if the Keeper...er DM was rolling for us.
Pilot Test
Base: Agility(8)
Dice: 2d10
Taking 7 = 15.
To the DM: rolz.org is fine for rolling if you don't have dice or a roller of your choice handy.

Please use the Paizo board roller. I will not accept other methods.

Shadow Lodge

Male

GM stuff: 1d20 + 15 ⇒ (11) + 15 = 26

With eveyone unable to see, suddenly 1J2C3A4R: 1d4 ⇒ 1 Junchiro is attacked by a horrible, towering menace who has a bifurcated mouth vertically aligned at the top of its head with a tooth filled maw and massive arms split at the elbows into twin clawed hands.

Claw: 1d20 + 17 - 3 ⇒ (15) + 17 - 3 = 291d6 + 7 + 6 ⇒ (2) + 7 + 6 = 15

initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Surprise round over, everyone roll initiative and post actions. If you make the proper check you will find out that you are fighting a Gug.

You will have had a round or two to cast the proper spells and drink potions. If you have not done any of these and failed your fort save you are fatigued.

Shadow Lodge

Male

Reredraw: please make an alias for your character and post under that. It makes thing easier when I am trying to look things over.

Everyone: I-90 is an interstate, that means there are no traffic signals. Only other motorists, law enforcement officers, construction crews, and miles and miles of macadem and exits onto local routes.

Since I am imagining everyone in a mid-sized sedan. Would you guess like to separate yourselves into who is in Deek's vehicle and who is in Sarah's car?

Sarah holds the wheel steady, though the car is shaking due to the unusual strain she is putting on the engine. Her on-board monitors flashing various warnings of exceeding local speed limits, using an increased amount of fuel and the vehicle travelling at unsafe speeds. With a flick of a switch and white-knuckling the steering wheel she manages to maneuver the car only a couple dozen yards behind the Dhohanoid vehicles.

The car loads of Dhohanoids are playing an adult shell game with you Eldritch Society members. One care slowing allowing the others to speed up and vice versa. With no identifying marks and the same make and model and color of car it is almost impossible to find who is carrying the package. Additionally more cars exactly like the ones you are chasing will fall into formation and the peel off, the majority of you are able to tell which three to follow as the additional cars are only carrying Human and Nazzadi Chrysalis Corporation Security professionals.

Observation 22:
There in that car! There is one of the Dhohanoids with a steel briefcase. The glare is almost blinding. Keeping track of the car is going to require a Challenging Observation Test each "round" unless you can create some identifying marks.

Drivers I am going to need a Pilot test and need to know how fast you are travelling.

If you wish to make "pot" shots at the wheels, go ahead and roll. The only other thing that I believe was mentioned was hacking systems. This is going to be extended actions but go ahead and give me a computer test.

Shadow Lodge

Male

Rerednaw, go ahead an get involved in the gameplay. I will have to look it over in the next couple of days (drawbacks of being an adult with a family I guess, but the luxury of being a DM).

Shadow Lodge

Male

Take what seasonable for a character of your background and wealth to have.

Shadow Lodge

Male

Gameplay is up.

Shadow Lodge

Male

Mom's Coming Home for Dinner
Hot Merchandise

Act I: Welcome to Seattle
Scene 1: The Chase

Date: May 27, 2085
Time: 1023 PST
Location: Heading West on I-90 in Cascade Mountains of Washington State

This morning started with a raid against a Dhohanoid breeding pit in the Cascade mountains and, for the last hour, has turned into a high-speed pursuit through Stevens Pass, down towards the Seattle arcology. Just as the Chrysalis Corporation clean-up team arrived earlier, three cars burst out of a side building and took off. Your team jumped into nearby cars and began the chase.

The Dhohanoids in the lead cars are maniacally driving at over 100 miles per hour in the outlying regions, and then drop to only about five miles over the speed limit in sections. They seem to know exactly when a cop is going to be around the next corner.

You may be in your own car, all piled into one, or any combination there of. Please work it out in the discussion thread.

Shadow Lodge

Male

You spend the next hour moving the rocks aside. Along the way you find the corpse of a badly burned corpse of a female half-elven Aspis Consortium agent. I will need a Fort DC 15 saving throw in order to avoid becoming fatigued.

EDIT: Also a perception check.

Shadow Lodge

Male

with so much burning going on the carrion feast that was about to happen is quickly quelled and you are left with the eerie silence of the cave and still faced with how to get past the obstacle.

So far the best idea I have heard is physical labor or teleportation. Each has there own risks but will get you to where you need to go.

Shadow Lodge

Male

looks like we are at 5. When James Martin posts here I will open up game play.

Shadow Lodge

Looks good so far go ahead and post in the discussion thread under the alias and with any luck we will kick things off tomorrow.

Shadow Lodge

Male

Yes please do so. But post it in the recruitment thread until I give the okay to post in this discussion thread.

Shadow Lodge

Yes there is still room.

Shadow Lodge

I mAinly am looking for one post a day on the weekdays. I don't understand the rest of your questions.

Basic character creation outlined in the books. I have them all so as long as you can site a source I am happy. You will be doing all your own rolls if you don't post within a day I will take an action for your character and reserve the right to use any consumables and limit weapons for the good of the party. No maps so we are going to have to take greater care in describing our actions.

Shadow Lodge

Male

Awveyen 25
Swarm 18
Junchiro 18
Ragnar 17
Ceric 14

With Awveyen immediately flying up to the height of the cavern ceiling the swarm makes its new target the grounded Junchiro. Moving to engulf the man, biting and burrowing in his flesh damage: 2d6 ⇒ (2, 6) = 8 plus FORT DC 13. He then almost instantly retreats launching a vial of alchemist[s fire setting the creatures ablaze (5 damage). Ragnar questions the type of creatures (if you would like to retcon you are more than welcome to do that in addition to the next round). Ceric backs away and casts burning hands. reflex: 1d20 + 7 ⇒ (1) + 7 = 8

Swarm (16 damage) you guys are up.

Shadow Lodge

Male

waiting for one more it would seem.

Shadow Lodge

This is a pbp just so you are aware.

Shadow Lodge

Male

I'll have to reread the section about skill specializations. I will give that to you later today (8-10 hours from the time of this post).

The game is set going through the Cascade mountains via I-90 heading into Seattle. You can be a native or a transplant whatever you wish.

I am posting from EST (I think that's GMT -5)

Shadow Lodge

Discussion tab is open. I forgot to include races allowed:

Human, Nazzadi, Amlanti (Grey Xenomix), Sidoci (White Xenomix), Ghouls, and Fetches.

if Axel Black, Sarah Charmichael, Eloise Cartwright, and Leshawanna Carter Jackson will report to the discussion tab we can get things rolling and hopefully start next week.

Use your time in the discussion tab to figure out how you came together as a murder. If you would like to discuss who also makes up your team you may do so or I can assign NPCs. Whichever you prefer. We are going to be rolling from one adventure into the next as there is a vast amount of continuity.

A Murder typically has it's Tagers (or even soldiers if the area is lacking enough tagers or you got some crazy ex-military who have seen too much), Society Sorcerers, Society Parapsychics (if any), Operator (Computer/Eyes in the sky type), and Lorekeeper (your handler or your Giles if you prefer.)

I am leaving the Recruitment thread open in case there are any others who would like to join. I know this is a very niche game.

Shadow Lodge

Male

Please post with your alias so that we may begin checking characters.

Step One: Concept
Allegiance. (Allegiance is limited to Eldritch Society at this time. If they publish any NEG games I will allow you to make characters in order to play that as well and the games will be run independent of one another)

Profession. Society Sorcerers (Occult Scholars), Society Parapsychics, Tagers, Lorekeepers and Operators. I personally can see some former Soldiers being part of the Eldritch Society as well (The Grunts as to the Tagers Shock Troops).

Defining Characteristics and Names

Step Two: Attributes
35 points amongst Agility, Intellect, Perception, Presence, Strength and Tenacity

Step Three: Skills, Specializations, Qualities.
20 points none above the Adept (3) level at character creation except of Education and the Characters native language.

Free Skills
Languages Expert (Native Language)
Literacy Novice
Regional Knowledge: Novice (Choose Specific)

Feats are half (rounded down) of your attribute rating.

Specializations may be purchased.

Assets cost skill points you may acquire up to 10 flaws as well

Step Four: Secondary Attributes
Actions – average of Agility & Perception. Consult table
on p. 64.
• Movement – average of Agility & Strength. Consult
table on p. 64.
• Orgone – 5 + average of Intellect & Tenacity.
• Reflex – average of Agility, Intellect, & Perception.
• Vitality – 5+ average of Strength & Tenacity.
• Drama Points – 10

Step Five: Outfitting the Character.
You are considered middle class (unless other Qualities have been acquired) and you lead a middle class life and get any reasonable creature comforts associated with the life style. Any special Gear is determined by your profession.

Step Six: Cheats
You have 6 cheat points. Invest wisely.

Step Seven: Making it Real.
Add detail and background, including physical description, personality, motivation, family, and friends.

Shadow Lodge

Male

There is no telling how far it expands though it looks massive. There are no secret doors. It looks as if it has been there sometime now.

As Awveyen begins to look closer at the collapsed passage way that is preventing them from moving closer to their goal at the end of the sundered path. A lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey closing in on the juicy elf.

centipede swarm init: 1d20 + 4 ⇒ (14) + 4 = 18

There has been no map provided for this so assume you are in a 20 wide straight section of the path and one end is blocked. The swarm takes a 10' square. Initiative and actions please.

Shadow Lodge

No issue with only have the core and it is just standard starting rules. Sorry I seemed to have overlooked that. No skill past 3 to start.

Shadow Lodge

Just a suggestion cirle but I would take Eldritch Society Sorcerer before I would Occult Scholar.

Society Sorcerer:
Society Sorcerer (3) Your Character is a sorcerer who has chosen to be a part of the Eldritch Society. He has also chosen not to register and avoid the chains of society. As such, he has access to nearly all First and Second Order illegal magicks, and can gain access to such Third Order magicks if a situation warrants. The Eldritch Society also helps watch out for your Character and helps him dodge authority.

Shadow Lodge

recapping

Seth86: Axel Black: Amlanti Efreet Tager

cirle: Leshawanna Carter Jackson: Human Occult Scholar

Remnant: expressed interest would like to see a concept

Dirge of Hubris: expressed interest would like to see a concept

Chris Kenney: Sarah Watson: Human Shadow Tager

thunderbeard: expressed interest would like to see a concept

if you are not ooc'd then I have the minimum of what I need to get started.

I would like 1 more player before starting with Mom's Coming to Dinner 1: Hot Merchandise. That being said I see a couple of optons:

1. We wait for a minimum of one more.
2. We continue one man down with a three person "murder".
3. I DM PC a character in the "murder" to bring us up to numbers

Seth86, cirle, and Chris Kenney please weigh in with which option you would prefer. Also if you choose number 3 I will allow you to choose the Tager type to balance the party.

Shadow Lodge

Male

amongst the gear located in the heaps where the dark folk once stood you find.

potion of invisibility, black smear (6 doses), tanglefoot bag; +1 shadow studded leather, masterwork short swords (2), 105 gp

black smear (2 doses), scroll of deeper darkness, scroll of mage armor, wand of dispel magic (CL 11th, 6 charges); +1 kukri, 322 gp

continuing along...

A large pile of rubble blocks the way here, and the twenty- foot-wide path is completely buried in scree, small boulders, and loose dirt all the way to the fifteen-foot-tall ceiling.

Perception 15:
the ceiling near the rubble pile appears unstable and could fall at any moment.

Engineering 22:
using any large-radius damaging spell will likely cause the ceiling to collapse further.

Perception 22:
Properly reinforcing the ceiling and disabling the collapsing ceiling trap requires approximately 4 hours of effort using mundane means.

Shadow Lodge

Male

Ragnar the circle of protection does not seem to protect your from this ones particular attacks. You do take the full damage of 13 hp.

Both Ragnar's attacks are misses.
Junchiro delays.

Awveyen lets loos an arrow that sets in motion of the personal cataclysmic kind. The arrow pierces the Dark Stalker Worshiper's heart who then begins the same dramatic implosion the other one let loose.

Ragnar sonic damage: 1d8 ⇒ 5 FORT DC 14 or be deafened for 2d4 ⇒ (3, 4) = 7 rounnds.

Combat over.

Shadow Lodge

Male

Posting from my phone, sorry for the short and brief. Keeping things rolling

1d20 + 14 ⇒ (8) + 14 = 22

unrolled acid splash damage: 1d3 ⇒ 3

Full attack Ragnar
1d20 + 12 ⇒ (4) + 12 = 161d6 + 4 ⇒ (5) + 4 = 9
1d20 + 12 ⇒ (12) + 12 = 241d6 + 4 ⇒ (2) + 4 = 6
1d20 + 7 ⇒ (1) + 7 = 81d6 + 4 ⇒ (4) + 4 = 8
1d20 + 7 ⇒ (19) + 7 = 261d6 + 4 ⇒ (1) + 4 = 5

You guys are up and he looks like he is on deaths door.

Confirming crit
1d20 + 7 ⇒ (20) + 7 = 271d6 + 4 ⇒ (4) + 4 = 8

Shadow Lodge

Still looking for 1 or 2. Newcomers welcome. I only ask that at some point you buy the core book. Doesn't have to be immediate or anything just down the road.

I will be looking over the characters submitted this long weekend. Also it seems as though cthulhutech gives a little more lee way in sanctioned material.

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