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The Undying Empress merely sits there her leg crossed over inside the heavy robs kicking but never revealing any skin.
The Aspis Consortium agents approach Junchiro, their eyes glazed over as they raise their axes and bring them down on the Samurai.
1d20 + 8 + 4 ⇒ (11) + 8 + 4 = 231d8 + 3 + 4 ⇒ (5) + 3 + 4 = 12
Awveyen it was revealed to you in the wall of text from the Ratfolk druid.
Braziers burning with green flames keep this cavern well lit. In one corner, a fine carpet leads to an opulent throne. In the other, a curtain blocks off a portion of the cave. A ladder vanishes through a hole in the ceiling, the only visible means of egress. Not far from the ladder, chairs surround a modest table; one chair is larger and grander than the rest. A thick leather book and the remains of a meal sit atop the table. A number of clay jars stand against the wall.
You see Durriya sitting on the large, grand chair. She looks much larger than the other ratfolk (Medium sized). She wears thick flowing robes concealing much of her glorious form. When you enter she looks at you the two humans meeting her turn to you. There chain shirts clinging as they move upon seeing the wayfinders at your waist they draw their battle axes. One of them speaks, I thought we were going to have privacy
Durriya Init: 1d20 + 9 ⇒ (9) + 9 = 18
I am Krella, and this, she pats the dire rat next to her, it closes its eyes as she scratches behind the ear, is Darkeyes. She pauses a moment to compose herself, sighs deeply and then says. Sad if you were willing to ally with me I would help you take out Durriya as for now I can only wish you the best against her and the 2 Emissaries from you consortium.
She changes back into a rat and heads for the herds where she and Darkeyes disappear.
This is recruitment for PFS Gameday 3 play-by-post. I Will be running The Shackled Hut from the Reign of Winter Adventure Path. This is for Tier 5-7. I would like to see posts once a day and character MUST be PFS legal. Gameplay will start Nov. 1 officially though I more than likely wont be able to post until November 2 or 3.
Sweetie, siding against the B!@ch queen will be in your and our favor. She has long held sway over our land and it seems to me that you want to make an alliance with us ratfolk rather than the queen. You have proven that by trying to fight the dragon. If you take her out, I will be the next leader of my kind and I guarantee a fruitful relationship between our peoples as our people will no longer live in the squalor you saw on your travels here. She extends a padded limb to close the deal, Make your decision Durriya and the Aspis Consortium or myself and the ratfolk you were sent to make a deal with.
I feel as if you skipping so much of the lower level of the pagado dismissed a lot of the enmity you would have developed for Durriya
The rat shapeshifts into a young ratling, the dire rat companion stays at her side. If you want to establish relations with my country mean, I would recommend not doing it through that tyrant the Undying empress.
Nearly five centuries ago, in the year 4251 ar, ratfolk boiled forth from their Darklands kingdom of Diguo-Dashu and threatened Lung Wa. A dozen cities fell before imperial forces drove the rats back into their caves. To end their menace, the legendary arcanist Hao Jin ripped a great sphere of earth free from Nar-Voth, collapsing the ratfolk tunnels and leaving them trapped in their own realms in Sekamina. Hao Jin left the sphere half-submerged in the center of a great lake within her own personal pocket dimension. Much of the remaining ratfolk army was left stranded with the sphere, along with many other Darklands creatures.
In time, the ratfolk mastered their new environment and even prospered. They dubbed the stolen sphere of Nar-Voth Round Mountain, and claimed it as their home. In a chasm at its heart they built a great pagoda of quarried stone, half temple and half warren. Within they enshrined mementos of their life on Golarion and their glorious year of conquest in Lung Wa. Within her pocket dimension, Hao Jin collected countless other curiosities and wonders. In time she vanished from mortal affairs, yet her museum realm remained, reachable through the fabled the Hao Jin Tapestry, which was itself part of Hao Jin’s unparalleled collection. The creatures inside this pocket dimension survived and developed their own cultures and civilizations. Among the creatures trapped within the isolated demiplane—whisked away with the ruins and temples they lived in—was the rakshasa Durriya, who was trapped in the plane centuries before the rats of Round Mountain. She saw in the ratfolk ideal tools for her own ambition: to escape the tapestry and ultimately build a base of power and influence on the Material Plane. Disguised as one of the ratfolk’s own, Durriya proclaimed herself the chosen of the Tian rat goddess Lao Shu Po. She ensorcelled their warlord and proclaimed herself undying queen of the ratfolk of Round Mountain. Under Durriya’s leadership, the ratfolk rose to dominate much of the Hao Jin Tapestry, and their civilization is one of the most stable and influential in the entire realm. Now stylizing herself empress, the rakshasa schemes to escape the tapestry and spread her rule beyond its weave.
As you descend further down first Awveyen can see, then the rest. Dozens if not hundreds of rats looking at you, starring at you. Most are normal but there are some dire in the crowd. They make no move on you, only stare at you.
Two rats in particular seem to be interested in the party, as Awveyen spots yet another secret door.
grouping the strength checks due to the sheer number.
dua-sanaras: 4d10 + 9 ⇒ (10, 9, 4, 7) + 9 = 39 19 success
The gelgore drops to the ground as well as the assaulting flurry above.
Martin only one round at a time. I have enough to keep track of without having to go back and forth.
Axel, or rather Pyre, begins to pound on the ceiling a rain of fire and concrete coalesces in a meteor striking everyone in the room. Unfortunately two allies are in the room at the moment. Eloise and Haze will have to make dodge rolls vs. Axel's attack of 20.
big group dodge: 4d10 + 9 ⇒ (2, 8, 2, 6) + 9 = 27 17 equals +1 damage, Axel will need to roll 7 dice for the damage being done.
Dua-Sanaras (12) Armor 1d10 ⇒ 3
EDIT: Axel if you would like you can take this damage roll
Martin's arcane blast focus on two of the Vrykol
Awyeven does indeed find a secret door on the right calf of the statue to the rat god. Ascending the passage that was clearly not meant for beings of your stature reveals a dead ratfolk with massive burns on its chest he carries mundane gear in addition to a potion of bull's strength, potion of CMW, +1 dwarf bane bolt, +1 human bane bolt, screaming bolt, 2 alchemist's fire, and a tanglefoot bag.
The other secret rooms contain nothing.
Assuming you want to go up the spiral staircase.
This chamber, finished in jet-black marble, stands atop the Pagoda of the Rat. Four diamond-shaped pillars and a larger round central column support the ceiling high above. A staircase winds down around the column to the floors below. Carved writing covers much of each of the smaller pillars. Barred windows in each direction open onto the dark cavern outside. Thousands of faceted crystals set into the dark stone ceiling shed faint light, mimicking stars in the canopy of the ebony night sky. Small tables and chairs sit beyond the pillars in three of the four corners of the room. The fourth corner holds a larger table holding a pair of maps and several tattered journals.
This chamber has a 30-foot-high ceiling. The crystal stars, while attractive and slightly luminescent, have no significant value. Together, they provide dim lighting in the chamber. The writing on the pillars records the lives of the generations of ratfolk who lived and died since Round Mountain was ripped free of Golarion. Only the bottom quarter of each pillar remains untouched.
about a day ago, both humans and ratfolk climbed the stairs into this room and circled halfway around the pillar, where their tracks end. They exited through a well-
hidden sliding stone panel set into the central pillar.
hidden sliding stone panel set into the central pillar. It sits 5 feet above the floor on the pillar and can be found with a successful DC 25 Perception check. Beyond the secret door, a 5-foot-wide shaft runs down the center of the pillar to a hidden cavern beneath the Pagoda of the Rat. The 150-foot descent is eased by a ladder built into the shaft.
Ratfolk is dead from the magic missile
Ragnar you are not able to find the secret floor.
You are correct. I was mistaken.
To retcon things for a minute, Awveyen's last arrow did hit which killed the ratfolk, the arrow never hit ceric, Ceric you still have your protection from evil spell.
You are now out of combat.
You notice what appears to be another murder of tagers, possibly two, converging on the warehouse.
Eloise damage rolls
dodge vs. Martin
4d10 + 9 ⇒ (3, 4, 2, 8) + 9 = 26 17
Martin shots out with his tager weapons but only manages to catch air.
The flurry of torsos and wings between you and the dhohanoids emerges with Eloise bruised (damages 0, 26, 1, 8, 11) 46 damage total.
Riley Sommers pipes up over your comlinks So if two wrongs don't make a right, how many murders makes a right? he pauses for a moment, snorts Man, I am funny I chose the wrong career.
For ease of combat I am going to say that most of the attacks are not going to be able to get the angle on you.
Eloise I would seriously recommend a limit weapon, it looks like you are in some serious trouble.
attacks on Eloise
EDIT forgot the retaliation from Eloise.
Junchiro in a deadly flurry of steel finishes the beast.
Awveyen takes aim with his bow and fires at the ratfolk in the statue.
Archer gets up and fires at Ceric once again. 1d20 + 10 ⇒ (9) + 10 = 191d6 ⇒ 3
I can see your argument that he flat-footed as he had not acted in combat yet, so yes. I will concede that he was flat-footed.
Destratchan (45 damage)
still waiting for Ragnar before everyone can post once again.
Because I will be working for 9 hours tomorrow and travelling for 6, I am going to post the Destrachan next actions. As soon as Ragnar posts everyone may post their next rounds actions so that when I can answer on Sunday/Monday the ball will be in my court.
Destrachan attacks Junchiro
The archer attacks Ceric
Awveyen shoots at the beast, but barely misses his mark, distracted by the sheer size of the creature.
The beast lines his sites on the party and unleashes a horrific scream that seems to resonate deep within your bones. 8d6 ⇒ (6, 3, 4, 2, 6, 6, 6, 6) = 39 Reflex DC 19 halves damage. Meanwhile an archer from inside the statue of La Sha Po fires a crossbow bolt at Awveyen 1d20 + 10 ⇒ (7) + 10 = 171d6 ⇒ 4
Junchiro moves up and attacks slashes short, his bones still recoperating from the blast.
Btw, Awveyen and Junchiro you missed the AC by 1 point. It is a large creature but only has a reach of 5 ft.
initiative: 1d10 ⇒ 7 initiative 15
tenacity dua-sanaras: 4d10 ⇒ (2, 4, 3, 3) = 12 total 18
Being a benevolent GM I am going to say that three dua-sanaras are affected by Eloises Gossomar bombs.
Martin fires (I can't find your post can you quote it with your damage.)
1-axel, 2- Haze, 3-Martin, 4- Sarah
Dua-Sanaras 1 holds
everyone may post actions.
Leshawanna roll observation.
Ascending the stairs to the last level, at about halfway up the spiral staircase one of those secret doors that Awveyen noticed opens up with a metal grinding sound echoing throughout the chamber has the cogs lift the door to release a hunched reptilian beast with an eyeless head dominated by a huge, circular mouth filled with sharp teeth.
initiative: 1d20 + 5 ⇒ (11) + 5 = 16
For those of you on the roof peering down into the skylight you can see a total of eight Dhohanoids (four Dua-Sanari, two Vrykols, an Elib and a Gelgore) joining another group of four (one Elib and three Vrykol). You see the small metal case amongst the detritus.
Those senses of yours are kicking in detecting even more Dhohanoids. Surely this has to be a Chrysalis Corporation warehouse. They move into site and you see a Zabuth, a Gelgore, and eight Dua-Sanari's.
As if the sheer number isn't enough they look up into your eyes.
Initiative please. For those of you counting, this is your group versus 22 Dhohanoids.
In the interest of brevity, I am going to fast forward through a couple of levels, please feel free to retcon any actions.
Third Floor Warrens
Fourth Floor Warrens
Fifth Floor Warrens
Sixth Floor (Out of Seven)
Perception checks please.