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Oh thank you! Says the proprietor about 35 years old. I am Linene Graywind, I had believed that those damn Redbrands had taken the goods like they have so many others. Those ruffians are trouble and if I were you I would avoid the Sleeping Giant tap house. After all, it's where they rest. If you need to resupply your weapons or need new ones or armor. Let me know. I have you covered. She drops a pouch in Sahil's hand, For recovering my goods
Inside the pouch is 50 gp to split.
Be sure to reference the Phandalin map above for any other locations you wish to visit in town.
You also have the stuff for Barthen's Provisions. It was in your wagon after all. I will sum each of them up for you, there is additional stuff to uncover, I am just setting the scene to cut down on time spent in this chapter.
Barthen's Provisions is the biggest trading post in Phandalin. It's shelves stock mostly ordinary goods and supplies. The proprietor is Elmar Barthen, a lean and balding human male shopkeeper of fifty years with a kindly manner. He employs a couple young clerks, Ander and Thistle, who help unload your wagons, and who wait on customers when he isn't around.
Metagame notations, the lost map is not in the cave.
Everyone rests, some more than others with Jelly Gelly searching the caves will into the night.
Consider yourselves back to full health.
Part Two: Phandalin
The rutted track emerges from a wooded hillside, and you catch your first glimpse of Phandalin. The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins-crumbling stone walls covered in ivy and briars- surround the newer houses and shops. Showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town.
the final bolt pierces the goblin's heart, dropping him lifeless to the ground.
After a few minutes of searching you are sure that you have cleared the threat from the caves. No sign of the map Sildar mentioned.
On to Phandalin? Are you going to get a cart and load up the crates you found?
EDIT: Loot Reminder.
The stream passage continues up beyond for another set of uneven steps ahead, bending westward as it goes. The waterfall sounds out from the larger cavern behind you.
You eventually make your way to another cavern in which three more goblins wait for you.
1d20 + 2 ⇒ (6) + 2 = 8
It looks like Ambers, Anders, Arek, and Jelly Gelly go before the goblins.
There is a lone goblin on your side of the bridge, obviously keeping an eye out for any intruders.
goblin: 1d20 + 2 ⇒ (16) + 2 = 18
He fires an arrow at Jelly Gelly
The human male, nearly in his 50's Never in all my times in the Griffon Cavalary. I...I...All I know is that Klarg had orders from Black Spider to waylay Gundren and his, us. The goblins said that the Black Spider wanted Gundren brought to him. Have you seen my map? No, the goblins must have sent it with Gundren to the Cragmaw Castle. Look I don't know about you but I inted to continue to Phandalin, I need to meet my contact Iarno Albrek. Here's the deal, you provide escort and I'll pay you.
That was weird. Arek chimes in on the taking the chests which wasn't discussed at all but doesn't take the combat actions required. Botting him and Sahil.
Arek will move to attack the tough goblin
Sahil will fire two bolts at the tough goblin.
The tough goblin goes down.
The other drops his shortbow and pulls a scimitar to attack drakr
You guys are up, first come first acts.
This information should have been given to you in the beginning. I apologize I neglected to post it.
Meet Me in Phandalin:
The characters are in the city of Neverwinter when their dwarf patron and friend Gundren Rockseeker, hires them to escort a wagon to Phandalin. Gundren has gone ahead with a warrior Sildar Hallwinter to attend to business in the town while the character follow with the supplies. The characters will be paid 10 gp each by the owner of Barthen's Provisions in Phandalin when they deliver the wagon safely to that trading post.
RETCON: in the crates appears to be some stolen provisions. The chest contains 600 cp, 110 sp, two potions of healing, and a jade statuette of a frog with tiny golden orbs for eyes. The frog statuette is small enough to fit in a pocket or pouch.
I apologize for not answering in my previous post. I was to busy thinking of ways to describe the action going on.
5e seems to be the most lethal version yet. Between this and my TPK at my table yesterday I've never had this many character deaths in the first couple combats.
Usually first level parties walk all over the 1/2 CR challenge creatures.
I am still a little disappointed I wasn't able to use Klarg to his full potential.
Anders by my count you are 3 hp
Anders rears back to bring his axe onto the goblins head, however the goblin quickly cuts him. A deep gash below the floating ribs.
Jelly Gelly takes advantage and clubs the goblin on the head. However he is made of tougher stuff than the rest and takes the damage in stride. 7 damage
Drakr charges into the fray and knocks on goblin out cold and manages to strike the shoulder of another. One dead, 5 damage to the other
Amber strides into position, the armor rustling with his every step, and quickly unleashes the fury of the volcano contained in the heart of his dwarven brethren. The flames erupt from his hand consuming three foes in a wide fan.
1d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (15) + 2 = 17
All three go down, almost in unison
In case you need a head count. One tough goblin on Anders. One damaged one on Drakr all others are out of play.
EDIT: Waiting for Sahil and Arek
The one closest to you moves to attack Anders.
Arrows are fired at the rest...
Attack on Anders: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 2 ⇒ (3) + 2 = 5
Moving down the steep natural stairs you emerge into a large cave divided in half by a ten-foot high escarpment. The air is hazy with the smoke of cooking fire, and pungent from the smell of poorly cured hides and six unwashed goblins who are ready and waiting for you from your previous entanglement with the hobgoblin.
Five goblins are tending the fire in the lower part of the cave, while one is near you, sword drawn, and eyes trained on you with vile intent.
A human is held prisoner in the chamber, securely bound on the southern ledge of the cavern. He shows signs of physical abuse and dry blood is plastered across his bruised skin and tattered garments. You recognize him as Gundren Rockseeker's partner Sildar Hallwinter.
goblin: 1d20 + 2 ⇒ (20) + 2 = 22
Amber misses the wolf.
Waiting for Anders.
The piles of sacks and crates are marked with the image of a blue lion- the symbol of the Lionshield Coster, a mercant company with a warehouse and trading post in Phandalin. There is a chest that is not marked.
With a quick swipe, Anders takes half of the hobgoblins head off. Leaving him to utter the words, Puny Humans before he drops to the ground.
The wolf moves to attack Anders.
The goblins fire their short bows at Anders, fearful they are next after their leader was taken out.
I believe all of you caravan guards are up.
Nice job on the roll, Anders. The hobgoblin in tandem with the wolf is quite a pair.
True Neutral Half –Elf Female
Charlatan Bard 1
Medium Sized Humanoid
Strength 10 (+0)
Class & Racial Traits
Equipment: Rapier, Diplomat Pack, Dulcimer, leather armor, dagger, a set of fine clothes, a disguise kit, a signet ring of an imaginary duke, a belt pouch containing 15 gp
Level 1; XP 0/300
True Neutral Half- Moon Elf Male
Hermit Monk 1
Medium Sized Humanoid
*Strength 13 (+1)
Class & Racial Traits
Equipment: An Explorer’s Pack, a scroll case full of notes from your studies, a winter blanket, a set of common clothes, an herbalism kit, 5 gp,
Age Height: 5’08” Weight: 165 Lbs
Life of Seclusion: I was a pilgrim in search of …
I'd prefer not to make an alias until I am in a game.
Contemplating creating a Monk or Bard (my two favorite classes) is there a particular slot that needs to be filled.
Both are Half-Elves.
The monk would be the last in line for a throne or barony or something and got into trouble when he was younger and spent years in the Himalayan equivilant seeking the all elusive spiritual enlightenment. Kinda of a Batman/Arrow character but less planny and virtually no gadgets. Hermit background.
The bard would be a lore bard with the charlatan background. She would work the inside jobs for a secretive organization. Gathering intel, stealing, and assassination jobs. Kind of a Catwoman/Black Widow character.
Everyone is going to be assumed to make it up the rope safely. In this room sacks and crates of looted provisions are piled up in the south end of this large cave. To the west, the floor slopes toward a narrow opening that descends into darkness. A larger opening leads north down a set of natural stone steps, the roar of falling water echoing from beyond. In the middle of the cavern, the coals of a large fire smolder.
In this room there is a bugbear wielding a longsword, alongside a mangy looking wolf, and two goblins. The bugbear roars, Who dares defy Klarg!?
hobgoblin: 1d20 + 1 ⇒ (17) + 1 = 18
Anders your up, then baddies, then the party
Guess we are going to initiative
amber: 1d20 + 2 ⇒ (18) + 2 = 20
Arek lifts his axe high and brings it down. Chopping the head off one of the wolves. Sahil launches two more bolts, kill another wolf. There is one more with Amber and Jelly Gelly to post.
Just inside the cave mouth, a few uneven stone steps lead to a small, dank chamber on the east side of the passage. North is down in the map. The cave narrows to a steep fissure at the far end, and is filled with the stench of animals. Savage snarls and the sounds of rattling chains greet your ears where three wolves are chained just inside the opening. Each wolf's chain leads to an iron rod driven into the base of stalagmite.