Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Naazza

DaWay's page

FullStarFullStar Pathfinder Society GM. 4,974 posts (8,868 including aliases). No reviews. No lists. 1 wishlist. 16 Pathfinder Society characters. 18 aliases.


RSS

1 to 50 of 4,974 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Lantern Lodge

Male

Hobgoblin on Anders and Goblin Archer 3 down. Jelly is at 8 hp

Lantern Lodge

Male

Anders will attack the hobgoblin on him
1d20 + 5 ⇒ (9) + 5 = 14
1d12 + 5 ⇒ (1) + 5 = 6
1d12 + 5 ⇒ (2) + 5 = 7
Anders will miss.

Jelly Gelly kills another goblin
Drakr heals his own wounds and misses a goblin

The Hobgoblin on Sahil moves to Jelly Gelly

GA1 (Dead)
GA2 A 1d20 + 4 ⇒ (13) + 4 = 171d6 + 2 ⇒ (6) + 2 = 8 hit
GA3 D 1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (4) + 2 = 6 miss
GA4 (Dead)

G1 (Dead)
G2 (Dead)
G3 (Dead)

HG1 J 1d20 + 3 ⇒ (20) + 3 = 232d8 + 4d6 + 1 ⇒ (7, 6) + (6, 5, 3, 3) + 1 = 31 hit
HG2 J 1d20 + 3 ⇒ (9) + 3 = 121d8 + 2d6 + 1 ⇒ (7) + (3, 5) + 1 = 16 miss
HG3 D 1d20 + 3 ⇒ (18) + 3 = 211d8 + 1 ⇒ (5) + 1 = 6 hit
HG4 A 1d20 + 3 ⇒ (6) + 3 = 91d8 + 1 ⇒ (6) + 1 = 7 miss

Anders (21 damage)
Drakr (15 damage)
Jelly Gelly (31 damage) I think that knocks you out of the fight
Sahil (1s/death saves)
1d20 ⇒ 13 success

Lantern Lodge

Male

There are bridges connecting the swamp, sorry but I'm gonna have to railroad you here.

Looking over at the waters, Green scum covers the dark swamp water. Sour, metallic smells float on the air. Approaching the bridge, you notice that thick vines, woven into strong ropes, stretch like a long spider web between two section of land. Each end is knotted around several ironclaw trees. Slimy mosses cover the ropes.

Go ahead and give me an Acrobatics check on the bridge.

Lantern Lodge

Male

I'm going to go ahead and advance everyone to 4th level. Make the necessary adjustments.

Lantern Lodge

Male

The Journey takes you two days.
The broken stones of an ancient roadway cut through brown plains.

The grasslands soon turn to burned stubble underfoot. For miles, the once grassy plains are charred. The ashy taste of scorched earth laces the air. Large, heavy creatures have trampled the ground everywhere.

Here in the canyons of the Forsaken Mountains, a lonely ancient road lies broken and abandoned. Yet the grasses and weeds growing between the broken stones of the road are trampled flat. A cold wind dives.

Grassland plains sprawl for miles east of the Sentinel Mountains. Their brown grasses bend in a fall wind turned suddenly cold.

A forest of Ironclaw trees stretches eastward to the Newsea. Beneath an umbrella of branches, the streams of the Forsaken Mountains crawl through a spongy swamp. Still waters encircle islands of soggy ground. The landscape extends into the swamp and its darkness.

Arrival at the swamp ruins.
The exposed roots of the Ironclaw trees twist into the mud and swamp water. Vines, trees and ferns block vision beyond a few feet. The ground is soaked and spongy. All is in shadow: the sun shows only a brief glimmer through the jungle overhead.
1d6 ⇒ 6

Lantern Lodge

Male

Drakr will miss with his swing

GA1 (Dead)
GA2 A 1d20 + 4 ⇒ (6) + 4 = 101d6 + 2 ⇒ (1) + 2 = 3 miss
GA3 D 1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (4) + 2 = 6 miss
GA4 (Dead)

G1 (Dead)
G2 (Dead)
G3 J 1d20 + 4 ⇒ (12) + 4 = 161d6 + 2 ⇒ (6) + 2 = 8 miss

HG1 S 1d20 + 3 ⇒ (19) + 3 = 221d8 + 2d6 + 1 ⇒ (6) + (3, 3) + 1 = 13 hit
HG2 J 1d20 + 3 ⇒ (10) + 3 = 131d8 + 2d6 + 1 ⇒ (3) + (6, 4) + 1 = 14 miss
HG3 D 1d20 + 3 ⇒ (15) + 3 = 181d8 + 2d6 + 1 ⇒ (5) + (1, 3) + 1 = 10 hit
HG4 A 1d20 + 3 ⇒ (19) + 3 = 221d8 + 2d6 + 1 ⇒ (4) + (2, 1) + 1 = 8 hit

Anders (17 damage)
Drakr (20 damage)
Jelly Gelly (0 damage)
Sahil (death saves)
1d20 ⇒ 15 1 success

Lantern Lodge

1 person marked this as a favorite.
Male

3 is still a legal table, I say we press onwards

Lantern Lodge

Male

Escaped, long rest.

Lantern Lodge

Male

Going to try to get to the dungeon crawl aspect this week, I am shortening the story in the meantime.

In the midst of a rolling plain, three roads converge. At their intersection, a single stone pillar points the directions to Queteh, Que-kiri, and Que-Shu. Cold wind swirls about the stone; a single hawk circles

Lantern Lodge

Male

Sorry, that was my transferring a houserule from a game I am a player in over and assuming that was how it was in the DMG. After rereading the rules, yes a short rest will be fine.

Lantern Lodge

Male

Sahil once again targets the same goblin.
1d20 + 7 ⇒ (19) + 7 = 261d6 + 3 ⇒ (2) + 3 = 5 this time clipping his coratid artery, and the goblin drops bleeding out.
He turns the other crossbow towards the archer that's been targeting him. Using another superiority die to ensure his aim.
1d20 + 1d8 + 7 ⇒ (7) + (7) + 7 = 211d6 + 3 ⇒ (6) + 3 = 9 Nailing the goblin between the eyes as it simply drops dead.

Drakr's spectral warhammer takes care of the archer targeting 1d3 ⇒ 3 the archer on Jelly Gelly, knocking him to the wall in a sickening thud.

GA1 (Dead)
GA2 A
GA3 D
GA4 (Dead)

G1 (Dead)
G2 (Dead)
G3 J

HG1 S
HG2 J
HG3 D
HG4 A

Lantern Lodge

Male

@drakr: Yes, that's fine.

Jelly Gelly, you have 2 goblins attacking you, if you move to the next nearest. You will incur to opportunity attacks or you can attack the ones attacking you. Your post is confusing me a little.

GA1 J 1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (2) + 2 = 4 miss
GA2 A 1d20 + 4 ⇒ (17) + 4 = 211d6 + 2 ⇒ (4) + 2 = 6 hit
GA3 D 1d20 + 4 ⇒ (6) + 4 = 101d6 + 2 ⇒ (4) + 2 = 6 miss
GA4 S 1d20 + 4 ⇒ (15) + 4 = 191d6 + 2 ⇒ (3) + 2 = 5 hit

G1 (4 Damage) S 1d20 + 4 ⇒ (20) + 4 = 242d6 + 2 ⇒ (3, 5) + 2 = 10 hit
G2 J (Dead)
G3 J 1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (6) + 2 = 8 miss

HG1 S 1d20 + 3 ⇒ (4) + 3 = 71d8 + 2d6 + 1 ⇒ (6) + (5, 2) + 1 = 14 miss
HG2 J 1d20 + 3 ⇒ (13) + 3 = 161d8 + 2d6 + 1 ⇒ (2) + (4, 6) + 1 = 13 miss
HG3 D 1d20 + 3 ⇒ (18) + 3 = 211d8 + 2 ⇒ (8) + 2 = 10 hit
HG4 A 1d20 + 3 ⇒ (15) + 3 = 181d8 + 2 ⇒ (6) + 2 = 8 hit

Anders has taken 26 damage and narrowly misses a goblin as his swing goes wide after taking an arrow in the trap. muscle, followed by a cleaving chop by a hobgoblin.

Drakr has taken 10 damage heals JG's wounds, and then is clobbered by a hobgoblin.

Jelly Gelly has taken 0 damage lops off a goblins head with one clean cut.

Sahil has taken 29 damage getting an arrow deep in the thigh followed by a stab in his left flank.

Lantern Lodge

Male

It will allow you to cure as a potion of healing expending one charge.

A short rest to attune the staff, No. 24 hours, Yes.

Lantern Lodge

Male

Drakr, I hate to point this out but it came up in a home game recently.

From the PHB
A spell cast with a bonus action is especially swift. You
must use a bonus action on your turn to cast the spell,
provided that you haven’t already taken a bonus action
this turn. You can’t cast another spell during the same
turn, except for a cantrip with a casting time o f 1 action.

Ruling is that you can't cast two spells in a round unless it is a cantrip. Since Spiritual Weapon is level 2 and Cure Wounds is level 1 you cannot take those actions.

While I understands it limits the game it also cuts down the power curve to keep martial and spell casters more in line with one another.

Lantern Lodge

Male

I'll go ahead and post for Sahil as he is away on holiday. If you are back on and want to change the action let me know.

The sailor takes aim and releases with a shot expending a superiority dice to ensure his survival, 1d20 + 1d8 + 7 ⇒ (7) + (8) + 7 = 22 nailing the goblin threatening him square in the chest for 1d6 + 3 ⇒ (1) + 3 = 4. The goblin moves at the last second reducing the hit to but a scratch.

He takes a calming breath in order to steel himself against the oncoming challenge. Second Wind 1d10 + 3 ⇒ (1) + 3 = 4, not having enough time to properly center himself a swigs a potion and tosses the empty vial on the ground. 2d4 + 2 ⇒ (4, 4) + 2 = 10

Sahil now has a total of 14 damage.

Lantern Lodge

Male

I was running with the assumption that there was a long rest in between

anders: 1d20 + 2 ⇒ (9) + 2 = 11
drakr: 1d20 - 1 ⇒ (7) - 1 = 6
JG: 1d20 + 1 ⇒ (2) + 1 = 3
Sahil: 1d20 + 3 ⇒ (8) + 3 = 11
goblins: 1d20 + 2 ⇒ (18) + 2 = 20
hobgoblins: 1d20 + 1 ⇒ (12) + 1 = 13

Upon hearing the yips and howls you are beseiged upon. As goblin archers flood out of the archer posts to the NE and SE. Two each firing an arrow at each of you.

GA1 JG 1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (3) + 2 = 5 miss
GA2 Drakr 1d20 + 4 ⇒ (10) + 4 = 141d6 + 2 ⇒ (1) + 2 = 3 miss
GA3 Anders 1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (2) + 2 = 4 hit
GA4 Sahil 1d20 + 4 ⇒ (15) + 4 = 191d6 + 2 ⇒ (6) + 2 = 8 hit

Three Goblins enter from the South closing the ranks attacking 3d4 ⇒ (4, 3, 3) = 10. Sahil drawing the attack from one while the other two close in on the big man, Jelly Gelly.

G1 Sahil 1d20 + 4 ⇒ (1) + 4 = 51d6 + 2 ⇒ (3) + 2 = 5 miss
G2 JG 1d20 + 4 ⇒ (12) + 4 = 161d6 + 2 ⇒ (3) + 2 = 5 miss
G3 JG 1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (6) + 2 = 8 hit

And from the North comes the challenge as four hobgoblins move to attack those who would intrude upon their territory, as one closes on each of the intruders.

HG1 Sahil 1d20 + 3 ⇒ (16) + 3 = 191d8 + 2d6 + 1 ⇒ (7) + (6, 6) + 1 = 20 hit
HG2 JG 1d20 + 3 ⇒ (18) + 3 = 211d8 + 2d6 + 1 ⇒ (3) + (1, 5) + 1 = 10 hit
HG3 Drakr 1d20 + 3 ⇒ (7) + 3 = 101d8 + 1 ⇒ (6) + 1 = 7 miss
HG4 Anders 1d20 + 3 ⇒ (13) + 3 = 161d8 + 1 ⇒ (7) + 1 = 8 hit

Anders has taken 12 damage
Drakr has taken 0 damage
JG has taken 18 damage
Sahil has taken 28 damage

Lantern Lodge

Male

Easy there Jelly Gelly, I am the DM, I'll call it when the game is over. As for now it's still on.

@Drakr, no worries take the time you need, I'll NPC you as needed.

Lantern Lodge

1 person marked this as a favorite.
Male

[ooc]Sorry been busy with overtime, it was a choice between more money and online games, money won. Sorry, I'm a sell-out I know it.[ooc]

Advancing in, Doors stand closed to the north and south, with a crumbling mound of rubble partially obscuring the sourthern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead.

The serenity is broken by barks and yips heard earlier in the cave, then the moment of epiphany hits you. There are goblins warning others.

Lantern Lodge

Male

Theros says, That old place in the swamp? Why would anyone want to go there?!?

Turning to Moon-Dancer, Whatever that staff is, it's important you better find out if it was entrusted to you. The Seekers? He starts to laugh heartily, deep from the belly. Haven't you learned the seekers don't seek so much now as they try and dictate. The seekers may have once been privy to estoric knowledge but there only concerns now are the latest fashions and the newest plays.

Lantern Lodge

Male

encounter: 1d20 ⇒ 12 no encounter

A day of hiking and you approach the castle. A long trudging, damp walk. The castle consists of seven crumbling towers of different sizes and heights, but the upper stories are all varying states of collapse. A short flight of steps leads up to a terrace in front of the main entryway. Past the wreckage of a pair of sundered doors lies a shadowed hall. Round towers loom over the entranceway, with dark arrow slits looking down the terrace.

Lantern Lodge

Male

You enter into the shop and it appears to have been ransacked. The smithy turns around with a hammer in hand ready to strike then looks astonished to see your group, Oh, it's you lot, was that you who caused all that commotion.

Lantern Lodge

Male

50 gp each as you are four strong now, I believe.

Lantern Lodge

Male

Assuming everyone meets at the blacksmith shop. We will pick the scene up outside the shop in an alley.

Lantern Lodge

Male

After dropping Iarno Albrek off both Townmaster Harbin Wester and Sildar Hallwinter want to discuss something with you.

Townmaster Harbin Wester wants you to seek out an orc encampment near Wyvern Tor and chase the orcs away from the area. To get there he says to head east of the Triboar Trail.

Sildar Hallwinter wants you to find Cragmaw Castle, search for Gundren Rockseeker, rescue the dwarf and retrieve his map.

Sildar will also reward your group with 200 gp for eliminating the Redbrand threat.

Lantern Lodge

Male

It's more civilized than this back water town Black Spider has kept me at for months.

Lantern Lodge

Male

Give me strength DC 18

Lantern Lodge

Male

I will allow you to try with a charisma check.

Lantern Lodge

Male

Iarno says, As a member of the Lords' Alliance, I request a trial by my peers. Of which none of you seem fit. Imprison me and transport me to Baldur's Gate.

At which Sildar imprisons him in the jail cell to the almost disgruntled astonishment of the Mayor.

Lantern Lodge

Male

Yes, Rael that is correct.

And with a final blow and a gore the draconian does indeed turn to stone trapped on Bel's horns. STR DC 12 or fall prone to the ground, grappled.

Lantern Lodge

Male

In a final blow, Urgo dispatches the Draconian severing the top of his head from the rest. Instead of dropping his body starts convulsing violently, then it erupts in an explosion of acid. DEX DC 12 for half 3d6 ⇒ (6, 5, 5) = 16

Bel lands a blow with his weapon (12 damage)
1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (3) + 2 = 5
1d20 + 5 ⇒ (3) + 5 = 81d6 + 2 ⇒ (6) + 2 = 8

Lantern Lodge

Male

Sildar Hallwinter is the local representative for the Lords' Alliance and he is still in the Town Hall. When Jelly Gelly brings the man in, shackled, he says, What's this?

Lantern Lodge

Male

Urgo connects with a devastating hit (19 damage)
The draconian grimmacing from the open gashes brings the flamberge sword to bear with both hands and attempts to hit Urgo on top of the head.
1d20 + 5 ⇒ (5) + 5 = 101d10 + 2 ⇒ (5) + 2 = 7

Bel gores the Draconian (7 damage) who will forgo his attack with a sword in an attempt to bite down on the back of the neck of the Bovine-like beast.
1d20 + 5 ⇒ (17) + 5 = 221d6 + 2 ⇒ (4) + 2 = 6

Lantern Lodge

Male

So where are you going to turn in Lord Albrek?

Lantern Lodge

Male

Urgo manages to push past the dragon hide and cuts into the draconian.
(8 damage)

The draconian breathes in deep and exhales a poison cloud.
1d12 ⇒ 2 let's go with Con 13 for half.

Bel is met once again with the sting of steel and the gnashing of teeth.
1d20 + 5 ⇒ (16) + 5 = 211d8 + 2 ⇒ (8) + 2 = 10
1d20 + 5 ⇒ (8) + 5 = 131d6 + 2 ⇒ (3) + 2 = 5

Sorry if anyone goes down but I did warn you that this was meant solely to be a chase scene to avoid the draconians/hobgoblin

Lantern Lodge

Male

Yep, lets head on. You guys will have dropped the bad guy off. The next portion is sandbox style so it's totally up to you to find the missions. I will include info on the campaign tab.

I will wait till you guys go in character to drop of Iarno to continue.

Lantern Lodge

Male

Rael you can see Urgo combating a Draconian by himself as well as Rael about 120 apart two streets over.

Urgo misses with his attack. The Draconian responds in kind with an attack and then a bite.

1d20 + 5 ⇒ (12) + 5 = 171d8 + 2 ⇒ (1) + 2 = 3
1d20 + 5 ⇒ (14) + 5 = 191d6 + 2 ⇒ (4) + 2 = 6

Same attacks on Bel.

1d20 + 5 ⇒ (1) + 5 = 61d8 + 2 ⇒ (6) + 2 = 8
1d20 + 5 ⇒ (8) + 5 = 131d6 + 2 ⇒ (5) + 2 = 7

Lantern Lodge

Male

While I was into AL i am much preferring a more structured homebrew.

Looks like it's down to four with Anders, Sahil, Drakr and Jelly. Amber dropped out. My question is would you like to continue or should we call it quits here?

Lantern Lodge

Male

Let's keep it simple and take the half+1

Lantern Lodge

Male

One left after Bel and Urgo, everyone else is successfully out of the chase.

Lantern Lodge

Male

It is listed in the campaign tab. As is a running total of your gold and your items collected.

Lantern Lodge

Male

Rael takes a group with him.

Larissa and Moon-Dancer are successfully hidden.

Bel makes a successful attack going through the throng of pursuers. The will catch up and attack Bel if they don't slip.

Urgo manages to make it further down the street.

Hobgoblin dex save 1d20 + 1 ⇒ (3) + 1 = 4 The hobgoblins miss and are out of the chase.

Draconian dex save 1d20 + 1 ⇒ (17) + 1 = 18 the draconians split and one heads towards Urgo the other after Bel.

You are down to two pursuers.

Lantern Lodge

Male

Ander kills the target with the aid of Sahil. The area is cleared where to?

The total amount from the game they were playing consists of 75 cp, 55 sp, 22 ep, 15 gp and a gold earring set with a tiny ruby (30 gp).

You all have leveled up.

Lantern Lodge

Male

Wis: 1d20 ⇒ 4
3d4 ⇒ (1, 4, 4) = 9

Urgo moves the cart without a problem.

Rael in a clever use of his illusions manages to get a group of nine chasing after him. Dashing to catch up.

Rael gain an inspiration.

complication group 1 (Rael) : 1d20 ⇒ 9 An overzealous hobgoblin guard attempts to intercept you. Swinging his longsword as you go by 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (6) + 1 = 7 Rael expertly ducks the swing and continues on his path.

complication group 2 (Others): 1d20 ⇒ 5 The muudy group beneath your feet is slippery with rain and mud. Make a DC 10 Dexterity save or fall prone.

Lantern Lodge

Male

Anders will kill the redbrand on him.

Drakr will swing landing a blow (5 damage) who retaliates against him
1d20 + 4 ⇒ (5) + 4 = 91d6 + 2 ⇒ (5) + 2 = 7
1d20 + 4 ⇒ (20) + 4 = 242d6 + 2 ⇒ (2, 6) + 2 = 10

Lantern Lodge

Male

It is an encounter, sorry Rael.

Lantern Lodge

Male

Another series of lost posts, this is pissing me off....

Redbrand 1 (dead) due to a crossbow bolt.
Redbrand 2 (dead) due to jelly gelly's attack.
Redbrand 3 (7 damage)
Redbrand 4 (uninjured)

Waiting on two rounds from Anders, and a round from drakr

Redbrand 3 attack on Anders (could be negated if he hits AC 14 for 9 damage)
1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (6) + 2 = 8
1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (6) + 2 = 8

Redbrand 4 attack on drakr
1d20 + 4 ⇒ (6) + 4 = 101d6 + 2 ⇒ (5) + 2 = 7
1d20 + 4 ⇒ (1) + 4 = 51d6 + 2 ⇒ (4) + 2 = 6

Lantern Lodge

Male

Sorry, I should have been more discriptive. You are in an urban environment. There are empty vendor stalls all around so if you wanted to create an obstacle I will require an athletics roll to represent you pulling some crates, knocking some jars in the way, sudden turns, etc. It will require them to get an equal Athletics roll or better. You can set the DC lower if you want. Those who are now following behind the pursuers will be required to make the same roll or a similar one to represent finding a new path.

Lantern Lodge

Male

crit damage on jg 1d6 ⇒ 3

Lantern Lodge

Male

argh, lost the post for the third time

redbrand 1 9 damage
redbrand 2 11 damage
redbrand 3 7 damage
redbrand 4

attacks
on drakr 1d20 + 4 ⇒ (9) + 4 = 131d6 + 2 ⇒ (5) + 2 = 7
1d20 + 4 ⇒ (16) + 4 = 201d6 + 2 ⇒ (4) + 2 = 6
on jelly gelly 1d20 + 4 ⇒ (9) + 4 = 131d6 + 2 ⇒ (3) + 2 = 5
1d20 + 4 ⇒ (20) + 4 = 241d6 + 2 ⇒ (2) + 2 = 4
on anders 1d20 + 4 ⇒ (13) + 4 = 171d6 + 2 ⇒ (1) + 2 = 3
1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (4) + 2 = 6
on sahil 1d20 + 4 ⇒ (10) + 4 = 141d6 + 2 ⇒ (5) + 2 = 7
1d20 + 4 ⇒ (16) + 4 = 201d6 + 2 ⇒ (2) + 2 = 4

Lantern Lodge

Male

The group continues to follow the group keeping close on the group. Rael and Moon-Dancer manage to loose the throng of pursuers.

complication: 1d20 ⇒ 16 No complication. Man, this is pretty bland.

1 to 50 of 4,974 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.