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Upon being freed and ensuring Koth’Vaul’s banishment,
Make it up since she granted you a spell-like ability, just tell me you want to banish the demon. And only you, Zarunkumar, may banish it.
This circular alcove buds off from the larger cavern to the north. An elaborate set of concentric circles inscribed in dull metal of different colors occupies much of the space within the room. Inside the summoning circle you see a helpless gnome in need of rescue. The gnome is dressed in threadbare clothes and has an unkempt mane of fuchsia hair. He continues to call for aid.
When approached he relates a story of who he was imprisoned here centuries ago by an organization known as the Thrallkeepers, who bound him here in the keep known as the Black Edifice to use his fey essence to power their magic. His captors have all long since died, but the wards that bind him have kept him young. All he wants now is to be free so that he can taste fresh air once again, die at last, and perhaps travel back in spirit to the First World from whence he came.
sense motive dc 37:
[dice-bluff]1d20+28[/dice]he is lying
Scattered along the bottom of the pool are the remnants of what was once
One more thing to do and we will be finished.
Buri, yes you can move and flank without provoking AoO.
Gilthanis steps back and fires another arrow 23 damage
The black dragon zombie hisses in pain and lashes out at buri..
Yes the zombie black dragon has emerged from the pool you can take a shot at it.
Glorin attacks the dragon, both hits connect however the spear doesn't have the effectiveness he hoped for (13 damage)
Gilhanis takes a shot ?
Zarunkumar casts guidance on Buri
The black dragon attacks Glorin 1d20 + 7 ⇒ (13) + 7 = 201d8 + 5 ⇒ (5) + 5 = 10
A deep pool occupies much of this alcove. Suspended particles of dust cloud the stagnant water, but barely visible at the bottom are several dozen strange bones from otherworldly creatures.
Emerging out of the pool is a horror beyond horrors, the undead form of a young black dragon. While, its flesh may be withering off it is still a potent enemy. initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Initiative and actions.
She explains that her name is Sulianna the Luminescent, a Ghaele who sought refuge in the summoning circle when Koth'Vaul tricked her and had an undead black dragon attack her. She reached out with her mind the only way she knew how and drew kalkamedes here night after night to help her. She cannot escape the binding circle on her own, once free she informs you she will not be able to help directly with koth'vaul but will be able to gift you magic to banish the demon.
Pulling the lever and heading into the cage, it descends down into the cave the gears grinding to a halt many feet below the surface of the entrance leaving you off in the cavern of the black edifice.
Palm-sized shards of jagged steel jut from halfway up the walls of this large cavern, bathing the cavern with a dark green light. A set of natural rock columns support the chamber’s ceiling, which rises to a height of twenty feet. A small tunnel leads to the northeast, and several rounded alcoves branch off from the main cavern.
Kalkamedes immediately makes his way to the west.
All of you can hear a male voice calling for help calling from south.
Zarunkamer identifies the wand as a wand of enfeeblement only after her gentle nudge sends the door sprawling open releasing the doors to what appears to be a cage...
Suspended by thick chains, a massive metal cage shaped like a demon’s head hangs over a dark shaft with no bottom in sight. The cage’s door—by all appearances a menacing maw, filled with incisor-like fangs—hangs open to the west. There, a narrow bridge spans the short distance between the ledge and the cage. A small console on the north edge of the bridge bears a single lever.
Zarunkumar you cannot figure it out. Kalkamedes is waiting at the door.
Unfortunately, figuring out the puzzle here is much simpler with the linguistics check. I will repost the description with a hint.
Steep stairs descend into this room, whose only other entrance is sealed by a massive set of iron double doors that block passage to the east and rest upon a dais of glistening black stone. To the west stands a statue of an elderly, robed man carved from the same dark stone, and in his hand he brandishes a slender golden wand that points toward the
Steep stairs descend into this room, whose only other entrance is sealed by a massive set of iron double doors that block passage to the east and rest upon a dais of glistening black stone. To the west stands a statue of an elderly, robed man carved from the same dark stone, and in his hand he brandishes a slender golden wand that points toward the door. Ancient script winds around the statue’s round base, and dried leaves, dirt, and small animal bones are scattered about the room.
yes, consulting the piece of paper from the fireplace earlier this is the destination. Kalkamedes is heading in, I just need a marching order from you.
Following Kalkamedes into the structure through a ten-foot wide archway, it's keystone inscribed with a seven-pointed star wreathed in ancient markings, offers ingress into an unlit corridor built of cut stone blocks. Weathers script snakes its way up and down each side of the entrance.
Kalkamedes is not standing in the same place, he has been walking the entire time. You can see him walking about 100' ahead.
Gilthanis' shot kills the last bandit.
Glorin sends two of the bandits down, however the others continue their assault.
sling attacks on