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Naazza

DaWay's page

FullStarFullStar Pathfinder Society GM. 4,385 posts (7,575 including aliases). No reviews. No lists. 1 wishlist. 15 Pathfinder Society characters. 16 aliases.


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Shadow Lodge

Male

The rat shapeshifts into a young ratling, the dire rat companion stays at her side. If you want to establish relations with my country mean, I would recommend not doing it through that tyrant the Undying empress.

history:
Nearly five centuries ago, in the year 4251 ar, ratfolk boiled forth from their Darklands kingdom of Diguo-Dashu and threatened Lung Wa. A dozen cities fell before imperial forces drove the rats back into their caves. To end their menace, the legendary arcanist Hao Jin ripped a great sphere of earth free from Nar-Voth, collapsing the ratfolk tunnels and leaving them trapped in their own realms in Sekamina. Hao Jin left the sphere half-submerged in the center of a great lake within her own personal pocket dimension. Much of the remaining ratfolk army was left stranded with the sphere, along with many other Darklands creatures.
In time, the ratfolk mastered their new environment and even prospered. They dubbed the stolen sphere of Nar-Voth Round Mountain, and claimed it as their home. In a chasm at its heart they built a great pagoda of quarried stone, half temple and half warren. Within they enshrined mementos of their life on Golarion and their glorious year of conquest in Lung Wa. Within her pocket dimension, Hao Jin collected countless other curiosities and wonders. In time she vanished from mortal affairs, yet her museum realm remained, reachable through the fabled the Hao Jin Tapestry, which was itself part of Hao Jin’s unparalleled collection. The creatures inside this pocket dimension survived and developed their own cultures and civilizations. Among the creatures trapped within the isolated demiplane—whisked away with the ruins and temples they lived in—was the rakshasa Durriya, who was trapped in the plane centuries before the rats of Round Mountain. She saw in the ratfolk ideal tools for her own ambition: to escape the tapestry and ultimately build a base of power and influence on the Material Plane. Disguised as one of the ratfolk’s own, Durriya proclaimed herself the chosen of the Tian rat goddess Lao Shu Po. She ensorcelled their warlord and proclaimed herself undying queen of the ratfolk of Round Mountain. Under Durriya’s leadership, the ratfolk rose to dominate much of the Hao Jin Tapestry, and their civilization is one of the most stable and influential in the entire realm. Now stylizing herself empress, the rakshasa schemes to escape the tapestry and spread her rule beyond its weave.

Shadow Lodge

Male

Just giving junchiro a chance to weigh in with his words.

Shadow Lodge

Male

Ordinary rats except for one who utters. I can speak.

Shadow Lodge

Male

Jokes. You want jokes well tell me if you...hey give it back. There seems to be a bit of a scuffle over the headset before a females voice comes over the line. This is Sarah. I will be taking over for a bit. Yes there are two packs on their way. Riley's and my pack should be there momentarily.

Shadow Lodge

Male

yes you can distinquish between the two being a eldritch society sorcerer.

Shadow Lodge

Male

As you descend further down first Awveyen can see, then the rest. Dozens if not hundreds of rats looking at you, starring at you. Most are normal but there are some dire in the crowd. They make no move on you, only stare at you.

Two rats in particular seem to be interested in the party, as Awveyen spots yet another secret door.

Shadow Lodge

Male

grouping the strength checks due to the sheer number.

dua-sanaras: 4d10 + 9 ⇒ (10, 9, 4, 7) + 9 = 39 19 success
elib: 5d10 + 11 ⇒ (8, 5, 2, 6, 5) + 11 = 37 21 success
gelgore: 2d10 + 5 ⇒ (9, 2) + 5 = 16 14 fail
vrykol: 2d10 + 5 ⇒ (3, 10) + 5 = 18 15 fail
zabuth: 7d10 + 14 ⇒ (7, 5, 4, 9, 5, 10, 5) + 14 = 59 29 success

The gelgore drops to the ground as well as the assaulting flurry above.

Shadow Lodge

Male

Martin only one round at a time. I have enough to keep track of without having to go back and forth.

Axel, or rather Pyre, begins to pound on the ceiling a rain of fire and concrete coalesces in a meteor striking everyone in the room. Unfortunately two allies are in the room at the moment. Eloise and Haze will have to make dodge rolls vs. Axel's attack of 20.

big group dodge: 4d10 + 9 ⇒ (2, 8, 2, 6) + 9 = 27 17 equals +1 damage, Axel will need to roll 7 dice for the damage being done.

Dua-Sanaras (12) Armor 1d10 ⇒ 3
Elib (2) Armor 2d10 ⇒ (3, 1) = 4
Gelgore (2) No Armor
Vrykol (5) Armor 1d10 ⇒ 2
Vrykol 1 (7 damage)
Zabuth (1) Armor 2d10 ⇒ (5, 9) = 14

EDIT: Axel if you would like you can take this damage roll
7d10 ⇒ (2, 10, 4, 8, 10, 9, 5) = 48

Martin's arcane blast focus on two of the Vrykol
Vrykol 1 dodge 4d10 + 12 ⇒ (7, 9, 1, 2) + 12 = 31 21
Vrykol 2 dodge 4d10 + 12 ⇒ (6, 9, 9, 8) + 12 = 44 30
...but misses both entirely not being able to cope with their erratic flight patterns.

Shadow Lodge

Male

Awyeven does indeed find a secret door on the right calf of the statue to the rat god. Ascending the passage that was clearly not meant for beings of your stature reveals a dead ratfolk with massive burns on its chest he carries mundane gear in addition to a potion of bull's strength, potion of CMW, +1 dwarf bane bolt, +1 human bane bolt, screaming bolt, 2 alchemist's fire, and a tanglefoot bag.

The other secret rooms contain nothing.

Assuming you want to go up the spiral staircase.

This chamber, finished in jet-black marble, stands atop the Pagoda of the Rat. Four diamond-shaped pillars and a larger round central column support the ceiling high above. A staircase winds down around the column to the floors below. Carved writing covers much of each of the smaller pillars. Barred windows in each direction open onto the dark cavern outside. Thousands of faceted crystals set into the dark stone ceiling shed faint light, mimicking stars in the canopy of the ebony night sky. Small tables and chairs sit beyond the pillars in three of the four corners of the room. The fourth corner holds a larger table holding a pair of maps and several tattered journals.

This chamber has a 30-foot-high ceiling. The crystal stars, while attractive and slightly luminescent, have no significant value. Together, they provide dim lighting in the chamber. The writing on the pillars records the lives of the generations of ratfolk who lived and died since Round Mountain was ripped free of Golarion. Only the bottom quarter of each pillar remains untouched.

survival 19:
about a day ago, both humans and ratfolk climbed the stairs into this room and circled halfway around the pillar, where their tracks end. They exited through a well-
hidden sliding stone panel set into the central pillar.

perception 25:
a well-
hidden sliding stone panel set into the central pillar. It sits 5 feet above the floor on the pillar and can be found with a successful DC 25 Perception check. Beyond the secret door, a 5-foot-wide shaft runs down the center of the pillar to a hidden cavern beneath the Pagoda of the Rat. The 150-foot descent is eased by a ladder built into the shaft.

Shadow Lodge

Male

Chronicle for Rats 1

Shadow Lodge

Male

Ratfolk is dead from the magic missile

Ragnar you are not able to find the secret floor.

Aweveyen:
You are correct. I was mistaken.

To retcon things for a minute, Awveyen's last arrow did hit which killed the ratfolk, the arrow never hit ceric, Ceric you still have your protection from evil spell.

You are now out of combat.

Shadow Lodge

Male

Leshawanna:
You notice what appears to be another murder of tagers, possibly two, converging on the warehouse.

Eloise damage rolls
1 2d10 ⇒ (3, 3) = 6
2 5d10 ⇒ (4, 10, 3, 9, 5) = 31
3 2d10 ⇒ (6, 4) = 10
4 2d10 ⇒ (7, 3) = 10
5 2d10 ⇒ (6, 8) = 14

dodge vs. Martin
4d10 + 9 ⇒ (7, 3, 5, 10) + 9 = 34 19
4d10 + 9 ⇒ (9, 3, 10, 8) + 9 = 39 36

4d10 + 9 ⇒ (3, 4, 2, 8) + 9 = 26 17
4d10 + 9 ⇒ (5, 8, 6, 1) + 9 = 29 17

Martin shots out with his tager weapons but only manages to catch air.

The flurry of torsos and wings between you and the dhohanoids emerges with Eloise bruised (damages 0, 26, 1, 8, 11) 46 damage total.

Riley Sommers pipes up over your comlinks So if two wrongs don't make a right, how many murders makes a right? he pauses for a moment, snorts Man, I am funny I chose the wrong career.

For ease of combat I am going to say that most of the attacks are not going to be able to get the angle on you.

Eloise I would seriously recommend a limit weapon, it looks like you are in some serious trouble.

attacks on Eloise
3d10 + 12 ⇒ (3, 3, 3) + 12 = 21 21 attack
3d10 + 12 ⇒ (8, 5, 8) + 12 = 33 28 attack
3d10 + 12 ⇒ (1, 5, 8) + 12 = 26 20 attack
3d10 + 12 ⇒ (10, 9, 7) + 12 = 38 22 attack
3d10 + 12 ⇒ (5, 2, 5) + 12 = 24 22 attack

EDIT forgot the retaliation from Eloise.
dodge: 4d10 + 12 ⇒ (2, 4, 6, 4) + 12 = 28 you get +1 damage, go ahead and include in your next post.
armor: 1d10 ⇒ 7

Shadow Lodge

Male

Total concealment inside the statue.

Shadow Lodge

Male

Junchiro in a deadly flurry of steel finishes the beast.

Awveyen takes aim with his bow and fires at the ratfolk in the statue.
0-50 bad, 51-100 good. miss chance: 1d100 ⇒ 50 and his shot bounces off an slit in the statue, clanking harmlessly to the ground.

Archer gets up and fires at Ceric once again. 1d20 + 10 ⇒ (9) + 10 = 191d6 ⇒ 3

Shadow Lodge

Dotting

Shadow Lodge

Male

In order for Ragnar to get the AoO he would have used a move action to get close enough. Reading your post it sounds like you just cast a spell. Would you like to retcom the action.

Destrachen 47
Archer 33

Shadow Lodge

Male

I can see your argument that he flat-footed as he had not acted in combat yet, so yes. I will concede that he was flat-footed.

Destratchan (45 damage)
Archer (13 damage)

still waiting for Ragnar before everyone can post once again.

Because I will be working for 9 hours tomorrow and travelling for 6, I am going to post the Destrachan next actions. As soon as Ragnar posts everyone may post their next rounds actions so that when I can answer on Sunday/Monday the ball will be in my court.

Destrachan attacks Junchiro
bite: 1d20 + 12 ⇒ (16) + 12 = 282d6 + 4 ⇒ (6, 1) + 4 = 11
claw: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 4 ⇒ (6) + 4 = 10
claw: 1d20 + 12 ⇒ (10) + 12 = 221d8 + 4 ⇒ (6) + 4 = 10

The archer attacks Ceric
1d20 + 10 ⇒ (17) + 10 = 271d6 ⇒ 2

Shadow Lodge

Male

Well that changes things a bit, Junchiro hits the Destrachan just meeting the AC.

Destrachan (25 damage)
Archer in total cover in the statue (13 damage)

It will stand. If you are in melee range (Junchiro, and possibly Ragnar) make your AoO's.

Shadow Lodge

Male

Axel you are all on the rooftop looking in from the skylight, which is why you weren't attack. Your options are to jump down, range attack or climb back down and go through the warehouse entrance.

Shadow Lodge

Male

dungeoneering 18:

Awveyen shoots at the beast, but barely misses his mark, distracted by the sheer size of the creature.

The beast lines his sites on the party and unleashes a horrific scream that seems to resonate deep within your bones. 8d6 ⇒ (6, 3, 4, 2, 6, 6, 6, 6) = 39 Reflex DC 19 halves damage. Meanwhile an archer from inside the statue of La Sha Po fires a crossbow bolt at Awveyen 1d20 + 10 ⇒ (7) + 10 = 171d6 ⇒ 4

Ceric ?

Junchiro moves up and attacks slashes short, his bones still recoperating from the blast.

Ragnar ?

Btw, Awveyen and Junchiro you missed the AC by 1 point. It is a large creature but only has a reach of 5 ft.

Shadow Lodge

Male

initiative: 1d10 ⇒ 7 initiative 15

tenacity dua-sanaras: 4d10 ⇒ (2, 4, 3, 3) = 12 total 18
tenacity dua-sanaras: 4d10 ⇒ (9, 4, 5, 6) = 24 total 24
tenacity dua-sanaras: 4d10 ⇒ (9, 4, 7, 6) = 26 total 18
tenacity dua-sanaras: 4d10 ⇒ (5, 8, 4, 9) = 26 total 18
tenacity dua-sanaras: 4d10 ⇒ (8, 7, 8, 9) = 32 total 35
tenacity dua-sanaras: 4d10 ⇒ (2, 5, 5, 2) = 14 total 19

Being a benevolent GM I am going to say that three dua-sanaras are affected by Eloises Gossomar bombs.

Martin fires (I can't find your post can you quote it with your damage.)
Dua-Sanaras dodge 3d10 ⇒ (1, 2, 1) = 4 and leaves himself wide open to attack. armor: 1d10 ⇒ 5

1-axel, 2- Haze, 3-Martin, 4- Sarah
Leshawanna I have not forgotten you but please feel free to post when you wish to take actions

Dua-Sanaras 1 holds
Dua-Sanaras 2 holds
Dua-Sanaras 3 holds
Dua-Sanaras 4 holds
Dua-Sanaras 5 holds
Dua-Sanaras 6 holds
Dua-Sanaras 7 loses actions
Dua-Sanaras 8 holds
Dua-Sanaras 9 loses actions
Dua-Sanaras 10 loses actions
Dua-Sanaras 11 holds
Dua-Sanaras 12 holds
Vrykol 1 take flight and attack Eloise 4d10 + 12 ⇒ (4, 7, 7, 6) + 12 = 36 26 attack roll dodge or block
Vrykol 2 take flight and attack Eloise 4d10 + 12 ⇒ (6, 8, 9, 7) + 12 = 42 42 attack roll dodge or block
Vrykol 3 take flight and attack Eloise 4d10 + 12 ⇒ (3, 5, 6, 4) + 12 = 30 30 attack roll dodge or block
Vrykol 4 take flight and attack Eloise 4d10 + 12 ⇒ (10, 2, 6, 7) + 12 = 37 22 attack roll dodge or block
Vrykol 5 take flight and attack Eloise 4d10 + 12 ⇒ (9, 7, 5, 2) + 12 = 35 21 attack roll dodge or block
Elib 1 move and leap for the warehouse shelves
Elib 2 move and leap for the warehouse shelves
Gelgore 1 move and start climbing
Gelgore 2 move and start climbing
Zabuth 1 attacks 1d4 ⇒ 4 with their occular blast 4d10 + 8 ⇒ (4, 2, 5, 3) + 8 = 22 martin roll dodge.

everyone may post actions.

Leshawanna roll observation.

Shadow Lodge

Male

Ascending the stairs to the last level, at about halfway up the spiral staircase one of those secret doors that Awveyen noticed opens up with a metal grinding sound echoing throughout the chamber has the cogs lift the door to release a hunched reptilian beast with an eyeless head dominated by a huge, circular mouth filled with sharp teeth.

initiative: 1d20 + 5 ⇒ (11) + 5 = 16

Shadow Lodge

Male

For those of you on the roof peering down into the skylight you can see a total of eight Dhohanoids (four Dua-Sanari, two Vrykols, an Elib and a Gelgore) joining another group of four (one Elib and three Vrykol). You see the small metal case amongst the detritus.

Those senses of yours are kicking in detecting even more Dhohanoids. Surely this has to be a Chrysalis Corporation warehouse. They move into site and you see a Zabuth, a Gelgore, and eight Dua-Sanari's.

As if the sheer number isn't enough they look up into your eyes.

Initiative please. For those of you counting, this is your group versus 22 Dhohanoids.

Shadow Lodge

Male

Awveyen on the sixth level you notice four more secret doors, as well as a door on the back leg of the statue of La Shu Po.

1d20 + 16 + 10 ⇒ (12) + 16 + 10 = 38
...and nothing else.

Shadow Lodge

Male

yes

Shadow Lodge

Male

In the interest of brevity, I am going to fast forward through a couple of levels, please feel free to retcon any actions.

Third Floor Warrens
A great sprawl of makeshift tents and ramshackle stone huts fill this square chamber, some homes built right on top of others. The air is thick with smoke and the miasma of urban life. In the center of each wall, a round barred window opens out onto Round Mountain. A spiral staircase circling a central pillar leads to the upper and lower levels of the pagoda.

Fourth Floor Warrens
Is similar to the last floor save that instead of 120 inhabitants it has 100.

Fifth Floor Warrens
Similar to the two previous levels, housing 85 inhabitants.

Sixth Floor (Out of Seven)
A statue occupies each arm of a great chamber shaped like a four-pointed star. In the center passes a pillar encircled by a spiral stair. The statue of an angry Tian woman stands to the north, her arms extended as though weaving a spell. To the east, a jackal-headed humanoid with a scarred belly raises her arms, one holding a sacrificial knife. In the south, an elderly ratfolk woman looks on sternly. The western alcove contains a butterfly-winged elven woman bearing a gracious expression. Beyond each statue a round barred window can be glimpsed.

Perception checks please.

Shadow Lodge

Male

Awveyen you notice four secret doors, one on each fresco.

Shadow Lodge

Male

Played and gm'd

Shadow Lodge

Male

heading to the next level.

A 10-foot-wide diameter pillar circled by a narrow staircase rises at the center of this room. Pedestals scattered around the room hold bits of ancient wood and the desiccated remains of plants and vegetables native to Tian Xia. Each of the four walls depicts a different scene from the surface world. To the northwest, ratfolk bask at a lush desert oasis, with others standing guard or waiting in queues for their turn to bathe. To the northeast, the sun sets over towering mountains, setting the sky aflame. Seemingly endless legions of ratfolk armies muster to the southeast, and in the southwest, ratfolk lay the foundations of a grand fortress. The fortress painting appears to have been intended to conceal a door, but the hidden portal stands ajar.

are we still heading up?

Perception checks please.

Shadow Lodge

Male

So is everyone heading upstairs via fire escape? If so I would like an athletics roll. If you are not heading upstairs please tell me what your action is going to be.

Shadow Lodge

Male

He points up. As long as it takes to climb seven flights of stairs.

Shadow Lodge

Male

There is an access through skylights.

What is your plan?

Shadow Lodge

Male

To gain an audience with the undying empress one merely has to go and announce their presence to the guards posted outside the empress' sanctum. As far as customs go just don't go brandishing your weapons and listen when spoken too.

Wall of Text (History):
Nearly five centuries ago, in the year 4251 ar, ratfolk boiled forth from their Darklands kingdom of Diguo-Dashu and threatened Lung Wa. A dozen cities fell before imperial forces drove the rats back into their caves. To end their menace, the legendary arcanist Hao Jin ripped a great sphere of earth free from Nar-Voth, collapsing the ratfolk tunnels and leaving them trapped in their own realms in Sekamina. Hao Jin left the sphere half-submerged in the center of a great lake within her own personal pocket dimension. Much of the remaining ratfolk army was left stranded with the sphere, along with many other Darklands creatures.
In time, the ratfolk mastered their new environment and even prospered. They dubbed the stolen sphere of Nar-Voth Round Mountain, and claimed it as their home. In a chasm at its heart they built a great pagoda of quarried stone, half temple and half warren. Within they enshrined mementos of their life on Golarion and their glorious year of conquest in Lung Wa. Within her pocket dimension, Hao Jin collected countless other curiosities and wonders. In time she vanished from mortal affairs, yet her museum realm remained, reachable through the fabled the Hao Jin Tapestry, which was itself part of Hao Jin’s unparalleled collection. The creatures inside this pocket dimension survived and developed their own cultures and civilizations.

Shadow Lodge

Male

Yes, several humans armed with battleaxes, kukris and javelins wearing chain shirts. I believe they are meeting with the Undying Empress now.

Shadow Lodge

Male

Haze has a building layout knows the doors are locked to the warehouse whose entry point is immediately behind the armed guard.

Shadow Lodge

Male

“You may enter as friends of the Rats of Round Mountain, but heed our warning. Not all within will honor this letter. The guards beyond the Sundered Path have long been stationed away from the rest of us within the pagoda, and they don’t know of the growing division among our people. There is dissension between those loyal to the Undying Empress and those who wish to be free of her rule. We are among the latter, but any within who disagree with us are likely to ignore this letter and the message of peace that it represents. Best of luck, Pathfinders.

Entering into the room:
A ten-foot-diameter pillar fills the center of this square chamber, with the narrow steps of a spiral stair rising up its sides. Murals of the raising of the Pagoda of the Rat dominate the walls. Doors stand in the center of three of the four murals. In the scene on the northern wall, the pagoda stands nearly finished as a majestic ratfolk female—a giant among her kind—looks on approvingly, her hands folded behind her back in a regal pose.

Besides the ascending spiral staircase there are doors to the east and west.

Shadow Lodge

Male

Cinder
Pyro

Shadow Lodge

Male

yep, you've been a practicing sorcerer for a while. In addition I will advance you the xp in order to get the first level of herbalism. I don't want any character to feel in effective.

The first half of this scenario is the combat portion which we can get too as soon as someone gives me the go ahead. The second half is more roleplay and investigative.

Shadow Lodge

Male

double move down to the group.

Shadow Lodge

Male

With the kind words the outcome which would have surely been the lives of the ratfolk turn to words, where you can almost get a smile out of one of them. Looking at the writ of passage from the tower guard he asks, Where you made to fight his minotaur guardian?

Shadow Lodge

Male

Bueller? Bueller?

Shadow Lodge

Male

Since we are going to be getting into a pretty significant combat if everyone would post their actions and include either their dodge or block as well as their armor rolls with their actions I would appreciate it. This is in effort to speed things up.

Shadow Lodge

Male

After resting a bit you finally make your way towards the Pagoda of the Rat. Ornate bronze doors lead into an entrance hall. On either side, a pair of ten-foot-tall ratfolk statues beckon toward the north wall. There, a fresco depicts a female ratfolk stooped by age with dozens of smaller ratfolk huddled around her. Between her ankles stands a human-sized door, with a smaller door sized for ratfolk set within it. A frame holding an iron gong stands to the side of the nested doors. Beyond the columns, arrow slits pierce both side walls. Well-worn tiles of gold-
veined white marble line the floor.

A pair of ratfolk guards stand at attention their weapons drawn. It seems as if the Aspis agents have beat you hear and have warned them about dangerous interlopers. One with a crossbow as it on the person who took point the other is making his way to a bronze gong.

Who are you? What do you want? They demand.

Shadow Lodge

Male

You follow the trail left to you by Riley whom you are sensing is really testing you and your symbiote's patience as you drive though abandoned construction zones and then a hairpin turn under a freeway ramp. You see the car from the breeding pit earlier in the day parked in the service bay as warehouse employees are hard at work unloading several large shipping containers. Other employees are driving forklifts, and pulling cases from shelves to stack on pallets. You see no Dhohanoids though you can sense their presence through a door entering the facility guarded by a security officer sporting some body armor and an assault rifle.

I apologize for the delay. Working two 15's really took a toll on me. Thank you for your patience.

Shadow Lodge

Male

I believe regional knowledge was a free skill. Updat coming later tonight.

Shadow Lodge

Male

PT 2. Still working on sheets, sorry for the delay.

The Aspis Consortium has found a way into the Pathfinder Society’s private adventuring demiplane—the Hao Jin Tapestry, prize of the Ruby Phoenix Tournament in Goka. What was supposed to be an isolated realm full of some of the greatest wonders and mysteries in the history of Golarion is now a battleground between the Pathfinder Society and Aspis Consortium agents. We have discovered that a delegation of Aspis Consortium diplomats is currently meeting with the leadership of the influential and powerful ratfolk who live in the Pagoda of the Rat, which lies in the hollow center of what inhabitants of the tapestry call Round Mountain. These negotiations must not result in an alliance between the ratfolk and the Aspis Consortium.

With the Sundered Path traversed, all that remains is the stronghold of the ratfolk. At the end of the path stands the Pagoda of the Rat, hewn from the stone of Round Mountain. Eaves sweep upward into points between each of the tower’s seven tiers, and the top of the pagoda tapers into a graceful spire. At the center of each floor, a round window gazes blindly at the barren expanse of Round Mountain’s vast central chamber. Unassuming steps lead up the pagoda’s base to a set of bronze doors.

Shadow Lodge

Male

Yes. Will post that late tonight.

Shadow Lodge

Male

Dogged Adventurer: You fought hard to reach the center of Round Mountain and the ratfolk pagoda located therein. Far from your means of exiting the Hao Jin Tapestry, you chose to continue with your mission, foregoing the chance to return to Absalom and the Material Plane to resupply or receive healing. If your next Chronicle sheet for this character is from Pathfinder Society Scenario #3–22: The Rats of Round Mountain, Part II: Pagoda of the Rat, you
may receive a special reward at the scenario’s conclusion.
☐ If the PCs received a letter from the ratfolk tower captain permitting travel through the Sundered Path, check this box.

+1 frost heavy flail (8,315 gp)
cloak of resistance +1 (1,000 gp)
potion of cat’s grace (300 gp)
potion of cure moderate wounds (300 gp)
potion of cure serious wounds (750 gp)
potion of invisibility (300 gp)
scroll of deeper darkness (375 gp)
wand of dispel magic (CL 11th, 6 charges; 2,970 gp, limit 1)

4735 gold
2 prestige

Shadow Lodge

Male

Assuming you let the dragon flee...

from the module.

CONCLUSION
The PCs have reached the end of the Sundered Path and
overlook the massive pagoda at its center. In this scenario’s
sequel, the PCs will enter the pagoda in an attempt to stop
the Aspis Consortium from solidifying their alliance with
the ratfolk of Round Mountain.

edited

Because of the specifics of how the Hao Jin Tapestry
works, the PCs are now far from their exit eddies, and unless they come up with creative methods of getting back to Absalom without needing to brave the Sundered
Path in both directions to get to the Pagoda of the Rat later, they are likely stuck here until they complete their mission. It’s entirely possible to rest here, so allow PCs to heal or otherwise remove conditions from themselves as normal, but PCs within Round Mountain can’t attempt a Day Job check; purchase or sell equipment or spellcasting; or spend prestige points to acquire equipment, purchase spellcasting services, or receive vanities. If a PC remaining within Round Mountain has outstanding conditions or unhealed damage at the conclusion of the scenario, be sure to denote her condition on her Chronicle sheet.
PCs who remain in the tapestry receives the Dogged
Adventurer boon on this Chronicle sheet, which will grant
them a special reward should they complete both parts of
The Rats of Round Mountain story arc consecutively, in
order, and without leaving the tapestry until the end of Part
II: Pagoda of the Rat. If a PC opts to leave the tapestry at the
end of this scenario, the GM should fill out her Chronicle
normally, but cross off the Dogged Adventurer boon.
If a PC who receives this boon is used to play through a different scenario between Part I: The Sundered Path and
Part II: Pagoda of the Rat, she forfeits any benefits the boon may provide at the end of the second scenario, and the GM should cross it off her Chronicle.

so what i need to know from you is are you pressing on to pt. 2 starting tomorrow.
or do you go back to absalom to lick your wounds?

Shadow Lodge

Male

Just worked 15 hours. Got another day like this tomorrow. Will update when I can.

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