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Naazza

DaWay's page

FullStarFullStar Pathfinder Society GM. 4,530 posts (8,020 including aliases). No reviews. No lists. 1 wishlist. 16 Pathfinder Society characters. 17 aliases.


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Lantern Lodge

Male

First you have to move into L10.

Three tables occupy the northern half of this room. A five-foot-square extrusion with a small access door on its western face runs from floor to ceiling just south of the eastern doors. A gigantic cast-iron cauldron stands in the southeast corner with wood stacked beneath it. A large iron stove with twin flue pipes running into the walls dominates the southwest corner.

The stove abruptly approaches the party with malicious intent.
Initiative: 1d20 - 1 ⇒ (6) - 1 = 5

Lantern Lodge

Male

Imoen continues to talk your ear off, I'm surprised that stuffy ol' Gorion let you away from your studies and chores. That ol' fiddle faddle. I snuck off too. Old Puffguts Withrop was looking for me, but I got all day to do his chores. You have time for a story today? No, I can tell you don't. What have ya been up to?

Let me know if you want to bypass her completely and tell me you are going to see Gorion at the keep.

Lantern Lodge

Male

Heading into Pomab's Emporium you a greeted rather coldly by a Calashite man who says, What is this? More barbarians in my shop? No doubt with nothing to barter but more wolf pelts and polished stones. Very well...let us get this over with, what do you want?

Lantern Lodge

Male

where to?

Lantern Lodge

Male

Making your way over to the keep where Gorion is meeting you another young human girl hurries up to you. You recognize her as the bright and cheery, Imoen. Another one of Gorion's wards.

She greets you, Hey ya, it's me. Imoen.

Lantern Lodge

Male

Well then, welcome to Easthaven. Whatever your business in these parts might be, I would offer you this small piece of advice: While you're in my town, you'd do well to be on your best behavior. These folk are under my protection, and anyone who would seek to do harm to them in any way shall answer to me.

That said, I'll let you get back to your cups. I'm sure you've had a long journey, and you'll find there's no better way to shake off the cold of the road than by downing a few mugs of Grisella's best. And if you're in need of lodging, I would recommend talk to Quinby over at the Snowdrift Inn, over on the east side of town. Equipment and supplies can be purchased next door at Pomab's Emporium. Pomab's prices are a bit high- even for a Calishite, butyou'd be better off well-equipped and short of coin than the other way around. Ill-prepared travelers don't last long in these parts.

Once you've had a chance to rest up and get your bearings, come by and see me at my house. It's just a couple doors west f here. There's some business I would discuss with you. Farewell.

Lantern Lodge

Male

linked with the campaign tab

Lantern Lodge

Male

The man approaches the tables What's this? New face in town, eh? Well met, stranger. The name is Hrothgar, originally of Hillsfar, but now, after years of travelling up, down, and under Faerun, I am content to call this my town my home. Who might you be?

Lantern Lodge

Male

The people of Easthaven are a hardy folk built more to survive then for precious valuables. Their purses combine probably would not total more than a couple of silver pieces.

You could be travelers or your could be residents, the choice is up to you.

A middle aged man in some fairly exotic skins and well polished armor walks over to the table.

Lantern Lodge

Male

It was intended as a basic general introduction.[/b]

The hallowed halls of Candlekeep are just what you would expect from a keep turned library, or vice versa. Surrounding the outer walls of the keep itself is the Candlekeep Inn, where old Withrop has put you up. There are also a barracks, a temple to Ogmha as well as several other smaller warehouses and residences.

[ooc]This part is going to be more or less sandbox style. Just let me know when you are ready to go and meet Gorion.

Lantern Lodge

Male

...

Lantern Lodge

Male

gamepay up.

Lantern Lodge

Male

10 Nightal, or the 10th of the Drawing Down
Sunset

Our tale begins here, in the quiet fishing village of Easthaven. One of the so-called "Ten Towns" of Icewind Dale, the tiny community is hardly a town, but rather a collection of ramshackle huts crowded together upon the key shores of Lac Dinneshere. Here within a dimly lit tavern, a group of travelers sit huddled around a table, swapping tales and making grand plans for the future, completely unaware of the part they are to play in the events that are about to unfold.

Lantern Lodge

Male

gameplay up.

Lantern Lodge

Male

10 Mirtul, the 10th of the Melting
Approaching Highsun

Nestled atop the cliffs that rise from the Sword Coast. The Citadel of Candlekeep houses the finest and most comprehensive collection of writings on the face of Faerun. It is an imposing fortress, kept in strict isolation from the intrigues that occasionally plague the rest of the Forgotten Realms. It is secluded, highly regimented, and it is home.

Within these hallowed halls of knowledge your story begins. You have spent most of the past 20 years of life within this keep's austere walls, under the tutelage of the sage Gorion. Acting as your father, he has raised you on a thousand tales of heroes and monsters, lovers and infidels, battles and tragedies. However, one story was always left untold: that of your true heritage. You have been told that you are an orphan, but your past is largely unknown.

Lately, Gorion has been growing distant from you, as if some grave matter weighs heavily in his heart. You have asked about his concerns as gently as possible, but your queries have been in vain. Your sole comfort is the knowledgethat he is a wise man, and you know he will tell you when the time is right. Nonetheless, his silence is troubling and you cannot help but feel that something is terribly wrong...

Today, Gorion has appeared more agitated than ever, and now he has uncharacteristically interrupted your chores in the middle of the day. Imparting hurried instructions for you to equip yourself for travel, he has handed you what gold he can spare, but given no clue as to why. Nevertheless, you now stand before the Candlekeep Inn, ready to purchase what you need for an unplanned and unexpected journey.

Lantern Lodge

Male

potion of cure moderate wounds, potion of fly, potion of invisibility, ring of protections, set of keys also:

A large glass snow globe depicting
Whitethrone’s Royal Palace with a music box built into
the base sits atop one of the nightstands, and is worth 50
gp. Under the desk, there is also box containing dozens
of handwritten letters to Queen Elvanna and children’s
parents, written by children kept in area L13. Alongside
them are requisition orders, all stamped with approval, for
children from orphanages in Whitethrone to be brought
to the clock tower. The box’s contents paint a grim picture
of what has transpired here.

Where to now?

Lantern Lodge

Male

I will open tonight.

Lantern Lodge

Male

I will open tonight after work. Sorry the boards weren't working for me yesterday.

Lantern Lodge

Male

and that does it. combat over

Lantern Lodge

Male

The old witch begins casting a spell and is immediately shot by marcus

concentration: 1d20 + 10 ⇒ (1) + 10 = 11 and loses it.

You guys are up.

Lantern Lodge

Male

Please check in.

Lantern Lodge

Icewind Dale Discussion

Baldur's Gate Group may check in by using the tab at the top of the page.

Lantern Lodge

Male

please check in so that I know everyone is here.

Lantern Lodge

Male

1d20 + 9 ⇒ (15) + 9 = 24

Lantern Lodge

Male

Marcus and Vordrek go ahead and post your actions.

Lantern Lodge

at Siann

humans can get either +1 to all six attributes or the variant +1 to two attributes, a feat and an extra skill.

Lantern Lodge

Threads will be up either tomorrow or Wednesday. I have a bit much on my plate at the moment. I also want to sort out any issues before I start. I will post a link on this thread when it is ready.

Lantern Lodge

Male

You enter into the room and are greeted by an old lady who begins chanting archaic words of power

init: 1d20 - 1 ⇒ (18) - 1 = 17

Lantern Lodge

Baldur's Gate
Filios' Criminal Wood Elf Rogue
JGrey's Sage Human Arcane Trickster
wicked_raygun's Acolyte Half-elf Cleric of Knowledge
Spazmodeus's Soldier Human Monk
DM Nerk's Acolyte Half-Orc Paladin

Icewind Dale
Vrog Skyreaver's Outlander Hill Dwarf Druid
Wondering_Monster's Criminal Half-Elf Wild Sorcerer
spinningdice's Entertainer Tiefling Bard
Filios' Outlander Human Barbarian

I tried to be fair amongst the groups if anyone wants to switch please let me know now before I open up the campaign tabs.

Lantern Lodge

Viluko: did not meet deadline

Spazmodeus (BG or ToD) Human Soldier Monk
If you want you can change the background and choose what you want

wicked_raygun: (BG or IWD) Acolyte Half-Elf Knowledge Cleric of Deneir

DoubleGold: Sailor Human Ranger

JGrey: Sage Human Arcane Trickster Rogue

Vrog Skyreaver: Outlander Hill Dwarf Druid

DM Nerk: (BG or IWD) Acolyte Half-Orc Paladin

Nohwear: did not meet deadline

Wondering_Monster: Criminal Half-Elf Wild Sorcerer

spinningdice: (any) Entertainer Tiefling Bard

Filios: (any) Outlander Human Barbarian
Criminal Wood Elf Rogue

So that looks like it's nine PC's total. That will be a group of 5 and a group of 4.

Lantern Lodge

Male

just waiting on your decision about what to do about the door.

Lantern Lodge

Recruitment is Closed

I will work on dividing the groups later tonight. If you see another post of everyone's name in the next couple hours it's just me working everything out.

Lantern Lodge

Male

Vordek hears an old woman in the room. No traps on the door, the door is locked

Making entry into the room:
The walls of this cozy bedroom are painted powder blue. A
bed occupies the east side of the room, its headboard pushed
against the wall with a nightstand on either side. A desk and
chair sit next to the south wall. A dresser with a large mirror
above it is pushed against the west wall. A curtain rod is affixed
above the mirror with curtains pulled away to either side. An old venerable witch stands at the door.

Lantern Lodge

Rolen Philandril wrote:
@DaWay: I have tried the build the Ward of Gorion background into the history of Rolen, but it does not make much sense because he is 110 years old as an elf. Can he be an associate of Gorion who was along for the journey when Gorion was killed?

Fine

Lantern Lodge

Viluko interested

Spazmodeus (BG or ToD) "quite interested" (possible monk)

wicked_raygun: (BG or IWD) Acolyte Half-Elf Knowledge Cleric of Deneir

DoubleGold: Sailor Human Ranger

JGrey: Sage Human Arcane Trickster Rogue

Vrog Skyreaver: Outlander Hill Dwarf Druid

DM Nerk: (BG or IWD) interesed, possible revenant half orchestra paladin of dredd

Nohwear: interested, thunder cleric

Wondering_Monster: Criminal Half-Elf Wild Sorcerer

spinningdice: (any) Entertainer Tiefling Bard

Filios: (any) Outlander Human Barbarian
Criminal Wood Elf Rogue

Lantern Lodge

Male

This is a sitting room, which contains a table
in the northeast corner on which rests an attractive glass
oil lamp atop a doily. A rocking chair sits in the southwest
corner next to a basket containing yarn, knitting needles,
and a half-completed mitten. The room is otherwise empty.

Doors lie to the North, East and West.

Lantern Lodge

Male

Up to the second floor you immediately see one door. Going through the door.

Several boxes and barrels are stacked waist high at the end
of this broad hallway. These contain surplus food supplies:
sacks of bone meal, barrels of pickled fish, and even some
produce like potatoes and onions brought over from the
Hidden Gardens. Some of the food is used to fatten up the
children, while the rest supplements the meals Granny
Nan serves to the ice trolls. The door to the north leads to a
landing on the stairs, which go down to the first f loor and
up to the third f loor.

1d20 + 17 ⇒ (20) + 17 = 37

Perception 37:
There is something watching you. This thing resembles a gray, emaciated child, with cobwebs and dust for clothes and a fox skull for a head.

Sets of Double doors lie to the east and west, or you could ascend higher.

Lantern Lodge

Male

sorry ki the no's were to the two previous answers, you have killed the big nasty troll

I will advance you upstairs later tonight.

Lantern Lodge

Wondering_Monster: I appreciate the input but it wouldn't be fair to everyone if I said the bolded were automatically in. I am going to stick to my closing time and if there are enough entries divide you into equal groups if not then work with what I have.

wicked_raygun: looking forward to it.

Lantern Lodge

Male

No to both questions.
They children say they know the way back to town.

Lantern Lodge

Male

Marcus will free the children finding that not all locks need a key and that many objects can be a hammer when needed.

The children tell the PCs that the room to the south is the home of the “nastiest ice troll.” Only two of the 6-year-olds have been upstairs before, but they report that a girl named Inga was taken up there a few days ago. In addition, there is an old witch there who cooks for the trolls, a ghost , and at least two dragons— one white and one black that breathes fire. “Oh,” one of the children pipes up, “and a beautiful princess who sings—when she’s not crying”.

Lantern Lodge

Petty Alchemy (any: limited setting knowledge) interested (Rogue, Fighter, Warlock, Monk, or Barbarian)

Viluko interested

Spazmodeus (BG or ToD) "quite interested" (possible monk)

wicked_raygun: (BG or IWD) Sage or Acolyte Knowledge Cleric of Deneir

DoubleGold: Sailor Human Ranger

JGrey: Sage Human Arcane Trickster Rogue

Vrog Skyreaver: Outlander Hill Dwarf Druid

DM Nerk: (BG or IWD) interesed, possible revenant half orchestra paladin of dredd

Nohwear: interested, thunder cleric

Wondering_Monster: Criminal Half-Elf Wild Sorcerer

spinningdice: (any) Entertainer Tiefling Bard

*If your name is bolded you are good and I have everything I needed. All the rest of you my cut off is going to be Monday Dec 8. at 4 p.m. EST. This way I can make a decision and get the DMG when it comes out on the 9th, we will then start immediately after that.

Lantern Lodge

I think it says in the book that every time you cast a spell I roll a d20. If it comes up a 1 then a wild magic surge occurs.

Lantern Lodge

Male

setting trolls on fire. check.
Searching room. check.
freeing children. check?

you find nothing in particular.

Lantern Lodge

Petty Alchemy (any: limited setting knowledge) interested (Rogue, Fighter, Warlock, Monk, or Barbarian)

Viluko interested

Spazmodeus (BG or ToD) "quite interested" (possible monk)

wicked_raygun: (BG or IWD) Sage or Acolyte Knowledge Cleric of Deneir

DoubleGold: N Human Ranger

JGrey: CN Human Arcane Trickster Rogue

Vrog Skyreaver: Hill Dwarf Druid

DM Nerk: (BG or IWD) interesed, possible revenant half orchestra paladin of dredd

Nohwear: interested, thunder cleric

Wondering_Monster: interested (Bard, Wizard, Sorcerer or Druid)

spinningdice: (any) interested

just waiting for submissions to start breaking people into groups.

Lantern Lodge

Petty Alchemy interested

Viluko interested

Spazmodeus "quite interested"

wicked_raygun Sage or Acolyte Knowledge Cleric of Deneir

DoubleGold: N Human Ranger (As per the PHB, if you select humanoid you get two choices, my recommendations would be hobgoblin and human. And yes you need to be specific on the humanoids)

JGrey: CN Human Arcane Trickster Rogue

Vrog Skyreaver: Hill Dwarf Druid

DM Nerk: interesed, possible revenant half orchestra paladin of dredd

Nohwear: interested, thunder cleric

Wondering_Monster: interested

As soon as I get the rest of the submissions in I can start dividing the groups up. I would like to get started later this week if possible.

Lantern Lodge

Nope never to late. As far as favored enemies hobgoblins and humans.

Lantern Lodge

Looking good so far. Does anyone else have any submissions that they wish to through in the ring?

Lantern Lodge

Male

And it is run through while it's back is still turned.

Combat over

Lantern Lodge

Petty Alchemy play whatever game you want. They all occur in the Forgotten Realms setting by Ed Greenwood. While I am not as up to speed as I am with Pathfinder there is always room to grow. All I ask from players is a willingness to drive the story forward.

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