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Naazza

DaWay's page

FullStarFullStar Pathfinder Society GM. 5,152 posts (9,050 including aliases). No reviews. No lists. 1 wishlist. 16 Pathfinder Society characters. 18 aliases.


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Lantern Lodge

Male

The Old Tunnel is secure and you may take a short rest if you wish.

Lantern Lodge

link it to a dropbox or something

Lantern Lodge

please don't use myth-weavers. Just copy and paste if you dont want to create a profile. It is a complete hassle for me to access that damn site.

Lantern Lodge

Vrog Skyreaver wrote:
Will we be using the factions from the adventurer's league?

Yes

Lantern Lodge

Torillan (Expressed Interest)
Vrog Skyreaver (Expressed Interest)
The Pale King (Expressed Interest)
hiiamtom: Bryn y Rhosynmelyn (NG Half-Elf Hermit Paladin) or Wellby Summerstand (CG Lightfoot Halfling Entertainer Stormborn Sorcerer)
Deko the Barbarian (Expressed Interest)
Belac93: Lenthus Dilwam (LN V. Human Noble Warlock of the Fiend) or Svathos D'bared (NG Drow Elf Sage Paladin)

Lantern Lodge

Male

Surprise Round
...

Ragar steps out of the "storm grate" and hides in the underbrush.

Darius quickly puts an arrow in the vulnerable soft tissue of a cultist dropping him face down in the stream.

Adrick remains in silent retrospection.

...

Gil casts ray of frost on the nearest kobold (4 damage)

Rhen drops the same kobold Gil was attacking (dead)

Zat has advantage on a surprise round 1d20 + 5 ⇒ (20) + 5 = 252d6 + 3 ⇒ (4, 1) + 3 = 8 and drops another kobold (dead)

...

Round 1
The kobolds converge and attack
Darius 1d20 + 4 ⇒ (12) + 4 = 161d4 + 2 ⇒ (3) + 2 = 5 HIT
Gil 1d20 + 4 ⇒ (14) + 4 = 181d4 + 2 ⇒ (4) + 2 = 6 HIT
Rhen 1d20 + 4 ⇒ (4) + 4 = 81d4 + 2 ⇒ (3) + 2 = 5 MISS
Zat 1d20 + 4 ⇒ (13) + 4 = 171d4 + 2 ⇒ (1) + 2 = 3 HIT

Ragar kills the kobold on Gil

Darius kills the remaining cultist.

Adrick moves to hit a kobold and misses.

Gil puts the remaining kobolds to sleep.

COMBAT OVER

I am assuming a coup de grace on the remaining kobolds correct me if I am wrong.

Lantern Lodge

Male

Anders steps back and drinks a healing potion.
Jelly Gelly swings and misses on a goblin.

The goblins swarm again, and then disengage.
Anders
1d20 + 4 ⇒ (10) + 4 = 141d6 + 2 ⇒ (4) + 2 = 6 hit
1d20 + 4 ⇒ (12) + 4 = 161d6 + 2 ⇒ (3) + 2 = 5 hit

Drakr
1d20 + 4 ⇒ (1) + 4 = 51d6 + 2 ⇒ (5) + 2 = 7 miss
1d20 + 4 ⇒ (8) + 4 = 121d6 + 2 ⇒ (2) + 2 = 4 miss

Jelly
1d20 + 4 ⇒ (13) + 4 = 171d6 + 2 ⇒ (4) + 2 = 6 miss
1d20 + 4 ⇒ (16) + 4 = 201d6 + 2 ⇒ (5) + 2 = 7 hit

Anders (21 damage)
Drakr (9 damage)
Jelly Gelly (10 damage)

Goblin 1 (dead)
Goblin 2 (4 damage)
Goblin 3 (4 damage)
Goblin 4 (4 damage)
Goblin 5 (4 damage)
Goblin 6 (4 damage)
Goblin 7 (dead)
Fat Goblin

Lantern Lodge

Bryn works for me and I forgot how much I hated myth-weavers.

Lantern Lodge

DekoTheBarbarian wrote:
I'm wanting to make a Human Warlock who gets his abilities from the Great Old Ones without realizing it. Would that be possible?

The idea is there, I am just not sure how it would work thematically since you have make a pact in order to gain the abilities of the class.

I would like to make a decision by friday.

Lantern Lodge

Male

Initiative Order
Jelly Gelly, Anders, Goblins, Drakr

Round 1.
Jelly Gelly fires off burning hands injury the lot of the goblins.
Anders attacks and misses
The Goblins take a skirmish tactic and work Anders down.
Drakr charges in and misses with two swings.

Round 2.
Jelly Gelly with more burning hands.
Anders attacks again
1d20 + 5 ⇒ (20) + 5 = 252d12 + 5 ⇒ (10, 3) + 5 = 18
1d12 + 5 ⇒ (5) + 5 = 10 splitting one in half.

Then the goblins swarm again half taking on Anders, the other half drakr.

Anders:
1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (3) + 2 = 5 hit
1d20 + 4 ⇒ (5) + 4 = 91d6 + 2 ⇒ (1) + 2 = 3 miss
1d20 + 4 ⇒ (8) + 4 = 121d6 + 2 ⇒ (3) + 2 = 5 miss

Drakr
1d20 + 4 ⇒ (9) + 4 = 131d6 + 2 ⇒ (5) + 2 = 7 miss
1d20 + 4 ⇒ (16) + 4 = 201d6 + 2 ⇒ (6) + 2 = 8 hit
1d20 + 4 ⇒ (10) + 4 = 141d6 + 2 ⇒ (3) + 2 = 5 miss
1d20 + 4 ⇒ (12) + 4 = 161d6 + 2 ⇒ (6) + 2 = 8 miss

Then drakr follows up and takes care of another goblin.

Round 3...go

Anders (23 damage)
Drakr (9 damage)
Jelly Gelly (3 damage)

Goblin 1 (dead)
Goblin 2 (4 damage)
Goblin 3 (4 damage)
Goblin 4 (4 damage)
Goblin 5 (4 damage)
Goblin 6 (4 damage)
Goblin 7 (dead)
Fat Goblin

Lantern Lodge

UA might be allowed with good arguement. Though this does take place in Forgotten Realms I will not include races from other settings, IE minotaurs, changeling/shifters.

Starting at first level. Obviously no Aarokocra. And as a personal note I hate dragonborn but they aren't off the table though I am much less likely to pick you if you make a character with that as your race.

I am looking for 4 to 5, though if there are enough good characters I will be willing to take up to 6.

Lantern Lodge

Male

1d20 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (13) + 2 = 151d20 + 2 ⇒ (8) + 2 = 10

Anders (21 damage)
Drakr (1 damage)
Jelly Gelly (3 damage)

Goblin 1 (4 damage)
Goblin 2 (4 damage)
Goblin 3 (4 damage)
Goblin 4 (4 damage)
Goblin 5 (4 damage)
Goblin 6 (4 damage)
Goblin 7 (4 damage)
Fat Goblin

Waiting on Drakr for round 1, Anders for round 2

Lantern Lodge

Substitute features and bonds

And I'll apologize now if you scroll to far down and look at Orcus.

Lantern Lodge

Male

Darius unlocks the door and with a swift nudge str check: 1d20 + 1 ⇒ (16) + 1 = 17 opens the door. Peering around the corner he sees a group of two cultist and six kobolds poking around the bushes for any hiding villagers. They are surely to find you at any moment.

Surprise Round and Round 1 actions please.

Adrick: 1d20 + 2 ⇒ (16) + 2 = 18
Darius: 1d20 + 3 ⇒ (16) + 3 = 19
Gil: 1d20 + 3 ⇒ (10) + 3 = 13
Ragar: 1d20 + 2 ⇒ (18) + 2 = 20
Rhen: 1d20 + 3 ⇒ (8) + 3 = 11
Zat: 1d20 + 3 ⇒ (7) + 3 = 10
cultist: 1d20 + 1 ⇒ (13) + 1 = 14
kobolds: 1d20 + 2 ⇒ (20) + 2 = 22

Initiative Order
Kobolds, Ragar, Darius, Adrick, Cultists, Gil, Rhen, Zat

Lantern Lodge

Male

Well it was a clever use of the spell and some out of the box thinking. I felt as if it should be rewarded.

Lantern Lodge

Male

Anders flies into a savage fury of a rage and swings at the goblin, merely catching air.

Anders is swarmed by the wave of goblins and then back away in random directions.
1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (4) + 2 = 6 hit
1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (2) + 2 = 4 hit
1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (1) + 2 = 3 hit
1d20 + 4 ⇒ (1) + 4 = 51d6 + 2 ⇒ (3) + 2 = 5 miss
1d20 + 4 ⇒ (4) + 4 = 81d6 + 2 ⇒ (4) + 2 = 6 miss
1d20 + 4 ⇒ (14) + 4 = 181d6 + 2 ⇒ (4) + 2 = 6 hit
1d20 + 4 ⇒ (4) + 4 = 81d6 + 2 ⇒ (5) + 2 = 7 miss
1d20 + 4 ⇒ (16) + 4 = 201d6 + 2 ⇒ (2) + 2 = 4 hit

You guys are up.

Anders (21 damage)
Drakr (1 damage)
Jelly Gelly (3 damage)

Goblin 1 (4 damage)
Goblin 2 (4 damage)
Goblin 3 (4 damage)
Goblin 4 (4 damage)
Goblin 5
Goblin 6
Goblin 7
Fat Goblin

Lantern Lodge

Male

Zat...
Darius...
Rhen just merely ask people to stand to a side and I will allow you to get a shot off.
Ragar...

The rats will surge forward and whoever is in front will get attacked
1d20 + 2 ⇒ (3) + 2 = 52d6 ⇒ (1, 2) = 3
1d20 + 2 ⇒ (1) + 2 = 32d6 ⇒ (6, 4) = 10

Adrick...

On Gil's turn
Going to give this for a clever use of a spell...
wisdom save: 1d20 ⇒ 71d20 ⇒ 3

The rats seeing the blazing fire decide that their lives are more important than the next meal and scatter back to where they come from.

Encounter Avoided.

Now there is that little issue about the door.

EDIT: Rearranged for combat to follow initiative order.

Lantern Lodge

Male

This occurs after the short rest, so you cannot use your first rage's use for this encounter.

Lantern Lodge

Male

That would help, but you will be able to move through friendlies as difficult terrain.

Lantern Lodge

Male

1d20 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (18) + 2 = 201d20 + 2 ⇒ (9) + 2 = 11

3 goblins jump out of the way and merely get singed as a result of the eldritch flames.

Anders (10 damage)
Drakr (1 damage)
Jelly Gelly (3 damage)

Goblin 1 (4 damage)
Goblin 2 (4 damage)
Goblin 3 (4 damage)
Goblin 4 (4 damage)
Goblin 5
Goblin 6
Goblin 7
Fat Goblin

Lantern Lodge

Male

Two swarms of rats come out to greet you.

Adrick: 1d20 + 2 ⇒ (4) + 2 = 6
Darius: 1d20 + 3 ⇒ (18) + 3 = 21
Gil: 1d20 + 3 ⇒ (3) + 3 = 6
Ragar: 1d20 + 2 ⇒ (11) + 2 = 13
Rhen: 1d20 + 3 ⇒ (17) + 3 = 20
Zat: 1d20 + 3 ⇒ (20) + 3 = 23
Rat Swarm: 1d20 ⇒ 11

Initiative Order
Zat, Darius, Rhen, Ragar, Rats, Adrick, Gil

Lantern Lodge

Male

Assuming you have rested, I guess the final stage would be the mess hall.

The western portion of this large hall ends in a wall of rubble, but the remainder is still intact. This must once have been the castle's banquet hall, with a soaring ceiling twenty-five feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals is tucked into one corner. Dirty dishes, half-full stewpors, moldy heels of bread, and gnawed bones cover the tables.

The hall holds seven miserable goblins and their leader- a fat cantankerous goblin. They stir when you enter the room, and the fat one yips out an order pointing to you.

Initiative Order
anders: 1d20 + 2 ⇒ (10) + 2 = 12
drakr: 1d20 - 1 ⇒ (2) - 1 = 1
JG: 1d20 + 1 ⇒ (11) + 1 = 12
goblins: 1d20 + 2 ⇒ (1) + 2 = 3

Lantern Lodge

Male

Yes, the owlbear dropped mere seconds before he could get the attack off on Jelly Gelly.

Lantern Lodge

Title says it all...Who wants to play the new chronicle Out of the Abyss for 5e. I will be using Adventure League rules for character creation.

Lantern Lodge

Male

And that and JG attack will kill the owlbear.

Anders (15/32 hp)
Drakr (14/27 hp)
Jelly Gelly (16/31 hp)

Lantern Lodge

Male

The tunnel is wide enough to allow you to pass through single file. It is sealed with a locked ironbound door, and the stream exit is covered with a grate made to look like a sewer outlet.

Years of exposure and neglect have corroded the lock on the exit grate. The disused tunnel is choked with webs but is otherwise clear. A few yards inside the stream end towards the door is a nest of rats.

Lantern Lodge

Male

Ontharr Frume, last I heard he was on the road to Elturel. The Governor tells Adrick. He pauses a moment, and presses a hand to his head, then jerks away quickly from the pain. It's not willy-nilly, my friend. I am merely trying to ensure the safety of my charges. It is clear to me, besides Sergeant Markguth, you are the most capable individuals, though it appears that Mrs. Swift is becoming quite the talent.

Addressing Rhen, Yes, there is an underground passage. It is not well known and after you secure it you are free to use it, however I ask that you be wary when using it. Last thing I need is these bandits to start using it to sneak up behind us.

Looking at Zhat, Wha-a-at?

Lantern Lodge

Male

The owlbear will turn, on its initiative and attack, the one that has hurt it the most, Jelly Gelly

1d20 + 7 ⇒ (16) + 7 = 231d10 + 5 ⇒ (2) + 5 = 7
1d20 + 7 ⇒ (13) + 7 = 202d8 + 5 ⇒ (8, 7) + 5 = 20

But Jelly Gelly will go down.

still waiting on Anders and Drakr...

Anders (15/32 hp)
Drakr (14/27 hp)
Jelly Gelly (0/31 hp)
Owlbear (45 damage)

Lantern Lodge

Male

You went before it in initiative, you fired your crossbow. Your shot missed. A miss isn't always a wide shot sometimes it is that it can't pierce the hide/armor of a creature. It did not react before you, you failed to beat its armor class. You don't know this but its move was to move for the door to escape but you wanted the fight and attacked it.

What you are asking for is absurd. I am not giving you a surprise round every time you win initiative, it's merely who goes first.

A creature in captivity, by goblins and bugbears definately knows when it is being attacked. As far as intelligence goes, you do not know.

Lantern Lodge

Male

@JG yes, because you immediately rolled an attack. So I had to roll the initiative after your attack.

Lantern Lodge

Male

With two devastating hits on the creature it lashes out and continues its assault on Anders.

beak: 1d20 + 7 ⇒ (5) + 7 = 121d10 + 5 ⇒ (10) + 5 = 15
claw: 1d20 + 7 ⇒ (7) + 7 = 142d8 + 5 ⇒ (7, 8) + 5 = 20

Anders (15/32 hp)
Drakr (14/27 hp)
Jelly Gelly (16/31 hp)
Owlbear (38 damage)

ROUND 3 (in which JG has advantage on an attack)

Lantern Lodge

Male

Yes, Jelly Gelly will get advantage on his attack next round.

Lantern Lodge

Male

Yeah, the sad thing is this encounter could have been easily avoided but rash actions get dire consequences.

The Owlbear attack Anders feeling the life in captivity is over at the end of the monkey's axe.

1d20 + 7 ⇒ (6) + 7 = 131d10 + 5 ⇒ (1) + 5 = 6
1d20 + 7 ⇒ (19) + 7 = 262d8 + 5 ⇒ (1, 8) + 5 = 14

Anders (25/32 hp)
Drakr (14/27 hp)
Jelly Gelly (16/31 hp)
Owlbear (0 damage)

ROUND 2
go ahead and post actions.

Lantern Lodge

Male

The dragon seems disinterested at best, and merely letting it's presence inspire fear so that the cult below can do it's work.

The Governor says, We need to make this quick Ragar. The raiders have isolated the keep from the town with encircling groups of guards but they haven't organized an attack. I don't think they intend to attack the keep, they seem only interested in loot. The real danger is to the town and the people who didn't make it into the keep before it was cut off. There are two avenues we need opened to aid those townsfolk. The Old Tunnel and The Sally Port.

Lantern Lodge

Male

Jelly Gelly, you do not get a surprise round. The 11 was a miss for this round, I am disregarding your second roll.

Lantern Lodge

Male

8 Elient 1488DR
Around 2100 hours
58 Farenheit, Strong Wind, No Precipitation

A young soldier leads you up to the parapet wall. From the top of the walk at the wall you see Governor Nighthill pacing back and forth. The right side of his face and head are bandaged, his right arm hangs in a sling, and his light blue tunic is stained with blood.

Insight checks please

I am going to stay out of the post from last night as you are now brought together and unless anything needs my attention I'd prefer to devote my attention to the main story but, by all means continue the roleplay from the previous night all the way until you arrived at Greenest the next day. I'm even going to award everyone with an inspiration for the roleplay.

Lantern Lodge

Male

anders: 1d20 + 2 ⇒ (17) + 2 = 19
drakr: 1d20 - 1 ⇒ (14) - 1 = 13
JG: 1d20 + 1 ⇒ (19) + 1 = 20
owlbear: 1d20 + 1 ⇒ (7) + 1 = 8

Initiative Order:
JG, Anders, Drakr, Owlbear.

Lantern Lodge

Male

After you and the last of the villagers in the immediate vicinity.

Lantern Lodge

Male

The gates are closed and barred behind you.

Greenest Natives:
The man who runs Greenest is Tarbaw Nighthill, a human male of sixty years.

Lantern Lodge

Male

No need to really sum this up, rhen puts an arrow through the eye of a kobold, there is one left. Just tell me if you kill it or just go to the keep.

Lantern Lodge

Male

The upper floors of this tower have collapsed to create a hollow silo at least thirty feet high, and the upper reaches of the room are lost in shadows. Dust, rubble, and broken glass cover the floor, and old worktables and bookshelves lie strewn to the south. In the middle of the room is a hulking beast that looks like a mangy bear with an owl's head. It rears up and roars when it sees you.

Lantern Lodge

Male

waiting on rhen.

Lantern Lodge

Male

There is a tower and a meal hall left. The tower is closer. Which do you want to head to?

Lantern Lodge

Male

Jelly Gelly you realize you are in Cragmaw Castle and not a cave, right?

Lantern Lodge

Male

Darius, Zat dropped the cultist just before your turn, so unless you want to poke the dead body, you will either have to move to the kobolds or shoot them with your shortbow.

Lantern Lodge

Male

Under the bugbear's mattress Drakr finds a leather sack.

Inside the Leather Sack:
220 sp, 160ep, three potions of healing and Gundren's map to Wave Echo Cave.

Lantern Lodge

Male

Rhen expertly takes out one of the pursuing cultists. (30 to Keep)

Adrick runs to the keep (At the keep).

Gil's aim is off due to the squirming child on his shoulder. (30 to keep)

Kobolds advance (75 to keep)

Zat dashes ahead (25 to keep)

Darius fires another arrow at a cultist severely injuring him (40 to keep)

Ragar stops 10' before the keep readying an attack (10 to keep)

The villagers run.

Round 3.
Cultist (7 damage) advance to Darius .(40 to the keep)

Rhen...
Adrick...
Gil...
Kobolds...
Zat puts an arrow into the chest of the cultist, who promptly drops.
Darius...
Ragar...
Villagers...

Lantern Lodge

Male

Zat hold your actions, we are still on round 2. I am waiting on Adrick.

I will keep this for round 3 but please give adrick time to respond.

Lantern Lodge

Male

Rhen expertly takes out one of the pursuing cultists. (30 to Keep)

Adrick ...

Gil's aim is off due to the squirming child on his shoulder. (30 to keep)

Kobold... (125 to keep)
Kobold...

Zat dashes ahead (25 to keep)

Darius fires another arrow at a cultist severely injuring him (40 to keep)

Ragar stops 10' before the keep readying an attack (10 to keep)

The villagers run.

Cultist (7 damage) (80 to the keep) ...

Lantern Lodge

Male

Jelly there are so many goblin, hobgoblin, dwarf, human and goliath tracks around this area it's almost impossible to discern.

What would you like to do back in the room where Gundren's body is.

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