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Naazza

DaWay's page

FullStarFullStar Pathfinder Society GM. 4,646 posts (8,399 including aliases). No reviews. No lists. 1 wishlist. 16 Pathfinder Society characters. 17 aliases.


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Lantern Lodge

Male

Drakr if you need help with the dieties I will do my best to provide you with any necessary information you need. I am waiting to continue the gameplay thread until everyone is ready. In the meantime feel free to work out all the details you will have worked out on your journey.

How did you come to now your dwarf patron, Gundren Rockseeker. Yes, Drakr, cousin is fine.

I will also need to know marching order, and which one of you is driving the wagon. The rest can be rear guards, scouts, walking alongside, riding the wagon, etc.

Lantern Lodge

yes you can work out the faction later, there is opportunity to get recruited into a faction built in the scenario. It is much like First Steps, but with more combat.

Lantern Lodge

Wow, three fighters. I think you guys are gonna tear right through this.

Lantern Lodge

Male

Lost Mine of Phandelver
Part I: Goblin Arrows

The year is 1485 Dale Reckoning.
It is the 8th day on the second tenday in the Month of the Summertide.

In the city of Neverwinter, a dwarf named Gundren Rockseeker asked you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple days' travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found "something big," and that he'd pay you ten gold pieces each for escorting his supplies safely to Barthen's Provisions, a trading post in Phandalin. he then set out ahead of you on horse along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to "take care of business."

You've spent the last few days following the High Road south from Neverwinter, and you've just recently veered east along the Triboar Trail. You've encountered no trouble so far, but this territory can be dangerous. Bandits and outlaws have been known to lurk along the trail.

Lantern Lodge

Anders, Drakr, and Sahil please go to the discussion.

Arek still a complete character and DCI for you

all others I will take no more than 2 others, first come first served at this point.

Lantern Lodge

Male

Please post in character with DCI and faction (if any)? After that is done I will open up gameplay.

Lantern Lodge

this

Lantern Lodge

Adventurer's League and Duelist's Convocation International basically the equivilant of PFS

I'll find a link for you later tonight

does anyone want to start with a faction?

Lantern Lodge

1 person marked this as a favorite.

Just saw that it is four parts where as tyranny is episodes. Assuming this is 1 part is 1 episodes it looks like everyone will be level 5 by the end of the adventure.

Lantern Lodge

I am trusting the word of PeteZero
I am willing to run this for AL credit. Please make sure you have a DCI number.

So far we have:
Anders Buckman CN Human Outlander Barbarian 1
Drakr Stonespear LG Hill Dwarf Soldier War Cleric 1
Sahil Reis CG Human Sailor Fighter 1
Arek Ashborn Salzia-Kai LN Goliath ? Fighter 1

Anders and Drakr (I would like a DCI number if you want to play this for credit)

Arek Kai please finish your character and DCI if you want AL credit.

Please provide submissions if you want to be considered for play.

DoubleGold: I think I get 300 xp/150 gp/ 10 downtime days.

PeteZero and Doublegold: Do you get XP from the module or is there a set amount you get? Sorry, I am new to AL, and just want to play the game.

Lantern Lodge

If I can report a pbp as a qualifying tool to al then sure.

Lantern Lodge

Sadly, I am horrible with skype and uploading moveable maps and such.

Lantern Lodge

yes, variant humans in use.

Anders:
Yes, sadly they did. I'll be the first to admit that part of it was my fault (I was commuting heavily then, away from family as we moved. Things are more stable now, so I should have no trouble keeping this one going).

Lantern Lodge

As the title says, I am just checking for interest in a run through of Lost Mine of Phandelver, with the D&D 5e set of rules.

Play will be in the Forgotten Realms Campaign Setting.

stats will be 15, 14, 13, 12, 10, 8 or 27 point buy.

Core races plus Goliath, Deep Gnome, Genasi, Eladrin and Aasimar are allowed.

No class restrictions.

No NE or CE alignments.

Standard Starting Equipment.

Looking for 4 players.

Lantern Lodge

just bare bones, nothing concrete yet. In case you are wondering barbarian is only going to be a 3 level dip.

Lantern Lodge

Chaotic Neutral Demonborn Male
Outlander (Exile) Barbarian 1/ Infernal Sorcerer 1

Armor Class: (15); Hit Points (19)
Speed: 25 ft.
Senses: Passive Wisdom (Perception) 12
Immunities: Fire
Resistances: Poison, Acid
Vulnerability: Radiant

Strength 16 (+3)
Dexterity 12 (+1)
Constitution 13 (+1)
Intelligence 08 (-1)
Wisdom 10 (+0)
Charisma 16 (+3)

Demonborn Racial Traits:
Demonic Resistances, Demonic Ancestry, Infernal Magic, Menacing, Burning Blood

Barbarian Features
Rages (2/+2), Unarmored Defense

Sorcerer Features
Spellcasting, Sorcerous Origin (Infernal: Infernal Resilience)

Proficiency Bonus: +2
Armor: Light, Medium, Shields
Weapons: Simple, Martial
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Intimidation, Nature, Perception, Survival
Languages: Common, Abyssal, Infernal
Feature: Wanderer

Spellcasting
Attack +5; Save DC 13
Cantrips: Blade Ward, Fire Bolt, Friends, Light, True Strike
First (2/day): Burning Hands, False Life

Equipment:
A Greataxe, two handaxes, an explorer’s pack, four javelins, a staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 gp.

Personality: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
Ideal: The strongest are meant to rule.
Bond: I suffer awful visions of a coming disaster and will do anything to prevent it.
Flaw: Violence is my answer to almost any challenge.

Lantern Lodge

I'd prefer this one.

Lantern Lodge

dotting interest, will come up with a concept by tomorrow evening.

EDIT: Would you consider reskinning the draconic sorcerous origin to that of demons. If so I am interested in a Demonborn Sorcerer.

Will feats be used in this game?

Lantern Lodge

Supreme Being, are you still looking for one more to join?

Lantern Lodge

I would play a Noble (knight variant) Wizard. (Artificer if allowed: which is a free download from the unearthed arcana for february)

Unmodified stats
str 15
dex 13
con 14
int 16
wis 05
cha 08

Are the variant feats allowed if so are variant humans allowed.

any chance of rerolling the 5?

Lantern Lodge

I would like to play, but need to know what roll needs to be filled. I am open to a monk/rogue or a wizard.

Stats just in case
4d6 ⇒ (6, 6, 1, 4) = 17 16
4d6 ⇒ (6, 5, 2, 2) = 15 13
4d6 ⇒ (3, 6, 2, 5) = 16 14
4d6 ⇒ (1, 4, 5, 6) = 16 15
4d6 ⇒ (1, 1, 1, 3) = 6 05
4d6 ⇒ (4, 1, 2, 2) = 9 08

...well it started off nicely

Lantern Lodge

Male

Sorry, been bogged down with my move and work. I want to continue the game though I am thinking that now probably is not the best time for it. I apologize.

Lantern Lodge

Male

Sorry, been bogged down with my move and work. I want to continue the game though I am thinking that now probably is not the best time for it. I apologize.

Lantern Lodge

Male

I am going to need everyone' email for the reporting if you could PM me that ASAP I would appreciate it.

Lantern Lodge

Male

yes we are on round 2.

Lantern Lodge

Male

chronicle

While make this inactive on thursday.

Lantern Lodge

Male

yes 1 and 20 yields a boon. To my best recollection.

Lantern Lodge

Male

Reported.

Boon Rolls
Marcus: 1d20 ⇒ 11
Vordek: 1d20 ⇒ 19
Ki Amon: 1d20 ⇒ 1
Sarion Minos: 1d20 ⇒ 3
Pelkin Norwind: 1d20 ⇒ 15

Lantern Lodge

Male

Vordek delays, and the golem attacks but it makes no difference as it crumbles to dust momentarily. Having gained control of the hut and the knowledge how to operate it you return to the lodge successful.

sorry for the disjointed effort, as it turns out in the time of gameday 3 I had a new job and a 200 mile move.

Will get it reported later tonight and hopefully have sheets up tomorrow. I will get your boon rolls in the discussion thread tonight.

Lantern Lodge

Male

golem: 1d20 + 6 ⇒ (13) + 6 = 19
ki: 1d20 + 2 ⇒ (10) + 2 = 12
sarion: 1d20 + 2 ⇒ (4) + 2 = 6
marcus: 1d20 + 7 ⇒ (9) + 7 = 16
kyra: 1d20 + 0 ⇒ (7) + 0 = 7
vordek: 1d20 + 1 ⇒ (19) + 1 = 20

Vordek uses his battle rage domain

The golem moves to attack ksmkv: 1d5 ⇒ 1 Kyra

a slam from a might fist comes crashing down 1d20 + 14 ⇒ (4) + 14 = 182d6 + 14 ⇒ (2, 1) + 14 = 17 but the cleric steps out of the way.

Marcus takes his aim and lets loose a flurry of arrows. (28 damage)

Ki comes bounding in driving his lance into the sternum of the construct. (86 damage)

Kyra casts blessing of fervor.

Sarion prays.

RD 2.
You can kill it this round.

Lantern Lodge

Male

charge away ki

Lantern Lodge

Male

To make things go quickly, since it's the deadline today. You inform the fey of your mission on gaining control of the hut for the society after a short negotation she explains the controls.

The room to the east contains a library.

The room to the north is the map room and controls Five iron thrones are arranged around a circular map in the
floor of this large room. Translucent, three-dimensional images
of cities and villages hover a few inches above their locations
on the map. A large pile of bones and skulls, roped together by
sinew, sits atop the center throne. Behind this throne, columns
set against the wall form a semicircular alcove filled with a
swirling mass of white mist.

as soon as you step 15' into the room the bones in the middle of the floor animate to form a bone golem who attacks on site.

Final encounter! Let's finish this on the day of the deadline. Please make sure your PFS# are in the discussion page.

Lantern Lodge

Male

Rolen advantage also grants the ability to roll the attack twice and take the highest result.

1d20 + 5 ⇒ (3) + 5 = 8

Will sort actions after my daughter goes to bed.

Lantern Lodge

Male

I asked you why are you in my house?

A fey appears out of a knothole in the wall.

She appears to be a hunched, old crone with a
long bird’s beak, donkey ears, horns, and stringy black
hair. She wears a peasant’s dress with a red shawl tied
tightly around her wizened head, but these articles do not
disguise her clawed hands or the scaly bird talons that are
her feet.

She is holding a bowl of eggs.

Lantern Lodge

Male

Rolen please post your action.

Lantern Lodge

Male

awaiting Gix and Grimn to post so I can put this round in order.

Lantern Lodge

Male

Among the mundane ingredients in this
room are a bead of newt preventionUE, an elixir of love, a hexing
dollUE, restorative ointment, seer’s teaUE, unguent of timelessness,
and universal solvent, each of which can be found with a
successful DC 15 Perception check. In addition, the shelves
in this room hold almost every imaginable spell component
and alchemical ingredient, allowing spellcasters and
alchemists to restock their spell component pouches and
alchemist’s kits

Vordek the source of the voice lies somewhere to the west. You cannot determine more than that.

Lantern Lodge

Male

you don't know at the moment.

Lantern Lodge

Male

Sorry for a bit of railroading but the entrance.

Bundles of dried herbs hang from the rafters of this
comfortable-looking room, and along the walls are numerous
shelves holding a bewildering variety of glass jars, bottles, and
vials containing all manner of strange magical components and
alchemical ingredients. A massive cauldron sits in the middle
of the room. No fire burns under the pot, but the liquid within
it bubbles and churns, and white fumes rise and lap over the
brim. A large stove, writing desk, bookcase, and fireplace
complete the room, along with a number of crates, barrels, and
sacks. A short flight of steps leads up to a set of double doors
in the north wall, and a small ladder climbs to a trap door in
the ceiling in the northeast corner. Two windows flank a door
to the south.

What are you doing in my home?

Trapdoor above, double door to the north, door to the east.

Lantern Lodge

Male

Other than the standard gear, when the piper is destroyed a source of large fresh waters oysters is revealed.

Dark forested paths lead north, east, and south out of this large clearing the path leads to a forest clearing containing a dilapidated wooden hut perched atop two giant chicken’s legs, surrounded by a picket fence of bleached bones.

...and this is the last area. It contains 5 rooms. We should be able to finish relatively quickly.

Lantern Lodge

Male

Ki and Kyra disperse the piper. When it dies the magical waters seem to fade as well.

Lantern Lodge

Male

You fool, he was not my enemy but my ally. You are my enemy.

The Dawn Piper then turns his pipes toward Ki and his mount and lets loose a burst of sonic vibrations.

Reflex DC 16 for half: 6d6 ⇒ (4, 4, 3, 6, 6, 4) = 27

DM stuff: 1d4 ⇒ 2

Lantern Lodge

Male

Marcus and Ki kill the spriggan while the dawn piper continues to play his haunting melody.

Lantern Lodge

Male

Marcus it is a spriggan and it appears as if he were ready to attack.

Lantern Lodge

Male

yes

Lantern Lodge

Male

One goblin attacks rolen after his miss
1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (2) + 2 = 4

Another fires an Arrow at Arturien
1d20 + 4 ⇒ (4) + 4 = 81d6 + 2 ⇒ (6) + 2 = 8

One moves into melee range of Siann
1d20 + 4 ⇒ (8) + 4 = 121d6 + 2 ⇒ (2) + 2 = 4

The final goblin fires an Arrow at Rolen
1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (6) + 2 = 8

Lantern Lodge

Male

Gix fires some eldritch magic at a goblin injuring it but not killing it.

two of the goblins start firing bows at Gix and Grimn
attack on gix: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 2 ⇒ (3) + 2 = 5
attack on Grimn: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 2 ⇒ (6) + 2 = 8

Grimn moves closer with the other goblins, they will be in melee range next round.

All others post actions please.

Lantern Lodge

Male

Your best guess would be Chaotic and Neutral due to the nature of the fey.

1d20 + 2 ⇒ (19) + 2 = 21

Perception 21:
In the bushes you see another small, fey creature that is almost gnome like in appearance.

He seems to pay you know mind, continuing his task at hand.

Lantern Lodge

Male

Dawn Piper.

Lantern Lodge

Male

Yes, everyone is aware of the goblins because they were so horrible at hiding. You two may post action since you won initiative.

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