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Naazza

DaWay's page

Pathfinder Society Member. 2,608 posts (3,920 including aliases). No reviews. No lists. No wishlists. 8 Pathfinder Society characters. 16 aliases.

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Male

D7-D10, he doesn't know anything about
D12 is a shrine to Lamashtu and he doesn't want to go back there

D3 is a goblin nursery-The walls of this room are lined with small wooden cages. Inside each cage is a dirty mound of straw.

D4a is Tsuto's Chambers-This room is clean and well organized. A low dresser to the southwest has a stack of papers sitting atop it, weighted down by a large chunk of obsidian, while to the northwest sits a well-made bed.

D4b your in

D4c-Lyrie's chambers- While this bedroom is clean and brightly lit by an everburning torch lying on the nightstand, its spartan decor makes it unclear whether it’s actually lived in.

D4d Bruthazms's chambers -This bedroom has a faint musty odor. The bed
is covered with matted gray and black hair, and bloodstains mar the stone floor, while a morbid stack of birds’ feet lies heaped on the floor by the
side of the bed.

D5 Nualia's Chambers- This large chamber seems to serve a dual purpose.
To the north is a fine bed with silk sheets, while
to the south, a desk and chair under a hanging
lantern make a comfortable-looking study.

D6 Storage Room-Crates, barrels, and mounds of miscellaneous
refuse lie heaped against the walls here. To the
north, the sound of crashing surf echoes

D7 ?

D8 ?

D9 ?

D10 ?

D11 Chapel Entrance-Two large stone doors sit in the western wall
here, their faces carved with images of horrific,
deformed monsters clawing their way out of
pregnant women of all races.

D12 Chapel to Lamashtu- been there once don't want to go back

D13 Goblin Art Gallery- The lower four feet of the walls in this empty room
are covered with crude drawings in mud, blood,
and paint. Most of the drawings show goblins
engaged in some sort of violence against humans,
horses, or dogs. One picture on the north wall
is at least three times the size and complexity of
the other scrawlings. This image shows Thistletop
from the side, the goblin stockade perched atop it
like a crown. A cave has been drawn into the center
of the image, and looming inside is what appears
to be an immense, muscular goblin with snakelike
eyes and a dogslicer in each taloned hand. If the
scale compared to the rest of the drawing is to be
believed, this goblin must be at least thirty feet tall.

D14 War Room- A large table surrounded by chairs fills much of this
room. A slate board to the north is covered with
scribblings in chalk, but the map of Sandpoint that
has been carefully inscribed on it leaves no doubt
as to the purpose of this room—this is doubtless
where the recent raid was planned.

D15 Research Room where Lyrie spends her time-A large wooden worktable sits in the middle of
this room, its surface cluttered with scrolls, books,
stone tablets covered with dense, spiky runes,
and fragments of carvings that appear to have
been chipped off of statues or bas-reliefs. To the
north, a floor-to-ceiling set of wooden shelves
sags with picks, shovels, brushes, lanterns, and
other equipment one might expect to see at an
archaeological site.


Male

The conscripts swing their clubs at Al Suresh
1d20 + 8 ⇒ (2) + 8 = 10 1d10 + 10 ⇒ (9) + 10 = 19

Valeros overruns one of the conscripts knocking him prone taking their attacks of opportunity
1d20 + 8 ⇒ (7) + 8 = 15 1d10 + 10 ⇒ (5) + 10 = 15
1d20 + 8 ⇒ (12) + 8 = 20 1d10 + 10 ⇒ (9) + 10 = 19


Male

From the sounds of it it seems as if it were a Tian group focused on trade.

Any other actions or should we call this a wrap?


Male

Ryster, Vanyeal 1d100 ⇒ 76
Arjunta, Felinros 1d100 ⇒ 3
Zoltan, Mathias 1d100 ⇒ 21

During the second watch 1d20 + 10 ⇒ (15) + 10 = 25 Arjunta you notice the cat sneaking up on the group. You and Felinros may act during the surprise round.

1d20 + 6 ⇒ (8) + 6 = 14


Male

And I am more about the flavor of the story than the rules. The rules only make it fair. As far as Kara's magic goes as long as she meets the requirements of the spell it can come of anyway she wants. Such as wrapping a foot to CLW or dancing seductively for suggestion/fascination. It's all cool.


Male

Ha! I just arrived in billings. Will be going through the rest of Montana tomorrow.


Male

wont be able to give you info on the rest of the dungeon till Tuesday/Wednesday due to my move

The man says his name is Vancaskerin.


Male

The conscript grunts as it takes a magic missile from the elderly wizard, taking a moment after all threats have eludes it, it mumbles an archaic language and the wizard suddenly finds himself fighting off the throes of a deep slumber DC16

The others mumbles another incantation and the group immediately in front of the conscripts finds themselves in a pitch black.


Male

As soon as Ezren and Valeros declare actions we will move forward.


Male

The two conscripts close in on Fung attempting to bludgeon him with their great clubs.
1d20 + 10 ⇒ (1) + 10 = 11 1d10 + 6 ⇒ (4) + 6 = 10
1d20 + 10 ⇒ (7) + 10 = 17 1d10 + 6 ⇒ (7) + 6 = 13


Male

There are two and they are 60' in front of you

Fung begins to dodge but is met with a sweeping blow from one of the conscripts great club

1d20 + 10 ⇒ (3) + 10 = 13
1d10 + 6 ⇒ (5) + 6 = 11


Male

He explains that Nualia is the child of Tobyn, a deceased man from Sandpoint, and an Angel. She believes herself tainted by the celestial blood and has attempted to rip it from herself to prove her faithfulness to Lamashtu.


Male

1d20 ⇒ 12

Fung and Al Suresh you may go first.


Male

About 10 minutes, can everyone roll initiative

Ok everyone combat may slow a little bit due to me in the middle of a move. I will still update daily however that will be the most, luckily this is the second to last battle.


Male

He tells you the layout of the place, where any traps maybe. Though there are some areas he hasn't explored but he is more than helpful.


Male

Inside the handle is a document of trade with a group called the Way of the Kirin.


Male

After master rees makes it across with your assistance. You follow the trail laid out for you for sometime however it is getting late. Might be a good time to think about a camp.


Male

well i am about to go on my journey west. I will be able to update maybe once a day for a little while. Please feel free to explore the darker natures of yourselves while the Kardswann gathers his forces.


Male

The saboteurs lose complete track of you as you wind your way through the lava tunnels. Amara and Tsuneo's tracks are easy enough to follow and there aren't that many deviations from the tunnel. The Tunnel is about 15' wide. You know you are getting close, ahead a couple of conscripts waiting to greet you.


Male

Valeros you are fine from the dagger's poison. However you are singed by the blasts from the bombs.

Actions?


Male

After a couple of minutes the man begins to come to.


Male

Gaz binds the fighter and checks for valuables

He has a potion of CMW, +1 banded mail, MW heavy steel shield, composite longbow w/ 20 arrows, MW bastard sword, everburning torches.
Nothing else in the room.


Male

There is a hidden compartment in the jade katana.


Male

Both Ryster and Brother Felinros make it safely across the river.


Male

Sorry for the delay, been busy with the stuff for the move

The goblin will come down to fair market price.


Male

And Kazuo puts his blade through the skulks gut the jade katana rolling of his fingertips.

END COMBAT

Perception checks please.


Male

You could with some creative thinking


Male

Al with a flourish of steel and electricty, decapitates the last of the saboteurs in front opening the way to get through the burning building and to the secret lava tunnel.

Valeros misses with his attack drawing an AoO from the Saboteur 1d20 + 10 ⇒ (15) + 10 = 25 1d4 ⇒ 1 plus FORT save

Two bombs are lobbed at the square behind Valeros. Catching Valeros and Kyra with splash damage.
1d20 + 11 ⇒ (1) + 11 = 12 4 damage
1d20 + 11 ⇒ (6) + 11 = 17 4 damage


Male

Sorry for the delay, I am trying to get stuff organized for the move


Male

Fung you may use the deflect arrows feat and reduce the direct hit on you to splash damage.


Male

Sorry for the quick and dirty, In the middle of packing for our big move

Al drops one in front of him.
Fung waits impatiently
Ezren casts magic missile from the wand (5 damage)
Kyra casts Hold Person 1d20 + 3 ⇒ (13) + 3 = 16 to no effect
Valeros attacks missing with the longsword and hitting with the shortsword (5 damage)

Saboteurs 1/4

The Saboteurs lob bombs at the party targeting Fung, Ezren, and Kyra
1d20 + 11 ⇒ (17) + 11 = 28 2d6 + 2 ⇒ (1, 3) + 2 = 6
1d20 + 11 ⇒ (15) + 11 = 26 2d6 + 2 ⇒ (4, 4) + 2 = 10
1d20 + 11 ⇒ (4) + 11 = 15 2d6 + 2 ⇒ (5, 1) + 2 = 8

Splash damage will occur to those adjacent to the attacks for 4 damage each. Reflex for half DC 14.

Damage to occur.
Al 4 (1) splash
Fung 6+8 (2) splash
Ez 10+12 (3) splash
Kyra 12 (3) splash
Val 4 splash

Combat Lineup
Sab. Al. Fung. Ez. Kyr. Val. Sab. Sab.


Male

you cannot take a five foot step you are on the walkway and they have you boxed in however Kyra is somewhere in the middle.


Male

Either way, you've been warned. And with that the three centaurs ride off.

Further along your journey, The sound of running water echoes ahead, and several muted beams of light pierce the thick forest canopy. Soon the dense forest opens, revealing a river that blocks the way forward. A large felled tree trunk offers a way over the swift moving river. With the exception of the rushing sound of the water, an eerie silence pervades the area, as does the fresh smell of death.


Male

He is not evil.


Male

Will: 1d20 + 1 ⇒ (4) + 1 = 5

With the words of power uttered from Ezren, the sandman steals the fight from the mercenary as he slumps down, fast asleep.


Male

Going through the house four conscripts flank the group. Two in front and two behind. You are currently on the walkway upstairs between the lighthouse and manor.

Let's go back to the same initiative order and post actions


Male

As you go through the building don't forget there are conscripts in the building itself that you will have to fight through.


Male

Going through you see 4 conscripts have climbed into the building via the windows in the back of the house, they are armed with what appears to be some sort of alchemists fire.

It might be time to make your way through the tunnels


Male

About 30 conscripts


Male

strictly the front, you don't notice anything in back. There are plenty of conscripts out front and what looks to be a pissed off oni. As well as a guy in samurai armor out front. Ezren you don't have the range for magic missile to work.


Male

it seems as though some of your barricades and parts of the house that are sheltered from the rain have been set on fire by archers. The remains of the arrows still imbedded into the house.


Male

AoO vs Fung: 1d20 + 8 ⇒ (6) + 8 = 14 1d8 + 3 ⇒ (6) + 3 = 9

With the last of this wave of attackers going down, Fung catches the distinct odor of burning wood. Checking out the windows you see that many of the barricades have been set on fire and despite the wet conditions have caught and are spreading.


Male

Ezren fires another bolt of energy from his wand sending another man crumbling on the steps.

Fung unleashes a double kick quite effectively (16 damage), Al slices again with his scimitar sending yet another sprawling.

Kyra and her scimitars flail wildly injuring another enough to open up a strike for Valeros to take advantage of. (23 damage)

The conscript lashes out at Kyra
1d20 + 8 ⇒ (10) + 8 = 18
1d8 + 3 ⇒ (7) + 3 = 10

Consripts 6/7

Perception checks with this next post.


Male

Torgil's axe opens a wound on the skulk, with viscera emerging from the wound. (14 damage) Kazuo follows up with a slice from his wakizashi (20 damage). The skulk stands motionless.


Male

Giving Ezren a chance to post before updating.

As long as she pays me, I don't care. The merc calls out to the burned Shoanti, gripping his sword for another attack.


Male

Alan comes in from talking with the guests. He removes the shirt and virtually falls onto the bed. He mumbles, Talking to people is exhausting!


Male

Al Suresh swipes with his scimitar once again dropping another target.

Fung takes a five foot step and uses his monk persuasion and lands a fist across the jaw of the next conscript (8 damage). Ezren peppers the foe with a magic missile (12 damage). Valeros attacks once again missing with his longsword but drawning blood on the forearm with his Shortsword (18 damage). Kyra flanks with her spiritual scimitar hitting the conscript twice (30 damage).

Seeing the two weapons the conscript once again attacks Valeros trying to hurt the skilled combat veteran.
1d20 + 6 ⇒ (13) + 6 = 19
1d8 + 7 ⇒ (8) + 7 = 15

Conscripts 4/7


Male

The skulk is dazed and loses his next action.



Male

What are your intentions going through the Centaur woods? The lead centaur asks, after given an answer he replies You should be warned that there is a predator in these woods. The cat has threatened our food supplies, you should turn back unless you wish to risk death.

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