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Fire Giant

Atreos, Invoker's page

52 posts. Alias of Magik13.


Full Name

Atreos

Race

Deva

Classes/Levels

Invoker Level 1

Gender

Male

Size

Medium

Age

Eternal

Alignment

Lawful Good

Deity

The Sovreign Host

Location

Eberron

Strength 10
Dexterity 10
Constitution 13
Intelligence 12
Wisdom 20
Charisma 11

About Atreos, Invoker

About Atreos
Atreos has just become "aware" of his existance only two weeks ago. He recalls dying during a war, but that's it. When he became "aware", he found himself cold and alone in a deep forest. He manage to walk out of the forest only to be discovered by an invoker. He decided to take up the profession since then.

Full Name Atreos

Race Deva

Classes/Levels Invoker

Gender Male

Size 6'2"

Age ?????

Alignment Good

Deity Io

Languages Common, Deep Speech, Primordial

Strength 10
Dexterity 10
Constitution 13
Intelligence 12
Wisdom 20
Charisma 11

Originally created by Scott

24 HP 12 blooded; 6 surge value; 8 surges/day
*(+1) to all defenses vs bloodied creatures (racial)
17 AC
14 Fort
13 Ref
17 Will

Defense Breakdowns:

17 AC = 11 + 6(Chainmal)
14 For = 11 + 2(con) + 1(Class)
13 Ref = 11 + 1(int) + 1(Class)
17 Wil = 11 + 5(wis) + 1(Class)

Racial Resist: 5 Necrotic, 5 Radiant
5 Speed (normally 6, chainmail = -1)
+0 Initiative
21 passive Insight
16 passive Perception
Normal Vision
Languages: Common, Deep Speech, Primordial
Trained Skills: Endurance, History, Insight, Religion
Skills: 1 Acrobatics, +4 Arcana, 0 Athletics, 1 Bluff, 1 Diplomacy, +6 Dungeoneering, +5 Endurance, +6 Heal, +9 History, +11 Insight, 1 Intimidate, +6 Nature, +6 Perception, +9 Religion, 1 Stealth, 1 Streetwise, 1 Thievery
(-1 armor check penalty already included from chainmail)
Background: Arcane Sentinel (+2 to Arcana)

<<RACIAL ABILITIES>>
Bonus to History and Religion Skills
Astral Majesty: I have a +1 bonus to all defenses against attacks made by bloodied creatures.
Astral Resistance: I have resistance to necrotic damage and radiant damage equal to 5 + one-half my level.
Immortal Origin: My spirit is native to the Astral Sea; I am considered an immortal creature for the purpose of effects that relate to origin.
Memory of a Thousand Lifetimes Encounter Power

<<CLASS ABILITIES>>
*Special, you have multiple channel divinity powers, BUT you may only use ONE channeled power per encounter (you do not need to decide ahead of time).
Channel Divinity: Armor of Wrath power
Covenant of Wrath: When I use a divine encounter or daily attack power on my turn, I gain a bonus to damage equal to 1/enemy attacked with the power (not necessarily hit).
Ritual Caster: Gained as a bonus feat, 1/day I can cast HAnd of Fate without spending components

  • Melee Basic:
    (Unarmed) +0 vs AC, 1d4 damage
  • Ranged Basic:
    (Unarmed) +0 vs AC, 1d4 damage, Range 5/10

    <<POWERS>>


      At Will (lvl 1)
      Astral Wind:

      Astral Wind
      At-Will; Divine, Implement; Standard Action; Close Blast 3
      Target: Each creature in blast
      Attack: Wis vs. Fort
      Hit: 1d6 + Wisdom modifier damage, and you push the target 1 square. If the target moves closer to you on its next turn, it takes extra damage equal to your Constitution modifier (2).
      (att: +6 vs Fort)
      (dam: 1d6+5, push 1 square and it takes 2hp damage if it moves closer to me next turn)

      At Will (lvl 1)
      Vanguard's Lightning:

      Vanguard's Lightning
      At-Will; Divine, Implement, Lightning; Standard Action; Burst 1 within 10
      Target: Each creature in burst
      Attack: Wis vs. Ref
      Hit: 1d6 + Wisdom modifier lightning damage. Whenever the target makes an opportunity attack before the end of your next turn, the target takes lightning damage equal to your Intelligence modifier (1).
      (att: +6 vs Ref)
      (dam: 1d6+5, and it takes 1hp damage if it takes an Opp Att)

      Encounter (Ability)

      Second Wind:

      Second Wind
      Encounter; Standard Action;
      I spend a healing surge and regain hit points (6). I also gain a +2 bonus to all defenses until the start of my next turn

      Encounter (Racial)
      Memory of a Thousand Lifetimes:

      Encounter; No Action; Personal
      Trigger: I make an attack roll, a saving throw, a skill check, or an ability check and dislike the result
      Effect: I add 1d6 to the triggering roll.

      Encounter (Class Feature)
      Channel Divinity: Armor of Wrath:

      Armor of Wrath (Channel Divinity)
      Encounter; Divine, Radiant; Immediate Reaction; Close Burst 5
      Trigger: An enemy within 5squares of you hits you
      Target: The triggering enemy in the burst
      Effect: The target takes radiant damage equal to Con Mod (2) and is pushed 2 squares

      Encounter (Class Feature)
      Channel Divinity: Rebuke Undead:

      Rebuke Undead (Channel Divinity)
      Encounter; Divine, Implement, Radiant; Standard Action; Close Blast 5
      Target: Each undead creature in the blast
      Attack: Wis vs Will
      Hit: 1d10 + wis radiant damage; plus you push the target 2 squares, and it is Dazed until end of my next turn
      (att: +6 vs Will)
      (dam: 1d10+5, push 2 squares and dazed)
      (+1 damage/targeted enemy)
      Miss: 1/2 damage (no push, no dazed)

      Encounter (lvl 1)
      Thunder of Judgment:

      Thunder of Judgment
      Encounter; Divine, Implement, Thunder; Standard Action; Ranged 10
      Target: One, Two, or Three creatures
      Attack: Wis vs. Fort
      Hit: 1d6 + wis modifier thunder damage (or 2d6+Wis if only target ONE creature). Plus, target is dazed until the end of your next turn.
      In addition, the target is pushed #of squares equal to Con mod (2)
      (att: +6 vs Fort)
      (1 target dam: 2d6 + 6, dazed and pushed 2 squares )
      (2 target dam: 1d6 + 7, dazed and pushed 2 squares )
      (3 target dam: 1d6 + 8, dazed and pushed 2 squares )
      (bonus damage from class convenant already added in)

      Daily (lvl 1)

      Summon Angel of Fire:

      Summon Angel of Fire
      Daily; Divine, Fire, Implement, SUMMONING; Minor Action, Ranged 5
      Effect: You summon a Medium angel of fire in an unoccupied square within range.
      Standard Action: Close burst 1; targets each creature in burst; Wisdom vs. Reflex; 1d8 + Wisdom modifier fire damage.
      (att: +6 vs Ref)
      (dam: 1d8 + 5 fire + 1/enemy targeted)
      Opportunity Attack: Melee 1; targets one creature; Wisdom vs. Reflex; 1d8 + Wisdom modifier fire damage.
      (att: +6 vs Ref)
      (dam: 1d8+5 fire)
      Angel's Stats:
      Speed: 6, Fly 6 (hover)
      Hp: 12; same Defenses as Atreos
      With a minor action, can be commanded to move.

    Lvl 2 Utiltilty power

    Shroud of Warning
    Daily - No action

    Close burst 10 Target: You and each ally in the burst

    "You invoke the god's protection, allowing you and your allies to act a moment sooner when combat errupts."
    Keyword Divine

    Trigger: You and your allies roll Initiative at the beginning of an encounter.
    Effect: Each target gains a bonus to the initiative check equal to 2 + your Int modifier(+1)

    <<FEATS>>
    Lvl 1: Implement Expertise-Rod (+1 feat bonus to attack rolls)

    <<EQUIPMENT AND MONEY>>
    Chainmail Armor
    Rod Implement
    Adventurer's Kit

    kit contains:

    backpack
    bedroll
    flint and steel
    belt pouch
    2 x sunrod
    10 x trail rations
    50' hempen rope
    waterskin

    Ritual Book
    book contains:

    1: Create Holy Water (lvl 1 = 20gp) 1hr; (no check) Create a vial of Holy Water (Minor Action ranged (3/6) attack +4 vs Ref and deals 1d10 Radiant damage to undead and demons)
    4: Hand of Fate (can be used 1/day at no cost, normally 75gp) 10min; (no check) Can ask upto 3 questions and a ghostly hand reveals the most rewarding of the options presented to it, regardless of risk.

    33 gp 78/100 Encumbrance
    XP: 0

    DESCRIPTION:
    BACKGROUND:
    CHARACTERISTICS:

    Link to the discussion


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