Male Deva Invoker Level 1
Atreos will use Vanguard's lightning at Rive's location which should attack everyone around I beleive! "The heavens respectfully disagrees with your actions sir..ss" Attack roll 1 VS ref at D5: 1d20 + 6 ⇒ (17) + 6 = 23Hit! Attack roll 2 VS ref at B5: 1d20 + 6 ⇒ (16) + 6 = 22hit! Attack roll 3 VS ref at C7: 1d20 + 6 ⇒ (5) + 6 = 11Miss... Dmg roll:1d6 + 5 ⇒ (3) + 5 = 8 Hmm not bad! Besides this Atreos makes no movement.
Male Deva Invoker Level 1
Rive! I know you have been bloodied, dazed, beaten, stabbed, burned, share some of Aurr's crappy soup and even been close to death a few times but now is not the time to give up! You can rise from this lethargic state and come join us! It feels like we are statues frozen in time without your presence my friend!
Male Deva Invoker Level 1
Since Atreos got hurt bad he has a channel divinity power called armor of wrath that would push Orc1 two spaces and deal 2 dmg to him. I don't think that will kill him but it would move him away to H8 I think. Its a trigger action as well The gods teach me humility but you shall not triumph in your treachery! Atreos anger bellow from him just as the blood flows from the wound he received Atreos will move to J6 next to Aurr as long as the triggered action pushes the Orc. From there he will attack Orc 1 with Vanguard's lightning Attack Roll vs Ref 1d20 + 6 ⇒ (5) + 6 = 11 and even with the + 2 I think that is a miss... Aurr, my good friend, I could use some of your Healing needles if you have a moment... Current HP 11/24 (bloodied) HS 7/8
Male Deva Invoker Level 1
Atreos will move to G5 and use his daily (minor Action)and summon an Angel of Fire! It appears in square[/b] D8[/b] Details of Spell:
Summon Angel of Fire
Daily; Divine, Fire, Implement, SUMMONING; Minor Action, Ranged 5 Effect: You summon a Medium angel of fire in an unoccupied square within range. Standard Action: Close burst 1; targets each creature in burst; Wisdom vs. Reflex; 1d8 + Wisdom modifier fire damage. (att: +6 vs Ref) (dam: 1d8 + 5 fire + 1/enemy targeted) Opportunity Attack: Melee 1; targets one creature; Wisdom vs. Reflex; 1d8 + Wisdom modifier fire damage. (att: +6 vs Ref) (dam: 1d8+5 fire) Angel's Stats: Speed: 6, Fly 6 (hover) Hp: 12; same Defenses as Atreos With a minor action, can be commanded to move. As a standard action it will attack Thug 2 AND Thug 3 Attack roll VS Reflex 1d20 + 6 ⇒ (13) + 6 = 19 for Thug 2
Damage roll 1d8 + 5 ⇒ (2) + 5 = 7 probably only on Thug 2 Some company to help you Rive!
Male Deva Invoker Level 1
Atreos will also try his Insight Check 1d20 + 11 ⇒ (5) + 11 = 16 Better roll but still not sure if I can tell anything... Trying to get a fell for Kartus's intentions and if he is beign truthful and if we should turn back or continue on...Without knowing anything more I would vote on moving forward and trying to track the assasin and or explore the rest of the area...
Male Deva Invoker Level 1
I don't mind trying to keep Atreos in play. If it gets too much(My lack of posting starts getting way too tardy and such) I will let you know. But I should be back full time for posting. Amy is going back to work next week and I have a Job again so Moral should be good. But it is your call of course SeanDM!
Male Deva Invoker Level 1
Until I hear otherwise of course I will keep Atreos in play.Not sure yet if Ron will join us. Atreos feels the Gods deciding on his fate. So he decides to make the most of the little time he has left! Atreos wakes up to Aurr and asks him to make TWO bowls of his special soup. Aurr exicidtly prepares his father soup. Atreos starts to get worried when he asks Katsuye for ingredients. He though he heard some mention of Lamp oil and rat tails...Hopefully he urvive the night after Aurr's Homemade soup! Endurance check to see if he survives Aurr's soup??? Endurance Check 1d20 + 5 ⇒ (1) + 5 = 6 Lol that was a Bad roll!
Male Deva Invoker Level 1
Move action: I will move to E 10. Stantard action: I will use Vanguard's lightning on C6 which I beleive should hit Warrior 1 and Artificer 2 Attack roll VS Reflex on Warrior 1 1d20 + 6 ⇒ (19) + 6 = 25 Woohoo that is a hit Attack roll VS Reflex on Artificer 2 1d20 + 6 ⇒ (2) + 6 = 8 Woohoo that is a miss.... Damage roll: 1d6 + 5 ⇒ (5) + 5 = 10 Not bad!
Male Deva Invoker Level 1
Standard Action: I will use Vanguard' s lightning again on H11. That should only hit Warrior5. Attack roll VS Reflex 1d20 + 6 ⇒ (19) + 6 = 25 Alright that should be a hit! Damage roll: 1d6 + 5 ⇒ (2) + 5 = 7 Bah not the greatest but better than nothing!!! Atreos gathers an energy and directs towards the enemy warrior."The Heavens don't like you!"
Male Deva Invoker Level 1
@SeanDM I will target D8 instead only hitting Skirmisher1. I will just use my first roll. Standard action: I will target D8 again as to hit Skirmisher 1 again with [b]Vanguard's Lightning[b]. Attack roll: 1d20 + 6 ⇒ (2) + 6 = 8 and that is a miss...I guess its true what they say about lighting hitting the same place twice!!! I will just stay where I am at...
Male Deva Invoker Level 1
Standard action: I will use Vanguard's lighting on E8 so I will attack the tragets E7 and D8. First attack roll on E7, Warrior 1 1d20 + 6 ⇒ (17) + 6 = 23 VS Reflex. I hope that is a hit... Second attack roll on Skirmisher 2 at D8 1d20 + 6 ⇒ (7) + 6 = 13 VS reflex. And that is a miss... Damage roll:1d6 + 5 ⇒ (1) + 5 = 6 Bah! stupid dice! For my Move action I will move to K12 for cover.
Male Deva Invoker Level 1
SeanDM wrote:
I just need to keep remebering the burst 1 effect! I will target the 2 artificers. 2nd attack Roll 1d20 + 6 ⇒ (9) + 6 = 15
Male Deva Invoker Level 1
Sorry for the late post! Move action:Atreos will move to J10 Standard Action I will use Vanguard's lighting on bad guy at H7. Attack Roll VS Reflex 1d20 + 6 ⇒ (8) + 6 = 14 I think that is barely a hit on that warrior guy...Rolling damage just in case Damage roll 1d6 + 5 ⇒ (1) + 5 = 6
Male Deva Invoker Level 1
Move action: I will move to Aurr's old position of H22 to make sure I am within Range Stantard action I will use Vanguard's Lightning on Artificer 11d20 + 6 ⇒ (14) + 6 = 20 VS Reflex. I know that is not Enough to make it so I will use my Free action Memory of a Thousand Faces to add D6 to the roll 1d6 ⇒ 4 soo 20 + 4 is AC 24! That would be a hit!! Damage roll:1d6 + 5 ⇒ (2) + 5 = 7 Ahh stupid low damage again
Male Deva Invoker Level 1
Stantard action: I will use Vanguard's lighting on Artificer 1 1d20 + 6 ⇒ (16) + 6 = 22 VS Reflex. I hope that's a hit!!! Damage roll: 1d6 + 5 ⇒ (4) + 5 = 9 Not too bad I guess! Move action: Atreos will stay where he is for the moment. Stats Used: Current HP: 20/24 Surges 0/6, Action point 0/1
Male Deva Invoker Level 1
Atreos looks at his targets across the chasm and reach his hands and calls forth lightning from his fingertips! I use Vanguard's lightning on Artificer 1 1d20 + 6 ⇒ (19) + 6 = 25 VS Reflex. I am hopeful that its a hit!!! Damage roll:1d6 + 5 ⇒ (2) + 5 = 7 The power is a burst 1 range so i think I hit skirmisher 2 also right? If so here is a second attack roll 1d20 + 6 ⇒ (12) + 6 = 18 and a damage roll:1d6 + 5 ⇒ (5) + 5 = 10 just in case! Move Action:Atreos will remain where he is for the moment.
Male Deva Invoker Level 1
Atreos moves to H18 I target Skirmisher 1 (H14), Skirmisher 2(J8) and Artificer 2(J8) with Thunder's Judgment. Its Ranged 10 so I believe I can hit all of them. Let me Know if I can't SeanDM! Attack Roll VS Fort 1d20 + 6 ⇒ (17) + 6 = 23 Woohoo! All right I do 1d6 + 8 Damage 1d6 + 8 ⇒ (5) + 8 = 13 AND I can push them 2 squares. I am pushing all three towards the chasms so they fall to their deaths. I can do that right???
Male Deva Invoker Level 1
Current HP: 10/24(bloodied], Surges 2/6(-1), Action point 0/1 After using both surges for a total of an extra 10 HP which brings my total to 20 HP and NO surges left Atreos feels exausted and is starting to doubt if the gods want him to continue on this path. "I disagree Aurr. We must rest. Our deaths will be upon us if we do not do so." Stats/HP: Current HP: 20/24 Surges 0/6, Action point 0/1
Male Deva Invoker Level 1
"Hmph" Atreos monosylabic statments reflect his current attachment to this plane. Still he has the gods work to do here so he looks at his fellow party members for guidance unlike the overly zealous Aurr. Atreos will most likely vote for the cave exit but he will follow everyone direction even if it is staying in the cave.
Male Deva Invoker Level 1
Atreos turns his steely gaze towards the last remaining Dire rat. Standard Action: Atreos uses Vanguard's lightning on Dire Rat2
Damage roll:1d6 + 5 ⇒ (4) + 5 = 9 Not Bad! Hope that kills him! Atreos will stay where he is for the moment.
Male Deva Invoker Level 1
SeanDM wrote:
Ooops! I updated the wording on my post. Do I roll a separate attack for both targets?
Male Deva Invoker Level 1
"By the Gods! These vermins shall perish!" Standard Action: Atreos will use Vanguard's Lightning on Swarm 2! Attack Roll:1d20 + 6 ⇒ (13) + 6 = 19 VS Reflex Yes that is a hit! Damage Roll: 1d6 + 5 ⇒ (1) + 5 = 6 dang it! that was a low roll... Atreos will just stay where he is at. Don't see a reason to move Stats/used:
Current HP: 10/24(bloodied], Surges 3/6, Action point 0/1 Edit: Changed my attack to Vanguard's lighting. I think I just got the names confused. Sorry about that!
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