15 feats
Alertness: +2 perception and Sense Motive
Improved Initiative +4 Initiative
Combat Expertise: trade BAB for AC
Combat Reflexes: AoO increase by dex
Web of Steel: +10 AC
Sidestep: when enemy misses me I can take 5’ step
Improved Sidestep: without using my 5’ step
Practiced tactician: +2 tactician uses per day
Back to Back:+2 vs flanking opponents
Improved Back to Back: ally:+2 vs flanking opponents
Escape Route: movement adjacent to allies doesn’t provoke AoO
Sieze the Moment: Crits of Allies trigger AoO
Improved Trip
Tandem Trip: When you make a trip against an opponent threatened by any ally, roll twice and take the higher result
Weapon Focus: VibroSpear
Expert Tactician [Combat]
You benefit your allies so good they remember you long time.
Benefits: This is a combat feat that scales with your Base Attack Bonus.
+0: You gain a +4 bonus when flanking instead of the normal +2 bonus. Your allies who flank with you gain the same advantage.
+1: You may Feint as an Immediate action.
+6: As a move action, you may make any 5' square adjacent to yourself into difficult ground.
+11: For determining flanking with your allies, you may count your location as being 5' in any direction from your real location.
+16: You ignore Cover bonuses less than full cover