Call Celestial Ally


Pathfinder Society

Dark Archive

For an 8th level Paladin Sacred Servant what are some good called creatures.
My non-played list includes Archon, Hound - Half celestial (Griffon, bear, small bronze dragon) ...
I dont think there is a best answer, it is adventure dependent.

Grand Lodge 4/5 5/55/5 ***

With it's constant Detect Evil and Magic Circle against Evil, and decent combat skills, a hound archon is always a good choice.


Note that, according to my interpretation, the PC doesn't get to choose the ally he calls, so it's really up to the GM:

"By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the deity's choice."

Grand Lodge 4/5 5/55/5 ***

1 person marked this as a favorite.
hogarth wrote:

Note that, according to my interpretation, the PC doesn't get to choose the ally he calls, so it's really up to the GM:

"By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the deity's choice."

Yeah, so the GM can stick it too ya and send a lantern archon to support your pally-8 **eyeroll**

Grand Lodge 4/5

1 person marked this as a favorite.
Bob Jonquet wrote:

**eyeroll**

+1

Grand Lodge 3/5

Bob Jonquet wrote:
hogarth wrote:

Note that, according to my interpretation, the PC doesn't get to choose the ally he calls, so it's really up to the GM:

"By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the deity's choice."

Yeah, so the GM can stick it too ya and send a lantern archon to support your pally-8 **eyeroll**

But but but.... lantern arcon = unlimited gold!!! ;)


Bob Jonquet wrote:
hogarth wrote:

Note that, according to my interpretation, the PC doesn't get to choose the ally he calls, so it's really up to the GM:

"By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the deity's choice."

Yeah, so the GM can stick it too ya and send a lantern archon to support your pally-8 **eyeroll**

Whom are you rolling your eyes at? Me? The person who wrote the spell? The uncaring universe?

My point is that even if the best 6 HD outsider is an Advanced Giant Half-Celestial Half-Dragon six-headed pyrohydra, I suspect many GMs would just give you something like a hound archon anyways.

Dark Archive

My point is that even if the best 6 HD outsider is an Advanced Giant Half-Celestial Half-Dragon six-headed pyrohydra, I suspect many GMs would just give you something like a hound archon anyways.

I agree most DMs are going to look down on the 4 non HD enhancing templates being added to something, but what the group is saying you will get a hound archon and you are lucky to get that. no half-celestrial bears permitted, because bears are on the watch list.

Grand Lodge 4/5 5/55/5 ***

1 person marked this as a favorite.
hogarth wrote:


My point is that even if the best 6 HD outsider is an Advanced Giant Half-Celestial Half-Dragon six-headed pyrohydra...

oooh, I sooo want one of THOSE!!!

I was just making a sarcastic response that there will be some GM's out there who will balk at the summoning and, if left up to them, will nerf it so the player cannot "break" the game.

It is a PC's "earned" ability, so we should just leave it up to them to choose the ally. However, I would restrict it to the standard monsters in the Bestiary I/II and not permit the application of templates, or addition of class levels. IMO, that belongs in a home-game where it can be role-played more appropriately.


Chot wrote:
no half-celestrial bears permitted, because bears are on the watch list.

At the very least, half-celestial bears are not permitted because the half-celestial template can only be applied to creatures with 4+ intelligence.

Dark Archive

hogarth wrote:
Chot wrote:
no half-celestrial bears permitted, because bears are on the watch list.
At the very least, half-celestial bears are not permitted because the half-celestial template can only be applied to creatures with 4+ intelligence.

True true... you would have to go magical beast. With Erastil was going to go Plant or Animal domain... something with that flavor would be nice.

Liberty's Edge 4/5

reopening since my pally is 8th now. looking at the resource guide, i dont see that bestiary 2 is legal. What is the ruling on this. there is a merchent outsider i think is great for my abador pally.

Mercane

The tall, blue-skinned humanoid is clad in loose, flowing robes. Its alien face has too many eyes and its hands have too few fingers.

Mercane CR 5

XP 1,600

LN Large outsider (extraplanar)

Init +2; Senses darkvision 60 ft.; Perception +12

Defense

AC 16, touch 12, flat-footed 13 (+2 Dex, +1 dodge, +4 natural, –1 size)

hp 51 (6d10+18)

Fort +8, Ref +4, Will +8

SR 20

Offense

Speed 30 ft.

Melee mwk Large falchion +8/+3 (2d6+3/18–20)

Space 10 ft.; Reach 10 ft.

Spell-Like Abilities (CL 9th; concentration +11)

3/day—dimension door, invisibility (self only)

1/day—plane shift (DC 17)

Statistics

Str 15, Dex 14, Con 16, Int 20, Wis 17, Cha 15

Base Atk +6; CMB +9; CMD 22

Feats Combat Casting, Combat Expertise, Dodge

Skills Appraise +14, Bluff +11, Diplomacy +8, Intimidate +8, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +12, Profession (merchant) +9, Sense Motive +12, Sleight of Hand +11, Spellcraft +14

Languages Abyssal, Celestial, Common, Draconic, Infernal; telepathy 100 ft.

SQ secret chest

Ecology

Environment any land or underground

Organization solitary or company (1–4 and 3–12 bodyguards of various races)

Treasure double (masterwork Large falchion, other treasure)

Special Abilities

Secret Chest (Sp) A mercane can retrieve or hide an extradimensional storage chest, as the secret chest spell (caster level 5th). The mercane does not need an expensive replica chest to use this ability; any chest will do. It can only use this ability on one chest at a time.

Mysterious merchants of all things magical, mercanes are relatively weak and noncombative for creatures of their size. They prefer to bargain and haggle rather than to fight, but because they wander the planes seeking and trading magical goods, they typically travel with an entourage of hired bodyguards. Mercanes are capable of defending themselves, and often carry masterwork Large falchions. Yet these weapons are primarily for show, as mercanes prefer to let their bodyguards deal with violent opponents. If a situation turns ugly, mercanes typically use their magical abilities to flee, abandoning their hirelings if necessary.

Mercanes are known throughout the planes as traders in magical items. Each has a secret chest filled with wares stashed away, ready to be pulled out when it's time to haggle and close a deal (or to bribe a potential obstacle). Mercanes are therefore not easily robbed, and they only surrender the contents of a secret chest when they have no other choice. Mercanes have no interest in mundane goods, no matter how fine or rare. Only magical objects earn their attention and their coin. They're known for driving hard, but fair, bargains, and for hiring adventurers from time to time to recover certain goods of interest for a fair price. Although they are not particularly brave, they hold contracts sacrosanct and keep their agreements.

Rumors and legends abound as to the origins of the mercanes and their reasons for seeking out and buying magical items. Their home plane is unknown, and they have wandered between the worlds for as long as any can recall. Stories claim the mercanes feed on the magic items they acquire, or even need them in order to reproduce. There are also tales of a war in a far corner of the planes, with the mercanes serving the roles of arms merchants, aggressors, or defenders, depending on who tells the story.

Mercanes are 10 feet tall and weigh 500 pounds.


If I were your GM and I had the Bestiary 2, I'd allow it. Basically, I agree with what Bob said:

Quote:
However, I would restrict it to the standard monsters in the Bestiary I/II and not permit the application of templates, or addition of class levels.

4/5

hogarth wrote:

If I were your GM and I had the Bestiary 2, I'd allow it. Basically, I agree with what Bob said:

Quote:
However, I would restrict it to the standard monsters in the Bestiary I/II and not permit the application of templates, or addition of class levels.

And since he has now moved down here and is our VC. YEA!!!!!!

Liberty's Edge 4/5

Another question on "reasonable task". Was thinking of "calling" after getting mission and asking for help to do it, or maybe help in completing faction mission. Now this will probably be an all day task. What do you think?

Grand Lodge 4/5 5/55/5 ***

I need to amend my post from July. Bestiary II is not yet listed in the Additional Resources, so unfortunately, you cannot use any of the material contained in it. Sorry, no Mercane. :-(

Liberty's Edge 4/5

Bob Jonquet wrote:
I need to amend my post from July. Bestiary II is not yet listed in the Additional Resources, so unfortunately, you cannot use any of the material contained in it. Sorry, no Mercane. :-(

No take backs:(

Community / Forums / Organized Play / Pathfinder Society / Call Celestial Ally All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Society