PFS PbP Gameday 3: The Confirmation (#5-08) (Inactive)

Game Master The Rising Phoenix

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Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

Sparrow begins looking around for something club-like in the hall. a long stick maybe. failing that he picks up several throwing rocks.

i always forget to pack a light mace...

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

Newis also casts Detect Magic and focuses it for a few seconds, using his spellcraft knowledge to try and figure out what is on the body.

Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25

He lifts his shield and his spear, knowing bones are never a good sign, and gives himself a low hum as he steps in 10 feet towards the body.

Unless it's radiating something terrifying of course, haha.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Holding both his shield and sword tightly, Jeffrey's carefully moves into the new area. "Do you magic dudes notice anything to be off, besides this fellow being very much dead?"


TG1 | GW | FF | RH

Newis detects two auras, both faint. One is abjuration and the other is evocation.

As Jeffrey and Newis move into the room four piles of bones suddenly begin rise taking the form of a humanoid skeleton. Or perhaps that is a gillman skeleton? Either way, they grip rusted blades and are wearing old rusted chain armor. Turning towards Jeffrey and Newis they do not intend to be friendly.

Initiative: Nym, Iosbel, Jeffrey, Sparrow, Deliyah, Bones, Newis

Dice:

Init: Bones: 1d20 + 6 ⇒ (3) + 6 = 9
Init: Sparrow: 1d20 + 4 ⇒ (9) + 4 = 13
Init: Nym & Bill: 1d20 + 4 ⇒ (18) + 4 = 22
Init: Isobel: 1d20 + 3 ⇒ (17) + 3 = 20
Init: Deliyah: 1d20 + 1 ⇒ (10) + 1 = 11
Init: Newis: 1d20 + 2 ⇒ (1) + 2 = 3
Init: Jeffrey: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

Nym moves up and shoots a ray of fire at the closest skeleton.
The orange one.
Using Versatile Evocation to change ray of frost to fire.

ranged touch attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d3 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

Newis is too busy staring at the body and poking at it with his shortspear that he barely notices the skeletons in time.

Thanks for the 1! Last on initiative, a bard/skald's best friend......

Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

oh i do have a light mace! wow i thought ahead more than I thought. i'll have taken that out so its in hand , since i didn't need to look for rocks or sticks.

Sparrow ignites a storm strike on his light mace and moves up.
it deals +1d4 electricity for 1 minute.


TG1 | GW | FF | RH

Nym blasts the closest skeleton with his fire ray, scorching it almost black. The bones do not crumple, but look nearly ready to.

Sorry Newis! Better me than you though I hope!

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

With few options to directly damage the creatures, Isobel grimaces at the prospect of fighting the undead.

Tentatively, she moves into the room, then with a quick word summons grease under the feet of the skeletons.

I've place the template on the map. Save is DC 16 reflex.


TG1 | GW | FF | RH

One skeleton (blue) maintains his footing while the other (purple) is unprepared and slips, falling to the ground prone.

Reflex Blue: 1d20 + 2 ⇒ (15) + 2 = 17
Reflex Purple: 1d20 + 2 ⇒ (12) + 2 = 14

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey takes a step toward the northern skeletons, and swings his bastard sword at the red one. He figures he'll just swings hard, and then it may not matter that he's dealing slashing damage.

Bastard sword: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Confirm crit: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d10 + 4 ⇒ (1) + 4 = 5

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

That confirm would have helped with the "swing hard" tactic, lol


TG1 | GW | FF | RH

Jeffrey's swing is well placed and is hard enough. His sword strikes the old bones and blasts them apart. They fall to the ground and do not continue to move.


TG1 | GW | FF | RH

Deliyah is up!

Liberty's Edge

Deliyah whips forwards, wishing she had something a little less pointy to hit them with Rapier: 1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19 dmg: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8 deciding to grasp the flimsy blade with two hands and swing it as hard as she can (-1 for 2-hands with buckler, +1 dmg for 2-hand strike - should be allowed with a Rapier as it's not a light weapon, though it's slightly dodgy ground).


TG1 | GW | FF | RH

Skeletons swing at Deliyah and Jeffrey with their blades, both missing wildly. The fallen skeleton stands up, leaving its sword on the ground. It begins to limp unnaturally towards the group, holding out its razor sharp claws.

Dice:

1d20 ⇒ 3
1d20 ⇒ 6
1d20 ⇒ 14

Newis is up and then the rest of the party.

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

Bones, bones, there's nothing to fear
Newis will save you with his mighty spear!

Standard Action: Newis begins singing his Enhanced Weapons song; a soft glow radiating from everyone's weapons and ammunition while he sings. (+1 Enhancement Bonus to weapons of allies within 60 ft.)

Move Action: Staying right where I am, with shield and shortspear in hand.

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

Nym shoots another small stream of fire at the skeleton.
orange
ranged touch attack: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
damage: 1d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

i bash at the thing, with a little bit of finesse.

light mace: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1d4 ⇒ (5) + (1) = 6 swing and a miss.

Liberty's Edge

Deliyah watches the movements of the Skeleton before striking once more.

Study foe, then attack with Rapier, 2handed again.
Rapier: 1d20 + 3 - 1 + 1 ⇒ (18) + 3 - 1 + 1 = 21 dmg: 1d6 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
That's a threat
Confirm?: 1d20 + 4 ⇒ (2) + 4 = 6 :: Sigh

Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

we lock eyes over missed swings. I wink.
Wanna switch?

I heft and indicate the light mace with a halo of shock


TG1 | GW | FF | RH

Nym and Sparrow miss the skeletons completely.

Deliyah hits the skeleton, but not quite hard enough. While she does indeed strike the creature it seems to not phase the bones this time around.

Isobel and Jeffrey are up.

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isabel's repeats her grease spell, this time under a remaining zombie.


TG1 | GW | FF | RH

Once again the skeleton slips and falls to the ground in the grease.

Reflex: 1d20 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

His strategy proven to be correct, Jeffrey swings his sword at the orange skeleton.

Bastard sword: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d10 + 4 ⇒ (9) + 4 = 13

"I can handle this one! Focus on the others first. I can't reach those anyway, with all you in between."


TG1 | GW | FF | RH

After Jeffrey misses the skeleton next to him sees a softer target in Nym. He takes a step towards him and swings his broken scimitar down into his chest. 5 Damage

The skeleton east of Deliyah swings and misses at her.

The skeleton on the ground in the grease reaches out with its claws and rakes the razor sharp bones across Isobel's legs, drawing blood. 4 Damage.

Newis is up and then the party.

Spoiler:

Blue: 1d20 ⇒ 12
Blue: 1d6 ⇒ 5
Orange: 1d20 ⇒ 14
Purple: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
Blue: 1d4 + 2 ⇒ (2) + 2 = 4
Purple: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

Newis stops singing, but hums the rest of the lyrics (Lingering Performance, everyone keeps their +1 Enhancement Bonus for this round and next round) as he takes his spear and stabs at the one on the ground.

Shortspear Hit: 1d20 + 3 ⇒ (9) + 3 = 12

Not sure if he's prone, but if bonuses add up and I do hit......

Potential Damage: 1d6 + 2 ⇒ (1) + 2 = 3


TG1 | GW | FF | RH

He is prone and you DO hit!

Newis is able to locate the skeleton on the ground with his spear and stabs at it, but his weapon seemingly is ineffective against the undead bones.

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

Nym stumbles away from his attacker and with determination he fights through the pain to cast another spell.

Nym sends out another thin stream of fire.
ranged touch attack: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
damage: 1d3 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

the purple one is prone?

light mace: 1d20 + 3 + 4 + 1 ⇒ (16) + 3 + 4 + 1 = 241d6 + 1d4 + 1 ⇒ (3) + (3) + 1 = 7

sparrow whips his mace down in a clean arc, striking a weak point in the skull and smashing the prone skeleton's head open, then moves over to a better position.

if one of them is still standing next round i can five ft step to either of them and attack.


TG1 | GW | FF | RH

Nym's fire streams a few inches past the skeleton, missing and blasting into the wall behind him.

Sparrow's mace smashes the skull of the prone skeleton into time bits. Bone fragments fly everywhere and the undead creature stops moving. Purple is dead.

Iosbel, Jeffrey, Deliyah

Liberty's Edge

Deliyah switches targets, let someone with a more bashy weapon take a shot at this one.
Attack: 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22 dmg: 1d6 + 2 - 1 ⇒ (4) + 2 - 1 = 5
Threat?: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16 dmg: 1d6 + 2 - 1 ⇒ (4) + 2 - 1 = 5


TG1 | GW | FF | RH

As Deliyah turns her back and moves away the skeleton on grease takes a swing at her, but acts too late and misses her.

Deliyah steps up to the northern skeleton and times her swing expertly, striking just perfectly to shatter the skeleton. It falls to the ground in dozens of unmoving pieces.

Orange is down, only blue remains.

1d20 ⇒ 12

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey moves over to the remaining skeleton, and swings his bastard sword it it.

Bastard sword, Inspired: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 Damage, Inspired: 1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7

He hits, but his tactic of hitting hard doesn't work as well as with the first skeleton.

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

I don't know where the initiative tracker is at, but I saw skeletons attack so I think I'm up now.

Newis moves around behind Jeffrey and comes up on the other side, stabbing his spear at the skeleton while he continues to hum. (Don't forget your +1 Enhancement Bonus to your weapons for this round. I think a few people don't have it added to their attack/damage.)

Spear Attack!: 1d20 + 3 ⇒ (3) + 3 = 6

And he whiffs the skeleton, stabbing right between it's rib cages and hitting only air.

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

With little she could do to damage the creature, Isobel delays.


TG1 | GW | FF | RH

The skeleton swings at Newis with its broken blade but doesn't even come close. Newis in turn pokes at the skeleton but also misses.

Top of the order! Nym, Iosbel, Jeffrey, Sparrow, Deliyah

Attack Newis: 1d20 ⇒ 6

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

During the last round the effects from Newis' performance linger, Jeffrey once again swings his sword at the skeleton.

Bastard sword, Inspired: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 Damage, Inspired: 1d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8


TG1 | GW | FF | RH

Let me get a round of Perception checks please.

Despite using a sub-optimal weapon for the job, Jeffrey destroys the last skeleton.

With the party no longer in immediate danger they set out searching the small cave. You discover that the skeletons were all made from the remains of gillmen. The corpse they stood over is different. Bearing short fangs, you suspect he is a dhampir, and a note on his corpse details plans to start an army of undead made from the “fish people” who have been frequenting this cave. He also carries a +1 longsword and a pearl of power (1st level), both of which are mentioned in his notes as powerful magic items. Apparently his creations had turned on him despite his protective gear.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

"Took longer than I expected!" Jeffrey declares while staring at his feet.

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Newis gives one of the bones a kick.

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

Nym sits on the ground hard.

"I need medical attention."

As he bleeds on himself he looks around the room.

perception: 1d20 + 2 ⇒ (13) + 2 = 15

Bill wanders around the room looking for bugs to snack on.

perception: 1d20 + 7 ⇒ (19) + 7 = 26


TG1 | GW | FF | RH

Nym:
As Bill wanders about the room he discovers a concealed passage hidden in the northern wall. It looks like the cleverly hidden tunnel heads north.

Liberty's Edge

"Singer, why don't you put that magic of yours to good use and heal up our wizard here." There was the Wand of CLW in the pack, if you'd rather keep your own more flexible casting

"Anyone want the sword?"

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

Newis, seeing his Wizard friend hurt from the fight, gets the Wand from the backpack and goes over to him with a smile, bopping him on the head which oddly feels good....

Wand power!: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

perception: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

"Thank you so much! I feel much better!"

Nym stands up and shakes Newis's hand enthusiastically.

"While Bill was looking for his lunch he found a secret passage."

Nym points at the northern wall.

Bill flexes his tiny biceps.

Looking at the note "I am not sure creating an army from a small group of pilgrims would have been a very good plan. With poor leadership like that its no wonder that his troops rose against him. Or perhaps the gillman where just waiting for the right moment to seek there revenge."

Nym picks up the pearl of power. "If there are no objections I would like to use this item. It would double my offensive capabilities. If anyone is trained in the use of a longsword I suggest you use it. Its ability to cut through enemy defenses could be valuable."

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

"I prefer to use my own sword, unless we encounter something magic-ish."

When Nym mentions a secret passage, Jeffrey takes a second look at the northern wall. "I don't see it, but okay. Let's check out what's behind that passage."

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

"It would seem this dead dhampir got what he deserved," Isobel points out as they prepare to take the secret passage.

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

"Hmmm, while I prefer my spear..... I can't turn down magic." Newis walks over to grab the sword and swing it a few times, nodding at its usefulness as he put his masterwork shortspear on his back, crossed over his other regular shortspear in an X pattern, while he straps the sheath of the longsword on to his waist.

The heroes battled through the horde, a skeleton brigade.
And from the evil spawned a sword, I named the Singing Blade!
But that was nothing, far too easy, definitely not the worst.
But secret tunnel, that's intriguing, who will enter first?

Newis half-mindedly began whistling as he took out his new sword and began swinging it around again, walking with the rest into the secret passage as he stopped occasionally to take "heroic" poses with his new magical weapon.

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