LMoS Quadrivium

Game Master BinkyBo


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M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Anumil sighs in defeat.
"Right then. Underground we go."
He turns and marches back towards Bar'nash.


Bar'nash waits with two other half-orcs at the bottom of the ladder. As you reach the bottom, they begin hacking it free from its fixtures.

Twenty feet south of where you enter, the tunnel comes to an end - capped with well-defined carvings of runes. There are several patches of scorchmarks, massive hammers and two-handed chisels all around, but no damage to the barrier.

To the north the tunnel widens into a chamber. Three archways span the rounded far wall.
The exit on the right is blocked by a portcullis. Stairs leading down are visible just beyond. In fact, the stairs appear to be the only thing on the other side of the portcullis.

The center and left archways lead to rough stone tunnels which you can already see winding out of sight.
Bar'nash gives orders to a half-orc who moves to the head of the group. "From here... two lefts, then follow the right wall until you reach an iron gate. We can rest on Sluenvar's doorstep."

There are two dead orcs in heavy armor which looks like wrought iron. They appear to have already been stripped of their weapons.

Bar'nash turns to you. "I have to say... I am glad to see you come with us. Once we reach the sewers below Schulfjarn, we can see what we are up against."


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sunny moves along with every one, keeping her friends close. She nods at Bar'nash, though sighs.

"Would there be some place ta' settle down fer a spell? That tiff left me feelin' a tad peaked...."


Bar'nash spares little energy reassuring Sunny. "It is not too far... less than ten minutes."

One of the half-orc warriors adds as Bar'nash brushes past towards the front... "Protected, and easy to defend... for a time."

The group follows the path laid out by Bar'nash. Apart from the first room, it has all been rough earthen walls. You soon come to a narrow opening with a five foot drop.
Bar'nash explains as he assists those who require it dropping down.
"This is a connection to the main tunnel."

The corridor is as wide as it is tall... about 25-30 feet, and the walls are perfect blocks of stone. Torch sconces are equally spaced every 50 feet or so on alternating sides.
The opening from which you entered the hallway looks to have been a high alcove - likely easier to bust through than the stone for who or whatever created the opening.

Sunny and Anumil:

This tunnel looks very much like what you saw under the sleeping ferry during your escape.

Bar'nash points down the corridor. "Dangerous that way... creatures that prey on the Graulton hunting grounds."
He then looks the other way. "We go this way... nearly a mile to Graulton Gate where we rest."


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sunny nods and walks along in the direction indicated.


The corridor continues dead straight. After a few minutes you see it branch off to the left... another corridor with the same dimensions. After about fifty feet, this side corridor ends in an iron gate which nearly reaches the ceiling. On the walls on either side of the gate are two small (5'x 3) portcullises - about fifteen feet off the ground.

Next to the small portcullis on the left is a bell.
The pull chain hangs down well within reach.

The half-orcs begin staking claim to areas around the landing to rest, but Bar'nash moves them from the area - mentioning something about "making Sluenvar nervous to see so many at his gate"

Bar'nash takes a moment to point out... "This is the gate to Graulton... bit less friendly than the Schulfjarn slums. You say you like making friends... " he looks at Sunny and her charmed duergar as he juts his head toward the gate.
"Ogre and trolbin blood runs through the residents - should round out your circle of friends nicely."
He then addresses the entire group.
"We can rest here overnight, and decide what to do in the morning."
"I will take a few of the uninjured and keep watch closer to where we first came in... see if the invaders have bothered to follow us. Get some rest."

You may now rest. This is just off of a "T" intersection of the main corridor. The main corridor is dimly lit without obstructions for as far as you can see both ways.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Anumil takes a handy spot and lays out his bedroll. Taking off his coat, sword and boots, he lays back with his head on his pack for a moment and is out like a light.


You wake to the sound of a hushed conversation, and the jingle of ... keys?
The orc elder is up near the door - speaking toward the small portcullis high on the wall - perpendicular to the iron gate.
The hidden voice speaks... "Then you know nothing... pity. Your leader - the one who claims to be Hrulshaga - is not. I know this... I have the keys... I have seen the false chieftain arrive - face melting - passing through my halls to where the true Hrulshaga is held."
"And then he passes again... returning to Schulfjarn ... rejuvenated."

A small pointed fey-like face nestled in slightly matted hair or fur peeks through the bars of the small portcullis.
"Come bring your men. The cultists of the blood god have been a thorn in our side... but they have convincing methods of intimidation. Free Hrulshaga, and the show of force will sway my citizens... We will join you against Schulfjarn's invaders, and what is to come after."

The orc elder looks over to you. "In truth Master Sluenvar, these are the only among us up to the task, I fear... though we will do what we can."


Keymaster of the Graulton Warrens

Sluenvar now looks and speaks directly to you. "Not from Schulfjarn? Have trouble trusting those who see no profit. Be willing to throw some clink your way if you're able to free Hrulshaga. Now... If you are able to root out this entire nest of cultists mucking around on our borders, I will reward you greatly..." He scrambles away out of sight, then you hear a heavy "click" and the "shunk" as the iron gate opens.

Beyond, there is a hallway of the same perfect stone. The width is about 15', as is the height of the ceilings.
Along the side - about eight feet up, there is a long iron grate two stone blocks high. It is a tiny protected hallway running alongside... you now see Sluenvar within. He looks like a terribly hairy creepy halfling with a ring of keys around his neck. The normal sized keys hang on him - nearly dragging.

Sluenvar keeps pace with you "The half-orcs with you can stay in my warehouse... they will be safe until you return. Discuss your fee now? How juicy a carrot will it take for you to bloody your swords and free Chieftain Hrulshaga?"


At work

Will post when I can. Sorry for being slow at adding stuffs. Will try harder, honest.

Vey much best wishes and cheers to all! (^_^)


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sunny just tilts her head at Bar'nash's comment, even as she snuggles her friend a little closer.

At the indication of where to rest Sunny moves about the group offering what little knowledge of healing that she has/can to aid in their recovery. Offering up a 'Cure light wounds' and two 'Cure serious wounds' to aid in people's healing.

Now, completely exhausted and wrung out from the trials of the day, she finds some place to settle for the night. Drawing her duergar (Can she winkle his name out of him yet?) into a close, feathered embrace. Content to cover the both of them in the protection, warmth and relative safety of her wings.

(^_^)


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Donning his coat, pack and sword and cradling his crossbow, Anumil saunters up through the gate. He nodded to orc elder as he went by.
Glancing at Sluenvar, he paused.
"What did you have in mind?" He asked innocently.


Keymaster of the Graulton Warrens

Sluenvar stops ... he has barely cast a glance at Sunny. He diverts his eyes as if shy or nervous.
Though he keeps his head down, he looks Anumil in the eye through the gaps in the crisscross grating between you.
with his reply... "Gold? Weapons, armor... nice trinkets... your choice, sir yup. Four thousand gold to each of you for culling the cultists seems more than fair to me." He then moves on... apparently not expecting or trying to dodge any haggling.

Sluenvar reaches the end of the corridor before he notices the duergar at Sunny's side.
"Ah... another has left the Cruel Citadel. I suppose you won't spill the beans either... The others - your kin who have come here, won't say what drove them away from their commanders."
"Mmmph...Hate that... knowing there's things worth knowing that I don't know..."


"Well... here we are." Sluenvar scrambles out of sight again, and unlocks the next iron door. You hear his muffled voice as the door opens, "You'll get used to the smell..." and as warned, you encounter a rather unique odor - like savory spices dumped on burnt sweets mixed with a touch of cat spray.

As you step through, you see the wall that was in front of the door is actually a stone building within the chamber. The entrance is a landing with stone steps wrapping around either side of the stone building. The underground chamber is enormous - large enough to house an entire settlement. There are around twenty fairly large two-story buildings on the ground. Suspended from a high mezzanine is an upper district.

The stone of the chamber is the same perfect stone with "classic" stylizing to the details such as that of the stairs, mezzanine, and torch sconces.

The buildings on the ground - apart from the first extremely plain block of a building, look much like those of a fairly civilized orcish settlement. They form a rough semi-circle with the stone block building as the "-" in the "C-".

The structures of the suspended district look like the over-engineered work of a shipload of castaways... sheets of metal, chain, and wood...
There are a few isolated shacks suspended from the mezzanine as well.

The torch and fire lights from below cast very faint but active patches of light upon the ceiling and high on the walls. The smoke rises straight up, and disappears into dark areas of the ceiling unaffected by the settlement's illumination. You see very few out and about... people of many shapes and sizes - all well-covered in loose primitive clothing, and simple cloaks.


Keymaster of the Graulton Warrens

Sluenvar appears at your side, and directs you to the stone building in front of you. "My place..."
A half-ogre is sleeping out front. His bulk is securely blocking the door. His head rests on one arm and his club. The other hand uncouthly roams and scratches as his snoring softens.
"Mmm... hate to wake him, but...." He pinches the half-ogre's nose until he sputters and blinks. He half-rolls, half-scoots out of the way... going back to sleep.

Though the interior of Sluenvar's place is a completely open floorplan, it is nearly filled with stacked crates. The placement of the stacks essentially make up hallways and rooms.
Sluenvar leads the half-orcs to a large common room just inside. "Have half as much bedding as there are of you, but better than sleeping out there."

"Shops and pubs are all on the ground..." "I'd steer clear of the upper district... unless you have reason, there's no reason to go up there. I'll scribble up some directions for you here when I getta chance. plenty of time to poke around if you've interest."


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sorry, at work. Will try an' post when I can


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sunny rises and shines as best she can. Yawning and stretching, including flexing and extending her pinions as much as she can within the confines of the underground lair in which the group finds themselves.

Upon meeting Sluenvar Sunny is her usual cheerful, smiling and pleasant self. (^_^) With a wing gently enfolding Klumfal she follows Anumil and every one else into this interesting new place, Her large blue eyes open wide in wonderment at all that she sees. Indeed, it's as if Sunny is looking at such a kind of place for the first time.

When the group arrives at Sluenvar's 'place', Suny has a smile for the large fellow snoozing at the door, though she pads through and looks around at the piles of crates and boxes; Seeking a place to settle as indicated by Sluenvar.


Keymaster of the Graulton Warrens

Sluenvar lowers his head, and rubs to metal key ring nervously in front of his mouth as he speaks to Sunny. "I am sorry I can offer no better lodgings, m'lady. Sorrier still no better to be had. Sorry... so sorry. I will... I need something to write on. I.. I will be right back... excuse me."

He deftly climbs up a stack of crates and unlocks a "trap" door in the ceiling. A ladder slides out in an angle. Sluenvar climbs up and shuts it behind him.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Anumil raises an eyebrow at the sum offered.
"Well, that is generous of you." He replied, resisting the temptation to haggle. It was far more than the zero he had to show for this little expedition so far.

At the small house, Anumil looks around at the furnishings.
Taking his swordbelt off, he carefully unwraps the exterior of his scabbard, revealing a stash of coins hidden in the tip. He took a couple dozen of the coins and put them in his pouch; he then re wrapped his scabbard.
He turned to Sunny.
"Well, we just got up. Join me in exploring the shopping down here?"
He jingled his pouch.
"Lucky I still have some money after the guards got through with my equipment."


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sunny smiles as she listens intently to Sluenvar before the fellow scampers away to do what ever it is he needs doing...

At Anumil's comment she turns, nods and smiles. Then tilts her head with a slight frown before looking down at her wing enshrouded self....

"I.. remember... shine..." She says absently, obviously trying to think of something or other.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Anumil frowns and feels Sunny's forehead.
"Sunny? Are you feeling alright? I'm not following your words at all..."


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sunny blinks again, gently hugging Klumfal, though more for her own reassurance than the Duergar's.

"I... um.. you be talkin' about shine.. Ah... money..." She nods, though again seeming becoming distracted by something about herself.

"I remember moneys... I remember havin' some....." She blinks more. "They's... ideas in me head... somat's changed..." She frowns then seems to brighten back to her usual state with a bright smile to Anumil.

"So! Whut might I be doin' ta' aid ye in yer doin's?" She asks cheerfully. (^_^)


As you step out in view of Graulton, the drowsy half-ogre doorman assumes Sunny is speaking to him.
"Priddy lady could get me some bug jelly'n toasties. I'm guardin... can't go but hungry. I have silvers!"

He is still lying down, but now on his side propped on an elbow. He pulls a few silver from his belt pouch, and holds it out. "Extra so you can have some." Luckily, the majority of the objects in his hand are in fact coins.

The buildings facing you on the ground level all have crude images painted on the doors - apparently in lieu of signs.
Most are pretty clear... club and shield for weapons and armor, mug for alehouse...
The largest storefront bears a identifying image that is difficult to decipher. Someone is just at this moment raising the shutters into awnings.

The half-ogre sits up enough to see where you are looking. "Mmm Just openin... fresh good." he wipes drool from corner of his mouth as he smiles - still sleepy-eyed.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sunny replies to the half-ogre with a cheerful smile of her own. She nods, "Aye! Sure 'nuff I can be helpin' yeself out with that!" So saying she gently takes her friend Klumfal in hand and begins to skip off towards the place which has elicited the drooling response from the half-ogre.

Bouncing up to the proprietor she grins, "Hey-YA there!" (^_^)


The humanoid fellow raising the awnings turns around and leans his head back so he can see past his misshapen bulbous forehead.
He whispers - as if to himself - though you can obviously quite clearly hear him.
"Ooooh more new visitors. Look maybe to have coin, no less."
He looks only slightly large for a human, but has a few ogre-like facial features which are as disproportionately large as his forehead and the thumb and first two fingers on one hand.

He thumbs his apron strings with pride, and smiles - head still leaned back. He greets you at normal volume, but takes a deep inhale after every word or few.
"Welcome... to the Ponderous... Siltslug. Pleeeease... come inside.... and taaaste... what we have... to offer. Delicacies... from... many worlds...."

Through the unshuttered window, you can see a half-dozen patrons already seated. There are two hooded humanoids hunched over bowls shoveling food in their mouths, one hooded humanoid seated alone who appears to be scraping something off his spoon with a fingernail, and three duergar in similar armor as Klumfal. The three duergar are leaning in close at their table - seeming to be in a hushed conversation.

Klumfal stiffens.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sunny nods, bows a little and smiles to the fellow greeting herself and her friend. Feeling Klumful shift against her, Sunny looks to her companion.

"Is somat wrong?" She asks, even as the pair (Hopefully Anumil is not far behind?) start to enter the place.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Anumil tips his hat to the half-ogre.
"But of course." He replied as he took Sunnys' arm and strolled off towards the indicated shop.

Inside he looked around at the patrons first before trying to sample the various wares.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
He suspected that his stomach was not strong enough for most of these samples, and wished he could just conjure up what he wanted to eat.


Klumfal shakes his head, swallows hard, and goes inside with you.

Klumfal goes directly to the table of duergars, bows his head and kneels.
The one at the head of the table stands. His intricately plaited beard - even braided as it is - nearly reaches his knees. The elder duergar walks over to Klumfal, and lifts him by the shoulders. After a glance toward you, he lifts Klumfal's chin, then pats him on the back.
Klumfal looks back, nods, then sits with his kinsman.
They resume their hushed conversation.


"So... stranded here due to the blasted cultists too, my good man?"
The voice comes from one of the hooded pair. He is addressing Anumil.
"Always better to see another Planes Diver on this side than the other I should say, mmhmm ha ha."
He stands, wipes his hand, then extends it to Anumil "Drolf Togg... been at this a few years now myself. Shame it could all be coming to a screeching halt... "

His dining companion stands as well... behind Drolf with the cold bearing of a guard.

"If I may ask, how long have you been with the Moranni Group? Couldn't help but notice you have the newer model there."
Drolf leans in "Heard there was a bit of hiccup ... a certain willfulness about them or some such thing..." He nods indicating Sunny.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sunny ignores the fellow talking funny to Anumil and wanders over to Klumfal, leaning over and whispering.

Whispered:
"Here, glad I am ta' see ye with ye kin folks agin." She says brightly, even nodding to the others seated at the table around her.

"Ye remember, we's freinds aye? So, ye be needin' anything, ye feel free ta' come see if'n I can be helpin' ye, hey?" She gives Klumfal a last, fond, friendly hug in parting.

"Remember tha' Goddess!" She says in parting to Klumfal and his friends as she walks back to Anumil with a wave to them all. (^_^)


Sunny:

When you reach the table, Klumfal has a glum look ... but considering it matches the expression of the others, at least he is not the problem.

Klumfal puts his hands on the sides of your head and touches his forehead against yours. "Glory outlast pain." He nods, and kind of smiles in response to your parting exclamation.

It appears he has been accepted into this "fold".


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

(^_^)


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.
Hooded stranger 1 wrote:
"So... stranded here due to the blasted cultists too, my good man?"

Anumil, grateful for the distraction, smiled in his direction.

"Well, I suppose you could say that."

Hooded stranger 1 wrote:

"Always better to see another Planes Diver on this side than the other I should say, mmhmm ha ha."

He stands, wipes his hand, then extends it to Anumil "Drolf Togg... been at this a few years now myself. Shame it could all be coming to a screeching halt... "

Anumil shakes the mans hand automatically.

"Anumil Rythen here. We just came down... Coming to a halt? I hope we can do better than that when we counterattack."
"You mentioned 'Planes Diver', Is that a kind of delver?"

Hooded stranger 1 wrote:

"If I may ask, how long have you been with the Moranni Group? Couldn't help but notice you have the newer model there."

Drolf leans in "Heard there was a bit of hiccup ... a certain willfulness about them or some such thing..." He nods indicating Sunny.

Anumil looks confused.

"Moranni group? Sorry, I don't know that name."
He looks at Sunny.
"You mean Sunny? I suppose she looks good enough to be a model... " He looks back at the stranger with more confusion.
"Willfulness? Have you met her before then?"


"Counterattack? You mean to fight the cultists, then. Good show!"

"Well yes... I... suppose I had thought the term more widespread among us-" Drolf stops short when Sunny exclaims "Remember the Goddess", which allows Anumil to continue.

His confusion then equals Anumil's "Not part of the Moranni Group? How curious...."
After a glance to Sunny, and back to his cloaked guard, Drolf leans in again. "My good man. These are not people. They were made. Created for a purpose. They can lead you from one world to another - passing through the Plane of Water. They can sense the nearest open portal back to the prime material plane. Bodyguard, guide, and tracker... but free will?" He shakes his head. "Shouldn't even yearn for it."

Drolf turns back to his dining companion - who is still standing blank-faced, and pulls his cloak aside. His skin looks nearly the same as Sunny's in both smoothness and color, and you see his wings which had looked like just a hunched back under his cloak.

"Well... whatever your part in this... good luck to you."
Drolf looks over to the inn proprietor as he approaches, his demeanor returns to that of an old expatriate enjoying the seedy environs.
"... and I'd stick to the potatoes unless your stomach has a taste for adventure."


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Skips up to the feller Anumil is talking too,

"Hey-YA there!" She exclaims as she sticks out a hand. (^_^)


"Ha! Marvelous! Hello there. Sunny is it? Good to meet you, miss. Drolf Togg." After shaking Sunny's hand, he moves to sit again at the table across the aisle - giving the proprietor time to take your order.
Drolf does a double-take when his companion does not immediately join him.
"What?!"
His companion's eyes are fixed on Sunny. Drolf - clearly unnerved stands again and tugs on his companion's arm. "Come... sit, dear boy."
The companion complies without breaking his blank expression.


More patrons begin to arrive... including a few of the half-orcs with whom you arrived. The proprietor acknowledges them with a nod, then addresses you.
"Would you... like more time?"

"You see... what we have."
You see no menu... along the walls between the windows there are shelves filled with glass jars. Pickles, and peppers are the only immediately identifiable contents. Many of the rest are some type of semi-homogenous translucent substance (ie jelly). There are also crates - identical to those seen within Sluenvar's abode. They are labeled with large stencils... tintalin rice, dry beans, potatoes, husk flour, live aphids.

" I will... apply heat... before serving... if you desire."
He gestures to the small kitchen area.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sunny energetically shakes the fellow's hand in reply, offering his companion a jaunty wave. (^_^)

At the proprietor's arrival and question Sunny looks to Anumil when food is talked about,

"I dun't rilly recognize nuffin'..." She explains to her friend, "T'is not like they's got fish in'a barrel or such." She shifts to stand besides her companion.

"Sorry fer seemin' bein' trouble..." She says quietly, absently shifting from bare brown foot to bare brown foot.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.
Drolf wrote:
"These are not people. They were made."

Anumil can only gawp.

Drolf wrote:
...Created for a purpose. They can lead you from one world to another - passing through the Plane of Water. Bodyguard, guide, and tracker... but free will?" He shakes his head. "Shouldn't even yearn for it."

"What in... that's ridiculous! She is as real as I am! Why would you even..." Anumil stumbled through, thoughts reeling.

Sunny wrote:
"I dun't rilly recognize nuffin'..."

Anumil seems to find his wits.

"Oh. Yes."
He turns to the proprietor. Remembering Drolf's advice in time, he stated his order.
"We'll have the potatoes. Heated please!"

Sunny wrote:
"Sorry fer seemin' bein' trouble..." She says quietly,

Anumil reaches over and hugs Sunny.

"Hey now, don't be silly. Sillier. You are a boon companion and that is what I need to know."
He leans back in his seat and takes his hat off. He runs his fingers through his hair nervously.
"I am curious though; is what that Drolf person said true? As in, you were... made?"


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sunny smiles at Anumil's confidence, assurances, pleasantries and hugs as she returns his embrace. (^_^)

At the last part of his question though, she giggles,

"Sure enough an' in't it tha' way most peoples is when peoples happen ta' be when two folks rub 'em selfs ta'gether in'a very special way when they's bunk bouncin'?" She replies unashamedly.


The proprietor reddens... "I will... get started... on those potatoes."

we can move on whenever... there are weapons, armor, general adventurer supplies, and an alchemist from which you may buy supplies - free of RP - here or in discussion.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Exasperated, Anumil throws up his hands.
"Fine! Don't tell me your deep dark secrets mystery girl."
He looks out the windows at the other shops.
"Meanwhile, after our no doubt delicious meal, do you want to go shopping?"
He looked at Sunny sidelong.
"No, no of course not. Forget I said anything..."


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sunny steps back from Anumil a little at his reaction, her eyes widening though what her reason is... whether fear, surprise, something else... is unclear. She finally settling on just tilting her head a little and looking at Anumil.

"Um... so.. we's havin' vittles an' then we's..." her voice trails off.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Anumil looks at Sunny, a little surprised at Sunny's reaction.
"Ah Sunny, you know that was my little attempt at a jest?"
He hugs her briefly with one arm.
"Let's just... choke down our meal here and go shopping. You must have something you are needing?" He said as said meal was delivered.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

At Anumil's comment of humor Sunny's reaction/features brighten to her usual cheerful grin and she hugs him in return. (^_^)

Finding a seat she awaits the arrival of their meal. She looks to Anumil.

"Actually... y'know... I can't think of nuffin' I might be needin'...' She replies honestly.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Anumil raised an eyebrow.
"What? No crossbows, no holy water, no acid phials? No capes, no emerald jewelry, no loaded dice? Anything?"


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sunny sits, absently adjusting her wings behind her back as she crosses and uncrosses her legs as she obviously ponders Anumil's probing question. She arches her back and stretches her arms over and behind her head.

"Um..." She thinks "Well... I gots some stuff in that lil' chest I were carryin' around..." She reminds Anumil. (Though, truth be told, the player does not remember what has actually happened to said box of tricks. :P)


The man who introduced himself as Drolf Togg and his cloaked companion quietly leave.
Shortly after that, a robed elf and a human in a chain shirt enter. They seem to have an immediate reaction to Sunny's presence.

Varian + Corum:

As Corum went to look for the robed orc while invisible, he could hear him speaking "Yes... she is here, but wingless."
Corum strafed to see the far side of the boulder in the lake, and saw a circle of faint arcane light closing on the surface of the pool... and the robed orc raising his head as if straightening from a bow.

"Your" Sunny was nowhere to be found.

Before slaying the robed orc, you were able to get him to tell you where the other side of the vanished portal lies... a temple of sorts (and nexus of four worlds) under Schulfjarn - near the subterranean settlement of Graulton.

After a dangerous journey through hostile territory, you reached the gates of Graulton. You rang the nearby bell, and were let in by a small hairy gnome-like creature named Sluenvar. He said he was "far too busy to speak with you", but directed you to the "merchant grounds".

The only shop with a fair amount of activity when you arrive, is the Ponderous Siltslug Tavern. Entering the door, you see a lightly armored elf sitting with a winged female who looks otherwise identical to Sunny.


Varian and Corum - Repost of Graulton Description:

"Well... here we are." Sluenvar scrambles out of sight again, and unlocks the next iron door. You hear his muffled voice as the door opens, "You'll get used to the smell..." and as warned, you encounter a rather unique odor - like savory spices dumped on burnt sweets mixed with a touch of cat spray.

As you step through, you see the wall that was in front of the door is actually a stone building within the chamber. The entrance is a landing with stone steps wrapping around either side of the stone building. The underground chamber is enormous - large enough to house an entire settlement. There are around twenty fairly large two-story buildings on the ground. Suspended from a high mezzanine is an upper district.

The stone of the chamber is the same perfect stone with "classic" stylizing to the details such as that of the stairs, mezzanine, and torch sconces.

The buildings on the ground - apart from the first extremely plain block of a building, look much like those of a fairly civilized orcish settlement. They form a rough semi-circle with the stone block building as the "-" in the "C-".

The structures of the suspended district look like the over-engineered work done by a shipload of castaways... sheets of metal, chain, and wood...
There are a few isolated shacks suspended from the mezzanine as well.

The torch and fire lights from below cast very faint but active patches of light upon the ceiling and high on the walls. The smoke rises straight up, and disappears into dark areas of the ceiling unaffected by the settlement's illumination. You see a few out and about... people of many shapes and sizes - all well-covered in loose primitive clothing, and simple cloaks.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian wrinkles his nose and blinks as his eyes water in response to the smell. Entering into the 'tavern', Varian pauses a moment for his eyes to adjust to the lighting and looks about at the varied racial makeup of the patrons.

He turns to Corum and sighs with a shrug. "I'm not exactly sure what's going on, but the purpose of this place seems obvious. Let's eat."

His eyes light and linger on Sunny and her elven companion. He walks over to her with a curious look on his face.

"Sunny? Thought we'd lost you. How'd you get here before us? And what's with the wings? Where'd they come from?"


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Anumil looks at the newcomers.
Turning to Sunny, he asked; "Can you introduce us Sunny?"

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Looking for two...
In depth backgrounds are not necessary ... if you have them already for recycled characters no problem.

Level 5, 20pt build, 2 traits.

Current PCs are escapees from a Derro-infested ancient underground complex in Varisia.
Elven Freehand Fighter/Swashbuckler
Aquatic Elf-blooded Aasimar Evangelist Cleric

They are trying to liberate a half-orc settlement and militia fort.

Likely possibilities would be...
A half-orc from West Schulfjarn (the more "civilized" half of the settlement),
a relatively civilized orc from East Schulfjarn,

local human, gnome from Sipplerose, ruins enthusiast, witch hunter...


I'd be happy to put together either a orc heavy hitting ranger, or a half orc arcane caster to round out the group. I read through the gameplay thread some, seems like some really good RP going on.


I'd love to do a scarred witch doctor orc. No build yet, but I could easily put one together.


Does Shauldrek fit? I'll level him up if he does. I think he'd fit well on a mission to free a half-orc settlement, given his position on dominion over monster-like creatures.


What does LMoS stand for?


Are classes Pathfinder only. I have realy been wanting to try the Aegis from the Psionis. It doesn't get Psionic powers just a protective suit. Anyways I will throw something together and if you allow the Aegis I can build one of those quick. I can post many times a day and I am part of 10 games and alwasy around if you are looking for a reliable poster.


ashern - either sounds good.

Beth B - I do gaze longingly at that archetype myself.

Shauldrek - I think so. I see nothing that wouldn't fit, and he sounds interesting.

Jolly Roger - Lost Memories of Sorrow. This is a companion campaign to another which I have been running. Less mystery, more action.

Ashe - I will look it over. Dreamscarred Press does great work... I'd allow their content before most others.


Cool, I will level up to 5 and post the build here. I will do an alias for it if chosen. What about wealth? Do we get starting wealth for 5? Should we limit no more than 50% on one item? Thanks.


Kai, Slayer of Oni:

Kai, Slayer of Oni
Human Aberrant Aegis 5
CG Medium Humanoid (Human)
Init +4; Senses: Darkvision, Perception +7
Traits: Finding your Kin, Armor Expert
------------------------
DEFENSE
------------------------
AC 23, touch 14, flat-footed 19 (+7 armor, +4 Dex, +2 Natural)
DR 3/-
hp 66 (5d10+32)
Fort +7, Ref +6, Will +7
------------------------
OFFENSE
------------------------
Speed 40ft/ Fly 40ft
Melee: +1 Oversized GreatSword +11 (3d6+8/19–20 x2)
Ranged: Oversized Chakram) +9 (2d6+5/×2) 30’Range

STATISTICS
Str 20, Dex 18, Con 14, Int 14, Wis 14, Cha 7
Base Atk +5; CMB +11; CMD 25

Feats Psionic Body, Extra Customization, Speed of Thought,
Extra Customization

Skills Autohypnosis +10, Perception +7, U.M.D +6, Linguistics +7,
Craft(Weapon) +10, Acrobatics +12, Stealth +9

Languages Common, Giant, Elven, Dwarven, Orc, Draconic, Goblin, Sylvan

Customizations Transformed Body: Brawn(Free), Hardened Strikes(Free), Darkvision(Free), Brawn(2), Flight(2), Nimble(2), Nimble(2),
Powerful Build(2)

Gear: 68gp
+1 Mithral Breastplate 5,200gp
+1 Oversized Great Sword 2,400gp
Cloak of Resistance +1 1,000gp
Handy Haversack 2,000gp
Pathfinder Kit 12gp
Oversized Cold Iron Chakram x5 20gp

Backstory:

Kai was born in a border village close to the ogre kingdom. He was a strong and healthy boy. His parents were farmers. At the age of 5 his village was attacked. All were slaughtered by the oni. Kai managed to hide in some hay and remained unfound. He awoke the next morning to the bloody aftermath. He was not strong enough to bury his parents but said words over them and set them ablaze. He had to make it to the city if he wanted a change at survival. He packed up what he could fine and headed out. It was a three day journey. On the second day he succumbed to his fatigue and passed out on the road. Fate intervened. An old hermit was out collecting some herbs when he stumbled up on the boy.

The old man took the boy in . When Kai awoke the old man introduced himself and asked why he was alone. Kai explained what had happened. The Old man asked the boy if he would like to be strong enough to not let things like this happen to him again. Kai answered yes. From there his training began. The old hermit was a gifted swordsman and could harness his chi to alter his body. The training was long and difficult, but Kai emerged a man. Kai would use his new ability to protect those too week to protect themselves from the ogre’s. His first prey was a mighty ogre. Kai followed it for hours as it hunted when it rested for the night he made his assault. The battle was long, but with fortune and favor Kai came out victorious. He claimed the Oni’s blade as his own, and took on the title of Slayer of Oni.


Yes, starting wealth for 5th level, and no more than 50% spent on one item.


DM Bloodgargler wrote:

ashern - either sounds good.

Beth B - I do gaze longingly at that archetype myself.

Would you allow 1/2 orc for this build? Still working on background. I'm thinking something like former tribal healer that couldn't heal Chief's son/daughter and kicked out.

Witchdoctor:

Witchdoctor
Female Half-Orc Witch (Scarred Witch Doctor) 5
N Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+2 shield, +3 Dex, +3 natural)
hp 66 (5d6+36)
Fort +6, Ref +4, Will +5; +2 vs. effects that cause pain or have the [pain] descriptor
Defensive Abilities orc ferocity, scarshield
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 morningstar +3 (1d8+1) and
. . slam -1 (1d3+1)
Witch (Scarred Witch Doctor) Spells Prepared (CL 5th; concentration +10):
. . 3rd—lightning bolt (DC 18), rain of frogs
. . 2nd—adoration, bear's endurance, flurry of snowballs (DC 17)
. . 1st—frostbite, jump, shield companion, snowball (DC 16), whispering lore
. . 0 (at will)—detect magic, light, message, read magic
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 20, Int 14, Wis 12, Cha 7
Base Atk +2; CMB +2; CMD 15
Feats Extra Hex, Improved Natural Armor, Tribal Scars
Traits magical knack, reactionary
Skills Acrobatics +8, Heal +3, Intimidate +10, Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (nature) +6, Knowledge (planes) +6, Perception +8, Spellcraft +6, Survival +3; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ dayrunner, fetish mask, hex scar, hexes (aura of purity, healing, prehensile hair), orc blood, patron spells (transformation), weapon familiarity
Combat Gear wand of mage armor (50 charges); Other Gear +1 mithral buckler, +1 morningstar, belt of mighty constitution +2, handy haversack, 18 pp, 7 gp
--------------------
Special Abilities
--------------------
Aura of Purity (5 minutes/day) (Su) 10 ft radius aura negates diseases, inhaled poisons, and noxious gas effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dayrunner -2 penalty on ranged attack rolls.
Fetish Mask (Su) +2 to Heal, Intimidate & save vs pain while wearing the mask. Can enchant the mask
Healing (2d8+5) (Su) Use cure moderate wounds once per day/person.
Hex Scar You must scar your flesh for every hex you learn.
Magical Knack (Witch [Scarred Witch Doctor]) +2 CL for a specific class, to a max of your HD.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Prehensile Hair (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10
Scarshield +2 (5 minutes/day) (Su) +1/2 level to AC for a number of minutes per day equal to your level.
Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.


Here is Ashern's submission. Gordrun Silverkin, former half orc slave and experiment subject.


Cool, I'll get working on that. I'm a nurse, so time's a premium...is there a deadline?


Regarding deadline... Not really. I could use a couple now for this game, and a couple for the other group over the next week or two.

I think I will take Gordrun and Beth B's witchdoctor now for this game.

Kai:

I would like to use you for the other game if you don't mind. I will give you details soon. (a few options for your entry)
the PCs are an elven shadowcaster, elven monk, and a human oracle of metal.

Shauldrek:

I have an idea of how I can use your character. The group which you would end up in depends on how your character looks when finished, and who first gets to where you would enter... most likely the other group.


Thanks DM! Where should we report to?


thx! I think we're looking at Saturday night for Shauldrek...maybe...


Sounds good, I'm down for the other game. I'm in 10 games now and an regular poster so PM me the details when your ready or post them here.


Thanks for the invite, DM. I'll have everything fleshed out tonight.


I'd be glad to throw together a character for either campaign, I'll look into it shortly.


Alistus - happy to take a look. Feel free to PM me when you have something. I think we should have room for one more.

Closing recruitment for now.


Sorry I didn't get to crunch Shauldrek. I'll try to work on it this week, but my wife and I are moving, so I might just have to duck out... keep Shauldrek on your rolodex though, you can imagine how rarely he fits into a campaign.

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