Curse of the Crimson Throne

Game Master Euan


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half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 5, Init 12?

Dandi swims five feet south and pinches a bit of watery webbing from a pouch, tossing it at the shark and burbling words of color and control. 1

mesmerizing weave, 10 feet radius spread.
2d4 + 5 ⇒ (4, 3) + 5 = 12 hitdie worth of creatures caught in the web, with placement solely on the remaining shark.(DC15) Will Save negates.

If it works: "Get here, I'll hold him as long as I can."


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

round 6 init 13 {E27 0'}

I really like this rod. Let's see if I can put it to good use this time.

Charlie uses the rod to cast cure moderate wounds on Fondo. CMW: 2d8 + 5 ⇒ (6, 7) + 5 = 18

Status:

AC 12 (10 , +2 deflection (SoF)
CMD 10
HP = 26/26

If anyone is poisoned or diseased Charlie will attempt a heal check (6)

The spells/day listed will include the casting (if any) that I made this round

Orisons DC:14 (Create Water, Mending, Purify Food and Drink, Stabilize, Mage Hand, Ghost Sound)
First Level: DC:15 (7/7 per day) (Bless, Ray of enfeeblement, Shield of Faith, Cure Light, Protection from Evil)
Second Level: DC:16 (0/5 per day) (Lesser Restoration, Sonic Blast, Cure Moderate)

Oracle Revelation: Eldritch Bolt 7/7 times per day.
summon elemental: once per day 0/4 rounds per day

Sociable Trait4/4 rounds per day

wand CLW 13/50, 50/50
Rod of Reach 1/3 per day

Weapon equipped = Biting wit (and a MW dagger)
Shield equipped =OMG please don't hurt me (sometimes a shield of faith)


Nikolay slams into the shark, but again his blade, not accustomed to water, doesn't do full damage and so the shark continues to live. Briar waves his spear in the water and watches the bubbles churn from his efforts. Charlie whips out his rod and heals Fondo from a distance. Fondo steps up and swings, but spends most of his effort on defense and misses. Dandilion tries to mesmerize the remaining shark. Barael steps up invisibly and strikes, though the critical fails to confirm.

Shark (S2) will: 1d20 + 2 ⇒ (7) + 2 = 9 vs DC 15 or be mesmerized.
Dandilion - what spell/power is that exactly? I couldn't find it. Also, you're adjacent to the shark already so I did not move you. No AoO due to the doorway.

Yvicca turns to the newcomer Barael, and gives him the evil eye then she steps back and up (moving back 5' and higher in the water 5'). "You are skilled with that blade, I'll give you that!"

Will save DC 14 (mind-effecting/fear)

--Round 5--
Yvicca (-27hp) - 8 (+25') attacks Barael with her evil eye
Shark (S2)(-27hp) - 18 (+25') misses Nikolay
--Round 6--
Nikolay (-6hp) - 22 (+20')
Briar - 21 (+15')
Charlie - 13 (+0')
Fondo (-26hp) - 9 (+20')
Dandilion - 9- (+25')
Spider Swarm - 9- (+25')
Barael - 8+ (+20') Will save DC 14 (mind-effecting/fear)

Map Round 5-6
Underwater Environment

EDIT: Re-examining the mesmerizing ability it causes a fascination which will not work in combat as the creature is being faced with several opponents clearly meaning to do it in. So after a moment, it shakes it off and attacks Nikolay anyway...

Shark (S2) bite on Nikolay: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d8 + 5 ⇒ (8) + 5 = 13

...and misses widely!


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Will Save v Evilan, oops I mean Evil Eye: 1d20 + 1 + 1 ⇒ (5) + 1 + 1 = 7

"Hngnh."


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Round 6, Init 22

Status:

Init +2; Senses Perception +2
Speed 30 ft. (+1 Chain shirt)
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 43 (5d8+10)
Fort +6, Ref +3, Will +4
--------------------
2 (3/day) Glitterdust, Mirror Image, Frigid Touch (used)
1 (5/day) Shocking Grasp, True Strike, Shield (used), Burning Hands (DC 14), Vanish
0 (at will) Prestidigitation (DC 13), Read Magic, Light, Detect Magic
--------------------
Arcane Pool 5/6 remaining
Black blade's arcane pool 2/2 remaining
Wand of Magic missiles (23 charges remaining)
Pearl of Power - Not used today
Harrow points 2/3

"How are things going over there Barael? Fondo?" Nikolay continues to slash at the shark, anxious to finish it off so he can assist with the ugly beast in the next room.

swim: 1d20 + 6 ⇒ (18) + 6 = 24
Longsword Power Attack: 1d20 + 8 + 1 + 1 - 2 ⇒ (7) + 8 + 1 + 1 - 2 = 15 inspire, arcane, swim
Longsword damage: 1d8 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 13 inspire, aracane (1/2 is 6)
frost: 1d6 ⇒ 1


And with that mighty blow, the shark is down and bleeding in the water, drifting way into the darkness...


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Nikolay will swim as far as he can towards the hag as his move then. (1/4 of 30')


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Round 6, Init 9 {>E35 + 25'}

Fondo bleeds in reply to Nikolay.

Status:

AC 21 (10 +3 dex +4 mithril shirt +1 buckler +1 ring +2 shield of faith)
HP = 32/39
Weapon equipped Rapier
Shield equipped Buckler
Bardic performance used 5 of 8 rounds
Spells used 1st: 1 of 3
Tactician Ready

Tranblasplun of his words:
"Ta again, Kako Charlie. Extra arms and healing are most welcome."

"You, foul witch, your cackling won't save your life." Inspire Courage

Fondo swims down and around the hag, ending in a position to flank. He readies an attack and waits for Barael to flank.

Rapier, inspire courage, power attack, combat expertise, flank, timely inspiration: 1d20 + 8 + 1 - 2 + 2 + 1 ⇒ (14) + 8 + 1 - 2 + 2 + 1 = 24
1d8 + 3 + 4 + 1 + 1 ⇒ (5) + 3 + 4 + 1 + 1 = 14


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Round 6, Init 21

Briar nods at Nikolay as the shark goes down.

I helped. Right? I did something, right? Right?

Briar swims to help the team (double swim).

1d20 + 5 ⇒ (2) + 5 = 7 Swim
1d20 + 5 ⇒ (19) + 5 = 24 Swim

Trying to get to D, E, or F 31ish.


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

round 6, init 9

The shark down and her friends in trouble, Dandi calls out to Charlie, "Charlie, quickly, hand me the wand of healing (CLW) so I can help them!"


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Round 6, Init 8+

Status:

AC = 20, Combat Expertise
HP = 44/44
Weapon Equipped = Black Tooth
Condition(s) = Touched, Inspired, Weakened, Staggered

What is this worth? Why are we putting ourselves at such risks?? This is my grave, watery, black. This is what my life is worth. A shriveled corpse that will feed the fish.

Barael just manages to drift into flank with the hag, and throws the blade at her, trying to end it, end it all.
Black Tooth: 1d20 + 7 + 2 + 1 ⇒ (15) + 7 + 2 + 1 = 25 for 1d6 + 3 + 1 + 2d6 ⇒ (5) + 3 + 1 + (5, 2) = 16 damage


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Dandi waits, looking for an opening. When Barael moves, she tags him with her hair, spending the shield of faith(+2 deflection) she'd been saving for herself on him. You better appreciate it, ratboy. Uncomfortable with thoughts of his impending demise, she rushes towards Charlie to await the wand.


Nikolay cuts down the shark in front of him and swims to aid his allies. Briar makes a solid hit from flank in his staggered condition. Charlie heals Fondo a whopping 18hp. Fondo swims behind the hag - and manages a miss (barely)! Dandilion casts Shield of Faith and swims to Charlie for the wand of curing. Barael fails his save and becomes afeared of the hag but strikes back most mightily!

The hag eyes this new threat, "Clearly I misjudged my greatest threat in this fight. All right. If I'm to die, so shall you!" She hisses and spits as she speaks and levels her gaze again at Barael giving him another dose of the ever fearful evil eye! FORTITUDE save DC 14 (mind-effecting/fear)

She then 5' swims above Barael.

--Round 6--
Yvicca (-43hp) - 8 (+30') gets Barael with her evil eye and swims above him
--Round 7--
Nikolay (-6hp) - 22 (+20')
Briar - 21 (+20')
Charlie - 13 (+0')
Fondo (-8hp) - 9 (+25')
Dandilion - 9- (+25')
Spider Swarm - 9- (+25')
Barael - 8+ (+25') Fort save DC 14 (mind-effecting/fear)

Map Round 6-7
Underwater Environment
Barael is below the Hag in E33


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Round 7, Init 9

Fondo swims up another five feet. If Barael looks conscious, he'll ready an action. If not, or if Nikolay's already in flank, then he'll attack right away.

"Ble're bloth blith blade and monspler deapth adelpt!" Inspire courage

Status:

AC 21 (10 +3 dex +4 mithril shirt +1 buckler +1 ring +2 Shield of faith)
HP = 32/39
Weapon equipped Rapier
Shield equipped Buckler
Bardic performance used 6 of 8 rounds
Spells used 1st: 1 of 3
Tactician Ready

Rapier, inspire courage (add +2 if flanking): 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
inspire, challenge: 1d8 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Fortitude Save vs. Glaucoma: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15

And I thought me mum had a withering gaze. This takes the cake.


Yay! Barael gets to live!

If a sea hag uses her evil eye on someone already afflicted by this curse, the victim must make a DC 14 Fortitude save or be overwhelmed with fright and collapse into a comatose state for 3 days. Each day that passes, the comatose victim must make a DC 14 Fortitude save or perish.


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Round 7, Init 22

Nikolay swim up to the 25' level (5', but I know is 20' of movement).

Any other tricks to help?
--Sure. Just hit her.

Nikolay swings on the hag while his sword uses its own arcane point to convert the damage from weapon damage to cold damage.

I don't think this counts as a spell and is not subject to SR, but let me know if you see it otherwise. I'm also hoping it will avoid the underwater non-piercing weapon half damage.

swim: 1d20 + 6 ⇒ (8) + 6 = 14
Longsword: 1d20 + 9 + 1 + 1 - 2 ⇒ (20) + 9 + 1 + 1 - 2 = 29 inspire, arcane, swim
Longsword damage: 1d8 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9 Cold damage
frost: 1d6 ⇒ 4
Crit confirm?: 1d20 + 9 + 1 + 1 - 2 ⇒ (5) + 9 + 1 + 1 - 2 = 14 guessing not, but
Longsword damage: 1d8 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9 Cold damage


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Forgot my move action to aid Barael's attack.: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 If you will. But if not, just tell me to go to the Abyss!


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Round 7, Init 8+

Status:

AC = 21, Shielded by Dandi
HP = 44/44
Weapon Equipped = Black Tooth
Condition(s) = Touched, Inspired, Weakened, Staggered, Shielded

Barael heartens to Nik's approach, the bearer of sweet steel. Watching the flank almost complete, Barael swims to obtain it himself.

Black Tooth, Inspired, Flank, Aided, Challenge, Timely Inspiration: 1d20 + 7 + 2 + 1 + 2 + 1 + 1 ⇒ (11) + 7 + 2 + 1 + 2 + 1 + 1 = 25 for 1d6 + 3 + 1 + 2d6 ⇒ (1) + 3 + 1 + (6, 5) = 16 damage


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

I think you're missing +1 from Challenge. Add in another +1 from Timely Inspiration. "Blov, blis blay!"


And like THAT, the queen of the sea, the ever so beautious sea hag... dies and her body floats down past Nikolay and into the deep parts of the room with the drowning spider swarm.

Barael, still afraid of the hags that go bump in the night, remains staggered.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Briar wipes the sweat off his brow as the hag dies to Nikolay's blade, and begins to sink away.

Well done...hey wait! Come back here!

Briar splashes after the hag, unwilling to let her go until a proper inspection has been completed.

Briar will search her and cast Detect Magic (breaking out her spear as well).

1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28 Spellcraft on spear, if magical


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

"I'm ready to go. You ready? I'm ready. I'd appreciate someone accompanying me to retrieve the dead body, the one with the mask that won't be removed til we're on the surface." Barael shivers, and tugs on Fondo's shirttails insistently.

That one's gonna haunt my dreams. "Anyone want to check to make sure that one is down for good?" Barael is pressing for the door. There is little comfort in watching the elf swim into the blackness after the corpse.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

The elf has the light, and is leaving you in darkness. :) You're welcome to come too, of course.


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Dandi tags after the elf to see that the sea hag is well and truly dead.


The spear is magical. +1 spell storing with a cause moderate wounds (3d8+5) racked up

The hag also had a magic ring, the monkey skull around her neck is magical (and on closer inspection is actually a stone idol of some sort), and she has magical bracers.

She also has 200gp in loose change.

There are also several more death's head coffers in the room - one is open and contains a dead rat though there is clearly room for more. I presume no on in the party touches the rat - or the box though I suspect someone will close it at sword's length.

Dandilion confirms the hag is quite dead.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Dispensing with blubbering at this point. Fatigue has set in... Assume the rest is translated.

"Well done, all! Truly well done. Such a wretched foe..." Fondo descends into the murk of the room, the light on his ring illuminating its corners. He searches for further evidence of the coins' provenance.

"We've slain a villain, but I doubt she's the villain behind the coins. Let's keep searching. Sorry, brov, no dry air for you yet." He does indeed close the box with his sword.


The coins are mostly Korvosan, though there are a few from Kaer Maga and other regional mints in there as well.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

She never got to use that CMW, huh? It's still in there? Magic is awesome. Especially elf magic. That roolz.

1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 Spellcraft on Ring
1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 Spellcraft on Monkeyhead
1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 Spellcraft on Bracers

Briar nods to Fondo and is ready to continue searching the ship, the light of his daylighted longspear lighting the way.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Barael waits at the door, with his wakizashi glowing in the murk. He doesn't budge to go deeper in the room, while the others pursue horrific dead gazes.

For what little it's worth, Barael will perceive what's to perceive from his place at the door.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Briar is able to identify the items successfully.

Ring of Protection +2
Bracers of Armor +4
The monkey head is a Stone Familiar
It contains:
- all the cantrips
- First: Cause Fear, Comprehend Languages, Identify, Mage Armor, Obscuring Mist, Sleep, Unseen Servant
- Second: Blindness/Deafness, Frost Fall, Glitterdust, Web
- Third: Howling Agony, Web Shelter

Barael sees nothing coming at him from the murk of the Jeggare river. Except a few fish now and then, but they give the party wide birth.


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

24,000+ gp of magic items. Wow. That was definitely worth almost sacrificing Fondo and Barael.


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Woohoo!

"Wh-what is it?" asks the wayward waif, finding herself oddly drawn to theuglybeautifulwonderful little monkey head.

Approaching as if in a dream due to the watery depths, she reaches for the totem with wavering fingers. Her hair flows out behind her in waves she smiles childlike at the elf and a shimmer of happy multi hued threads begin to trail from her fingertips.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Briar stares long and hard at the stone head, trying to perceive the majicks therein and unlock the potential of the item. Realizing that it is fruitless, he hands it to Dandi.

"Let this be a challenge for you, Waif. Prove you are worthy of the magic therein," Briar says. "These bracers might serve you as well."

Briar smirks as he holds out the ring.

"This ring will serve any of us. It protects with magic. I have other protections and will cede to those who are more adept at bleeding. And shedding blood," Briar says.


half-elf
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

"Truly?" Snatching them up before Briar can change his mind, she spins away laughing delightedly.

"Oh, I will figure them out, Briar, just you wait and see!"She spins in the water clutching them tightly to her chest. Tendrils of color trail after her in an oddly captivating blur of prismatic joy. Unless stopped... The girl spins and dances until she's dizzy then lets herself sink to the floor with an odd little smile.

"I will be worthy. I will."


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

While heading off with the group Charlie will pause by Barael, "Barael, everything's going to be alright. Let's get moving. Imagine the party we're gonna have after this. It's gonna be epic." Roll playing Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30

"Aren't coins used to weaponize the disease? Are these already infected or are they trophies or coins yet to be used?"


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Fondo searches carefully for any more significant evidence. "Brov, friend elf, can your keen eyes spy any more clue of the coins' poisoners? Kroft'll want the same proof you're always wanting, whomever stands accused." His take 20 is 24


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Barael pulls at Charlie, someone indicating their readiness to leave. "Charlie, here. Come with me, or at least, just make sure... come with me." Barael tries to position Charlie by the hatch entrance, while he returns to the Captain's Quarters.

Captain's Quarters:

Barael spares no time in stripping the physician of his attire, and uses the clothing to wrap the head. He then proceeds to sever the head from the body, and uses the clothing to carry the head, mask still on it, with him.

"The hands, they'll reach out from the depths, they'll pull us under. They'll make us stay with them. They'll play sirens' songs on our bones."

Barael returns to Charlie's side, and nods. "They're coming. They'll soon be here. We should go now, before it's too late. You understand, you do. Let's get out of their reach." He continues to look out the hatch, and fails to heed Fondo's directive to search further.


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

[b]"What's coming Barael? Here take a pull from the wine."[b]

Charlie tries to get someone's attention without startling Barael.


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

Barael stops to consider, and takes the wine. The magic. It makes us breathe water. Can't be too different then, to breathe a little wine too. Barael hands the wineskin back to Charlie, after a drag or three.

His gaze returns to the exterior, but he keeps one hand on Charlie's forearm, occasionally grasping harder to reaffirm its presence.

"That's just it, Charlie. I don't know. She kept them out of focus, but she promised they'd come into focus in the final moments. We'll see them clearly." Barael squeezes again. "By then, it'll be too late. I don't want to see them, Charlie. Please, can we go?"


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Briar looks at Barael's unease and desired flight, somewhat confused.

He's right and wrong. It sucks down here, but here is where our mission is.

Briar's eyes flicker to Dandi's new baubles.

And here is where we can find magic. Powerful magics.

Briar hands the Ring of Protection +2 to Nikolay.

"Wear this for the time being. Others do not understand its power yet."


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Brov's so skittish. Doesn't he see the secret's in the shadows? I can vanish in the light, but I suppose he can't conjure it. But there must be something more here...


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Charlie will put an arm around Barael and say, "A wise man once said that if you find yourself going through Hell, keep going. Take it from someone who knows about fear. The only way to not keep a queasy feeling in your heart for the next twenty years is through that door. Charlie gestures to the door that means moving forward. The only way to be free is go on until the end and kill those bluther bluckers where they float. I have never rolled with a tougher crew than this. We can take whatever this sewer throws at us. " Charlie puts the wineskin back in Barael's hand.

With that and for emphasis Charlie casts Bless and waits to see if sterner
measures are necessary as he shares a pull from the booze. If Barael leaves any, that is.

Do I need another roll playing roll? Here goes just in case. I find it almost impossible to post from work. Diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25

By the way, thanks Fondo "bluther bluckers" had me laughing at my screen.


Male Human (PER +6 | FORT+15 REF+9 WILL+11 | AC 26 (F24, T14) CMD28)

Nikolay accepts the ring from Briar and puts it on.

"I believe we found what we had hoped to find, but is there more of the ship to explore while we have time? I don't see us making a return trip."

Any parts of the ship left unexplored? I don't think we checked the bow.

Nikolay will try to get others to join him in peeking into the bow on the other side of the rocks before they leave.

Nikolay perception: 1d20 + 2 ⇒ (14) + 2 = 16
Sword perception: 1d20 - 1 ⇒ (18) - 1 = 17


There is indeed more ship to explore, but the party is able to make short work of it (10 minutes or so). Lots of time on the Breath Water remaining.

Perception checks from anyone searching... other than Nikolay who already rolled.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Are we able to take 20 on the search? If so, 24. If not, here are several rolls — Fondo is searching like crazy.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Male Human (Per +18 | Fort +12 Ref +16 Will +12 | AC 24 (f 19/t 17)| CMD 30/f 25)

"Brov, we gotta... what are you...?" Barael turns back to Charlie, and hands him the clothed bundle, and nods to Charlie. "If we gotta finish this, let's finish this quick."

Swim to second door, G/H-30
Barael opens, enters, searches, and returns.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

"Nothing there. Let's go." Barael returns to Charlie, and relieves him of the bundle.


Taking 20 on the whole ship will take more time than you have. It's a big ship, and even a decent search of every area will take you close to what your Water Breathing will allow - especially considering you'll need to help Barael swim out (single moves only).

So just one set of rolls is fine.


Male Human (Init +7 | Per +16 | Fort +16 Ref +15 Will +11* +1 enchant, +4 language & sonic | AC 32 (f25/t19) | CMD36*)

Specifically, I think Fondo would be searching out crews quarters and other spaces that might've housed, say, records or other personal items.


Male Half Elf (PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

perception: 1d20 + 6 ⇒ (4) + 6 = 10

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