SFS2 1-23: Psychic Echoes


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Wayfinders

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I saw the only review currently for this scenario. It gave 2 stars, saying,

Review wrote:
Too long gor a 2 hours scenario Too much fight.

The review looks to have been posted before the release date, so I'm guessing someone got it in advance to run at a convention. The scenario is clearly labeled as running 2 to 3 hours. Are there conventions limiting playtime to exactly 2 hours?

Having a quick glance after reading the review, and downloading the scenario yesterday, I was shocked to see there were 4 combat encounter areas, that indead seems like too much. Reading closer, I found that 2 of the areas (A2. Side Caves) are the same encounter, so now we are down to only 3 encounters, which is still a lot if you are trying to run on the short side. After a full reading, I saw that the last encounter can end after taking any damage. So there's only really 2 fights.

It's important to read the adjustment block for the last fight (A9. Fungal Cavern), even if you don't want to adjust it. The adjustment reads:
"Encounter A10 is intentionally trivial for all group compositions and will end with a single attack. Do not adjust difficulty."

Wayfinders

In the thread for 1-02 Mystery of the Frozen Moon, there was interest in making the Lu-venons into a playable ancestry. 1-23: Psychic Echoes, I think, helps set that up, with the rebel Lu-venons that were not affected by the world mirror disaster. We don't meet any of the rebels, but knowing about them, I could see them becoming one of the Lu-venon heritage.

Since we haven't met any of the rebels yet, I got the feeling the frozen moon has a few more mysteries to uncover. I suspect this isn't the last scenario in the mini plot.

Wayfinders

Stat blocks are now available AoN
Encounters for Starfinder Society Scenario #1-23: Psychic Echoes

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