Hellbreakers Ap (GM reference)


Hellbreakers


This is a GM reference thread so spoilers ahead!!

Looks like a pretty good AP, but I see some tweeks to get the best out of it, at least for my 3 groups I'll be running this through.

The intro did'nt really grab me, so at the opening I'll have the PC's looking out over Breachill, then I'll prompt them how different it looked 2 weeks ago. Then will do a "Flashback" so they will get to play through most of their backgrounds as Breachill Survivors.

We will start in the middle of the Breachill battle, using the PF 2 Society Scenario's Battlespark 7-1, a Great way to get the players engagement.

I'll modify some more fights in then some PC's have loved ones, friend, work contacts and such so I'll sprinkle them in there as well.

More later as I craft this up

Tom


i was going to say adapting PFS 07-01 is a great way to add on a prelude to hellbreakers.

I think it's also definitely worth reading through Hellfire Dispatches in full, so you can reflect the wider stuff going on; and I think there's also a few other PFS 07 scenarios that can be worth doing as little cut-away one shot sessions that could really add to the sense of scale and narrative of the AP.

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