This Threat is Beyond Your Abilities


Homebrew

Scarab Sages

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This week what to do when you have an encounter that is beyond the power of your PCs to defeat.

https://solorunstudio.com/2026/03/08/starfinder-2e-this-challenge-is-beyond -your-abilities/


1: Find it's vulnerabilities.
2: Call in the airstrike.
Someone tried to stick a terminator in my outdoor dungeon, and I realized, it's very vulnerable to heat metal. In independence day they needed a space ship to upload the virus. A horror movie's realism always provides the way out. Nothing is invulnerable.

Sovereign Court

We did do the air strike in SF1 once. There was this critter lairing in an acid lake and it had nasty mind control. But it was on a god-forsaken asteroid nobody cared about so we just used our ship's tractor beam to pull it out. Then found out that the tractor beam also did damage. Then found out that ship damage against ground targets is x10. The critter didn't stand a chance.

It's a tactic that you normally don't get to do (and Eox air traffic control didn't let us do it during the next adventure...) but for this one occasion it was glorious.

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As a note to the article: I agree with the approach (hazards instead of regular combat), but I think you might want to do not even 1 round of regular combat (to showcase the danger). A level 2 PC going up against a level 13 monster might die from massive damage on the pretty much inevitable critical hit.

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