| Brother Tyler |
In my quest to play as much PACG content as possible, I’m in the process of adapting Guild APs, adventures, and scenarios to standard table play. Most of the time, the changes required are pretty easy to figure out. Questions have been posed in the past and I've generally followed the recommendations made therein.
Examples:
1) Scenarios can be played in any order in Guild play because you never know who is going to show up at the table and what scenarios their character(s) may have completed. In standard table play, however, you are generally working through with a consistent group, so scenarios are usually completed in a specific order.
2) When a scenario reward allows any player to use a loot card (e.g., Season of the Shackles 0-1F: The Treasure of Jemma Redclaw reward says “For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace an item in her deck with the loot Besmara’s Tricorne and another character may temporarily replace a weapon in his deck with the loot Vindictive Harpoon.”), change it to the standard wording of “Loot: [card name(s)]”. Instructions to return the loot to the game box after use are omitted.
In addition, I’m adjusting to Core Set rules principles. So instead of a set progression for feats, I’m going with hero points.
Any time a reward allows a character to choose cards of a specific type from their class deck, they instead take it from the vault.
Bonus deck upgrades are ignored. I’m actually on the fence about this one – it might be better to allow the character to choose an additional card [of a specified type, if identified in the reward] from the vault.
Unlocking the ability to use certain characters is ignored. We allow any player to use any character [with the appropriate deck].
Rewards that allow players to choose a Guild character to treat a card as if it’s in their class deck box are modified so that the card reward applies to the character as a normal reward (e.g., Season of the Shackles AP reward is: “Each player chooses 1 of his Pathfinder Society Adventure Card Guild characters. That character may treat the loot Councilor’s Ring as if it is in his Class Deck box.” That makes sense in Guild play, but doesn’t work in standard play. So that would be changed to: “Each character may take the loot: Councilor’s Ring.” Or something like that, supporting use of that loot card in Season of the Righteous 1-P Dread Lord Rising.)
The Guild content that is giving me the most problem is the events/opens (e.g., The Hao Jin Cataclysm, The Cosmic Captive, etc.). Those events/opens are designed around multiple tables playing the same scenario concurrently, sometimes alongside PFRPG tables, and they often include instructions from a game overseer. While some of these event/open packages include instructions for the game overseer to make announcements that affect game play (e.g., The Protean’s Prank), most others do not. Are the instructions for these event/open packets available anywhere? If any such material is not available, I’ll post specific questions here and hope that someone can help me develop the adaptations.