Rabbit Folk


Homebrew and House Rules


Now I know others have made their own versions of this same concept, but I was bored and feeling whimsical, so I thought, why not?

Oryctols:

Humanoid 0RP
-Eat, Drink, Breath, and Sleep

Size Medium 0RP

Normal Speed 0RP

Standard stat mods 0RP
-+2 Dex, +2 Wis, -2 Con

Language Xenophobic 0RP
-starts with only racial language

Stalker 1RP (terrible name, but the bonus works)
-Stealth and Perception are class skills

Quick Reactions 2RP
-Improved Initiative as bonus feat

Lucky Lesser 2RP
-+1 racial bonus on all saves throws

Jumper 2RP
-always considered to have a running start when jumping

Fast 1RP
-+10 base speed

Sprinter 1RP
-+10ft on speed when taking charge, run, or withdraw actions

Low-Light Vision 1RP
-see twice as far in dim lighting
10 Race Points

I got some ruff stats for a Jackalope version that runs at a higher point value, but it currently is just the above plus extra, which feels kind of boring all things considered.


Very nice foundation. I see a lot of benefits and very little tradeoffs. Xenophobic is about it, and, sure, starting with no other languages can maybe be problematic, but probably not too much (which is why it's no RP reduction). Most of this race's stuff isn't strictly combat or magic buffs, though Improved Initiative and their speed and maneuverability will probably come into play, since they'll likely be a class that uses it.

I'd like to see at least some downsides, maybe Startled, where if an opponent does beat them on Initiative they have a –2 penalty or are shaken or feared or something for 1 round (can't be immune to this).

Or some aversion or weakness to an item or creature or situation or something that could conceivably come into play. Not saying they're hunted by all other races for their lucky feet or something, or a carrot allergy or anything.

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