| Tarluk |
Wanting to start GMing, as part of a homebrew community which I'd like to help contribute some playtesting for. I've had some experience with GMing the Beginner Box once as well as a few Society Quests.
What short adventures would y'all recommend that exclusively focus on combat or dungeoneering? The adventures I've gotten for free or from Humble Bundles like the Series 3 Society modules or A Fistful of Flowers seem to have a lot of non-combat sections which I'm a bit nervous about running and not the most excited about (especially if I have to go through the effort of setting up Foundry and having to track down a ton of maps online for the different scenarios that could happen).
Doesn't matter if the adventures are much older or not made for Pathfinder, I dont mind the prospect of building or rebuilding encounters.
| Yours is mined |
Here are a few suggestions for one-shot PFS 1e adventures that focus on combat/dungeoneering. I have played all of these, and run two of them.
#35 Voice in the Void. (level 1-7) Easy to prep. Easy to run. Simple maps all included. Tight design. Interesting combats. Good backstory with Lovecrafty themes.
Thornkeep level 2: The Forgotten Laboratory and Emerald Spire level 1: The Tower Ruins. Both fun, low level hack-and-slashes with a loose theme to explain why the dungeon exists. Each adventure runs on a single included map.