| Samuel Crisno |
| Mr. Johnson |
I’m sorry if I jumped the gun, this is my first PBP game, but I want to clarify what you’re plan is.
From you discussions I assumed that you are looking for a place to ambush the car.
To ambush the car you are planing to use explosives to stop the car them then jump the car with neon spider jinking the trafic systems.
Is there any thing I missed or anybody wants to add?
| Grace Guns |
I’m sorry if I jumped the gun, this is my first PBP game, but I want to clarify what you’re plan is.
From you discussions I assumed that you are looking for a place to ambush the car.
To ambush the car you are planing to use explosives to stop the car them then jump the car with neon spider jinking the trafic systems.
Is there any thing I missed or anybody wants to add?
That's more the idea unless Neon can down their car electronically.
| Mr. Johnson |
I pulled this off a german SR4 website, it explains what edge is and how to use it. Edge will be verry usefull throughout the game.
Edge Pool:
Edge effectively replaces Karma Pool, though it's a good deal more flexible than Karma Pool was. There was some confusion in earlier demo's, so I should explain that you have both an Edge Attribute and an Edge Pool. WHile your Edge Pool decreases as you spend Edge, your attribute doesn't change, so even if you've spent three Edge points this game session, your Edge Attribute is still 4. There are a bunch of things you can do with Edge.
You can spend a point of edge before you roll to add your edge attribute to the dice pool for the test, If you do, all your dice for the test are Open Ended.
You can spend an edge after you've rolled to roll just your edge dice and add any hits you get to this test. Only these edge dice are open ended, so any original sixes you rolled do not get rerolled. This is useful if you were one hit short of success, or if you find out after the fact you didn't quite have enough dice to succeed at a test.
Ronin you don't have an edge stat listed but you should have.
| Mr. Johnson |
I've never played Shadowrun before, so this is my first time rolling anything. I'll roll and see what happens.
I noticed that you don't have any equipment listed. Do you need one of us to make you one? I remember you saying that you had an older version of Shadowrun, if its version 3 just use it's prices and lists for your equipment. If you have the right equipment or explosives it will change your rolls.
| Mr. Johnson |
Rolls: 6, 2, 5, 2, 2, 4, 6, 2 A total of 3 sucesses, unless Intuition is also included, in which case I need to roll 4 more dice.
You think this is the best site and postion for an ambush.
link| Samuel Crisno |
Samuel Crisno wrote:I noticed that you don't have any equipment listed. Do you need one of us to make you one? I remember you saying that you had an older version of Shadowrun, if its version 3 just use it's prices and lists for your equipment. If you have the right equipment or explosives it will change your rolls.I've never played Shadowrun before, so this is my first time rolling anything. I'll roll and see what happens.
I have 4E.. just never played it. I had planned to have equipment already done by now, but with the holidays and all.. ya know.. I have no problem with anyone recommending equipment that i may need.
Ubermench
|
Mr. Johnson wrote:Samuel Crisno wrote:I noticed that you don't have any equipment listed. Do you need one of us to make you one? I remember you saying that you had an older version of Shadowrun, if its version 3 just use it's prices and lists for your equipment. If you have the right equipment or explosives it will change your rolls.I've never played Shadowrun before, so this is my first time rolling anything. I'll roll and see what happens.
I have 4E.. just never played it. I had planned to have equipment already done by now, but with the holidays and all.. ya know.. I have no problem with anyone recommending equipment that i may need.
I was going to make a few sugestions but I just discovered my SR4 book is missing pages 306-320, the weapons equipment section. :<
I know that if you buy a workkit or workstation you will get bouns' on thestuff you make with them.| Mr. Johnson |
Thomas Chance wrote:Rolls: 6, 2, 5, 2, 2, 4, 6, 2 A total of 3 sucesses, unless Intuition is also included, in which case I need to roll 4 more dice.You think this is the best site and postion for an ambush.
link
Neon Spider: you gain control of the traffic lights and access to the cameras but you were unable to gain control of the cameras. You can try again at a higher threshold but if you fail Lone Star will be alerted.
Samuel Crisno: you manage to construct the IED and plant it in the road but your not sure if it will do the job properly, it might not stop the car or it might blow it in two.
| Ronin- |
Looking over the ambush site Ronin says, "I think the best place for Grace would be on the roof right above the ambush site. Chance, Sam, and I will set up in the alley and I think Spider should set up in the dead end street across from us. I also recomend that we all wear masks or face paint or something, so it's harder to make out who we are. This is all going to have to go down as quicly and quietly as possible if we are going to pull it off successfully."
| Grace Guns |
"The roof sounds good to me, nice clear line of fire."
Grace picks a roof just past where the IED will explode so she has a chance to off the driver with gunfire if the IED doesn't disable the vehicle. She is also going to bring a rope and tie it to something solid so she can get down from the roof in a hurry if she needs to.
| Samuel Crisno |
Samuel Crisno: you manage to construct the IED and plant it in the road but your not sure if it will do the job properly, it might not stop the car or it might blow it in two.
Do i have enough time to make another? My character doesn't like uncertainty at all, and will equate it to failure. I'd like to 'disassemble' the first, and make another, if at all possible. I also have yet to get equipment typed out, sorry.
| NeonSpider |
" Ok I have the lights the cams i'll try on the fly later as that way if something goes wrong lonestar will be on us on are way out not waiting for us. "
A few things I want to try I'll compile a machine spirit and register it. then a few hours be the run I'll compile another. I'll roll for that in a bit. can anyone think of anything else I may need to set up?
| Mr. Johnson |
Mr. Johnson wrote:Do i have enough time to make another? My character doesn't like uncertainty at all, and will equate it to failure. I'd like to 'disassemble' the first, and make another, if at all possible. I also have yet to get equipment typed out, sorry.
Samuel Crisno: you manage to construct the IED and plant it in the road but your not sure if it will do the job properly, it might not stop the car or it might blow it in two.
yes you do. But the explosive is fine it's the placement your not sure of.
| Mr. Johnson |
" Ok I have the lights the cams i'll try on the fly later as that way if something goes wrong lonestar will be on us on are way out not waiting for us. "
A few things I want to try I'll compile a machine spirit and register it. then a few hours be the run I'll compile another. I'll roll for that in a bit. can anyone think of anything else I may need to set up?
the complex form you sent out to gather info on the Mikio returns. All it could find is that it's registred out of Jakarta, it's originally a small 15 man cutter but probaly altered, no other info could be collected by the form.
| Mr. Johnson |
Edge to Placement of IED (1d6=5, 1d6=6, 1d6=4)
Your much more confidant about the placement now.
| NeonSpider |
compling 6/3/6/4/1/4/2/6
2nd spirit 6/2/6/6/5/4/6/1
fadeing resistance 2/1/6/5/1/5/6/5
2nd one 3/6/5/5/3/2/2/2
Regester attempt on the 2nd one 3/4/3/6/6/4/5/4
both are level 4 feel free to roll the tests to oppose.I will compile then 5 hours b4 we are a go
| Mr. Johnson |
Sorry for not getting to this earlier, but I was up in the mountains the last couple of days.
The explosive is set, everybody takes their places and wait for the prey to arrive. Almost to the minute the Evo pick up team drives down the street. As the van crosses the ‘X’ both Crisno and Neon Spider strike. The IED goes off late blowing the back doors open causing the van to fish tail wildly as it speeds past the blast point. The fishtailing becomes worse as Neon spider cyberneticly wrestles with the rigger.
Neon Spider make a hacking attack against the rigger. Your pool should be hacking + level of attack program + the level of the machine spirit.
Everyone roll for Initiative.
| Grace Guns |
Initiative (1d6=5, 1d6=3, 1d6=6, 1d6=2, 1d6=1, 1d6=4, 1d6=3, 1d6=6, 1d6=6, 1d6=5)
5 hits + 10 Initiative = 15
If there is a reasonable chance she can get a bullet through the windshield Grace is going to try and put a hole in the driver. Otherwise she is going to try and finish the van off.
What is my dice pool modifier for hitting the driver?
| Thomas Chance |
Initiative: 2, 1, 4, 5, 4, 3, 3, Initiative 8.
Thomas begins chanting slightly under his breath.
Summoning a Force 3 Air Spirit. Rolls under spoiler.
Stats for summoned spirit:
A: 6
R: 7
S: 1
C: 3
I: 3
L: 3
W: 3
Edge: 3
Magic: 3
Init.: 9
Init. Passes: 2
For more info, see page 294
A humanoid figure composed of air appears in the van and begins buffeting those inside the van.
Spirit Initiative: 1d6=2, 1d6=6, 1d6=2, 1d6=4, 1d6=3, 1d6=2, 1d6=1, 1d6=2, 1d6=2, 10
Materializes inside the van, then attempts to Engulf(pg 287) one of the mooks in the van. Roll to hit: 1d6=6, 1d6=1, 1d6=5, 1d6=5, 1d6=2, 1d6=1 3 hits.
| Ronin- |
1,3,4,5,5,6,6,6,6 plus 9 initiative equals 15. Ronin checked his guns one last time as he waited for the ambush to go down. "Explosive in the Predator, AP in the Ingram," he told himself. "Controlled bursts, save the red tabs in case the ork needs a little 'encouragment' on his way to the River Styx." Ronin shoots for the person in the front passanger seat.
| Samuel Crisno |
Initiative (1d6=2, 1d6=1, 1d6=1, 1d6=2, 1d6=1)
Well, 0 hits plus 5 initiative equals.. 5 initiative. w00t.
| Mr. Johnson |
Initiative:
Grace Guns 15
Ronin 15
Thomas Chance 8
Neon Spider ?
Crisno 1
Grace & Chance: The van is fish tailing to wildly to target anyone inside the van. Roll your actions.
Neon Spider: I thought you were acting at the same time, sorry. We'll continue as is, being this is the first combat there was bound to be a few mistakes.
| Grace Guns |
Forgive me if this is wrong, the way I'm looking at this Grace has 2 guns each of which fire twice per action phase. She has a 5 agility and 6 for Pistols for a dice pool of 11. Firing 2 guns she splits the pool so I'm assuming one pool of 5 and the other 6 dice.
Grace fires at the vehicle's tire's or any other identifiable vulnerable part.
5 dice pool:
First Shot (1d6=6, 1d6=2, 1d6=6, 1d6=6, 1d6=3) 3 hits
Second shot (1d6=1, 1d6=2, 1d6=1, 1d6=2, 1d6=3) No Hits
6 Dice pool:
First Shot (1d6=5, 1d6=3, 1d6=4, 1d6=1, 1d6=1, 1d6=1) 1 Hit +Glitch
Second Shot (1d6=2, 1d6=2, 1d6=1, 1d6=2, 1d6=5, 1d6=2) 1 Hit
| Mr. Johnson |
Forgive me if this is wrong, the way I'm looking at this Grace has 2 guns each of which fire twice per action phase. She has a 5 agility and 6 for Pistols for a dice pool of 11. Firing 2 guns she splits the pool so I'm assuming one pool of 5 and the other 6 dice.
Grace fires at the vehicle's tire's or any other identifiable vulnerable part.
5 dice pool:
First Shot (1d6=6, 1d6=2, 1d6=6, 1d6=6, 1d6=3) 3 hits
Second shot (1d6=1, 1d6=2, 1d6=1, 1d6=2, 1d6=3) No Hits6 Dice pool:
First Shot (1d6=5, 1d6=3, 1d6=4, 1d6=1, 1d6=1, 1d6=1) 1 Hit +Glitch
Second Shot (1d6=2, 1d6=2, 1d6=1, 1d6=2, 1d6=5, 1d6=2) 1 Hit
I belive it is correct. I think you total the number of hits per gun also making resting the attacks harder. (i.e. 1st gun; 3 hits plus 0 hits = 3 hits, 2nd gun; 1 hit + 1 hit = 2 hits.)
Your gunfire blows out the already damaged front tire but your second jams on you.
| Mr. Johnson |
After lossing one of it's front tires the van skids out of control and runs up on to the median comming to a stop. The side and rear doors fly open and with guns blazeing a human exits out of each side door and an orc steps out of the rear.
Human 1 targets Grace = no hits
Human 2 targets Ronin = 2 hits
Orc targets ronin also = 2 hits
| Thomas Chance |
A slight altering to the action I posted on the previous page:
Thomas begins chanting slightly under his breath.
Summoning a Force 3 Air Spirit. Rolls under spoiler.** spoiler omitted **
Stats for summoned spirit:** spoiler omitted **A humanoid figure composed of air appears next to the ork and begins buffeting him.
Spirit Initiative: 1d6=2, 1d6=6, 1d6=2, 1d6=4, 1d6=3, 1d6=2, 1d6=1, 1d6=2, 1d6=2, 10
Materializes inside the van, then attempts to Engulf(pg 287), Stun, no armor applies one of the mooks in the van. Roll to hit: 1d6=6, 1d6=1, 1d6=5, 1d6=5, 1d6=2, 1d6=1 3 hits.