the Milk Run


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Mr. Johnson wrote:
Ronin- wrote:
Let's see if I still remember how to do this. 1,2,3, and 8
In SR4 you don't reroll the sixs, all target numbers are 5.

Okay, 1 success then.


All All All
NeonSpider wrote:

Those would be hacking roll right?

will roll em

I edited my post after you rolled.

the dice pools and thresholds needed for the camers and lights are posted now.

trying to control the car will be considerd combat, use Hacking + attack (c)


I've never played Shadowrun before, so this is my first time rolling anything. I'll roll and see what happens.

Make IED's, then place them in position to stop the car without destroying it.
2,2,4,1,5,2,1,5,1
3,4,1,4,1,2,2


All All All

I’m sorry if I jumped the gun, this is my first PBP game, but I want to clarify what you’re plan is.
From you discussions I assumed that you are looking for a place to ambush the car.
To ambush the car you are planing to use explosives to stop the car them then jump the car with neon spider jinking the trafic systems.
Is there any thing I missed or anybody wants to add?


Mr. Johnson wrote:

I’m sorry if I jumped the gun, this is my first PBP game, but I want to clarify what you’re plan is.

From you discussions I assumed that you are looking for a place to ambush the car.
To ambush the car you are planing to use explosives to stop the car them then jump the car with neon spider jinking the trafic systems.
Is there any thing I missed or anybody wants to add?

That's more the idea unless Neon can down their car electronically.


All All All

I pulled this off a german SR4 website, it explains what edge is and how to use it. Edge will be verry usefull throughout the game.

Edge Pool:
Edge effectively replaces Karma Pool, though it's a good deal more flexible than Karma Pool was. There was some confusion in earlier demo's, so I should explain that you have both an Edge Attribute and an Edge Pool. WHile your Edge Pool decreases as you spend Edge, your attribute doesn't change, so even if you've spent three Edge points this game session, your Edge Attribute is still 4. There are a bunch of things you can do with Edge.

You can spend a point of edge before you roll to add your edge attribute to the dice pool for the test, If you do, all your dice for the test are Open Ended.

You can spend an edge after you've rolled to roll just your edge dice and add any hits you get to this test. Only these edge dice are open ended, so any original sixes you rolled do not get rerolled. This is useful if you were one hit short of success, or if you find out after the fact you didn't quite have enough dice to succeed at a test.

Ronin you don't have an edge stat listed but you should have.


All All All
Samuel Crisno wrote:

I've never played Shadowrun before, so this is my first time rolling anything. I'll roll and see what happens.

Make IED's, then place them in position to stop the car without destroying it.
2,2,4,1,5,2,1,5,1
3,4,1,4,1,2,2

I noticed that you don't have any equipment listed. Do you need one of us to make you one? I remember you saying that you had an older version of Shadowrun, if its version 3 just use it's prices and lists for your equipment. If you have the right equipment or explosives it will change your rolls.


All All All
Thomas Chance wrote:
Rolls: 6, 2, 5, 2, 2, 4, 6, 2 A total of 3 sucesses, unless Intuition is also included, in which case I need to roll 4 more dice.

You think this is the best site and postion for an ambush.

link


Mr. Johnson wrote:
Samuel Crisno wrote:

I've never played Shadowrun before, so this is my first time rolling anything. I'll roll and see what happens.

Make IED's, then place them in position to stop the car without destroying it.
2,2,4,1,5,2,1,5,1
3,4,1,4,1,2,2

I noticed that you don't have any equipment listed. Do you need one of us to make you one? I remember you saying that you had an older version of Shadowrun, if its version 3 just use it's prices and lists for your equipment. If you have the right equipment or explosives it will change your rolls.

I have 4E.. just never played it. I had planned to have equipment already done by now, but with the holidays and all.. ya know.. I have no problem with anyone recommending equipment that i may need.

Scarab Sages

Male Synod Psion Kineticist 5
Samuel Crisno wrote:
Mr. Johnson wrote:
Samuel Crisno wrote:

I've never played Shadowrun before, so this is my first time rolling anything. I'll roll and see what happens.

Make IED's, then place them in position to stop the car without destroying it.
2,2,4,1,5,2,1,5,1
3,4,1,4,1,2,2

I noticed that you don't have any equipment listed. Do you need one of us to make you one? I remember you saying that you had an older version of Shadowrun, if its version 3 just use it's prices and lists for your equipment. If you have the right equipment or explosives it will change your rolls.

I have 4E.. just never played it. I had planned to have equipment already done by now, but with the holidays and all.. ya know.. I have no problem with anyone recommending equipment that i may need.

I was going to make a few sugestions but I just discovered my SR4 book is missing pages 306-320, the weapons equipment section. :<

I know that if you buy a workkit or workstation you will get bouns' on thestuff you make with them.


All All All
Mr. Johnson wrote:
Thomas Chance wrote:
Rolls: 6, 2, 5, 2, 2, 4, 6, 2 A total of 3 sucesses, unless Intuition is also included, in which case I need to roll 4 more dice.

You think this is the best site and postion for an ambush.

link

Neon Spider: you gain control of the traffic lights and access to the cameras but you were unable to gain control of the cameras. You can try again at a higher threshold but if you fail Lone Star will be alerted.

Samuel Crisno: you manage to construct the IED and plant it in the road but your not sure if it will do the job properly, it might not stop the car or it might blow it in two.


Are we still a few hours b4 or are we on the move now? Ouch man your book missing pages sucks big time


All All All
NeonSpider wrote:
Are we still a few hours b4 or are we on the move now? Ouch man your book missing pages sucks big time

your still preping I believe.


Looking over the ambush site Ronin says, "I think the best place for Grace would be on the roof right above the ambush site. Chance, Sam, and I will set up in the alley and I think Spider should set up in the dead end street across from us. I also recomend that we all wear masks or face paint or something, so it's harder to make out who we are. This is all going to have to go down as quicly and quietly as possible if we are going to pull it off successfully."


"The roof sounds good to me, nice clear line of fire."

Grace picks a roof just past where the IED will explode so she has a chance to off the driver with gunfire if the IED doesn't disable the vehicle. She is also going to bring a rope and tie it to something solid so she can get down from the roof in a hurry if she needs to.


Mr. Johnson wrote:


Samuel Crisno: you manage to construct the IED and plant it in the road but your not sure if it will do the job properly, it might not stop the car or it might blow it in two.

Do i have enough time to make another? My character doesn't like uncertainty at all, and will equate it to failure. I'd like to 'disassemble' the first, and make another, if at all possible. I also have yet to get equipment typed out, sorry.


" Ok I have the lights the cams i'll try on the fly later as that way if something goes wrong lonestar will be on us on are way out not waiting for us. "

A few things I want to try I'll compile a machine spirit and register it. then a few hours be the run I'll compile another. I'll roll for that in a bit. can anyone think of anything else I may need to set up?


All All All
Samuel Crisno wrote:
Mr. Johnson wrote:


Samuel Crisno: you manage to construct the IED and plant it in the road but your not sure if it will do the job properly, it might not stop the car or it might blow it in two.
Do i have enough time to make another? My character doesn't like uncertainty at all, and will equate it to failure. I'd like to 'disassemble' the first, and make another, if at all possible. I also have yet to get equipment typed out, sorry.

yes you do. But the explosive is fine it's the placement your not sure of.


Okay. There's no retry for that, is there? Any chance i could use Edge to modify that?


All All All
NeonSpider wrote:

" Ok I have the lights the cams i'll try on the fly later as that way if something goes wrong lonestar will be on us on are way out not waiting for us. "

A few things I want to try I'll compile a machine spirit and register it. then a few hours be the run I'll compile another. I'll roll for that in a bit. can anyone think of anything else I may need to set up?

the complex form you sent out to gather info on the Mikio returns. All it could find is that it's registred out of Jakarta, it's originally a small 15 man cutter but probaly altered, no other info could be collected by the form.


Yes Mostly Human Geek 12/ Mountain Biker 8

"Is it possible Spider could sabotage the controls on the cutter as a backup for the IED? I think we should be prepared just in case the explosive doesn't do the job."


All All All
Samuel Crisno wrote:
Okay. There's no retry for that, is there? Any chance i could use Edge to modify that?

Yes. spend an edge point to add your edge rating in dice to the roll.


All All All
Dennis da Ogre wrote:
"Is it possible Spider could sabotage the controls on the cutter as a backup for the IED? I think we should be prepared just in case the explosive doesn't do the job."

Spider is already going to try to 'jack' the car just in case the IED dosn't stop it.


Edge to Placement of IED (1d6=5, 1d6=6, 1d6=4)


All All All
Samuel Crisno wrote:
Edge to Placement of IED (1d6=5, 1d6=6, 1d6=4)

Your much more confidant about the placement now.


compling 6/3/6/4/1/4/2/6
2nd spirit 6/2/6/6/5/4/6/1
fadeing resistance 2/1/6/5/1/5/6/5
2nd one 3/6/5/5/3/2/2/2
Regester attempt on the 2nd one 3/4/3/6/6/4/5/4

both are level 4 feel free to roll the tests to oppose.I will compile then 5 hours b4 we are a go


All All All

any last minute plans or do start the ambush?


Mr. Johnson wrote:
any last minute plans or do start the ambush?

Ambush


Mr. Johnson wrote:
any last minute plans or do start the ambush?

I just realized, do we have any disguises, or at least how much would they cost? We're not talking latex perfection quality disguisesw here, just some way to conceal our faces. Other than that, on to the ambush!


All All All

Are you guys going after the Evo team before or after they pick-up the courier?


Mr. Johnson wrote:
Are you guys going after the Evo team before or after they pick-up the courier?

Before, I think. It depends on what Spider could dig up on the route to the docks.


Yes Mostly Human Geek 12/ Mountain Biker 8

My understanding was before, it seems the safest way to pick up the courier. Roll up in the pick up vehicle and grab him.


I agree, before.


I had planned B4 I am gonna tag team with the spirit to see if i can get the vee under control, with its help I should be able to


All All All

Sorry for not getting to this earlier, but I was up in the mountains the last couple of days.

The explosive is set, everybody takes their places and wait for the prey to arrive. Almost to the minute the Evo pick up team drives down the street. As the van crosses the ‘X’ both Crisno and Neon Spider strike. The IED goes off late blowing the back doors open causing the van to fish tail wildly as it speeds past the blast point. The fishtailing becomes worse as Neon spider cyberneticly wrestles with the rigger.

Neon Spider make a hacking attack against the rigger. Your pool should be hacking + level of attack program + the level of the machine spirit.

Everyone roll for Initiative.


Initiative (1d6=5, 1d6=3, 1d6=6, 1d6=2, 1d6=1, 1d6=4, 1d6=3, 1d6=6, 1d6=6, 1d6=5)

5 hits + 10 Initiative = 15

If there is a reasonable chance she can get a bullet through the windshield Grace is going to try and put a hole in the driver. Otherwise she is going to try and finish the van off.

What is my dice pool modifier for hitting the driver?


Initiative: 2, 1, 4, 5, 4, 3, 3, Initiative 8.

Thomas begins chanting slightly under his breath.
Summoning a Force 3 Air Spirit. Rolls under spoiler.

Spoiler:
Summoning Test: 3, 3, 6, 5, 4, 1, 6 3 hits. Drain Resistance: 3, 1, 2, 4, 3, 5, 6, 2, reducing the drain value by 2. Spirit's Force: 1d6=4, 1d6=2, 1d6=51 hit. Assuming I'm doing this right, I succeeded on the summoning, which had a Drain Value of 2, which I successfully resisted.

Stats for summoned spirit:
Spoiler:
B:1
A: 6
R: 7
S: 1
C: 3
I: 3
L: 3
W: 3
Edge: 3
Magic: 3
Init.: 9
Init. Passes: 2
For more info, see page 294

A humanoid figure composed of air appears in the van and begins buffeting those inside the van.
Spirit Initiative: 1d6=2, 1d6=6, 1d6=2, 1d6=4, 1d6=3, 1d6=2, 1d6=1, 1d6=2, 1d6=2, 10
Materializes inside the van, then attempts to Engulf(pg 287) one of the mooks in the van. Roll to hit: 1d6=6, 1d6=1, 1d6=5, 1d6=5, 1d6=2, 1d6=1 3 hits.


1,3,4,5,5,6,6,6,6 plus 9 initiative equals 15. Ronin checked his guns one last time as he waited for the ambush to go down. "Explosive in the Predator, AP in the Ingram," he told himself. "Controlled bursts, save the red tabs in case the ork needs a little 'encouragment' on his way to the River Styx." Ronin shoots for the person in the front passanger seat.


Initiative (1d6=2, 1d6=1, 1d6=1, 1d6=2, 1d6=1)
Well, 0 hits plus 5 initiative equals.. 5 initiative. w00t.


Can't roll right now will do it tonight. However I though we was gonna try and take the van without damaging it using the IED only if I could not gain control


All All All

Initiative:
Grace Guns 15
Ronin 15
Thomas Chance 8
Neon Spider ?
Crisno 1

Grace & Chance: The van is fish tailing to wildly to target anyone inside the van. Roll your actions.

Neon Spider: I thought you were acting at the same time, sorry. We'll continue as is, being this is the first combat there was bound to be a few mistakes.


GM:

Spoiler:

My init attribute is 5 and i scored 0 hits, which makes my init score 5 for this combat. Just curious as to why you marked me as having 1 initiative.


All All All
Samuel Crisno wrote:

GM:

** spoiler omitted **

Samuel Crisno

Spoiler:
mistype sorry.


Ronin opens fire with his Ingram as soon as the vehicle comes into view. 1,2,2,2,4,4,4,6. That equals 1 success


All All All
Ronin- wrote:
Ronin opens fire with his Ingram as soon as the vehicle comes into view. 1,2,2,2,4,4,4,6. That equals 1 success

Sparks fly as you fire into the van but no appreciable damage is done.


Forgive me if this is wrong, the way I'm looking at this Grace has 2 guns each of which fire twice per action phase. She has a 5 agility and 6 for Pistols for a dice pool of 11. Firing 2 guns she splits the pool so I'm assuming one pool of 5 and the other 6 dice.

Grace fires at the vehicle's tire's or any other identifiable vulnerable part.

5 dice pool:
First Shot (1d6=6, 1d6=2, 1d6=6, 1d6=6, 1d6=3) 3 hits
Second shot (1d6=1, 1d6=2, 1d6=1, 1d6=2, 1d6=3) No Hits

6 Dice pool:
First Shot (1d6=5, 1d6=3, 1d6=4, 1d6=1, 1d6=1, 1d6=1) 1 Hit +Glitch
Second Shot (1d6=2, 1d6=2, 1d6=1, 1d6=2, 1d6=5, 1d6=2) 1 Hit


All All All
Grace Guns wrote:

Forgive me if this is wrong, the way I'm looking at this Grace has 2 guns each of which fire twice per action phase. She has a 5 agility and 6 for Pistols for a dice pool of 11. Firing 2 guns she splits the pool so I'm assuming one pool of 5 and the other 6 dice.

Grace fires at the vehicle's tire's or any other identifiable vulnerable part.

5 dice pool:
First Shot (1d6=6, 1d6=2, 1d6=6, 1d6=6, 1d6=3) 3 hits
Second shot (1d6=1, 1d6=2, 1d6=1, 1d6=2, 1d6=3) No Hits

6 Dice pool:
First Shot (1d6=5, 1d6=3, 1d6=4, 1d6=1, 1d6=1, 1d6=1) 1 Hit +Glitch
Second Shot (1d6=2, 1d6=2, 1d6=1, 1d6=2, 1d6=5, 1d6=2) 1 Hit

I belive it is correct. I think you total the number of hits per gun also making resting the attacks harder. (i.e. 1st gun; 3 hits plus 0 hits = 3 hits, 2nd gun; 1 hit + 1 hit = 2 hits.)

Your gunfire blows out the already damaged front tire but your second jams on you.


All All All

After lossing one of it's front tires the van skids out of control and runs up on to the median comming to a stop. The side and rear doors fly open and with guns blazeing a human exits out of each side door and an orc steps out of the rear.
Human 1 targets Grace = no hits
Human 2 targets Ronin = 2 hits
Orc targets ronin also = 2 hits

updated map


"I'm going to take the one shooting at me, Thomas can you try and get one of them alive so we can question him?"

Can I clear the jam and still fire at least once this round?


A slight altering to the action I posted on the previous page:

Thomas Chance wrote:

Thomas begins chanting slightly under his breath.

Summoning a Force 3 Air Spirit. Rolls under spoiler.** spoiler omitted **
Stats for summoned spirit:** spoiler omitted **

A humanoid figure composed of air appears next to the ork and begins buffeting him.
Spirit Initiative: 1d6=2, 1d6=6, 1d6=2, 1d6=4, 1d6=3, 1d6=2, 1d6=1, 1d6=2, 1d6=2, 10
Materializes inside the van, then attempts to Engulf(pg 287), Stun, no armor applies one of the mooks in the van. Roll to hit: 1d6=6, 1d6=1, 1d6=5, 1d6=5, 1d6=2, 1d6=1 3 hits.

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