| Waldham |
Hello, I have question about several animist feats.
1/Channeler's stance
Each time you Cast a Spell that has the vitality or void traits and that restores Hit Points while in this stance, the spells’ targets gain a status bonus to the initial amount of healing received equal to the spell’s rank. This bonus healing does not apply to healing over time effects (such as fast healing or regeneration).
Is it only with an apparition spell or vessel spell for its effect ?
If yes, for heal and harm, the embodiment of the balance is needed, correct ?
2/ a/Is it possible to use the grasping spirits spells on heal/harm with an action and two actions ?
1 action : touch -> 30 feet
2 actions : 30 feet -> 60 feet
b/ Is it possible to drag an ally ? Is it a automatically failure for the ally for the fortitude save ?
3/ Echoing channel :
If the next action you use is to cast a 2-action harm or heal to heal or damage a single creature, choose one additional creature in range. Target that creature with a 1-action version of the same spell. This spell is the same rank as the 2-action harm or heal you cast and doesn’t cost another spell slot.
If a heal/harm spell with grasping spirits spell and echoing channel, the grasping spirits spell apply also on the 1-action of the same spell ?
4/Liturgist :
9th : When you Leap, Step, or Tumble Through, you also Sustain an apparition spell or vessel spell.
cycle of souls :
You Step, then enter an animist stance you know.
Is it possible to sustain a spell casted the round before with a step and enter an animist stance in the same time ?
5/Roaring heart :
you and each ally in a 30-foot emanation gain temporary Hit Points equal to half your level if you successfully Shoved at least one enemy, or equal to your level if you succeeded at Shoving both. These temporary Hit Points last until the beginning of your next turn.
Elemental form :
Water : ....Melee [one-action] wave, Damage 1d12 bludgeoning, and you can spend an action immediately after a hit to push the target 5 feet with the effects of a successful Shove.
If a character is in elemental form (water) and sucess a wave attack and spend an action, is it valid to obtain the temporary hit points ?
6) With the devouring dark form and Avatar Tentacles from the Dark spells casted, is it possible to sustain to grab effect from tentacles from the dark ?
7/Spiritual guardian :
The spiritual guardian is translucent and wields a ghostly echo of one weapon you're wielding or wearing.
Is it possible to obtain a ghostly echo from the tentacle of the devouring dark form, avatar tentacles from the dark, Invoke offense (from Rivethun Invoker archetype) ?
Thanks for your future answer.
| Finoan |
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1/Channeler's stance
Is it only with an apparition spell or vessel spell for its effect ?
No, it is for any "Spell that has the vitality or void traits and that restores Hit Points" except "healing over time effects (such as fast healing or regeneration)".
Embodiment of Balance is not needed, Channeler's Stance will still work with Heal spells cast from Animist slots, or even Lay on Hands gained from Blessed One archetype.
Note that this is different than the list of spells that would qualify for Channeler's Stance when dealing damage. Those spells do have to be Apparition or Vessel spells.
2/ a/Is it possible to use the grasping spirits spells on heal/harm with an action and two actions ?
1 action : touch -> 30 feet
2 actions : 30 feet -> 60 feet
Yes. "As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet." So Grasping Spirit Spell + 1-action Harm would have a range of 30 feet and make the drag attempt.
b/ Is it possible to drag an ally ? Is it a automatically failure for the ally for the fortitude save ?
You can target an ally. How that works regarding saves is up to GM adjudication. Strict RAW the ally would still have to roll the Fortitude save and would get moved based on the results of that save.
3/ Echoing channel : If a heal/harm spell with grasping spirits spell and echoing channel, the grasping spirits spell apply also on the 1-action of the same spell ?
I would expect no, but GMs may vary on that answer.
4/Liturgist :
Uhh... Ask your GM about anything regarding Liturgist.
5/Roaring heart + Elemental form : If a character is in elemental form (water) and sucess a wave attack and spend an action, is it valid to obtain the temporary hit points ?
No, because you didn't use Roaring Heart.
Roaring Heart gives you two subordinate Stride actions and two free action Shove actions that can be triggered at any time during those Stride actions. Those Shove actions specifically are what are given the ability to gain temporary HP.
Elemental Form (water) gives you something a bit similar to the Push monster ability. When you make a Strike and hit, you can spend another action to Push the target.
But when you are using Roaring Heart, you don't have any subordinate Strike actions available that could succeed and trigger the Push effect of Elemental Form. And when you use Strike while in elemental form and push someone, you don't have Roaring Heart active to gain temp HP.
6) With the devouring dark form and Avatar Tentacles from the Dark spells casted
And we run into problems here.
Devouring Dark Form has the Morph trait.
And Apparition Avatar entries give you an additional option to use when casting the Avatar spell - which has the Polymorph trait.
So the two spells will attempt to counteract each other rather than both taking effect.
7/Spiritual guardian : Is it possible to obtain a ghostly echo from the tentacle of the devouring dark form, avatar tentacles from the dark, Invoke offense (from Rivethun Invoker archetype) ?
No. Spiritual Guardian is looking for a weapon, which doesn't include unarmed attacks or spell effects.