| bill233 |
I went into the Black Ops 7 co-op campaign thinking I could brute-force it like the old days, and yeah, that mindset gets you folded fast. The endgame waves don't care how "cracked" you are if you're not moving as a unit, calling stuff out, and playing the same plan. Even little things matter, like who's got the angle, who's reloading, who's baiting pressure so the objective can breathe. If you're trying to chill, practice routes, or just see how the meta feels without constant stress, some folks mess around with CoD BO7 Bot Lobbies first, because the real runs punish every sloppy habit.
Talk, or you wipe
You'll notice it by mission two: silence is basically a debuff. Somebody sprints ahead, someone else loots, the third guy's watching nothing, and then the flank hits like a truck. A clean squad doesn't do anything fancy. They just keep a simple loop going. Call targets, share plates and ammo, trade cover when somebody's stuck in an animation. And stop doing the hero push. It's never "one more corner." It's "one more corner" and then a full reset screen.
Ammo is a budget, not a vibe
BO7's endgame feels less like an arcade sprint and more like you're balancing a checkbook. You can't dump a whole mag into trash and hope the game bails you out. It won't. Your Scorestreaks are the same deal. Use the big ones on armored elites or a wave that's clearly about to snowball, not the first crowd that looks scary. One person should keep track of what's left and what's coming. It sounds boring, but it's how you avoid that awful moment where everyone's dry, streaks are gone, and the final wave still has teeth.
Dark Ops makes you play "wrong"
The nastiest challenges aren't hard because they're clever. They're hard because they force you to drop your comfort loadout. Pistol-only, no objective damage, weird restrictions that make you feel underpowered on purpose. At first you'll hate it. Then you start seeing the mission like a puzzle. Smokes suddenly matter. Stuns buy you ten seconds that save the run. A "bad" gun becomes fine when your teammate builds around it. It's not about being the top fragger; it's about being useful in the exact moment the game's trying to break you.
That click when it works
When your team finally strings a run together, it's a different kind of hype than multiplayer. Quick callout, quick pinch, clean revive, and nobody panics when the screen goes red. You can feel the rhythm. And when you finally snag that calling card after failing the same section over and over, it hits hard, mostly because you earned it the ugly way. Just keep your ego in check and don't treat your squad like background noise; if you want a lower-pressure place to mess with setups before jumping back into the grinder, rsvsr CoD BO7 Bot Lobbies get mentioned a lot for that exact reason, and then you bring the good habits back into the real endgame.