Magic in the Mist


GM Discussion

Wayfinders

On the top of page 8 it says "A PC who succeeds at a DC 14 Arcana, Nature, Occultism, or Religion check confirms this area is not on Golarion or any other known world—"

I was wondering if that should be Castrovel, since that is the planet the PCs are on at the time.

My other thought is that this is a name drop to make the PCs suspect the glitching planet at B:1 is Golarion, although nothing suggests it is. I love the idea of a good conspiracy theory in Starfinder.

I think I might need to go read the end of Era of the Eclipse again, too.

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I'm also courious what other people have done with the passengers on page 4.

Wayfinders

I ended up using the Deck of Many NPCs to get ideas to give the panangers more personality.

For the Scientist, I had Tolar Keif needing the PCs' help to convince Suluzak, who is hiding his identity by wearing a green hazmat suit. (inspired by the Vesk science pawn wearing a green hazmat suit.) That Vesk are not the type of invasive species the people of Castervol are concerned about. Apparently, Suluzak got the idea from seeing a video on the infosphere.

For Delaphine Von Sprouse, she is concerned that one of her children doesn't want to work for the family business (A large corporation) and instead wants to be a living statue mime. The PCs have to figure out which of 3 statues in the room is her child. Then PCs have to decide to help the child or the mother convince the other to join the family business, or that it's ok to be a mime. (The mime idea was inspired by using the Deck of Needless NPCs.)

I had Mack recognize any PC that played in The Great Absalom Relay, and I want to interview them about the race. If the PCs had not been in the relay but had been to Akiton to deal with the Wreck of the Return, I would have instead had Mack interview them about that. (another excuse to use the fake microphone I made for the Relay.)

I used an SF1e map of Starfinder Society starships to give the
interaction with the passengers, a sci-fi feel.

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