Jenny Jarzabski
Creative Manager
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Hi all!
I’m here to clarify a major issue with the scrap rat visionary statblock. It contains some spells that don’t currently exist in Starfinder 2. Somehow we missed these in a final pass, which is on me and I apologize for. Here’s how to fix the statblock.
Replace the scrap rat visionary’s spells with the following: 2nd inject nanobot, instant virus; 1st mending, supercharge weapon; Cantrips (2nd) electric arc, recharge weapon, stumble.
Add the following abilities:
Scrap Spray [two actions] The scrap rat visionary fires jagged junk shards at multiple enemies. All creatures in a 20-foot cone must attempt a DC 18 basic Reflex save or take 3d6 piercing damage. On a critical failure, the creature is suppressed until the end of the scrap rat visionary's next turn.
Metal Sense [passive] A scrap rat visionary can sense metal objects within 30 feet as a precise sense, including items hidden by illusions such as invisibility.
Let us know if you run into any other major issues while running or prepping this adventure!
| Squark |
I have a few questions about items and feats from the book that are especially pertinent now that the Player's Guide has been unveiled and includes all of them.
1) The Ivory Chompers (pg. 101 of the adventure) have the free-hand, which is confusing, as that special rule is for gloves and gauntlets that allow you free use of the hand they're on, but can't be used as weapons when you're hands are full. Do you attack with these by biting (in which case we need a new weapon trait for "No hands Required"*), or are they essentially brass knuckles you can hide in your mouth?
2) POW! Ammunition (pg. 102) is very confusing. "A weapon loaded with POW! ammunition automatically attempts to Feint targets within its first range increment." Weapons don't usually feint, and they don't have a deception modifier with which to do so. How does this item work, and is it supposed to be granting a free action of some kind? Becauee 15 credit consumables giving free actions is egregiously overpowered.
3) The Biting Corpsefolk lineage feat (pg. 112) says you can select the feat two times. You can't normally take a lineage feat unless you're level 1, and you can't take two of them without a special carve out. The wording here could be a lot clearer.
Also, I do have two concerns to raise- the 5th level Corpsefolk (pg. 114) feat Hulking Corpsefolk and the 9th level Elebrian feat Arcane Recall (pg. 108) are both far, far more powerful than previous feats. Hulking Corpsefolk gives you permanent reach with any weapon and stacks with the reach trait. Dragonkin can only add the reach trait to a two-handed weapon with a stance, and that's still an incredibly powerful 5th level feat. Arcane Recall is completely unprecedented. No ancestry feat lets you cast a spell of the same rank as a spellcaster of the feat's level could without major restrictions, and Arcane Recall actually lets you recast spells of a higher rank as you continue to level up. I don't know if a nerf via errata is warranted so soon, but please, please be careful with feats like this going forward. This kind of power creep is very concerning and I really hope it isn't repeated.
*The Tailblade from the player core has the same issue, but without the concealable trait, it's a lot clearer what the intent is. Brass Knuckle false teeth are at that borderline of absurdity that makes it hard to make the call.
| Justnobodyfqwl |
Hi Jenny, thank you so much for making this!
Some real quick questions that I had-
1) The Zo! Microphone doesn't have any hands listed. Is it one or two?
2) Partial Corpsefolk includes the same +5 speed bonus as Twitching Muscles, making it feel strictly better despite being both level 1 feats. Is this intentional, and it's just balanced by the fact that Partial Corpsefolk is a lineage feat?
Thank you for your time!
| Orc Nouveau |
I’m not sure if this is an error for Guilt of the Graveworld or Starfinder Player Core, but the Scrap Rat’s “Scoring“ ability gives their tail the “hampering” trait. As far as I can tell, the hampering trait is not printed in Starfinder Player Core, but it *is* printed in Pathfinder Player Core 2.