Christopher#2411504
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Current Autofire
Automatic: In addition to a normal Strike, you can fire this weapon using the Auto-Fire action.
Auto-Fire [two-actions] (area, attack) You attempt to hit each creature in a cone with a range equal to half the weapon’s range increment without making an attack roll. Any creature in the area takes weapon damage (basic Reflex save against your class DC plus the tracking value of the weapon). This damage is area damage. Creatures that critically fail this save are subject to effects that occur on a critical hit with this weapon, including the weapon’s critical specialization effect. Auto-Fire has an expend equal to the number of targets in the area × 2.
I think tying the Autofire Cone lenght to the range increment is just a mistake.
You are forced to constrain the Range Incremenet of Automatic Weapons, to keep the Cone Lenght in check.
This results in a hilarious discrepancy between
Laserrifle (1D8, 100ft, Simple, 1 Expend, Tech)
Rotolaser (1D8, 30 ft, Martial, 1 Expend, Automatic, Tec)
Somehow Automatic is worth the entire Simple->Martial difference and 70% of the Range.
And despite all your efforts, anything that does increase Range increment (like the Sniper's Scope and some Range incremet stuff in PF2) will still just break the Cone lenght anyway.
So the effort in constraining range incremenet is for nothing.
And the best upside I can see, is that "Autofire" only takes up a single line in the weapons table.
If the two were independant values, both would be better off in my book.