
shotzo |

Hello folks, My name is Shotzo, long time player first time post; fairly active in the various pf2/pfs discord I was told to reach out here to get my thoughts on the matter more .. public I guess? Also I felt kinda bad going back and forth with the chatter and clogging up the discord.
So with the release of Battlecry! Naturally, pathfinder society would ban Munitions Master due siege weapons as a baseline. In general its overcomplicated, requires people to crew it and would be out of place in social situations.
On this we Agree, for the most part.
However, the inventor siege weapon is at best a Siege weapon lite(Diet siege weapon? Either way.) and im not just saying this as an avid inventor enjoyer. The Munitions master invention is described as a light mortar which takes up a square next to you (thus mimicking a large character, nothing crazy for modern society play) and at two bulk its an item that can be folded up into a backpack in two actions worth of time (a round is about 6 seconds, so we'll ballpark this 4 second fold-up.)
What people I think are viewing this as is a cannon on wheels, which as *awesome * as that would be its closer to a pipe with fold out wheels and tech in some way to make it properly fire. Be it spring or steam (I don't believe black powder works in this example). no more bulky or out of place than a firearm or a giant barbarians huge weapon. Heck funny story; I designed a gunner exemplar whose weapon ended up to be about 6+L bulk to give you an example on the bulk comparisons. (2 and takes up an extra space next to you vs this)
So between the action compression, only needing one to crew it (you) and the manageable size of it i whole heartedly disagree with this choice of ruling. If anything this is a good way to step toes into the other various systems pf2 has to offer, if it works? Great; fantastic even more content! If this is the only case of siege weaponry working? I also don't see a problem as it allows inventor to fill an even more unique image compared to its techie brother; Gunslinger.
I just think a flat ban for an extremely fun playstyle that allows inventor to do a fairly niche thing is extremely heavy handed and would love the communities point of view on this.

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Besides the range, I don't entirely get the hard ban on it. Without a siege PFS adventure we just won't experience that aspect of it.
On the player level it doesn't feel much more complicated than an animal companion or eidolon. I'd worry about the range but there are already some crazy ranged weapons PCs do have access to.

Sorcsword21 |
I wholeheartedly agree! When I got my pdf from the subscription I was excited to play a munitions master, thinking that it was no more overpowered or complicated than many other legal options. I actually found this post when I was thinking of making a similar post.
The only reason I can think of for the hard ban is so that GMs don’t need to learn about the siege weapon subsystem(or, less charitably, so that Paizo doesn’t need to say “no siege weapons other than light mortar innovation” everywhere they currently say “no siege weapons”). IMO it isn’t even a siege weapon if it can’t blow a hole in a stone wall. Why can’t it just be some weird idiosyncratic thing. Keeping the Mr. Torgue class from using its most Mr. Torgue option seems wrong.

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Were I to speculate, I think the mortar's damage at low levels may have been too great for them to consider making an exception to the ban on Siege weapons. Getting to apply overdrive to your mortar makes it the strongest AoE available at level 1-2, and it's comparable to 2nd rank spells like sound burst at level 3-4 (With the same average damage on a critical success for overdrive, and 2 less on a regular success). Once fireball and similar spells become available the mortar is more reasonable, but during those first few levels the mortar can be very dosruptive.

Sorcsword21 |
I definitely can see that. I just think that, due to the class mechanics, the class fantasy of inventor is the “explosions class” and therefore giving them the best AOE is reasonable. However, I would be interested to see specific reasoning for why it is “too” good. Maybe something to do with the action tax not doing enough to cancel out the lack of true resource cost.

shotzo |

Were I to speculate, I think the mortar's damage at low levels may have been too great for them to consider making an exception to the ban on Siege weapons. Getting to apply overdrive to your mortar makes it the strongest AoE available at level 1-2, and it's comparable to 2nd rank spells like sound burst at level 3-4 (With the same average damage on a critical success for overdrive, and 2 less on a regular success). Once fireball and similar spells become available the mortar is more reasonable, but during those first few levels the mortar can be very dosruptive.
Oh yeah I agree if it was needing an extra crew member or something to do it'd be alot more of a problem for pfs play but as it stands its a glorified pet or mount that you need to be next to to use