The Good and the Bad: Post PAIZOCON


Playtest General Discussion


Good

Starship Combat Playtest coming (no timeline given yet)

Weapon damage got boosted

Solarian upgraded
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Operative feat level adjustments (not sure if good or bad as of yet)
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Not so good

No new Adventures and Adventure path on day 1 Launch, and none announced so far (I'm sure they will at GENCON, as they have to save some stuff for that!!

Has me a bit concerned, especially if one has burned through most or all of the Playtest stuff. And this will be the FIRST time Paizo has launched a rules edition with no day 1 Adventure Path...... YIKES
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I can understand somewhat with the rules still being set, smaller team and what not, but just having a Level 1 only module (deluxe or not) and 2 society Scenarios one can buy day 1 then nothing til 2 months later with our beloved undead planet level 1-5 Adventure, I think will hurt the launch compared to having something more that just what we will get.

But it is what it is and I guess we could count the Free RPG day small module as well in a pinch.

Tom


Guilt of the Graveworld is an AP release.


keftiu wrote:
Guilt of the Graveworld is an AP release.

The OP did say Day 1 Adventure Path, and Guilt of the Graveworld launches two months after the Player Core, and one month after the GM Core.

Grand Lodge

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One level 1 deluxe module, two society scenarios day 1, two more society scenarios end of August, two more society scenarios end of September, Guilt of the Graveworld start of October. I get that it's disappointing to not have a day 1 AP but I also don't think discounting the other society scenarios especially when it's one of the major storytelling vessels for Starfinder specifically does anyone any good. It's definitely a slower start than PF2 had, but SF1 started with one AP volume every two months, no modules, and one Society scenario every month after the four at GenCon for the first several months, so I think we're still a leg up there when you count scenarios.

I'm also excited for another one-book AP. I like the monthly format but I also like having the whole campaign in one hardcover.


Thanks for the replies, yep I have all the day one stuff covered and the 1-5 in my original post. It just strikes me as strange no AP day 1.

I guess for new SFII players it might be better for them but for us PF II and SF I vets it is somewhat lacking none the less. Could they have made the deluxe module at least level 2 so there's a bit more meat on it perhaps?

I think I'll add in another level or 2 even (god forbid) when I get to run it honestly.

The Crashed starship in Society play really has me interested so perhaps I will try to attach the scenarios to the deluxe Ed, until we get the undead planet 1-5 module. That should be close to a longer campaign for most of my players who want to not have multi characters going in all different directions , rather a long and steady 1 character campaign.

Other GM's and Players milage will most dev vary, to be expected.

Tom

PS

I do like the crashed ship invasion theme in the other society scenarios in later months but as they are not day 1 I did'nt think to mention them, just the 1-5 module.


The first three Starfinder 2e Society scenarios, 1-00, 1-01, and 1-01, all release on July 30th, the same time as the Player Core and Murder in Metal City.

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