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Some handy links if you're using roll20
I'm a roll20 shill, But I think more PF2 games happen on foundry?
With roll20 there are available modules to purchase but I don't use them and very rarely see them used. Roll20 is not a module based system.
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Some handy links if you're using roll20
I'm a roll20 shill, But I think more PF2 games happen on foundry?
With roll20 there are available modules to purchase but I don't use them and very rarely see them used. Roll20 is not a module based system.
There are still people using Roll20, but yes, I've largely seen foundry overtake it. I understand that Foundry still is not the best at supporting screen readers, as much as I personally like the platform, which can be worth considering for at least some users.
As for Foundry, it has modules available but is not really a module-based system, either, since setting up tables without buying modules is quite easy, especially with NPCs and monsters being populated into compendium that don't require any kind of purchase.
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Sorry I think I meant compendium there.
Foundry has a built in character builder slash sheet and tries to turn your character into a computer program that runs. Roll20 more or less leaves that part up to you and asks you what dice to roll. The character "sheet" I tend to use on roll20 is a very large macro mule that just has abilities listed like a stat block, some macros that put them together, and each character gets a few customized extras like the melee mystic has a drop down menu for burning spells for more damage and the biohacker has a whole pharmacy in the drop down menu.
Foundry has a MUCH easier time with the PF2 system than starfinder or PF1. In PF2 almost everything is its own separate category and they don't interact. In starfinder I'll be combing a natural attack improved unarmed strike mystic strikes a graft that makes it a force effect and a partridge in a pear tree.....